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Zarlis
Gallente
Posted - 2009.02.15 00:52:00 - [91]
 

Originally by: Max Hardcase
-Its a tad big @ 1280x1024.
-module slots needs to be moved to different places around the ring.
Suggested :
High slots : top of the ring.
Mid slots : left middle of the ring.
Low slots : bottem of the ring.
Rigs/subsystems : Right side of the ring.

Rigs/subsystems will be changed the least and thus are best of the furthest from the item list ( which is on the left side)
It also keeps the high/mid/low modules nicely together, which makes more sense to new players who have never seen the old style fitting screen ( and thus wouldnt under stand the high,mid,low slot classification).



came here to post exactly the same comments so will quote to save time

Miyamoto Isoruku
Caldari
Original Sin.
Posted - 2009.02.15 01:10:00 - [92]
 

Being able to see stats with hardeners on or off would be very nice.

Jason Edwards
Internet Tough Guy
Spreadsheets Online
Posted - 2009.02.15 01:11:00 - [93]
 


Dr Resheph
Amarr
YOU ARE NOW READING THIS LOUDLY
Posted - 2009.02.15 01:13:00 - [94]
 

I think it's absurd that players should "wait until its finished before flaming it" when these aren't bugs waiting for a patch.

This new fitting UI has serious design flaws, and I'm of the opinion that even if you could address all of the issues we're not going to have something amazingly superior to the current UI.

It's just going to look different, and that's all. Which might be cool now, but how much will you care six months later? Say this goes in, and it gets a crapton of polish. A newbie joining EVE later this year could be shown screenshots of the older UI, and they'll say the same things. "Wow! That looks cool I want that!"

Yes, the grass is greener on the other side. For a while...

How about a dev with some ******* comments on the "discouraging" player feedback?

Jach Wong
Posted - 2009.02.15 01:13:00 - [95]
 

Honestly, the new screen feels unwieldy and unpolished.

I won't bother listing the actual UI bugs, since those are fairly obvious and I'm sure people are already working on correcting them. Instead, I will focus on aspects of design which I find most alarming:

  • The layout is counterintuitive and feels rather arbitrary (ie: why are high slots located between med and low?)

  • Window focusing is difficult since it's so large. The empty center compounds this problem.

  • The vast amounts of wasted space has the user mousing back and forth over the entire screen.

  • Send to fitting / send to items arrows are small and difficult to use, particularly in a laggy or low FPS environment.

  • Translucent background + small text leaves us with unreadable text.

  • Items panel is easily cluttered with even moderate amounts of modules, since it only offers a list with icons.



I'll grant that it's pretty. In fact, it's very pretty and feels like a true work of art. That said, I'm not looking for art when I go to fit my ships. I'm looking for utility; I want to fit my ship, see the stats, modify the setup, and I want to do this using the least amount of screen real estate possible. This is where the old window excelled - it was dense, but everything was readable, and the layout was even mostly intuitive.

In short, this:
Originally by: rubico1337
http://i39.tinypic.com/de4qop.jpg

Ephemeral Waves
Silver Snake Enterprise
Posted - 2009.02.15 01:45:00 - [96]
 

Originally by: Kaahles

  • Save/Load Fittings - makes everything easier



Doesn't need a complete redo that makes the UI harder to use.

Quote:
  • Item Browser - needs some upgrades but after all you don't need to have open tons of different windows anymore you can basically do everything within the fitting window itself



  • I don't have any extra windows open when I'm fitting as it is. This actually makes it so that I DO need to open another window as it currently covers the "merged hanger" so I have to unmerge it.

    Quote:
  • Easier Handling - Once you get used to it you'll be much faster in fitting/refitting your ships due the nice littel fitt/unfitt buttons



  • That's a spurous arguement. And is not an advantage. The current interface is perfectly intuitive and easy to use. Why make all of your users relearn how to do something? You must have been involved with the design of Vista.


    Quote:
  • Tank Abilities - Displays your passive shield regen, active shield boost / armor rep amount



  • Easy to add to the current interface.

    Quote:
  • Design/Estetics - looks cool instead of "overstuffed" like the old one. Displays the same amount of information (if you know where to look) as the old one but feels more like a game ui instead of an excel spread sheet



  • This is your worst point. "looks cool" is not a reason to screw up a functional UI.


