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CCP Nozh


C C P
Posted - 2009.02.20 11:49:00 - [1]
 

Hey!

Singularity should be up soon with updated static data, every subsystem should now have unique stats as well as bonuses. The bonuses aren't visible anywhere (When they're more final they'll be added to the descriptions), so I'm listing them here for now.

disclaimer: None of the bonuses are 100% final

Ship Bonuses


  • 5% Heat Damage Reduction Per Level.


Subsystem Bonuses

Electronic Subsystem


  • Amarr Electronic Subsystem 1 - Energy Neutralizer/Vampire

  • Amarr Electronic Subsystem 2 - Signature Radius/Scan Resolution

  • Amarr Electronic Subsystem 3 - Scan Strength



  • Caldari Electronic Subsystem 1 - ECM Strength

  • Caldari Electronic Subsystem 2 - CPU Output/Max Targeting Range

  • Caldari Electronic Subsystem 3 - Scan Strength



  • Gallente Electronic Subsystem 1 - Warp Scramble Range

  • Gallente Electronic Subsystem 2 - CPU Output/Max Targeting Range

  • Gallente Electronic Subsystem 3 - Scan Strength



  • Minmatar Electronic Subsystem 1 - Stasis Webifier Range

  • Minmatar Electronic Subsystem 2 - Signature Radius/Scan Resolution

  • Minmatar Electronic Subsystem 3 - Scan Strength



Defensive Subsystems


  • Amarr Defensive Subsystem 1 - Resistance Bonus

  • Amarr Defensive Subsystem 2 - Armor Repair Amount

  • Amarr Defensive Subsystem 3 - Repair Capacitor Need



  • Caldari Defensive Subsystem 1 - Resistance Bonus

  • Caldari Defensive Subsystem 2 - Shield Boost Bonus

  • Caldari Defensive Subsystem 3 - Shield Hitpoint Bonus



  • Gallente Defensive Subsystem 1 - Resistance Bonus

  • Gallente Defensive Subsystem 2 - Repair Bonus

  • Gallente Defensive Subsystem 3 - Drone Hitpoint Bonus



  • Minmatar Defensive Subsystem 1 - Resistance Bonus

  • Minmatar Defensive Subsystem 2 - Armor Repair Bonus

  • Minmatar Defensive Subsystem 3 - Shield Boost Bonus



Offensive Subsystems


  • Amarr Offensive Subsystem 1 - Laser Capacitor / Rate of Fire Bonus

  • Amarr Offensive Subsystem 2 - Laser Capacitor / Damage / Tracking Bonus

  • Amarr Offensive Subsystem 3 - Laser Capacitor / Damage / Optimal Range



  • Caldari Offensive Subsystem 1 - Missile Damage / Rate of Fire Bonus

  • Caldari Offensive Subsystem 2 - Missile Damage / Flight Time / Missile Velocity

  • Caldari Offensive Subsystem 3 - Hybrid Damage / Optimal Range



  • Gallente Offensive Subsystem 1 - Hybrid Damage Bonus

  • Gallente Offensive Subsystem 2 - Hybrid Damage / Falloff Bonus

  • Gallente Offensive Subsystem 3 - Drone Damage / Hitpoints



  • Minmatar Offensive Subsystem 1 - Projectile Rate of Fire / Damage Bonus

  • Minmatar Offensive Subsystem 2 - Projectile Rate of Fire / Falloff / Optimal Range Bonus

  • Minmatar Offensive Subsystem 3 - Projectile / Missile Rate of Fire Bonus



Engineering Subsystem


  • Amarr Engineering Subsystem 1 - Power Output

  • Amarr Engineering Subsystem 2 - Capacitor Capacity

  • Amarr Engineering Subsystem 3 - Capacitor Recharge Rate



  • Caldari Engineering Subsystem 1 - Power Output

  • Caldari Engineering Subsystem 2 - Capacitor Capacity

  • Caldari Engineering Subsystem 3 - Capacitor Recharge Rate



  • Gallente Engineering Subsystem 1 - Power Output

  • Gallente Engineering Subsystem 2 - Capacitor Capacity

  • Gallente Engineering Subsystem 3 - Capacitor Recharge Rate




  • Minmatar Engineering Subsystem 1 - Power Output

  • Minmatar Engineering Subsystem 2 - Capacitor Capacity

  • [*]Minmatar Engineering Subsystem 3 - Capacitor Recharge Rate

CCP Nozh


C C P
Posted - 2009.02.20 11:50:00 - [2]
 

