open All Channels
seplocked EVE Fiction
blankseplocked Thoughts about Sleeper Technology
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Deviana Sevidon
Gallente
Panta-Rhei
Butterfly Effect Alliance
Posted - 2009.02.13 18:37:00 - [1]
 

Edited by: Deviana Sevidon on 13/02/2009 18:59:57
Edited by: Deviana Sevidon on 13/02/2009 18:59:27
At first I will give list of parts from Sleeper ships:
Parts:

Cartesian Temporal Coordinator

At first glance this appears to be a common enough piece of electronics equipment, although an odd one to be found inside a drone. Designed to plot various points in time across a potentially infinite period, these devices are often used for scientific calculations.



For some unknown reason, this one is configured to synchronize its processing speed in time with the distance travelled between two points. What purpose this serves remains a mystery, but the basic functionality of the process can be reconfigured. With the addition of a few other components, it would allow electronics systems to more easily withstand the interference from subspace distortion.


Defective Telematic Receiver

Although this fragile electronics device has been badly damaged, it still offers some functionality. Even in its current state, the advanced sensor equipment offers a comprehensive overview of tactical information.


Electromechanical Hull Sheeting

These ultra-thin sheets of nanoplastic are resilient enough to survive the explosion of the Sleeper drones that carry them. The molecular-level circuitry inside them can be encased in layers of protective fullerene alloys billions of times their size, allowing electronics systems to be embedded just beneath the armor surface and yet remain relatively safe.



Fullerene Fiber Conduits

These small tubes are used to ferry volatile chemicals back and forth around a thermoelectric power core. This specialized task requires materials with the rare mix of flexibility, thermal stability and resistance to corrosives that fullerene fibers provide.


Fused Nanomechanical Engines

The beating heart of the Sleeper's automated drones, these tiny engines count in the billions. When fully intact, they deliver levels of power efficiency unrivaled by current technology. Unfortunately, whenever a Sleeper drone goes down these engines are the first thing to go with them, making it difficult to emulate their functionality without the addition of other components.


Heuristic Selfassemblers

These advanced nanoassemblers appear to be able to change their molecular structure on the fly, adapting to incoming damage. Without any understanding of how to properly operate them however, they only offer their default formations. Even in such a state, they add a significant amount of resilience to armor plating.


Melted Nanoribbons

Most of these tiny circuits have fused together from the heat and force of the Sleeper drone's explosion. The detonation of the drone's power core must have been immense to have had such an effect on these resilient nanostructures.


Nanoelectromechanical Sheets

Only a few millimeters thick, these sheets of fullerene alloys are able to store and generate power in small amounts, supplementing the capacitor of a ship and offering local power to nanoassemblers. They work best when integrated into armor plating around power core and repair systems.


Powdered C-540 Graphite

This white, dusty substance was extracted from the centre of high impact craters in the Sleeper drone's armor. When mixed with other materials it forms a stiff resin that can either be used to hold various pieces of hull sheets together or to coat them for additional protection against radiation and heat.


Thermal Diffusion Film

Normally synthesized at great cost, small amounts of this film are also able to be removed from the outer layers of a Sleeper drone's armor. When combined with other materials it has the capability to spread thermal damage out across the hull, cooling it quickly, thus minimize the incoming damage from heat-based weaponry.


Deviana Sevidon
Gallente
Panta-Rhei
Butterfly Effect Alliance
Posted - 2009.02.13 18:38:00 - [2]
 

Edited by: Deviana Sevidon on 13/02/2009 19:00:50

Thermoelectric Power Core

Since it has no moving parts, this solid-state power core can operate for extremely long amounts of time without the need for maintenance, offering an unlimited amount of energy regeneration in the process. Although the resilience of the Sleeper design is drastically different from other technology, the same fundamental principles have been used in capacitor production for centuries.





The parts above are the ones with the most interesting fluff text and are those that can be recovered from destroyed Sleeper Drones. Fullerenes in different forms are the basic contruction material and are formed material harvested from wormhole space gas clouds and minerals.

