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DIV Leader
Posted - 2009.02.18 23:55:00 - [211]
 

Edited by: DIV Leader on 18/02/2009 23:56:00
Originally by: Gummi
Build: 6.10.80418
In the fitting window.

You can right-click move on your ship in the centre of the ring , it does not snap back to centre and its possible to loose the visual on the ship.

High slots are to the left? Logic?

Tech 3 slots always showing.

Lastly. 100 marks for using form over function. Linkage



WHY always show the T3 fitting? Here's why...-

Mashimara
Gallente
Caucasian Culture Club
Narwhals Ate My Duck
Posted - 2009.02.18 23:57:00 - [212]
 

Edited by: Mashimara on 18/02/2009 23:57:38
Originally by: Gummi
Build: 6.10.80418
In the fitting window.

You can right-click move on your ship in the centre of the ring , it does not snap back to centre and its possible to loose the visual on the ship.

High slots are to the left? Logic?

Tech 3 slots always showing.

Lastly. 100 marks for using form over function. Linkage



WHY always show the T3 fitting? Well, because you can PULL ONE OFF and replace it with another instantly. So you can make instant changes to your ship. It ia a "MODULAR" ship after all. It is not a build it once and that's what you get. Think Lego's.

Mashimara

Imhothar Xarodit
Minmatar
Wolverine Solutions
Posted - 2009.02.19 03:18:00 - [213]
 

Edited by: Imhothar Xarodit on 19/02/2009 03:17:58
Originally by: Mashimara
Edited by: Mashimara on 18/02/2009 23:57:38WHY always show the T3 fitting? Well, because you can PULL ONE OFF and replace it with another instantly. So you can make instant changes to your ship. It ia a "MODULAR" ship after all. It is not a build it once and that's what you get. Think Lego's.

Mashimara
Because it is a useless infrmation for T1/T2 ships.

Frug
Omega Wing
Snatch Victory
Posted - 2009.02.19 03:43:00 - [214]
 

Edited by: Frug on 19/02/2009 03:44:22
Originally by: CCP Fendahl
Thanks for the feedback so far! As I mentioned in the blog, the fitting screen hasn't been implemented fully. We currently have a list of over 50 issues (many of which you rightly have mentioned) that need to be addressed before we release. The item selection panel in particular is very far from done. Essentially what's in the client now is something that someone decided to implement while we were still designing the thing and it hasn't been touched since. As alluded to in the blog, the idea is to have a unified view of the hangers, with ship, cargo containers etc. working like folder, but with filters on top for searching and selecting different types of modules. Progress on the implementation side has been slow lately, but things have picked up again today and we're starting to see improvements. The fitting screen is now moveable and we have just got PIP working (though the viewport still needs to be trimmed to fit the circle in the middle. On the design front we have been iterating on the layout based on your feedback. In latest mock-up, which looks promising, we have arranged the high-med-low slots top, right, bottom as many suggested and rearranged the readouts such that the CPU and powergrid readouts are stacked above each other so it's easier to reference. Naturally we'll continue iterating on it, and hopefully it'll still make sense when we get back to it in the morning. Wink

We're still discussing whether to show the sub-system slots for non T3 ship. The arguments for, are that the fitting screen would show the possibilities even if you're in an Ibis: up to 8 high/med/low, 3 rig slots and 4 sub-system slots, and that the fitting screen should be consistent regardless of the ship you’re in (consistency is a good usability principle in general). The downside is the extra space needed, which is a problem especially in lower resolutions since the icons become quite small.

As some of you have mentioned, the motivation to go with a new layout for the modules was primarily is primarily to make the fitting screen more visually appealing. The t3ch team requested the ability to see the ship as you fit it, so we got the opportunity to look at the fitting screen because it fitted within the scope of the team's goals. Another advantage of the circular layout is that it enables us to use radial graphs to display various information about modules in a way that makes it easy to compare modules against each other (e.g. bar chart of CPU usage). Unfortunately this has been cut from the release, but it seems likely we'll be able to look into it again for one of the Apocrypha point releases along with a truckload of other things. Smile
...


A better and more intelligent response you could not have given.

Must admit some nerdrage displeasure at seeing the screen initially, but if you make it work, props.

I just hope that your primary goal with other UI changes is not to make them look cool, but to make them more usable.

Candily
Posted - 2009.02.19 07:20:00 - [215]
 

Eye candy yay. Better stats readings yay. Fitting save/load option yay. But that's where it ends.