Propulsion Subsystem



  • Amarr Propulsion Subsystem 1 - Velocity Bonus

  • Amarr Propulsion Subsystem 2 - Afterburner Speed Bonus

  • Amarr Propulsion Subsystem 3 - MWD Signature Radius Penalty Reduction



  • Caldari Propulsion Subsystem 1 - Agility Bonus

  • Caldari Propulsion Subsystem 2 - Warp Speed / Capacitor Bonus

  • Caldari Propulsion Subsystem 3 - Afterburner Speed Bonus



  • Gallente Propulsion Subsystem 1 - MWD Signature Radius Penalty Reduction

  • Gallente Propulsion Subsystem 2 - Afterburner / MWD Capacitor Use Reduction

  • Gallente Propulsion Subsystem 3 - Warp Speed / Capacitor Bonus



  • Minmatar Propulsion Subsystem 1 - Velocity Bonus

  • Minmatar Propulsion Subsystem 2 - Agility Bonus

  • Minmatar Propulsion Subsystem 3 - Afterburner Speed Bonus



Make sure to take into account the actual stats and slot modifications the subsystems give before judging bonuses too hard.


MotherMoon
Huang Yinglong
Posted - 2009.02.20 11:52:00 - [3]
 

Edited by: MotherMoon on 20/02/2009 11:59:37
Quote:
5% Heat Damage Reduction Per Level.


yes! AWESOME!

quick suggestion... would 5% per level of racial frigate and 5% per level of tech 3 ship skill be overpowered?

Quote:
# Gallente Engineering Subsystem 2 - Capacitor Capacity # Gallente Engineering Subsystem 3 - Capacitor Recharge Rate


is this going to be like rigs? where recharge is always better than capacity?

I suppose I should check the deal with the parts themselves before judging as you said.

edit: after reading...

I hope this isn't a hint at not getting 5 parts per section after all.

John Grimm
Amarr
Rendili StarDrive Yards
Posted - 2009.02.20 11:54:00 - [4]
 

Edited by: John Grimm on 20/02/2009 11:55:05
Originally by: CCP Nozh
Hey!

5% Heat Damage Reduction Per Level.




Shocked The Best bonus EVER!!!11!!1

But can we have that as a 10% per level.

Also what are the % values of the Subsystem Bonuses?

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2009.02.20 11:57:00 - [5]
 

Interesting.

Talleria Lange
Gallente
Phenox Industries
Posted - 2009.02.20 12:11:00 - [6]
 

looks like things are coming around to final release just hope that we get all 5 veriations of each subsystem.


Mica Swanhaven
Posted - 2009.02.20 12:14:00 - [7]
 

Originally by: Talleria Lange
looks like things are coming around to final release just hope that we get all 5 veriations of each subsystem.




leaving that out would kill the epic.


Van Soll
Posted - 2009.02.20 12:23:00 - [8]
 

Originally by: Talleria Lange
looks like things are coming around to final release just hope that we get all 5 veriations of each subsystem.




I'm guessing that if the other two aren't included in M10, they'll be filtered in soon after.

Roemy Schneider
Vanishing Point.
Posted - 2009.02.20 12:30:00 - [9]
 

/me opposes signature bonus for amarr. since extenders have become common among minnie fittings, they're the smallest race anyways. in addition to their armor tanking superiority, it's just too much.

MotherMoon
Huang Yinglong
Posted - 2009.02.20 12:31:00 - [10]
 

Originally by: Roemy Schneider
/me opposes signature bonus for amarr. since extenders have become common among minnie fittings, they're the smallest race anyways. in addition to their armor tanking superiority, it's just too much.


I think it would be ok for tech 3 cruisers to each have one that did this.

I mean they will have 5 each.

Stitcher
Caldari
Posted - 2009.02.20 12:32:00 - [11]
 

Originally by: CCP Nozh
Offensive Subsystems


  • Caldari Offensive Subsystem 1 - Missile Damage / Rate of Fire Bonus

  • Caldari Offensive Subsystem 2 - Missile Damage / Flight Time / Missile Velocity

  • Caldari Offensive Subsystem 3 - Hybrid Damage / Optimal Range




This is nice and all, but there's a discrepancy between these stats and the appearance of the model.

Specifically, Caldari Offensive Subsystem 1 gives the tengu a pair of outriggers which have some very visible turret hardpoints modelled onto them, but it's the one giving all the missile hardpoints and bonuses.

Please visit your user settings to re-enable images.

I notice that there's a new build on the server now, though, so it might have been fixed. I'll check once I've patched.