    Quote:
    satisfied? guess not but was worth a try.


    No.
    ]

    Ephemeral Waves
    Silver Snake Enterprise
    Posted - 2009.02.15 01:57:00 - [97]
     

    Edited by: Ephemeral Waves on 15/02/2009 02:00:42
    duplicate...

    Jung Hi
    Posted - 2009.02.15 02:10:00 - [98]
     

    Edited by: Jung Hi on 15/02/2009 02:11:34
    Edit: Nevermind.

    Ben Thomas
    Caldari
    Legion of Ascension
    SCORN.
    Posted - 2009.02.15 02:12:00 - [99]
     

    Bug? - Ammo stats are no longer viewable
    Bug report: 70435

    Recap: With current system on TQ, you are able to right click missiles, loaded in launchers etc. to view current stats - from this you can work out things like missile range. On SiSi there is no way to do this, as if you right click -> show info, it shows the launcher info, not the missiles. Sad

    Please make sure to sort this before release CCP!

    Jach Wong
    Posted - 2009.02.15 02:52:00 - [100]
     

    You know, having read a bit more of this thread and taken a bit more time to consider how I really feel about the new fitting screen, I pretty much agree with everything this man had to say. You've committed an atrocity against gameplay, if you want to sacrifice gameplay for fancy fancy graphics, Crysis is thataway.

    Originally by: Dr Resheph
    ...

    It's as if you took the old UI, cut a hole in the middle and made it five times less user friendly. Pray tell, what is the big fascination with being able to see your ship while you fit? Do you think we're going to somehow forget that, yes, this is a goddamn Apocalypse we are playing with now?

    I feel confused when the UI Team goes poking into one of the last places that needs it. Name any other UI element, and I'll tell you just how much worse it is than Quantum Rise fitting window.

    For the record, this is what you did wrong:

    1. Transparency looks nice, but isn't user friendly.

    2. Remove module and Info button trails are annoying and redundant.

    3. Can't have more than one left-side menu open at once; all menus collapsed by default.

    4. CPU / Powergrid bars are blended into the UI with no obvious start/end points; too large and entirely worthless without readout.

    5. Drop shadow and bevel emboss on the fitting ring? Really?

    6. The hardpoints graphic is not intuitive, takes up too much space, and looks out of place. What do the grey circles represent? Hardpoints left? Hardpoints used?

    7. Small autocannon and standard launcher icons in my fitting window, when you have none fitted. Newbs will love that one.

    8. You made the module icons smaller and blurrier, and the green 'active' button as visually intrusive as possible.

    9. Ammo now takes up the entire turret space, making it harder to see what guns you have fitted as you're cycling through multiple ships.

    10. No drag, no minimize, no close, no resize.

    11. No cargo capacity readout to show what you have and what you used.

    12. Same thing for drones, add the missing drone bandwidth on top.

    13. Can't see or make drone groupings in fitting window, the most obvious new feature you could have added.

    14. The colored backgrounds on the resistance readouts are useless because you don't know where they start or end.

    15. What is that circular capacitor graphic good for, exactly?

    16. Your free floating and icons around the ring only blend into my station environments, and my eye has to keep straining to spot them while the strobe lights move around.

    17. The short animation you get when opening the fitting window is lame and pointless.

    18. UI behaviour changes depending on whether the side panels are open. Sometimes you can click-drag to rotate camera, other times the mouse gets stuck. Completely unintuitive.

    19. Your fitting window blocks parts of my neocom and station panel on the lowest resolution.

    20. It's completely out of place with the rest of the UI, and whether or not you intend to change the rest in time, the fact remains you have two different UI designs and behaviours for the duration instead of one logical theme and set of behaviors.

    21. You're still missing vital information from this new fitting window, just as the old one. I still have to 'show info' on my ship to get the whole picture.

    22. You added new information with hitpoint calculations, but you force the user to select from an obscure dropdown window instead of doing a simple check to see what sort of setup that person has.

    23. The left-side panel boxes are mixing two types of information: stuff in station and stuff in your ship with no obvious distinction between the two.

