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blankseplocked Self Destruct Balancing
 
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Ruze Ahkor'Murkon
Amarr
No Applicable Corporation
Posted - 2009.04.24 18:05:00 - [31]
 

When you self destruct, do you leave behind cargo or a wreck? I'm simply wondering. I can understand if your cargo was destroyed ... you did take measures to deny your enemy that cargo, after all. But if your wreck is also destroyed, THAT makes little sense.

As far as killmails ... meh, the game would be better off without them.

Option 4, however, makes complete sense. No insurance if you destroy your own ship. Seems perfectly logical and reasonable.

Khima
Posted - 2009.04.24 20:38:00 - [32]
 

Maybe add splash damage effect to the selfdestruction of a ship above Dreadnought, it should hit both allied and enemey ships within a radious.

Ruze Ahkor'Murkon
Amarr
No Applicable Corporation
Posted - 2009.04.24 21:39:00 - [33]
 

Originally by: Khima
Maybe add splash damage effect to the selfdestruction of a ship above Dreadnought, it should hit both allied and enemey ships within a radious.


I personally think ALL ships should have splash damage on destruction, but then that would cause a significant nerf to close-range fighting.

Rommel Rottweil
Posted - 2009.04.25 00:41:00 - [34]
 

Well TBH then Removing Inshurence Payout for Selfdestructs and Criminal acts would be the best way to go.
Simple and easy to understand.

If you dont want to let the enemy have the simple plesure of a killmail, then go ahead and selfdestruct and you both loose out!

Crimes dont pay! If you die after doing somthing criminal you fail and dont deserve Inshurance anyway!

If this would go through then most pilots would sacrifice the bloody km and just collect on the inshurance, if you are filthy rich and dont want show your fail fittings on KB, then goahead and selfdestruct.

Pirates, if you guys want to do indescriminate killing in high/low sec then be prepared to pay the ultimate price. T1 is cheap and make shure the target is carrying enough to cover the losses.
Remeber, real Pirates dont cry on forums!!

If you loose your last ship then get in a noobship and start mining!

NightF0x
Gallente
Intergalactic League of Terrorists
Posted - 2009.04.25 01:51:00 - [35]
 

man i thought this 'issue' was buried. There's nothing wrong with suiciding. The character suiciding is loosing their ship, they just get to the be one that laughs about keeping you from your precious kill mails.

Bullageddon
Caldari
Posted - 2009.04.25 02:18:00 - [36]
 

Quote:
When a capital ship is lost u lose money (the ship value) but is a lost for your personal and corp/alliance record.


stop playing by the killmail.

Shu'Kam
Caldari
Kongsberg Vaapenfabrikk Amarr branch.
Sev3rance
Posted - 2009.04.25 02:21:00 - [37]
 

agree

TuRtLe HeAd
Apocalypse Enterprises
Posted - 2009.04.25 09:44:00 - [38]
 

The Starship enterprise Always Activates Self Destruct in overwhelming odds.

Its to prevent technology getting into the enemies hands.

this is no Different.

TuRtLe HeAd
Apocalypse Enterprises
Posted - 2009.04.26 11:09:00 - [39]
 

Self destructing a ship. HAS to stay.

Waaaaaaa i didnt get the kill mail.. Boo hoo...

Hariya
Posted - 2009.04.26 11:14:00 - [40]
 

Just remove killmails from the game and people wont mind as much when they get killed.

NightF0x
Gallente
Intergalactic League of Terrorists
Posted - 2009.04.26 12:02:00 - [41]
 

Originally by: Hariya
Just remove killmails from the game and people wont mind as much when they get killed.


Oh God Please. This is needed on so many levels.

Khima
Posted - 2009.04.26 12:18:00 - [42]
 

Edited by: Khima on 26/04/2009 12:25:57

Personaly I think putting a clamp on the self-destruction sequance would make it more feasble. You need 100% cap, 80% hull HP (hull is the ship structure itself) and no modules that activly drain cap. It would just make more sence that you'd need your capacitor at full power in order for it to overload.

It would't make any kind of sence for your ship to carry around a bomb just so it could selfdestruct, what if it misfired or something?

And in addition to the splash damage thing, it would't make any kind of sence why it should do damage to people around you unless it aucttly had the energy to do so. Imagen the reactor in a friget or a cruiser, its just can't create a big enough blast for it to be usefull. Hence why it should be dreadnought & above. The reactor simply is a whole lot bigger, carrys more fuel & is more powerfull.

Imiarr Timshae
Caldari
Funny Men In Funny Hats
Posted - 2009.04.26 16:03:00 - [43]
 

Originally by: Gardon Three

CCP is time to do something. This is as bad as dual mwd was some time ago.



Having to forge killmails is as bad as 500,000m/s crows?


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