CCP Nozh


C C P
Posted - 2009.02.20 12:34:00 - [12]
 

Originally by: Stitcher
Originally by: CCP Nozh
Offensive Subsystems


  • Caldari Offensive Subsystem 1 - Missile Damage / Rate of Fire Bonus

  • Caldari Offensive Subsystem 2 - Missile Damage / Flight Time / Missile Velocity

  • Caldari Offensive Subsystem 3 - Hybrid Damage / Optimal Range




This is nice and all, but there's a discrepancy between these stats and the appearance of the model.

Specifically, Caldari Offensive Subsystem 1 gives the tengu a pair of outriggers which have some very visible turret hardpoints modelled onto them, but it's the one giving all the missile hardpoints and bonuses.

I notice that there's a new build on the server now, though, so it might have been fixed. I'll check once I've patched.


Haven't matched looks with roles yet. Will get done very soon.


Narfas Deteis
Posted - 2009.02.20 12:37:00 - [13]
 

Originally by: CCP Nozh
Hey!

Offensive Subsystems


  • Amarr Offensive Subsystem 1 - Laser Capacitor / Rate of Fire Bonus

  • Amarr Offensive Subsystem 2 - Laser Capacitor / Damage / Tracking Bonus

  • Amarr Offensive Subsystem 3 - Laser Capacitor / Damage / Optimal Range



[/list]


Is there a chance for Khanid version of Amarr T3 ship?
Changing one of these bonuses from lasers to missiles should be anough.

Mica Swanhaven
Posted - 2009.02.20 12:46:00 - [14]
 

Originally by: Narfas Deteis
Originally by: CCP Nozh
Hey!

Offensive Subsystems


  • Amarr Offensive Subsystem 1 - Laser Capacitor / Rate of Fire Bonus

  • Amarr Offensive Subsystem 2 - Laser Capacitor / Damage / Tracking Bonus

  • Amarr Offensive Subsystem 3 - Laser Capacitor / Damage / Optimal Range



[/list]


Is there a chance for Khanid version of Amarr T3 ship?
Changing one of these bonuses from lasers to missiles should be anough.



your forgetting these are only 3 of 5.

Pattern Clarc
Aperture Harmonics
K162
Posted - 2009.02.20 12:54:00 - [15]
 

I for one welcome our new strategic cruiser overlords Shocked

Thanks for the first hint of where this ships are going!

<3 t3

Pattern Clarc
Aperture Harmonics
K162
Posted - 2009.02.20 12:57:00 - [16]
 

Also, 3 components per subsystem or 5 for release?

Felysta Sandorn
Celestial Apocalypse
Posted - 2009.02.20 13:07:00 - [17]
 

Originally by: CCP Nozh

  • Amarr Offensive Subsystem 1 - Laser Capacitor / Rate of Fire Bonus

  • Amarr Offensive Subsystem 2 - Laser Capacitor / Damage / Tracking Bonus

  • Amarr Offensive Subsystem 3 - Laser Capacitor / Damage / Optimal Range




And once again Amarr are pre-nerfed with one bonus being taken up by laser capacity... Unless the capacity bonus is 15% per level, there is no way this is balanced.

Another epic fail for CCP thinking about Amarr pilots... Crying or Very sad

MotherMoon
Huang Yinglong
Posted - 2009.02.20 13:13:00 - [18]
 

I see no bonus on sisi

:(

or are they hidden?

Van Soll
Posted - 2009.02.20 13:16:00 - [19]
 

Originally by: MotherMoon
I see no bonus on sisi

:(

or are they hidden?


They're not in the descriptions yet if thats what you mean, they should be working though.

Pottsey
Enheduanni Foundation
Posted - 2009.02.20 13:17:00 - [20]
 

" Gallente Defensive Subsystem 1 - Resistance Bonus"
" Caldari Defensive Subsystem 1 - Resistance Bonus"

Are those resistance's to both amour and shields so those that shield tank Gallente or Amour tank Caldari have a good option?

Keiko Shizuka
Posted - 2009.02.20 13:17:00 - [21]
 

Originally by: CCP Nozh
Singularity should be up soon with updated static data, every subsystem should now have unique stats as well as bonuses. The bonuses aren't visible anywhere (When they're more final they'll be added to the descriptions), so I'm listing them here for now.


They are hidden. :)

MotherMoon
Huang Yinglong
Posted - 2009.02.20 13:20:00 - [22]
 

Originally by: Keiko Shizuka
Originally by: CCP Nozh
Singularity should be up soon with updated static data, every subsystem should now have unique stats as well as bonuses. The bonuses aren't visible anywhere (When they're more final they'll be added to the descriptions), so I'm listing them here for now.