    24. The left-side panel boxes are tiny, and worthless for scrolling through a mountain of assets, some in containers and other ships. They don't even extend fully in the horizontal and waste space.

    25. This design sucks bacause Stargate sucks.


    Rhohan
    Minmatar Marauders
    Posted - 2009.02.15 03:02:00 - [101]
     

    I hope the Devs realize if they try to make everyone happy, chances are, no one will be happy with the result.

    There is no doubt the fitting screen needs to be refreshed, but they will never please everyone.

    I'm sure some of you are still upset they went from 8-track to cassette.


    Ris Dnalor
    Minmatar
    Fleet of Doom
    Posted - 2009.02.15 03:05:00 - [102]
     

    Edited by: Ris Dnalor on 15/02/2009 03:08:39
    This, tbh. ( even though I did enjoy stargate )

    Originally by: Dr Resheph
    ...

    For the record, this is what you did wrong:

    1. Transparency looks nice, but isn't user friendly.

    2. Remove module and Info button trails are annoying and redundant.

    3. Can't have more than one left-side menu open at once; all menus collapsed by default.

    4. CPU / Powergrid bars are blended into the UI with no obvious start/end points; too large and entirely worthless without readout.

    5. Drop shadow and bevel emboss on the fitting ring? Really?

    6. The hardpoints graphic is not intuitive, takes up too much space, and looks out of place. What do the grey circles represent? Hardpoints left? Hardpoints used?

    7. Small autocannon and standard launcher icons in my fitting window, when you have none fitted. Newbs will love that one.

    8. You made the module icons smaller and blurrier, and the green 'active' button as visually intrusive as possible.

    9. Ammo now takes up the entire turret space, making it harder to see what guns you have fitted as you're cycling through multiple ships.

    10. No drag, no minimize, no close, no resize.

    11. No cargo capacity readout to show what you have and what you used.

    12. Same thing for drones, add the missing drone bandwidth on top.

    13. Can't see or make drone groupings in fitting window, the most obvious new feature you could have added.

    14. The colored backgrounds on the resistance readouts are useless because you don't know where they start or end.

    15. What is that circular capacitor graphic good for, exactly?

    16. Your free floating and icons around the ring only blend into my station environments, and my eye has to keep straining to spot them while the strobe lights move around.

    17. The short animation you get when opening the fitting window is lame and pointless.

    18. UI behaviour changes depending on whether the side panels are open. Sometimes you can click-drag to rotate camera, other times the mouse gets stuck. Completely unintuitive.

    19. Your fitting window blocks parts of my neocom and station panel on the lowest resolution.

    20. It's completely out of place with the rest of the UI, and whether or not you intend to change the rest in time, the fact remains you have two different UI designs and behaviours for the duration instead of one logical theme and set of behaviors.

    21. You're still missing vital information from this new fitting window, just as the old one. I still have to 'show info' on my ship to get the whole picture.

    22. You added new information with hitpoint calculations, but you force the user to select from an obscure dropdown window instead of doing a simple check to see what sort of setup that person has.

    23. The left-side panel boxes are mixing two types of information: stuff in station and stuff in your ship with no obvious distinction between the two.

    24. The left-side panel boxes are tiny, and worthless for scrolling through a mountain of assets, some in containers and other ships. They don't even extend fully in the horizontal and waste space.

    25. This design sucks bacause Stargate sucks.


    Have a nice day.

    Kyra Felann
    Gallente
    The Scope
    Posted - 2009.02.15 03:32:00 - [103]
     

    Edited by: Kyra Felann on 15/02/2009 03:37:35
    This thread just goes to show that people will complain about anything. What happened to "adapt or die"? If you actually take the time to get to explore and learn this new fitting interface, you'll see how much better it is. Instead, this thread if filled with whines from people who don't like it because it works a little differently (if more efficiently).

    To do everything I can do in this one fitting window, I previously needed 3 windows (fitting, item hangar, drone bay) plus a third-party program (EFT)--not to mention a separate cargo window if I was loading/unloading cargo.

    I like it a lot. Keep it up, CCP. Don't listen to the stuck-in-their-ways luddite whiners. If you listened to all their complaints, the game's UI would never evolve. Hell, I remember the whining about the overview revamp (tabs, brackets, etc), even though it was improved in every way I can think of.

