Last 15 Posts
- since last change where ccp changed sov mechanics into corpdures for upgrades etc it seems drone reg ...2010.10.20 21:21:00
- bump ...2010.07.21 19:02:00
- the only thing that should be changed is how bombs operate. Atm if you die before your bomb detonate ...2010.06.21 06:48:00
- bahaha ya productive. They're very productive adding new usless features to keep you playing more. B ...2010.06.06 21:23:00
- stop adding new features that just create more lag and fix the damn game. Guns don't fire during lag ...2010.06.06 20:57:00
- - increased redocking timer - Good - increased de-agressing timer - Good - decreased cloak time af ...2010.01.24 09:41:00
- 250k sp seems a bit steep. that's 4 to 5 days of skilling. 25k would be fine tho. And bump for the i ...2010.01.09 23:32:00
- Edited by: KissedByDeath on 09/01/2010 03:22:03 i think CCP need to take another look at missiles i ...2010.01.09 03:10:00
- If guns can track and hit targets while the ship initiates warp and until the time it enters warp, t ...2010.01.09 02:47:00
- bump ...2010.01.03 21:10:00
- Edited by: KissedByDeath on 03/01/2010 11:34:51 I've posted this idea before and would very much li ...2010.01.03 11:26:00
- bump. remove the damn station/gate sounds. ...2010.01.01 22:09:00
- Edited by: KissedByDeath on 09/12/2009 07:27:44 i'd like the old sensor boosting effect back along ...2009.12.09 07:26:00
- Edited by: KissedByDeath on 08/12/2009 07:37:06 Hybrids and lasers get damage mod bonus but use cap ...2009.12.08 07:34:00
- i was trying to steer clear of the explosion velocity/radius talk as it's a different argument. Ro ...2009.12.08 06:45:00

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