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Ria Melca
Praefecti Aerarii
Remnants of Caldari Prime
Posted - 2009.03.05 20:52:00 - [241]

I'd have to say that just by the looks of it, the new fitting screen is awesome. It seems more natural in the sense that you think that you're literally behind the interface from a computer looking out onto your ship, now if only mechanical arms and such were fitted into the bay so it give it that realistic appeal.

Zey Nadar
Unknown Soldiers
Posted - 2009.03.09 11:56:00 - [242]

Edited by: Zey Nadar on 09/03/2009 12:33:20
Ok, tested now, the fitting screen is not too bad at first glance.

Caruleum Ursa
Posted - 2009.03.09 19:41:00 - [243]

Doesn't this change on fittings make the game play considerably more complicated?

Whenever EvE gameplay becomes "work", it will be time for a new sandbox.

Here's hoping you get this "right" ....

Posted - 2009.03.10 18:01:00 - [244]

The patch is in, and as I've read there's no going back to the old fitting UI.

So opinions...

Well, I like my screen space to be neatly arranged. Every windows placement effects every other window with my UI, so it was very handy to merge the old fitting screen into my window arrangement improving screen efficiency.

> I would like in the future, players to be given the option, to streamline the fittings display by collapsing the circle UI so it folds into itself. Removing the ship model and freeing up more station space. I know the pic window is there mainly for modular ships to be seen in all their glory, still pilots should want to build a ship based on its custom stats, not just because it looks cool. (Isn't it possible to see the modular changes in the ship hangar?)

> The new UI looks huge at a 1920x1200 resolution so I guess it'd take up more space, for folk who run eve at a smaller resolution.

> I see no point having a duplicate copy of my active ship in the hangar bay also inside the fittings circle, esp if it isn't a tech 3 modular ship.

> People have pointed out how tiny the fitting/offline/i buttons can be.

> It feels awkward having to read around a circle to fit & read about your ships fittings. I'm not being picky, I'm being honest and as a dyslexic I find this incredibly irritating.

Rebel Inc
Posted - 2009.03.10 23:52:00 - [245]

Originally by: Epimedium

> It feels awkward having to read around a circle to fit & read about your ships fittings. I'm not being picky, I'm being honest and as a dyslexic I find this incredibly irritating.

Yep, we're all going to be doing this now: Rolling Eyes your eyes but the expression on our face is like this. -> Neutral

Posted - 2009.03.11 02:30:00 - [246]

Why such a big ship display in the fitting screen when we need none at all? The ship's in the background anyway...

Everything (else) is so tiny now! I can't make out the smaller numbers (resists) at all, even the bigger ones are difficult to read.

Please give the eye candy team a well deserved vacation and hand an usability team the keys to tinker with stuff while they're away. Thanks.

Oh, big thanks for save/load/export/import fittings. If only we could fit from and recycle in a station can instead of just "Items".

Erim Solfara
Posted - 2009.03.11 11:43:00 - [247]

The original screenshot had a transparent window onto the ship in hanger did it not? Why was this substituted for the additional space-bourne render we have in the released version? Sorry if this has been asked already, just seems like extra effort, I quite liked the window onto your ship, but duplication seems odd. Other than that, I don't dare to venture any real opinions yet, I haven't used the fittings screen enough.

I will say that the future ability to shrink the window with a swish button that collapses the preview window would be a cool little feature to implement, and go some way to streamlining the window for the sort of people that play with turret effects off :P

Mr Bimble
Posted - 2009.03.11 12:41:00 - [248]

Further proof that looks arn't everything. Just too big.One feature is worthwhile, load and save, the rest of it stinks

Nikolai Razkolnikov
Posted - 2009.03.11 12:52:00 - [249]

I agree with criticism of the fitting screen above. Not the most efficient layout, very obtrusive, although it looks cool.

About loading fitting sets, the system would be more useful if it allowed loading from ship cargo bay and not just from hangar.
Even better, why not add special "fitting containers" or "fitting pallets" (pallets would be the same size as the modules they contain and covered with a tarp, so no waste of space) to keep in ship cargo.

By the way, THANKS for premium graphics on the Mac.