Usability looks horrid, window is huge and problematic with lower resolutions. Hi-med-lo slots are not differentiated like they used to. And in the end, noone cares what the ship looks like as long as the mods make it effective. Luckily EFT and saving the fittings will save from actually using the window.

Fix the usability/readability and it's vewy swwweeet.

H Zebra
Zebra Corp
Posted - 2009.02.19 10:12:00 - [216]
 

CCP Fendahl please can you answer my question with a yes or a no. its a simple question that almost everyone i know in the game actually wants a straight answer too.

can we get teh option to use the old one?

i understand that for t3 we need teh extra slots and all that, but for t2 we dont. i dont need a save button all that much, i just need soemthing easy to read and something thats logical. what you are currently offering us isnt that. so if you leave the old one in, say that you will have to use the new one if you ever get into a t3 ship. no need to upgrade it, no need to change it, just leave it as it is, usible readible and functional

Krathos Morpheus
Legion Infernal
Posted - 2009.02.19 16:02:00 - [217]
 

Originally by: CCP Fendahl
Originally by: H Zebra
can you please answer my question??? will we get the option to use teh old fitting screen? or are we stuck with the new one?
Already did...

Originally by: fendahl
Originally by: Vir Hellnami
Is there any way to have a version that would not show the [...] view of my ship in the docks? Could this be made as toggle able, since UI-space is valuable when fitting a ship
It's certainly possible, though it's not currently planned for the expansion. If it's still something a lot of you guys want after we have worked out the new fitting screen, it's certainly something we would look into. We want more awesome, not less! Very Happy




Stop asking it, Zebra, he answered you, It's just that you don't want to understand. His answer is: No. They aren't going to do it at the moment. It´s not planned for this expansion, but if people demands it after the finished fitting screen is presented to the public, they could change their mind. So it's a no, but we can discuss it when the new one is finished. (Althought I think he thinks and I think so too, that not many people will be complaining about the screen when it`s finished) Cool

Kaneda Tetsuo
Posted - 2009.02.19 17:39:00 - [218]
 

please make the fitting area moveable, it's aweful for finding modules and other items to fit.

I preferred the old one tbh but if it must get 'the designers' touch, lets not have it loose functionality :)

Ephemeral Waves
Silver Snake Enterprise
Posted - 2009.02.20 00:23:00 - [219]
 

Originally by: Khanid Goo
Originally by: Henry Loenwind
What about this design:

fitting1.jpg

(Yes, it's drawn without skill, incomplete, and out of proportion---but the idea should be clear.)


Far to user-friendly


This would never work. It is far too intuitive and logically laid out. CCP would never agree to use something like that.

Ephemeral Waves
Silver Snake Enterprise
Posted - 2009.02.20 00:42:00 - [220]
 

Originally by: CCP Fendahl
Please keep the awesome feedback coming! I'm compiling lists of issues and features from the forums, so if you have concerns about the fitting screen, don't hesitate to let me know. The goal is to get an improved fitting screen that (almost) everyone is happy with!


Ditch the new one, keep the old one and just add the 5 slots that you need for a t3 ship.

Eye candy just gets in the way of fitting the ship and getting back into space.


CCP Fendahl

Posted - 2009.02.20 21:36:00 - [221]
 

Originally by: H Zebra
dont see a yes or a no answer from you about are we going to get teh option to use the old window?
I thought I was being clear. The way things are looking at the moment, the answer would be "No". Retaining the old fitting screen would mean additional development would be needed to port the new features to the old fitting screen (e.g. T3 sub-systems) and we would have to commit to maintaining two interfaces that accomplish the same task. Those resources could instead be spent on developing other features/improvements, so there has to be a very strong justification for going that route. But of course plans can change, e.g. if the usability issues with the new fitting screen cannot be addressed adequately in time for the expansion. Pretty much what Krathos Morpheus said Wink

Originally by: Treelox
That said, I carefully read over your multiple responses on the last couple pages, and there is one thing that keeps cropping up that disturbs me. Your response to many of what I consider excellent player ideas and critisims, is to tell us that a particular feature was cut or pushed back to some possible future expansion. This concerns me, since we have seen this "excuse" before, from CCP, and yet we still are waiting for some of those promised features years later.

