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blankseplocked Tengu - Caldari T3 Cruiser pics + my comments on new NPC's.
 
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RoCkEt X
Hostile.
PURPLE HELMETED WARRIORS
Posted - 2009.02.09 19:51:00 - [1]
 

The t3 cruisers still arent done yet, but i still figured i'd play with it. as you may have guessed from the fanfest, the 'subsystems' make the ship look different, by adding bits on. the subsystems arent fitted to the ship as such, they are put on it when you 'assemble' the ship. a window pops up and asks you to select subsystems, which you must have in your items hanger.

here's some screenshots:

Skill Reqs

Screenshot1 (also shows fitting window)
screenshot2
Screenshot3
Screenshot4
Screenshot5

5 high slots
2 mids
5 lows

(thats still bugged, when ccp finish it, that setup will have base 3, then +2 and -1 from subsystems so 4 midslots.) i'm flying around with 2 atm xD. and note - epix 460m/s base speed. 1 extender = 6k shield. :D

Also tried the new NPC's. 6 of them broke my carriers tank. and i was being repped by 2 other carriers. comment from dev said that should be suitable for a 10 man subcap gang. *shrug*

-rock




MotherMoon
Huang Yinglong
Posted - 2009.02.09 19:52:00 - [2]
 

I'm sorry... where dd you find these new npcs?


Ancy Denaries
Posted - 2009.02.09 19:53:00 - [3]
 

They were spawned by a dev in FD-MLJ.

MotherMoon
Huang Yinglong
Posted - 2009.02.09 19:58:00 - [4]
 

Originally by: Ancy Denaries
They were spawned by a dev in FD-MLJ.


sweet, still on my way :)

is the market working there? well ust be if you could buy ships :)
frarn is broken :P

Ancy Denaries
Posted - 2009.02.09 19:59:00 - [5]
 

Markets everywhere are broken. It's a DB issue they are working to resolve.

MotherMoon
Huang Yinglong
Posted - 2009.02.09 20:01:00 - [6]
 

Originally by: Ancy Denaries
Markets everywhere are broken. It's a DB issue they are working to resolve.




aww sad, it's like that episode of southpark when they go to find the internet :(

Hirana Yoshida
Behavioral Affront
Posted - 2009.02.09 20:06:00 - [7]
 

Originally by: RoCkEt X
Also tried the new NPC's. 6 of them broke my carriers tank. and i was being repped by 2 other carriers. comment from dev said that should be suitable for a 10 man subcap gang. *shrug*
-rock

Sounds to me like they are balancing them based on the GM Polaris frigates. Heard that two BS vaporized a dual repped Kronos.

If they are going to be that hard, T3 cruisers will be as or more expensive than dreads and getting parts for them something that only large corporations can even hope to do.

We get 2500 added systems which no-one will have any interest in beyond the first few weeks and CCP will forced back to the drawing board .. c'est la vie

Marlenus
Ironfleet Towing And Salvage
Posted - 2009.02.09 20:14:00 - [8]
 

I like the "level V in a basic ship handling skill for each subsystem" approach to the skills. I fear they'll soften those before release, but it makes sense and I hope it stays.

Amy Wang
Posted - 2009.02.09 20:22:00 - [9]
 

Originally by: Marlenus
I like the "level V in a basic ship handling skill for each subsystem" approach to the skills. I fear they'll soften those before release, but it makes sense and I hope it stays.


that is already pretty soft to begin with, those skills are a must for any serious pilot anyway, imho they might increase those until release, certainly not soften

Karlemgne
Tides Of War
Posted - 2009.02.09 20:38:00 - [10]
 

So if the new NPCs had to be spawned on sisi, does that mean the wormholes have been promoted to test server yet?


-Karl

Cuzmat
Posted - 2009.02.09 20:42:00 - [11]
 

The skill requirements are really low right now I wouldn't be surprised if they were raised... My alt char just finished cruiser v and he needs a lot more training to get into a HAC/HIC/Recon/Logistics T2, yet he could just train these rank 1 subsystem skills and be in a T3 earlier(though it would be foolish)

MotherMoon
Huang Yinglong
Posted - 2009.02.09 20:43:00 - [12]
 

Originally by: Cuzmat
The skill requirements are really low right now I wouldn't be surprised if they were raised... My alt char just finished cruiser v and he needs a lot more training to get into a HAC/HIC/Recon/Logistics T2, yet he could just train these rank 1 subsystem skills and be in a T3 earlier(though it would be foolish)


they are low? they aren't that low. I hope they don't go crazy.

in fact I hope they get some sort of bonus to overheating, so it takes a long time to use them right but you can fly/ steal them easily.