Kumi Unn
Gravis Unbound
Initiative Associates
Posted - 2009.03.11 15:57:00 - [250]

Yummy Razz

Acolytus Alwyn
ComTech Logistical Inc.
Posted - 2009.03.11 16:45:00 - [251]

What happened to the left hand side of the new fitting screen that I heard/saw in Singularity? The part that filters out only modules for fitting instead of opening items and looking through everything

Professor Dumbledore
Posted - 2009.03.11 17:26:00 - [252]

this fitting window is utter **** go back to the old one.

Komiliya Jenius
Posted - 2009.03.11 20:00:00 - [253]

New Fitting screen is too iPodish!

I like my old Fitting Screen, short simple and sweet.

And please dump the PiP Ship model, I don't need to see a render of my ship, i know whats on it!

Posted - 2009.03.11 21:33:00 - [254]

The picture in picture would be more useful if you were allowed to fit ships other than your current ship. Then you would know what in your hangar you were working with. Would make it alot more useful rather than having to switch from ship to ship to know what you have it fitted with.

Posted - 2009.03.11 22:22:00 - [255]

Oh dear... the old round fitting screen wasn't that effective, but making it even bigger without any reason is an excellent display of GUI designers who have not the slightest idea what usability is.

If you want to chance something then you might want so add some extra information on the fitted modules and how they affect the ship. That extra render of the ship is just plain stupid.

Snow Wight
Seven Dwarves
Posted - 2009.03.12 07:58:00 - [256]

The UI controls are way too small, the preview of the ship is way too big. We need less form, more function.

Mr Bimble
Posted - 2009.03.12 09:26:00 - [257]

Has this been patched, it looks different today? Just ship is too big and writing too samll. I'm fed up with the hard to see small print all the time.

Dr Prunesquallor
Posted - 2009.03.12 12:26:00 - [258]

What a triumph of form over function.

The mouse is dragged over larger distances than ever before, and aimed at smaller targets than ever before to ensure icons land safely. Accidental one-click offlines are evidenced only by slight alpha change. Bar graphs increase in opposite direction with curvaceous abandon. Capacitor figures sprawl obesely over the same space as that allotted to all shield and armour resistance graphs. Proud, clear numbers are now belittled. Important information is summarily banished to the far corners of a wasteland of drop shadows and "picture in picture". Amateur pilots' lips move furtively as they peer at small white boxes, counting up potential turret slots. All space geeks with sub-20/20 vision (by which I mean ALL space geeks) painstakingly nudge cursors over preposterously frail radial icons which flash in and out of existence with all the capriciousness of newly-discovered subatomic particles.

Were ergonimics factored into this? Was a task analysis completed? Were the dissenters shot?

Please, please, please fix what is broken before creating solutions to problems that don't exist.

PS - I like the wormholes :)

Posted - 2009.03.13 08:43:00 - [259]

Edited by: Vulking on 13/03/2009 08:44:05
Originally by: Dr Prunesquallor
What a triumph of form over function.


I would call this neither Form nor Function. Just plain garbage. Bring back the old fitting window. The only useful part is the save loadouts option.

Marshal Kozhedub
Three Skin Development
Posted - 2009.03.13 13:48:00 - [260]

Edited by: Marshal Kozhedub on 13/03/2009 13:48:25
i dont like it at all, whast the point of having a big picture of your ship in the middle ?i already know what it looks like.. waste of space that could be used for something useful..

Komiliya Jenius
Posted - 2009.03.13 15:55:00 - [261]

Fitting Screen stinks.

I Like my old Simple Sweet Fitting Screen.

Mojo Lux
Pandemic Legion
Posted - 2009.03.17 16:26:00 - [262]

Edited by: Mojo Lux on 17/03/2009 16:29:52
Edited by: Mojo Lux on 17/03/2009 16:27:51
While the new fittings screen is certainly all shiny, and it does have some nice new features such as "save fittings" I think there is room for significant improvement.

1. When I use the fitting screen I don't need to see my ship so please give us a toggle option on the ship image (or just remove it altogether). The ship image takes up far too much screen space, adds zero value, steps all over my other windows, and pushes otherwise useful information to secondary locations. Getting to my items hanger now requires a bunch of window shuffling too. Perhaps merging the pop out side window with a no-ship fitting image would be a better approach. This would allow for a much better layout of information and get away from tiny buttons, and circular bars, etc.

2. When I last checked (and granted it was pretty late) I didn't see a dps display on the pop out side window. I like all of the other information that you have there, but if dps is indeed missing then I'd like to see it added. What good is a fitting screen that tells you everything but your dps?

