open All Channels
seplocked EVE General Discussion
blankseplocked Attributes: Only affect training time?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Aphoticus
Posted - 2009.02.12 18:48:00 - [1]
 

I been here a while but never considered the impact of the respeccing attributes. Lots of posts on it already.

What got me confused is the fact that attributes, from what I am reading, only affect training time?

Is this true? Do they not contribute in anyway to doing better at something that required those attributes to learn in the first place?

I am rather disappointed to perhaps learn this for the first time. I would think that my piloting skills may be augmented ever so slightly by the fact that my perception is higher than another or mining output related to a high attribute, or what ever the case may be.

I guess the point is, would Speccing be more appealing if your attribute points actually had negative and positive affects on the outcome of your performance with related modules, combat, etc? Thus the use of the system would require careful consideration and would not have such a an extreme outlook.

Thoughts? Probably been brought up before knowing my luck.

Kill me.

Gieron
Sebiestor Tribe
Posted - 2009.02.12 18:51:00 - [2]
 

Originally by: Aphoticus
Is this true?
Yes.
Originally by: Aphoticus
Kill me.
Ok.

Ki Tarra
Ki Tech Industries
Posted - 2009.02.12 18:52:00 - [3]
 

Edited by: Ki Tarra on 12/02/2009 18:51:58
Attributes only affect training times: nothing else.

Attributes are also the only game mechanic that is significantly affected by your character creation choice. Everything else is either purely cosmetic or can be completely compensated for by later choices in skill training.

The addition of attribute respecs, reduces your choice in bloodline/race to one that is purely cosmetic.

Aphoticus
Posted - 2009.02.12 18:52:00 - [4]
 

Originally by: Gieron
Originally by: Aphoticus
Is this true?
Yes.
Originally by: Aphoticus
Kill me.
Ok.


I frequent Rens.

Sheriff Jones
Amarr
Clinical Experiment
Posted - 2009.02.12 18:52:00 - [5]
 

I've been advocating for skill based bonuses for quite some time.

It's usually deemed "too wow" or something equally "annoying" 'cause people can't accept there might be good ideas in classic MMOs.

Willpower = Better repairs/shield boosts(it's willpower, manly!).
Perception = Faster locks.
Charisma = More gang bonus.
Intelligence = Something to do with invention perhaps.
Memory = Make bookmarks limited Twisted Evil

Del Narveux
Dukes of Hazard
Posted - 2009.02.12 18:53:00 - [6]
 

Correct, attributes only affect training time.

I'd be a fan of adding a couple of smallish permanent bonuses to your abilities, but tying them to atts would just make learning/implants even more essential than they already are so eh, I dont see the issue.

But something like choosing between, say, 2% more missile damage or 2% more shields for a caldari char would be pretty neat.

Aphoticus
Posted - 2009.02.12 18:53:00 - [7]
 

Originally by: Sheriff Jones
I've been advocating for skill based bonuses for quite some time.

It's usually deemed "too wow" or something equally "annoying" 'cause people can't accept there might be good ideas in classic MMOs.

Willpower = Better repairs/shield boosts(it's willpower, manly!).
Perception = Faster locks.
Charisma = More gang bonus.
Intelligence = Something to do with invention perhaps.
Memory = Make bookmarks limited Twisted Evil


Well, count me on the wagen.

MotherMoon
Huang Yinglong
Posted - 2009.02.12 19:00:00 - [8]
 

Originally by: Sheriff Jones
I've been advocating for skill based bonuses for quite some time.

It's usually deemed "too wow" or something equally "annoying" 'cause people can't accept there might be good ideas in classic MMOs.

Willpower = Better repairs/shield boosts(it's willpower, manly!).
Perception = Faster locks.
Charisma = More gang bonus.
Intelligence = Something to do with invention perhaps.
Memory = Make bookmarks limited Twisted Evil



you forgot the hook.

If it's below 10 you get a negative effect.

or maybe more like 12 as the cut off point?

Sheriff Jones
Amarr
Clinical Experiment
Posted - 2009.02.12 19:26:00 - [9]
 

Edited by: Sheriff Jones on 12/02/2009 19:26:52
Originally by: MotherMoon
Originally by: Sheriff Jones
I've been advocating for skill based bonuses for quite some time.

It's usually deemed "too wow" or something equally "annoying" 'cause people can't accept there might be good ideas in classic MMOs.

Willpower = Better repairs/shield boosts(it's willpower, manly!).
Perception = Faster locks.
Charisma = More gang bonus.
Intelligence = Something to do with invention perhaps.
Memory = Make bookmarks limited Twisted Evil



you forgot the hook.

If it's below 10 you get a negative effect.

or maybe more like 12 as the cut off point?


Ah yes, in a very EVE-esque way, negatives ofcourse. Below 12 or so, things start to be less for you.

Then there'd be a complete use for charisma based characters to go for leadership etc.

Specialization.

Go, devs, make it so! Crying or Very sad

I would even be so rude that without a certain amount of certain attribute, you couldn't train some book Twisted Evil

MotherMoon
Huang Yinglong
Posted - 2009.02.12 19:31:00 - [10]
 

Originally by: Sheriff Jones
Edited by: Sheriff Jones on 12/02/2009 19:26:52
Originally by: MotherMoon
Originally by: Sheriff Jones
I've been advocating for skill based bonuses for quite some time.

It's usually deemed "too wow" or something equally "annoying" 'cause people can't accept there might be good ideas in classic MMOs.

Willpower = Better repairs/shield boosts(it's willpower, manly!).
Perception = Faster locks.
Charisma = More gang bonus.
Intelligence = Something to do with invention perhaps.
Memory = Make bookmarks limited Twisted Evil



you forgot the hook.

If it's below 10 you get a negative effect.

or maybe more like 12 as the cut off point?


Ah yes, in a very EVE-esque way, negatives ofcourse. Below 12 or so, things start to be less for you.

Then there'd be a complete use for charisma based characters to go for leadership etc.

Specialization.

Go, devs, make it so! Crying or Very sad

I would even be so rude that without a certain amount of certain attribute, you couldn't train some book Twisted Evil


Shocked
brilliant. (you do not meet the required attribute points to train this skill)
be a good way to learn what learning skills do :P

and you top all of this off by making skill train faster by maybe... 5-10%? To balance out the fact that you can't train all skills :P

Corrock
Minmatar
Tactical Warfare Assault Team Sublime
Posted - 2009.02.13 23:17:00 - [11]
 

Originally by: Sheriff Jones
I've been advocating for skill based bonuses for quite some time.

It's usually deemed "too wow" or something equally "annoying" 'cause people can't accept there might be good ideas in classic MMOs.

Willpower = Better repairs/shield boosts(it's willpower, manly!).
Perception = Faster locks.
Charisma = More gang bonus.
Intelligence = Something to do with invention perhaps.
Memory = Make bookmarks limited Twisted Evil



It's bad enough that you'll have to make 6 mo. plans on your skills (or know that you could have millions more SP per year), without having to factor something else in as a cost/benefit consideration. Nothing personal SJ. Anyway, most of the other MMO's that have attribute affect things take forever to get the numbers right in practice, since coding it for real game usage rather than intended usage seems to be one of the major challenges.

Alora Venoda
GalTech
Whiskey Creek Alliance
Posted - 2009.02.13 23:25:00 - [12]
 

simply adding minimum attribs to train a skill would add a lot of "purpose" to the attribute respec feature.

ofc if you train a skill then respec, you shouldn't lose it.. but perhaps be unable to train it any further.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only