Might I just make the suggestion, that if you cant get a feature fully ready before an expansion, dont release it half assed, dont release it pre-nerfed, dont release it unfinished or unpolished. Continue to work on it and just release it in its entirety at a later date.
The features that have been cut are improvements on the information that old fitting screen provides, so leaving them out does not set us back feature-wise. Naturally we will be continually evaluating the improvements to the fitting in order to decide whether we can deliver something that's a definite improvement over what we have. Of course the UI team has a say in this, but ultimately we don't call the shots.

Originally by: Che Biko
I'd like the option to save cargo bay contents too.
This is something we have discussed, but, as far as I know, charges and cargo will not be saved for now, in order to keep things simple for the first iteration.

Originally by: Clansworth
My other suggestion is to get some more use out of the pretty UI. I'd propose being able to detach the right portion and keep it up outside the fitting interface, with the intent of having it show ingame effects. For instance, When hit with ECM, show the nullifying effect on sensor strength, and reduced range, etc. When hit by weapons fire, flash/glow an appropriately colored box around the appropriate damage type/types (preferably, intensity relative to damage). You get the ideas.
I like the way you think, but using the stat panel to check up on remote effects (e.g. sensor dampening) in real time would seem to just be a patch for the underlying problem that the feedback when you're affected by remote effects is inadequate. Ideally this problem should be addressed directly.

Caiman Graystock
Caldari
Cornelius Starship and Computer Design
Posted - 2009.02.21 19:20:00 - [222]
 

Clear enough there, thanks.

Mortgarra
Posted - 2009.02.22 18:02:00 - [223]
 

I see that the fitting screen "Hi", "Medium" and "Low" positions were moved to make them somewhat more logical. Instead of Top == high, right == medium and left == low, it went to Left == high, top == medium and right == low. Is there any particular reason you can't move the subsystem and rigs to the right bar, and have Top == High, Left == Medium and Bottom == Low? This would make the positions far more intuitive. As is, when I signed on, I literally had no idea how many medium slots my Tech3 cruiser had, because I was unable to determine the mapping without equipping an afterburner (and seeing that it went into the top bar).

Emma Royd
Caldari
Maddled Gommerils
Posted - 2009.02.22 18:39:00 - [224]
 

Edited by: Emma Royd on 22/02/2009 18:39:47
Had a quick look at the new fitting window, and well....... It's shiny and that's the only positive thing I've got to say.

Tried saving a setup, stripping the modules and loading the setup and it failed, it didn't save the offline status of the remote armor repper I have fitted to patch up drones post mission, I had to offline that so I could online the launcher

It's far too big, as many people have commented.
To get to the Ammo info you've got to hover precariously over little icons.
I clicked the little arrow at the Passive Shield Recharge and the box it brings down is garbled text, as it goes over the other stats.

All in all, quite a FAIL :( Please get rid of this abomination and go back to the current one, it works well, is easy to use, tart it up a bit with some smoother graphics if you want, but at least it's practical.

I fear the game is going Graphics > Gameplay Rolling Eyes just how long do people spend oohing and aahing over a fitting screen anyway Razz


Ricdic
Caldari
Caldari Provisions
Posted - 2009.02.22 20:22:00 - [225]
 

I keep thinking my ship is about to be sucked into the event horizon when the final chevrons are enabled and an active wormhole gets established. To counter this I make sure to keep one of my low slots unused at all times.

Zoiewu
Posted - 2009.02.22 21:57:00 - [226]
 

I haven't gone through all pages, I like the save fittings tool and being able to have fittings for corp, But what about passing fittings to other players not in corp but in game?

Mr Spot
I Blame Chum
Posted - 2009.02.23 13:47:00 - [227]
 

Haven't been able to actually get on the test server yet, but if that screenshot is representative of what we'll be getting then I have to say that I don't like it. Transparency, round gauges without visible boundaries, wasted space all around the dialog, a circular layout just for the hell of it (I don't like that about the current fitting window either), and just general agreement with a lot of the others who don't like the new window. It just seems deliberately arty at the expense of being as usable as a major part of the game should be.

My 2c on how the fitting screen could look: click. (Ignore the messed up stats and t2 components where the t3 hull parts go Razz) The stats on the right of the new window should all go on the right of my mockup, I got too lazy to duplicate them all properly. The ship picture is obviously where a PIP window could go. The capacitor readout should be a rectangular representation of the capacitor that replaces the orange circular readout.

The theme here is to try not to have any wasted space that could be better used to display information. Modules and ship parts are listed vertically, with their names shown, to make scanning over your setup easier. The 2-4 most important stats of your modules and t3 ship parts (if you're in a t3 ship) are displayed to the right of the icon, and gauges show ammo inside guns/heat damage to modules. This could be made into an option, in case the player just wants to have a more compact display with smaller icons.