    Aatch Bland
    Caldari
    Space Lobsters
    Posted - 2009.02.15 03:47:00 - [104]
     

    *Proceeds to remove the brains of several of the poaters in this topic, they should go to a home where they will not be neglected*

    Ok. I have used the new fitting screen, it is good, I admit that I have a larger-than-average screen (1400x900, such a huge increase <.<).
    Moving and resizing is an issue... that they have acknowleged and are working on, don't expect instant results.
    Oh no, they aren't the low, medium and high slots that we had before, n00bs wont understand. Well when I first started playing EvE, I didn't magically know that the the middle slots where the low slots, or that certain items went into those slots, I looked at their fittings info, do you know what it says? Its says low, medium or high power. It also provides a handy-dandy icon that matches up with the icon in the fitting screen.
    What about the <obscure or otherwise unaccounted for sight disabled people>? Well color blindness isn't addressed in the regular fitting screen either, the online-offline bars are still only red or green, no change there. And unless you start campaigning for a braille version of EvE, or narrative support blind people are left out anyway.
    I don't care what the ship looks like? I'm sorry Mr. PowerGamer, but I do. This is why I have a nice PC with the premium graphics, this is why I dig the Crow's black-and-red design. Just because you insist on having the most efficient possible interface to make your pimp ship doesn't mean that that applies to everyone.
    Why change the fitting to accomodate T3? Because it is coming, and it needs to be accomodated for. Sure, the existing screen can be updated, but then you'd complain that it was thrown in as an afterthought.
    What about <bug>? Will be fixed before release, there are still 2 weeks.


    In summary: most problems are addressed in the blog, read the !@#$ing thing before posting.

    My personal suggestions:
    Since the main problems are being solved with PiP, I imagine that it would be possible to make the ship view dissapear, allowing for a quick, but obvious, re-arrangement of the slots.
    Put some sort of grouping in the PSB drop down, like most people said, having all of your modules visible at once is a bit annoying.

    Frug
    Omega Wing
    Snatch Victory
    Posted - 2009.02.15 04:17:00 - [105]
     

    This new fitting screen is a really unfortunate development. It shows a total lack of learning from past mistakes on CCP's part. Putting "cool looking" above usability is the reason for a lot of the complaints about this game's UI to begin with.

    So what do you do? You overhaul one of the screens which is perfectly fine and replace it with some monstrosity. Why? Why not the other ******ed interfaces, like corp management?

    Locating the modules in a big ring around the ship is stupid from the get go. If your design team insists that you put "cool looking" over usability concerns though, I sure hope you at least follow all the suggestions in this thread, because without them this screen is full of fail.

    MotherMoon
    Huang Yinglong
    Posted - 2009.02.15 04:29:00 - [106]
     

    Originally by: Frug
    This new fitting screen is a really unfortunate development. It shows a total lack of learning from past mistakes on CCP's part. Putting "cool looking" above usability is the reason for a lot of the complaints about this game's UI to begin with.

    So what do you do? You overhaul one of the screens which is perfectly fine and replace it with some monstrosity. Why? Why not the other ******ed interfaces, like corp management?

    Locating the modules in a big ring around the ship is stupid from the get go. If your design team insists that you put "cool looking" over usability concerns though, I sure hope you at least follow all the suggestions in this thread, because without them this screen is full of fail.


    what game have you been playing?Shocked

    people having been screaming for "make it look like it's not an excell sheet!! agh the UI is SO BAD, for years. it's just a skin, it's not a big deal.

    however as I've already said I don't think this is perfect, but they have gonnen MORE users as they make the UI different, not less.

    they must be doing something right.

    Frug
    Omega Wing
    Snatch Victory
    Posted - 2009.02.15 05:02:00 - [107]
     

    Originally by: MotherMoon

    what game have you been playing?Shocked

    people having been screaming for "make it look like it's not an excell sheet!! agh the UI is SO BAD, for years. it's just a skin, it's not a big deal.

    however as I've already said I don't think this is perfect, but they have gonnen MORE users as they make the UI different, not less.

    they must be doing something right.


    Clearly eve's success is due to their amazing UI, right?

    Great input. Keep posting.

