Last 15 Posts
- - penalize alliances (moneywise) who have too many unused systems I am not sure if this can actual ...2011.09.04 18:16:00
- Our weekend operations try to allow for the most participation across active timezones! ...2011.08.28 15:28:00
- T2 ships and modules do not just appear on the market!Be part of making those items for sale on the ...2011.08.24 04:38:00
- The following would have impacts beyond creating a feeling of "Home," like rewarding local knowledge ...2011.08.22 04:27:00
- Edited by: Dex Nederland on 22/08/2011 00:26:11 How does difficult movement/logistics impact the va ...2011.08.22 00:26:00
- I would make a single change when it comes to Industry for null-sec. Redistrubtion of moons. Then ...2011.08.21 23:21:00
- I would make a single change when it comes to Industry for null-sec. Redistrubtion of moons.Looking ...2011.08.21 16:53:00
- There is an inherent problem with this statement... That is a problem of mechanics allowing ... de ...2011.08.21 15:53:00
- Increase the resources of systems dramatically so the best can support 100s of playersThere is an in ...2011.08.20 22:12:00
- Edited by: Nyphur on 20/08/2011 04:37:55I just had a bit of an idea about how to make all of nullsec ...2011.08.20 06:54:00
- This is about how it should be and could be. Not how it currently is, where most alliances would not ...2011.08.20 01:13:00
- My initial reaction is: it removes opportunities for player-to-player interaction.Your idea is to in ...2011.08.19 13:35:00
- Outside of the distributions of higher end moons based on region, availability of skill books and or ...2011.08.19 01:12:00
- You could really look in to creating some kind of symbiosis between 'homesteaders' and 'sov' holders ...2011.08.18 05:36:00
- Outside of the distributions of higher end moons based on region, availability of skill books and or ...2011.08.18 04:59:00

<< Back

The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only