Rethie
Caldari
Posted - 2009.02.23 14:59:00 - [228]
 

I hope it can be resized in the final release.

Some of us actually turn off the station environments, not being interested in whats in the background at all, spreadsheets open, squeezing every last cent out of that market and all.

Opening the fitting screen, you want to quickly assess whats going on with your ship and refitting for mission etc, don't need a fitting screen that takes up the whole UI and blocks the other spreadsheets and containers etc from being looked into as often items are dragged from a container to the fitting screen.

Sorry, thumbs down atm

Ami Nia
Posted - 2009.02.24 09:37:00 - [229]
 

You mentioned the ability to export and import the fittings using YAML. Will the resulting file be a standard text YAML or are you going to encript it somehow and save it in binary form?
Also, will other parts of the UI be exportable/importable. Most notably it would be immensely usefull to be able to save/reload across different characters/accounts the overview/bracket settings: that would IMO be much (I mean MUCH) more important than exporting/importing fittings.

Finally, if you use text files, please make sure you do it properly and support them across platforms. We have not been able to do any test on this front due to the lack of a Mac client. Even if you are basically a windows development team, you should accept the unix newline convention while importing (probably the obsolete Mac convention is not needed).

Bloodpetal
Mimidae Risk Solutions
Posted - 2009.02.24 16:55:00 - [230]
 

Edited by: Bloodpetal on 24/02/2009 17:06:54


.
I really love the FEEL of the new fitting screen. I think it has a great first impression and much more modern and stylish than the old. Some of the design strengths of the old one are starting to show themselves in the new revision i saw on SiSi... A personal recommendation is below. Thanks in advance for checking it out.

Also, I had to get a new pair of pants after I saw the corporate fitting sharing... LOVE THAT, you have no idea how much this helps organize real combat fleets for us.


Recommendations

Being able to see your drone and cargo bay capacity on the spot is also needed, I hate having to open my cargo or drone bay while fitting my stuff to see if I have drones, or if i have more cargo space. It takes another 3 steps to do that when you might already be in a rush to get out of your ship. So please insert Capacity information on the Cargo Space and the Drones sections.

Another recommendation, is having on the far right, two little drop in icons for Drone and Cargo bay... They would just be Small buttons that you could drag to and drop, and would act as shortcuts to the cargo bay/drone bay like you used to be able to drop into on the old fitting screen. You have the Cargo / Drone space on the far left, but for those of us who have their Items merged with the Station screen it's a long far drag from the far right to the far left...

Otherwise, I don't mind at all dropping directly into the cargo window as I've always done, but having to cross 1800 pixels on a 30 inch screen is quite a vault in some situations. Having an 'open cargo /drone window' button would fix this easily and quickly without requiring Right Click Steps on your ship, which means moving windows, etc, etc.

LAST ONE ::

Please Organize the "Personal Modules" by power slot. I love the idea of not having to dig through your station bay to pick out your modules, but having them somewhat organized by power slot helps that happen even faster. Also, perhaps a filter to hide modules that have no possible way of being fitted on the current ship type, i.e. PG 500 module, My ship only has PG 30.



---
Thank you, and Great Job! Don't worry about all the naysayers... Everything looks great so far, and I can't wait to see where you go with the PIP technology... I can't wait to have actual voice comms with 3d avatars of your fleet commander talking to you on screen for visual identification of who is speaking!!!! ... ;)


Bloodpetal
Mimidae Risk Solutions
Posted - 2009.02.24 17:29:00 - [231]
 

One Last thing after exploring SiSi again..

If your fitting requirements overload their limits can we get the color of the powergrid/cpu bars to change colors to make it obvious? i.e. they're blue up until they go over and then they're red/orange...

Thanks!