From the technology described it seems the Sleeper Drones are a technology of advanced materials mimicing the functions of organic bodies. Skin, Blood, Tissue. There are probably even arteries and veins that that transport Fullerene Nanomaterial through the Body of a Sleeper Drone. Also redundancy seems to be build into the whole design, even when a part of a sleeper is damaged. Other parts are able to take up their function, while the Sleeper repairs its "wound"

Another interesting thing, seems to be the "brain" of a sleeper. Instead of a central computer that seems to be the predominant design for all of the current Eve ships and even Rogue Drones, the Sleeper use a Network of Nodes throughout its hull. Even when one of its nodes or even multiple nodes die, the sleeper remains operational. (I wonder where CCP got this idea from Wink )


Hopefully continued with more infos becoming available

CCP Dropbear

Posted - 2009.02.16 03:21:00 - [3]
 

Originally by: Deviana Sevidon
Hopefully continued with more infos becoming available


Oh yes! More is certainly on its way for the final release. YARRRR!!

For example, the subsystems and components were seeded on SiSi without their proper descriptions. There's a few things yet to be realized just from what has already made it on there, too. I'm sure you bright people will start connecting the dots soon enough.

For Apocrypha, you can expect extended descriptions on all of these new wormhole entities. Be it structures or the things that defend them, salvage that you loot from those same nasty guardians, gas, polymers, components, subsystems (these may take until 1.1 to properly describe, they're a special case) or ship hulls...there are clues to a greater underlying story there in the names and descriptions - all of it just waiting to be discovered, analyzed and argued over. Razz

This stuff represent an effort to push elements of the storyline into the game itself. It's just an initial foray in an area that has been traditionally overlooked, but here's hoping it's the start of something cool.

Avaan Eclipse
Gallente
Posted - 2009.02.16 20:06:00 - [4]
 

Originally by: CCP Dropbear
Originally by: Deviana Sevidon
Hopefully continued with more infos becoming available


Oh yes! More is certainly on its way for the final release. YARRRR!!

For example, the subsystems and components were seeded on SiSi without their proper descriptions. There's a few things yet to be realized just from what has already made it on there, too. I'm sure you bright people will start connecting the dots soon enough.

For Apocrypha, you can expect extended descriptions on all of these new wormhole entities. Be it structures or the things that defend them, salvage that you loot from those same nasty guardians, gas, polymers, components, subsystems (these may take until 1.1 to properly describe, they're a special case) or ship hulls...there are clues to a greater underlying story there in the names and descriptions - all of it just waiting to be discovered, analyzed and argued over. Razz

This stuff represent an effort to push elements of the storyline into the game itself. It's just an initial foray in an area that has been traditionally overlooked, but here's hoping it's the start of something cool.


This. Sounds. Awesome!

This is the kind of thing I personally love, pieceing together information from different sources to create a full picture.

I think it would be awesome if all descriptions were to be completely absent from sisi until release, so that everyone gets to explore this mystery at the same time. Might not be possiblr, but one can dream, right? Wink

CCP Dropbear

Posted - 2009.02.16 21:02:00 - [5]
 

Edited by: CCP Dropbear on 16/02/2009 21:02:51
Originally by: Avaan Eclipse
I think it would be awesome if all descriptions were to be completely absent from sisi until release, so that everyone gets to explore this mystery at the same time. Might not be possiblr, but one can dream, right? Wink


Yeah, absolutely. I had the exact same thought, myself. Almost everything has been updated internally now, but I have no idea if that content makes it to SiSi before March 10th or not.

Even still, the idea in itself is an interesting one. I've been thinking to myself and talking just inside our own department about having descriptions "evolve over time" according to changes in the world; improvements in scientific understanding, technological breakthroughs, and so on. The idea has some cool potential applications, since items can play a direct role in in-game mechanics. There's some avenues there for interactivity in the storyline but...this is all just thinking aloud. As I said, here's hoping that this approach to (edit: certain aspects of the) storyline is the start of something cool. Smile

Isil Rahsen
Gallente
Ferrum Superum
Posted - 2009.02.16 22:35:00 - [6]
 

Originally by: CCP Dropbear
Edited by: CCP Dropbear on 16/02/2009 21:02:51
Originally by: Avaan Eclipse
I think it would be awesome if all descriptions were to be completely absent from sisi until release, so that everyone gets to explore this mystery at the same time. Might not be possiblr, but one can dream, right? Wink


Yeah, absolutely. I had the exact same thought, myself. Almost everything has been updated internally now, but I have no idea if that content makes it to SiSi before March 10th or not.

