open All Channels
seplocked Ships and Modules
blankseplocked Hyperion - Level 4 missions
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Yalezorn
Gallente
Posted - 2009.02.10 04:33:00 - [1]
 

Looking for some advice on a setup, this is for level 4 missions, with an alt for hauling and salvaging.

Hyperion
High:

Modal Mega Ion Particle Accelerator x7
Arbalest Cruise Launcher

Medium:

Cap Recharger II
Large Capacitor Battert II x2
100MN Afterburner II
Tracking Computer II

Low:

Armor Hardener II (mission specific)
Large Armor Repairer II
Energized Adaptive Nano-Membrane II
Damage Control II
Heat Sink II
Magnetic Field Stabilizer II

Rigs:
Capacitor Control Circuit II x2
Hybrid Metastasis Adjuster I


Going for high damage, with a limited tank. Pretty well set on blasters. With everything running, the capacitor will last 6 minutes 43 seconds, which should be enough time, especially if I can pulse the cruise launcher and afterburner.

Could also use some advice on what ammo to use. I know the differences between the types, but I don't know what's best for blasters, and missions.

Any help is appreciated!

Deschenus Maximus
Amarr
Digital Fury Corporation
Ushra'Khan
Posted - 2009.02.10 04:37:00 - [2]
 

Edited by: Deschenus Maximus on 10/02/2009 04:37:40
Blasters don't work in most missions mate. Try rails. And drop the cruise launcher, please.

EDIT: Also why the christ do you have a Heat Sink II in you lows?

Did I just get trolled?

Lance Fighter
Amarr
Posted - 2009.02.10 04:37:00 - [3]
 

your doing it wrong.

LAR
3x hardeners
magstabs

cap rechargers, TC if you have lots of spare cap

8x big railguns.

rigs... tell me those arent t2 CCC's... meh i suppose since its not gonna die. cap rigs are pretty much it.

Trust me, this will work better than your blaster fit.

Yalezorn
Gallente
Posted - 2009.02.10 04:49:00 - [4]
 

Originally by: Deschenus Maximus
Edited by: Deschenus Maximus on 10/02/2009 04:37:40
Blasters don't work in most missions mate. Try rails. And drop the cruise launcher, please.

EDIT: Also why the christ do you have a Heat Sink II in you lows?

Did I just get trolled?


Because thats the slot it goes in? How about instead of acting like a jackass you explain why I should use something else, hm? You know, the whole point of the post.

Deschenus Maximus
Amarr
Digital Fury Corporation
Ushra'Khan
Posted - 2009.02.10 05:13:00 - [5]
 

Originally by: Yalezorn


Because thats the slot it goes in? How about instead of acting like a jackass you explain why I should use something else, hm? You know, the whole point of the post.


I'm sorry, but your fit is so weird that it might as well be a trolling attempt.

To answer your question, a Heat Sink is a damage mod... for lasers.

And blasters and missions don't match. Use rails, the largest that will fit (usually 350mm).

If you're doing missions against Sansha/Blood Raiders, use an armour tank. If it's against Angels/Guristas... as much as it pains me to suggest this, use a shield tank.

If you have good skills, and know how to run the missions, you can use:

-For Sansha/Blood missions: lows 1x LAR, 3x MFS, 1x EM hardener II, 1x thermal hardener II
-For Angel missions: mids 1x AB, 1x X-Large SB (if it fits), 1x EM hardener, 2x Invuln Field II
-For Guristas missions: mids 1x AB, 1x X-Large SB, 2x Kin hardeners II, 1x Thermal hardener II

Amarrbone
Posted - 2009.02.10 06:29:00 - [6]
 

Edited by: Amarrbone on 10/02/2009 06:30:19
If you can't fit a T2 tank its not worth it. Faction rep is better then the T2 rep. If you can't use T2 rails just use T1's. I recommend having a good dose of Engineering skills for this. You can put a booster if you wanted, but you don't have much cargo to play with. I use it and it works nicely. Fight for Kin/Therm resists.

[Hyperion, Gurista/Serpentis]
Gallente Navy Large Armor Repairer
Energized Adaptive Nano Membrane II (Or Damage Controll II)
Armor Thermic Hardener II
Armor Kinetic Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
F-90 Positional Sensor Subroutines, Targeting Range

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L

Capacitor Control Circuit I
Capacitor Control Circuit I
Auxiliary Nano Pump I

Hammerhead II x5
Hobgoblin II x5
Hobgoblin II x1(Spares)
Hammerhead II x2(spares)

AKULA UrQuan
Caldari
Druuge Crimson Corporation
Posted - 2009.02.10 07:39:00 - [7]
 

Nice fit.