3. To echo some of the prior posts, the new fitting screen looks like it was designed by folks who wanted sparkly eye candy.

Posted - 2009.03.18 00:31:00 - [263]

Here is what I dislike the most. No matter what order I put my weapons in, they seem to appear on random Fkey slots when I'm in space.

So when i have 5 turrets lined up on the first 5 of 7 available slots, when I'm in space, the first turret is on the F2 key, then there are two empty spaces, and the other 4 turrets on the F5-F8 keys.


Di-Tron Heavy Industries
Atlas Alliance
Posted - 2009.03.18 14:55:00 - [264]

Originally by: Komiliya Jenius
Fitting Screen stinks.

I Like my old Simple Sweet Fitting Screen.

Signed. The interface sucks, love the new options though on the import / export setups though, and the ehp display. Get rid of the stupid spinning ship. and going circle isnt innovative at all. OH! next lets do triangles guys! :P

Jilly Serkov
Posted - 2009.03.19 07:51:00 - [265]

I think somebody posted earlier "Please send the eye-candy team away, and get the playability team in to fix some stuff".

Amen to that. Heres my list at the moment :-

1. Ship model eye candy : status = FIXED !!!!
(at least for me on my laptop premium "lite" = classic performance on 3 accounts use)

2. Ship fitting UI ; status = BROKEN
(just read the last few pages of this thread. Who needs to see the shape of a T3 ship change while its being assembled ??? And for T1/2 ships there is enough said already on why this new screen is badly conceived)

3. Walking in stations ; status = UNKNOWN
PLEEEASE keep it this way. Just put a link on your website through to any or even all the social networking sites for those Eve players who find normal human interaction too much to bear

4. Upgrading of planet graphics : status = UNKNOWN
PLEEEASE keep it this way. And to all those who have complained that a planet/moon overhaul wasnt in this expansion ... WHY ???? When you warp through the damn things why the hell do they matter from an immersion POV ? And CCP, if you do take the pointless step of upgrading these graphic elements, please FFS make it so that the premium "lite" settings display them EXACTLY the way they are now. Until there is actually interactable content on planets, why care about them, other than to see them float past as you fly.

5. Warp tunnels (new) ; Status = MIXED REVIEW
Many dont like it. But because it is minimalist, gives a visual clue for the end of warp (i never liked being made seasick, or being deafened), and i am more interested in running multiple accounts off my laptop, I like it (esp if it actually IS helping performance)

6. Sound issues ; Status = EVE has sound ? FIXED !!
Seriously though, i occasionally dip into the soumd when i feel nostalgic for the old mining music, but being able to totally disable it means there is no issue.

That's all folks.

Cyberman Mastermind
Posted - 2009.03.20 09:19:00 - [266]

Probably has been said already, but I don't feel like reading 9 pages to check.

The old fitting screen allowed us to drag more than one module into it, which would then each be fitted.
The new one doesn't.
Would be nice to have that again, because it's annoying to fit each module one at a time, when I know which I need and have them all grouped together.

I realize I could use the saved fittings - but who is going to save different fittings just for different hardeners?

Snow Wight
Seven Dwarves
Posted - 2009.05.02 03:31:00 - [267]

Calculate resists based on active modules being turned on, instead of turned off.

Seriously I can't imagine anyone letting this go out the door this way. It completely defeats the purpose of showing resistances if it's only accurate for passive resist modules. I know this was mentioned earlier as hoping you'll get this fix into a dot release, but this shouldn't have gone out of alpha this way, let alone out of beta into a released build.

If you don't want to have UI for turning on and off active shield and armor resist modules, just calculate their bonuses in their on state.

Funky Feeling
Interstellar eXodus
BricK sQuAD.
Posted - 2009.05.04 13:45:00 - [268]

the new fitting screen is pretty. and it sucks.
the size makes having other station windows open fricking useless. Do I really need the lifesize picture in the middle? when it is floating in dock right behind?


Posted - 2009.05.10 11:36:00 - [269]

im the only one having huge fps drops when hovering the mouse over an item in my hangar? it makes fitting even slower than before... use the load/save fitting instead? of course thats not working at a pos...
so what you can do at a pos when you want to refit its drag and drop every single **** with 5-10 fps, great

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