    Aatch Bland
    Caldari
    Space Lobsters
    Posted - 2009.02.15 05:12:00 - [108]
     

    Originally by: Frug
    Originally by: MotherMoon

    what game have you been playing?Shocked

    people having been screaming for "make it look like it's not an excell sheet!! agh the UI is SO BAD, for years. it's just a skin, it's not a big deal.

    however as I've already said I don't think this is perfect, but they have gonnen MORE users as they make the UI different, not less.

    they must be doing something right.


    Clearly eve's success is due to their amazing UI, right?

    Great input. Keep posting.


    I think he meant that the UI changes haven't done anything to dampen the flow of new players.

    It is a well known fact that there are many otherwise intelligent people incapable of accepting a change.
    Let us take an example as extreme as people are making this issue out to be:
    You are the owner of a horse, you are being offered a car in exchange. You refuse on principle and the person offering attempts to convince you.
    • "It goes faster" - I don't like going fast

    • "It doesn't need to rest" - I still need to rest

    • "Doesn't need food" - Still needs fuel

    • "Doesn't have a personality" - I like the personality


    I could go on. Now it is obvious that cars won out over horses, but to me, thats what all these naysayers are complaining about.

    Miyamoto Isoruku
    Caldari
    Original Sin.
    Posted - 2009.02.15 05:13:00 - [109]
     

    Allowing weapons and drone grouping while docked would be EXCELLENT.

    Goonda
    Minmatar
    DOMINATIO
    Posted - 2009.02.15 05:42:00 - [110]
     

    Originally by: Aatch Bland

    I think he meant that the UI changes haven't done anything to dampen the flow of new players.

    It is a well known fact that there are many otherwise intelligent people incapable of accepting a change.
    Let us take an example as extreme as people are making this issue out to be:
    You are the owner of a horse, you are being offered a car in exchange. You refuse on principle and the person offering attempts to convince you.
    • "It goes faster" - I don't like going fast

    • "It doesn't need to rest" - I still need to rest

    • "Doesn't need food" - Still needs fuel

    • "Doesn't have a personality" - I like the personality


    I could go on. Now it is obvious that cars won out over horses, but to me, thats what all these naysayers are complaining about.


    And what happened to the Segway? Don't see a lot of them around, do see a lot of people riding bikes though. Your argument goes both ways.

    Many of the people here, including myself, are trying to point out legitimate concerns we have with this new design, and most of these concerns are based on good and well established human interface design concepts. There is a lot of work that needs to be done on this new setup, beyond the small list of things from the dev blog and oft-repeated bugs.

    Chainsaw Plankton
    IDLE GUNS
    IDLE EMPIRE
    Posted - 2009.02.15 05:55:00 - [111]
     

    Originally by: Chribba
    I found it a bit hard to use tbh, but I guess I'll get into the routines after a while. Mainly because it extended over the station panel so I couldn't access items in my hangar - and the fact that you couldn't move the fittings screen.

    But it's looking very spiffy, eyecandy for sure Very Happy


    this is what I was thinking myself. that and I have a lot of items, but I know their order in my items window, and I found the new items tab in the fitting window not as fast.

    Quote:
    Corporation members with sufficient roles can also store corporation fittings which automatically become available to all the corporation members.


    awesome Very Happy (although you would think I wouldn't need to tell people in Idle how to fit a ship Rolling Eyes)

    as for my thoughts, I would like some filters on the items tab, I really don't think I will be wanting to look at missile launchers or shield tank mods very often when fitting a ship. looking at the example screenshot, the items go armor plate, EANM, Heavy neut, webs. not exactly the most useful arrangement imo. (well if I was fitting a geddon or a domi it looks like a great order actually)

    also the items really need to show if they are damaged or not, preferably showing a percentage or actual hp. would be very nice to see while docked after a little overloading spree.

    Frug
    Omega Wing
    Snatch Victory
    Posted - 2009.02.15 06:06:00 - [112]
     

    Edited by: Frug on 15/02/2009 06:17:04
    Originally by: Aatch Bland

    I think he meant that the UI changes haven't done anything to dampen the flow of new players.