Only nitpick is the sensor booster. I would swap that thing out for a Tracking Computer, with a tracking script loaded.

keepiru
Omega Fleet Enterprises
Executive Outcomes
Posted - 2009.02.10 08:11:00 - [8]
 

Edited by: keepiru on 10/02/2009 08:16:23
This is the full T2 fit:

[Hyperion, Lvl 4 - T2]
Large Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

100MN Afterburner II
Tracking Computer II, Optimal Range
Cap Recharger II
Cap Recharger II
Cap Recharger II

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L

Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I

If you're willing to splash on some faction, you can fit 425s:

[Hyperion, Lvl 4 - Faction]
Amarr Navy Large Armor Repairer
Shadow Serpentis Armor Kinetic Hardener
Shadow Serpentis Armor Thermic Hardener
True Sansha Energized Adaptive Nano Membrane
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

100MN Afterburner II
Tracking Computer II, Optimal Range
Cap Recharger II
Cap Recharger II
Cap Recharger II

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Ancillary Current Router I
Capacitor Control Circuit I
Capacitor Control Circuit I

You need at the very least faction hardeners/EANMs (for CPU) and a named or faction rep (because otheriwse you'll need an ACR II).

Also, unless you run GN Magstabs, you can forget a 1x Hardener/2x EANM tank.

It does ~530dps, upgrade to GN MFS and GN AM and you're pushing ~600, which is plenty, and equal (<1% more in fact) than a navythron with 3 GN MFS and GN AM.

Rhatar Khurin
Minmatar
Dead poets society
The Laughing Men
Posted - 2009.02.10 10:54:00 - [9]
 

Originally by: AKULA UrQuan
Nice fit.

Only nitpick is the sensor booster. I would swap that thing out for a Tracking Computer, with a tracking script loaded.


I dunno. Serps love to sensor damp and the hyper as it's supposed to be a blaster ship has got a crummy targetting range base. I think the sensor boost is a better choice overall.

Rutger Centemus
Phantom Squad
Atlas.
Posted - 2009.02.10 11:19:00 - [10]
 

Originally by: Rhatar Khurin
Originally by: AKULA UrQuan
Nice fit.

Only nitpick is the sensor booster. I would swap that thing out for a Tracking Computer, with a tracking script loaded.


I dunno. Serps love to sensor damp and the hyper as it's supposed to be a blaster ship has got a crummy targetting range base. I think the sensor boost is a better choice overall.

Not from my experience, tbh. The only missions where damps really got annoying were, iirc, The Blockade and The Assault.
In Blockade, the 2 spawns with heavy dampening always spawn at the exact same locations (use the merchant gate for reference), so move towards that location when shooting the trigger and you can still target them.
The Assault can be a bit more annoying, but I always found the key lies in taking out the correct groups first.
As always, these things also depend (a lot) on your supportskills Wink

Erika Bronz
Gallente
The Wyld Hunt
Cascade Imminent
Posted - 2009.02.10 13:22:00 - [11]
 

Hyperion L4 mission setup, Kin-Therm tank.

You will have cap stability with the CC8 and CR8 implants in this setup.

In general, Dominix is the Gallentean mission ship. The Megathron Navy Issue may outperform the Dominix in some situations. The Hyperion is always the worst ship to bring into a mission.

Osric Wuscfrea
Gallente
Sniggerdly
Pandemic Legion
Posted - 2009.02.10 15:03:00 - [12]
 

Edited by: Osric Wuscfrea on 10/02/2009 15:07:10
I used to mission run in the ship listed below. It meant you could instapop frigs with 1 or two guns (lock 4 and pop 4 at once), 1 or two volley cruisers. Was expensive to fit, and used to have a head full of 5% hardwiring, but L4s were a doddle - this was in Amarr space if you are wondering about the hardeners. It also was able to tank just about anything, so you didn't need 2 ships to run missions at all.

[Hyperion, Level 4 Mission Bird]
Corpus X-Type Armor Thermic Hardener
Corpus X-Type Armor EM Hardener
Corpum A-Type Energized Adaptive Nano Membrane
Brynn's Modified Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Gist X-Type 100MN Afterburner
Partial Weapon Navigation
Shadow Serpentis Tracking Computer
Tuvan's Modified Tracking Computer
Ammatar Navy Heavy Capacitor Booster, Cap Booster 25

350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L

Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I

Hammerhead II x5

Oh, 691/2515 DPS/Alpha with my skills before implants.

Amarrbone
Posted - 2009.02.10 16:10:00 - [13]
 

The reason for the sensor booster is simple really. 350's can fling stuff out farther then the Hyperion could ever hope to target. I use it to pop frigs on the incoming.

Regardless you need decent drone skills to handle the stuff that gets in close. You could argue for a target painter or tracking computer, but I also have max'd tracking skills and implants that help with that.

You can really use that spot for anything you like, that just fits my play style better. Shoot the small stuff while they are still burning to you, then worry about the bigger stuff.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only