Even still, the idea in itself is an interesting one. I've been thinking to myself and talking just inside our own department about having descriptions "evolve over time" according to changes in the world; improvements in scientific understanding, technological breakthroughs, and so on. The idea has some cool potential applications, since items can play a direct role in in-game mechanics. There's some avenues there for interactivity in the storyline but...this is all just thinking aloud. As I said, here's hoping that this approach to (edit: certain aspects of the) storyline is the start of something cool. Smile

This is a big step in the right direction with the story of this game. I'd like to see alot of the current backstory brought into the game in a real and tangible way. Maybe in a future release a library function could be integrated into the ingame browser (which is terribly slow atmSad) to get some of the backstory into the game for players without having to scour the website for the history. Also would be cool if we could get the npc Corps with now dead CEO's updated.

Omicron 110
Posted - 2009.02.20 11:26:00 - [7]
 

just to **** everyone off how about adding an azazel (check spelling) class assualt ship that is tough as hell can kill big stuff and is a mission reward (bpc) also sleeper weapons.

chrisss0r
The Lowbirds
Posted - 2009.02.21 01:18:00 - [8]
 

EARTH

Mankind left their home galaxy through various evelike gates, leaving behind the sleepers to protect the holy space that should make it into legends as place of origin and home

Faraelle Brightman
Gallente
Eleutherian Guard
Posted - 2009.02.21 07:55:00 - [9]
 

Originally by: Isil Rahsen
Also would be cool if we could get the npc Corps with now dead CEO's updated.


This x100. It ought to be something that can be done currently without implementing any new features, and yet it hasn't been done in over 3 years, if at all since game launch.

Still 19 days before Apocryipha...plenty of time!

(CCP Dropbear is full of win for things like organizing the old news articles into legible form on Evelopedia. <3 Let's see if flattery gets anything...)

CCP Dropbear

Posted - 2009.02.22 05:20:00 - [10]
 

About a week ago I was trying to see if it was possible to edit corporation descriptions (to remove the odd spelling error, update a few, etc) and I couldn't find a way. Sad

But! This motivated me to have another poke around the system/tools and I think I've found the way to do it. No promises that anything can be done before Apocrypha, but maybe there will be some time afterward to go through and do a clean up of the corps. That would most likely involve testing that it works and is safe to apply, then compiling a list of all the changes needed, then copious amounts of red bull and some long hours entering it all into the system.

So, we'll see, and I'll stop derailing now. Razz


Deviana Sevidon
Gallente
Panta-Rhei
Butterfly Effect Alliance
Posted - 2009.03.14 23:29:00 - [11]
 

It seems that most of the Sleepers, or perhaps all of them, are in fact dead.

Here is a decription from a Ruined Starbase in Sleeper Territory. The Station was broken in multiple parts and the following description.

Crippled Sleeper Preservation Conduit

Tiny windows looking out into space offer a glimpse past this structure’s once-impressive armor plating and through to the strange sights within. Barely visible in the dim light are rows upon rows of small chambers, stretching out endlessly inside the darkened hallways of this mammoth conduit. A myriad of connective wires interlace with giant pipelines, all of them broken or badly damaged. A strange electronic interference emanates from deep inside the facility, suggesting that perhaps not everything inside has fallen into disrepair.

Please add more to this thread if you have facts about Sleepers

Pottsey
Enheduanni Foundation
Posted - 2009.03.15 13:17:00 - [12]
 

I took this on the test server shortly before the patch went live. http://www.naori.de/eve/2009.02.15.13.38.10.jpg

Lord Eremet
Posted - 2009.03.29 14:18:00 - [13]
 

I was thinking...

Sleepers=Von Neumann probes?

From Wikipedia: Self-replicating spacecraft


Given that there is very little that remain in New Eden of the civilization that was the Sleepers it leaves me wondering if they had suffered some cosmic catastrophe, or they was fighting a losing war to a unknown enemy and planned to retreat into wormhole-space to avoid their extinction.

The first sleeper drone(s) they sent through was tasked with building their new colonies, factories and mines and above all build more copies of itself to defend it all and explore/colonize more space through other wormholes. While back at home they were preparing to evacuate their population.

Except it happened to late and they were utterly destroyed.


The drones however would continue with their programming, eternally waiting for a master that is long dead.


Thoughts?

le petomane
Posted - 2009.05.11 02:00:00 - [14]
 

Has anyone considered the possibility, considering the size of the data conduits being used by these "drones" that the Sleepers finally uploaded themselves to computer?? Their technology was almost certainly headed in that direction...

it would explain a lot, like the size of their data conduits, the neurovisual input matrix found on these so called drones... why would a drone need one of those? The modified fluid router... apparently they have a language too. hmm.

and oddly enough, pod technology reminds me of the old Sleeper description.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only