    That is what he meant. It's also a response to any bad decision that gets made. This is a discussion about the merits and flaws of a change. If the response is "eve is doing well so your criticism is invalid" why even post here? Eve is successful regardless of the contents of this blog, or any other blog.

    Originally by: Aatch Bland

    Blah blah we use cars now instead of horses


    Fascinating read, thanks for that troll post. Moving on.

    CCP you have an opportunity to get it right now that you're rewriting it, rather than leaving it messy so you'll end up getting complaints and having to do it again later. Users are telling you there's usability concerns with it here. Those better get listened to Evil or Very Mad

    Ferria
    Caldari
    Posted - 2009.02.15 06:20:00 - [113]
     

    Ok, I like the new system.

    I like not having to open a new widow to select my fittings.
    I like it telling me which modules are online.
    I like being able to see my Ship while fitting it.

    Did you guys read the blog or are you guys just trashing this because you don't know how to use it?

    Jach Wong
    Posted - 2009.02.15 06:35:00 - [114]
     

    Originally by: Ferria
    Ok, I like the new system.

    I like not having to open a new widow to select my fittings.
    I like it telling me which modules are online.
    I like being able to see my Ship while fitting it.

    Did you guys read the blog or are you guys just trashing this because you don't know how to use it?
    I've read the blog, and I've also tried it on SiSi. Having tried it on SiSi, I can tell you that it tries to do everything they promised in the blog. I can also tell you that, for all the reasons I and others have listed, it's substantially less usable than the old fitting window. I also ran into an situation where I undocked with my MWD offline because the online/offline difference is now far more subtle.

    It looks pretty, though Rolling Eyes

    Terianna Eri
    Red Federation
    RvB - RED Federation
    Posted - 2009.02.15 07:05:00 - [115]
     

    Edited by: Terianna Eri on 15/02/2009 07:06:21
    The new features are good, but I don't understand why you had to overhaul the entire fitting screen for this.

    The bulk of the new screen is HUGE and tells you basically nothing, and all of the valuable information is crammed into the sides... and overlaps with item hangars on the right and chat windows on the left, for a lot of people. The center of the new screen takes up a lot of space for absolutely no gain, and the circular layout doesn't mesh with the rest of the EVE UI which is very boxy. It simply doesn't fit, literally or figuratively.

    The sheer size of it means that when you're fitting a ship you pretty much have to be doing nothing BUT fitting the ship, which makes chatting (perhaps talking with corpmates about possible fits) awkward. Ditto for multitasking by talking to a mission agent and fitting the ship for the mission at hand.

    The CPU and PG bars are now on opposite sides of the screen. It was better when they were right on top of each other.

    Having low slots on the left and midslots on the right is non-intuitive. Either go top/middle/bottom or outside/middle/inside (the latter being that of the old fitting screen).

    The entire item browser thing seems unintuitive. I don't see what advantage it offers and the fact that it's on the left, away from the default position of the items hangar, makes it feel cluttered.

    The fact that charges totally cover up the module in which they're placed is regrettable. I don't think this should be the case in space and I think it's even worse in the fitting screen.

    The pros:
    New features are good, in theory.
    Subsystems kept near rigs - although I would agree that there's room for the subsystem icons on the old fitting screen, next to (or ideally above the rig slots).

    That's about it though.
    It feels like you guys thought "hey we're adding a new type of hardpoint, let's overhaul the fitting screen, and while we're at it let's add some pretty basic features in."
    Please offer an alternative - even if it's just the current fitting screen with five little squares above the hardpoints for subsystems, and the save/load fittings function (which I'd imagine would work regardless of which screen you use).

    ADDITIONALLY:
    To those of you saying "it's pretty" - Really? ugh

    and:
    What exactly was wrong with the layout of the old fitting screen?

    MotherMoon
    Huang Yinglong
    Posted - 2009.02.15 07:26:00 - [116]
     

    Originally by: Frug
    Originally by: MotherMoon

    what game have you been playing?Shocked

    people having been screaming for "make it look like it's not an excell sheet!! agh the UI is SO BAD, for years. it's just a skin, it's not a big deal.

    however as I've already said I don't think this is perfect, but they have gonnen MORE users as they make the UI different, not less.

    they must be doing something right.


    Clearly eve's success is due to their amazing UI, right?