Gramobolanda
Minmatar
Republic Military School
Posted - 2009.02.25 08:06:00 - [232]
 

Suggestions for further improvement:

  • be able to fit Rigs and see how it affect your ship Stats and remove them to select another on, and when u satisfied with it press a Button and they are finaly attached to ship

  • se the Stats of the Ship with the Modules Online and or Offline (Switchable by a Button) Until now u see the Changes of your Ship Statistics only for Offline Modules and have to Undock Activate Module and Show info to see the Stats with Online Modules

  • Make the Fitting of Ghost Modules possible, so you dont have a module in the Hangar but would like if it is better for your fitting so u select the Module from a list of Possible Modules and see how it would affect your Ship Statistics, when u satisfied with it u can buy em via Market Window (if aviable at local Market else save get the modules and fit em)

Lijhal
Posted - 2009.02.25 09:51:00 - [233]
 

some ideas you can find here

thx

Mohenna
Caldari
Knights of the Dark
Posted - 2009.02.25 12:56:00 - [234]
 

Ok this is a major ****up for some and awesome for others, the only sure thing is that it's here for apocryphia and it won't go. So, given that as a programmer I've done major UI ****ups in the past, here's how to transform a makor ****up into a cool feature (the boundaries are often slim).

  • TOOLTIPS


We want info on tooltips:
1) detailed formula for all the numbers visible in the screen
2) any info that the userbase asks and that you can't fit in the screen on time

Master of Orion 2 had a good interface, more spreadsheet in space risks, and it used 640x480.

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2009.02.27 19:09:00 - [235]
 

Edited by: Terianna Eri on 28/02/2009 03:15:58
PICTURE OF FITTING SCREEN WITH NUMBERS, SEE COMMENTS BELOW

Okay, first the good news on the current version of the fitting screen:
It's much, much better now. I like it a lot and it's pretty responsive.

HOWEVER, here's what I have to say, by points:

1. There is no visible display of the cargohold or how much is used. A reading, like 200/1000 m3, would be great here, on the right side of this box with the cargohold. Especially if you've got a bunch of unstacked crystals, it's very hard to see how full your hold is. THIS IS A HUGE PROBLEM
Huge problem #2: Shift-drag into this cargohold box doesn't work. It's also not obvious that you can do it, since it's a different kind of window from the rest of the UI.

2. Ditto #1, for the drone bay. ALSO, there's no visible indication what the bandwidth is! BIG problem.

3. I have no idea what this bar next to the rigslots means. It seems totally arbitrary. Also, rigs don't have an online/offline status, so the online-offline indicator should be removed - not just always on or always off, removed - for rigs.

4. I said it before and I'll say it again, the turret hardpoints indication is terrible. Hardpoints aren't something that get used up and removed as you fit turrets, they're something that get filled. Therefore:
- Display one empty square for each unused turret hardpoint
- as turrets are fitted, fill in the squares.
In this case, I should see four white squares for my Paladin, since all 4 of its turret hardpoints are filled. Always showing 8 hardpoints and showing no available ones is not intuitive imho.

4b. I don't want to have to hold my cursor over the turrets to see what kind of turrets they are once I've got ammo loaded into them. Please go back to the old display so that we can see both at the same time Surprised

5. Same comments for #4 and the turret hardpoints - if I can't fit missiles to my ship, why does it show the same thing as it would if I had 8 missile launchers fit?

6. I don't know what this bar means, nor do I know why it's only half full when my ship is using about 80% of its cpu and nearly 100% of its PG.

7. The capacitor readout is nice, but expanding it gives so little information that I have to wonder why the option is there. Minor issue.

8. This part is REALLY cool. However I'd like it to also display repair amount per second, as opposed to showing the rep amount and cycle time. Also please implement a way to import damage profiles ala EFT, because without that this information doesn't actually tell us how well we can tank.

9. I still say "10x" is unintuitive. MORE IMPORTANTLY, the ship can't lock ten targets because I don't have the skills to lock ten targets. It can lock only six - why not display, say, 6/10? targets?

10. This bit is nice but agility is still a meaningless quantity. Nobody knows what it means, so it's information displayed totally out of context - either find some way to make it meaningful, or don't display it - align time would be a good thing to display.

11. Please to put the cargohold and drone bay boxes back? Sad

12. THIS IS VERY IMPORTANT SO IT GETS ALL CAPS
When you fit a ship from the items hangar, the "personal ship modules" crap on the left side refreshes *every time* you change the items hangar, whether it's open or not. This makes the process of ship fitting VERY jerky and very irritating and very unpleasant.

13. THIS IS ALSO VERY IMPORTANT SO IT GETS ALL CAPS
When you fit modules to a ship with the new fitting screen, it doesn't automatically online them for you! Naughty, NAUGHTY Zoot!

To clarify, it onlines them for you if you right-click, fit to ship, but it doesn't if you drag them onto the fitting screen manually.