They are hidden. :)


doh :P

Dante Chusuk
RETRIBUTIONS.
Legion of The Damned.
Posted - 2009.02.20 13:25:00 - [23]
 

Damn you CCP another night of takeaway food + beer + testing Twisted Evil

Stitcher
Caldari
Posted - 2009.02.20 13:30:00 - [24]
 

Originally by: CCP Nozh
Haven't matched looks with roles yet. Will get done very soon.


Sweet. from the looks of things, I'll finally get the ship I've always wanted. and it'll look sweet as all hell, too.

Meiyang Lee
Gallente
Azteca Transportation Unlimited
Gunboat Diplomacy
Posted - 2009.02.20 13:37:00 - [25]
 

Edited by: Meiyang Lee on 20/02/2009 13:43:16
Edited by: Meiyang Lee on 20/02/2009 13:39:52
Originally by: Pottsey
" Gallente Defensive Subsystem 1 - Resistance Bonus"
" Caldari Defensive Subsystem 1 - Resistance Bonus"

Are those resistance's to both amour and shields so those that shield tank Gallente or Amour tank Caldari have a good option?



The per level bonus only applies to the relevant racial system I think.
(I know the Amarr one only affects armour)

That subsystem does have almost HAC level resists I believe.
(or was that #2, can't check. At work at the moment)

Personally I like the idea of an Armour Repair Cap Usage bonus on the #3 Amarr Defensive subsystem. Increased Cap efficiency means more cap for the lasers.

Originally by: Felysta Sandorn
Originally by: CCP Nozh

  • Amarr Offensive Subsystem 1 - Laser Capacitor / Rate of Fire Bonus

  • Amarr Offensive Subsystem 2 - Laser Capacitor / Damage / Tracking Bonus

  • Amarr Offensive Subsystem 3 - Laser Capacitor / Damage / Optimal Range




And once again Amarr are pre-nerfed with one bonus being taken up by laser capacity... Unless the capacity bonus is 15% per level, there is no way this is balanced.

Another epic fail for CCP thinking about Amarr pilots... Crying or Very sad


You did notice that several of the Amarr Offensive subsystems have 1 more bonus than the other 3 races? (not all of them though)
Looks like we're atleast partially getting it in addition to the other bonusses.

Shaikar
Amarr
PIE Inc.
Posted - 2009.02.20 13:40:00 - [26]
 

Originally by: Dante Chusuk
Damn you CCP another night of takeaway food + beer + testing Twisted Evil


Aye, a terrible fate. Very Happy

Bellum Eternus
Gallente
The Scope
Posted - 2009.02.20 13:47:00 - [27]
 

Originally by: CCP Nozh
Originally by: Stitcher
Originally by: CCP Nozh
Offensive Subsystems


  • Caldari Offensive Subsystem 1 - Missile Damage / Rate of Fire Bonus

  • Caldari Offensive Subsystem 2 - Missile Damage / Flight Time / Missile Velocity

  • Caldari Offensive Subsystem 3 - Hybrid Damage / Optimal Range




This is nice and all, but there's a discrepancy between these stats and the appearance of the model.

Specifically, Caldari Offensive Subsystem 1 gives the tengu a pair of outriggers which have some very visible turret hardpoints modelled onto them, but it's the one giving all the missile hardpoints and bonuses.

I notice that there's a new build on the server now, though, so it might have been fixed. I'll check once I've patched.


Haven't matched looks with roles yet. Will get done very soon.




Awesome! Could you PLEASE ensure that the EW bonuses are assigned to the #2 or #3 electronics subsystem so we don't end up with those nasty looking front ends on the Proteus and Legion?

AshtarDJ
Filthy Scum
Scum Alliance
Posted - 2009.02.20 13:50:00 - [28]
 

Originally by: Dante Chusuk
Damn you CCP another night of takeaway food + beer + testing Twisted Evil

Can we put the food-beer on CCP's bill?

Blazde
4S Corporation
Morsus Mihi
Posted - 2009.02.20 13:58:00 - [29]
 

Lovin a heat bonus, it really makes these feel like pvp ships but my gut reaction is it's the kind of bonus that needs to be pitched around 7.5% to be meaingful.

Schmell
Russian Thunder Squad
Against ALL Authorities
Posted - 2009.02.20 14:11:00 - [30]
 

I`d better like web strength bonuses for minmatar ships, instead of target painter. :)


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