    Great input. Keep posting.


    no, but your point was that eves UI has been getting worst.
    I think the popular opinion is it hasn't been changing AT ALL. It's stale.

    I believe eve UI is stale, and any changes have not been making new players go "wtf" and leave. It's always been bad.

    Helmut 314
    Amarr
    Unladen Swallow Research Institute
    Posted - 2009.02.15 07:51:00 - [117]
     

    As with all interface changes you need to test them extensively to make sure they do what you want them to. The idea looks great though.

    Pbs
    Pumpkin Scissors
    Evi1 Empire
    Posted - 2009.02.15 08:07:00 - [118]
     

    New fitting screen is very bad. I can not read text and numbers as it overlay on text of Neocom, i can not use chat windows and other neocom panels, design is awful. I even can not close it without keyboard shortcut. I think you must return old fitting screen. Or you can leave options in menu for users, who want use old fitting screen. Or you must create something new from a scratch.

    Hugh Ruka
    Exploratio et Industria Morispatia
    Posted - 2009.02.15 08:21:00 - [119]
     

    at least please swap the side panels, so I can collapse the useless items panel and fit from my hangar merged in station panel ... and I don't have to minimise station panel to actualy read the ship HP stats ...

    N'olive
    Sebiestor Tribe
    Posted - 2009.02.15 08:29:00 - [120]
     

    Edited by: N''olive on 15/02/2009 08:35:55

    I rarely post to complain, but about this new fitting I feel I really have to, and this man said it all, this UI is terrible.
    And I agree with #25 aswell.

    And stop telling it's pretty/fancy ffs, just log on Sisi, fit 10 ships, and come back here, don't just comment the screenshot, it's useless.

    Originally by: Dr Resheph

    1. Transparency looks nice, but isn't user friendly.

    2. Remove module and Info button trails are annoying and redundant.

    3. Can't have more than one left-side menu open at once; all menus collapsed by default.

    4. CPU / Powergrid bars are blended into the UI with no obvious start/end points; too large and entirely worthless without readout.

    5. Drop shadow and bevel emboss on the fitting ring? Really?

    6. The hardpoints graphic is not intuitive, takes up too much space, and looks out of place. What do the grey circles represent? Hardpoints left? Hardpoints used?

    7. Small autocannon and standard launcher icons in my fitting window, when you have none fitted. Newbs will love that one.

    8. You made the module icons smaller and blurrier, and the green 'active' button as visually intrusive as possible.

    9. Ammo now takes up the entire turret space, making it harder to see what guns you have fitted as you're cycling through multiple ships.

    10. No drag, no minimize, no close, no resize.

    11. No cargo capacity readout to show what you have and what you used.

    12. Same thing for drones, add the missing drone bandwidth on top.

    13. Can't see or make drone groupings in fitting window, the most obvious new feature you could have added.

    14. The colored backgrounds on the resistance readouts are useless because you don't know where they start or end.

    15. What is that circular capacitor graphic good for, exactly?

    16. Your free floating and icons around the ring only blend into my station environments, and my eye has to keep straining to spot them while the strobe lights move around.

    17. The short animation you get when opening the fitting window is lame and pointless.

    18. UI behaviour changes depending on whether the side panels are open. Sometimes you can click-drag to rotate camera, other times the mouse gets stuck. Completely unintuitive.

    19. Your fitting window blocks parts of my neocom and station panel on the lowest resolution.

    20. It's completely out of place with the rest of the UI, and whether or not you intend to change the rest in time, the fact remains you have two different UI designs and behaviours for the duration instead of one logical theme and set of behaviors.

    21. You're still missing vital information from this new fitting window, just as the old one. I still have to 'show info' on my ship to get the whole picture.

    22. You added new information with hitpoint calculations, but you force the user to select from an obscure dropdown window instead of doing a simple check to see what sort of setup that person has.

    23. The left-side panel boxes are mixing two types of information: stuff in station and stuff in your ship with no obvious distinction between the two.

    24. The left-side panel boxes are tiny, and worthless for scrolling through a mountain of assets, some in containers and other ships. They don't even extend fully in the horizontal and waste space.

    25. This design sucks bacause Stargate sucks.


    Have a nice day.


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