Xindi Kraid
The Night Wardens
Posted - 2009.02.28 00:22:00 - [236]
 

Edited by: Xindi Kraid on 28/02/2009 00:23:10
Originally by: Terianna Eri
Edited by: Terianna Eri on 27/02/2009 19:10:26
PICTURE OF FITTING SCREEN WITH NUMBERS, SEE COMMENTS BELOW


3. I have no idea what this bar next to the rigslots means. It seems totally arbitrary. Also, rigs don't have an online/offline status, so the online-offline indicator should be removed - not just always on or always off, removed - for rigs.


6. I don't know what this bar means, nor do I know why it's only half full when my ship is using about 80% of its cpu and nearly 100% of its PG.


I think the bar on the left is supposed to be Callibration, and the upper half of the one on the right is supposed to be PG. As they never move, I also assume trhey are broken.

I have to agree with all of your points though.
I want my cargo and drone capacities back, as well as for the guns, they don''t really have a diggeerent look for each cannon over small medium and large, and weapon class, There's no visual difference between a 125mm railgun and a 150 scout rail, so theres not much point to showing the wepon icons. Now if each module had aa different icon, then showing them would be nice. Right now though, I'd like a tooltip that lists what the wepon is, as well as its vital stats when I mouse over them.

For the Capacitor, I think a bar would be fine as the circle doesn't fit its location.

once thiong I would really like to change though is removing the center window. When you change your ship fitting, its image in the hangar changes, so we don't need a second window. When I want to see what my ship looks like, I minimize my windows. Its a quick keystroke away, not that hard.

In its place give me moar info.
I want to get as much information from the fitting screen as I can WITHOUT having to press the infoview button on the ship or its modules.

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2009.02.28 01:22:00 - [237]
 

Originally by: Xindi Kraid
I want my cargo and drone capacities back, as well as for the guns, they don''t really have a diggeerent look for each cannon over small medium and large, and weapon class, There's no visual difference between a 125mm railgun and a 150 scout rail, so theres not much point to showing the wepon icons. Now if each module had aa different icon, then showing them would be nice. Right now though, I'd like a tooltip that lists what the wepon is, as well as its vital stats when I mouse over them.

There's not an immediate difference between guns of the same class, no, but it'd be nice to see whether I've got pulse or beams fitted, since there's no visible indication atm :P

(P.S. if you hover your mouse over the guns it does tell you what kind of turret they are which is nice at least)

Rayne Jameson
Gallente
Posted - 2009.03.02 06:13:00 - [238]
 

Originally by: rubico1337
+ the option to save fittings

-revamping the entire fitting system for 4 ships, most of which will not make it into the average players' hands for a long time

here, someone fixed the fitting window the way it should be
http://i39.tinypic.com/de4qop.jpg


100% agreed.

and this is the best fitting screen i've ever seen! (in the link i mean :P )

Icelotus
Silentium Mortalitas
Posted - 2009.03.05 08:37:00 - [239]
 

I just hope that the new system supports station containers... the idea of having to drag stuff around and keep in station area (for quick changes) is a annoying thought...

riverini
Gallente
Reliables Inc
BricK sQuAD.
Posted - 2009.03.05 14:41:00 - [240]
 

Originally by: Rayne Jameson
Originally by: rubico1337
+ the option to save fittings

-revamping the entire fitting system for 4 ships, most of which will not make it into the average players' hands for a long time

here, someone fixed the fitting window the way it should be
http://i39.tinypic.com/de4qop.jpg




Quote:

...and this is the best fitting screen i've ever seen! (in the link i mean :P )


This is getting really old.

Kudos to CCP for not taking the easy way and actually trying to put some effort into enhancing the look and feel of the fittings, i HAVE USED THE NEW FITTING and i have to say that it's far more intuitive to use than the old one, some suggestions that had been made are not overkill either, the PiP stuff it's a really nice touch.

I really hope that those ppl who keep whining <-- yes whining - about the fitting screen change still have the same first car they brought 10 yrs ago or the same computer monitor his dad first brought them back in the 80's along with their first computer, god forbid them to have a decent cellphone or even worst, still keep their windows 95 copy running on their current machine, it's like they say, "if aint broken, why fix it?".

This is never the case, innovation needs to be constant, regardless what a few purist could say. The sad thing is that this is really a more streamlined fitting layout, and they just dont want to see it. There is a saying over here "they head to the heavens and still they keep whining".

I want to state, that the new fitting window, while not perfect it's a vast improvement over the old one.

R




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