Seetesh
Caldari
The Resident Haunting
Important Internet Spaceship League
Posted - 2009.02.09 20:44:00 - [13]
 

I wasn't having that much luck with the new npc's either they broke my tank on my abaddon pretty easily.

Marlenus
Ironfleet Towing And Salvage
Posted - 2009.02.09 20:45:00 - [14]
 

Originally by: Amy Wang
that is already pretty soft to begin with, those skills are a must for any serious pilot anyway, imho they might increase those until release, certainly not soften

You're right, but...

In my experience there are a lot of "non-serious" pilots in EVE. Especially, there is a large contingent who argue against training <b>anything</b> to Level V, saying it's "not worth it". I know I was slow to get all my Rank 1 ship handling skills maxed, until my losses in Faction Warfare drove home the necessity.

As for increasing before release, I've been through a couple of major patches/expansions going back to (I think) Red Moon Rising, and the typical pattern seems to me to be to "soften" skill requirements between testing and final release. This happened with salvagers and the last probing revamp, to name two examples I can remember. I can't recall them ever adding requirements after testing, tho I suppose it must have happened somewhen.

Hirana Yoshida
Behavioral Affront
Posted - 2009.02.09 20:49:00 - [15]
 

Skill requirements won't mean anything if the price tag is in the billions. T2 will still be the mainstay of everyday life.

They can of course balance it by tweaking the wormholes and their aliens. No word on the price of T3 books either, could be huge :)

Marlenus
Ironfleet Towing And Salvage
Posted - 2009.02.09 20:53:00 - [16]
 

Originally by: Hirana Yoshida
They can of course balance it by tweaking the wormholes and their aliens. No word on the price of T3 books either, could be huge :)


I think there's a fair chance the primary (or only) source of the books will be wormhole exploration. In which case, the prices will be very very high indeed for the first little while.

Feinrig
Bulgarian Mafia Squad
Sons of Tangra
Posted - 2009.02.09 20:53:00 - [17]
 

"I wasn't having that much luck with the new npc's either they broke my tank on my abaddon pretty easily."

What is their range? Can you kite from a distance?

Eran Laude
Gallente
Federal Defence Union
Posted - 2009.02.09 20:57:00 - [18]
 

The training time for a T3 strategic cruiser is longer than that of any T2 cruiser - IMHO this is appropriate for something that is essentially a different option from T2. Also, you're going to need to have the relevant skills to fit your own T3 cruiser, i.e. if I have a specialised cloaking drone Proteus, I'm probably going to need a few high drone and EW/cloak skills to actually make it work properly.

End of the day, with T3 ships they're trying to encourage newer players to think more personally about what they need to train for their ships, and if that means that more experienced players can fly lots of variations effectively, so be it - they'll still be awesome ships :3

RoCkEt X
Hostile.
PURPLE HELMETED WARRIORS
Posted - 2009.02.09 22:10:00 - [19]
 

i can confirm the kronos went down, it took 3.8mil damage, he burned out his own reps, i had 2 capital armor xfers and 2 capital shield transfers on him and overloaded, when his own reps burned out, the 6k hp per 5 seconds i was giving him was insufficient to keep him alive.

just a fyi, thats like being shot by a 10 man battleship gang. he had maybe 5 NPC's shooting him.

MotherMoon
Huang Yinglong
Posted - 2009.02.09 22:32:00 - [20]
 

Originally by: RoCkEt X
i can confirm the kronos went down, it took 3.8mil damage, he burned out his own reps, i had 2 capital armor xfers and 2 capital shield transfers on him and overloaded, when his own reps burned out, the 6k hp per 5 seconds i was giving him was insufficient to keep him alive.

just a fyi, thats like being shot by a 10 man battleship gang. he had maybe 5 NPC's shooting him.


jesus.

what about the NPCs, could you kill any?

Yeshua Christ
Posted - 2009.02.09 23:05:00 - [21]
 

Looks like the sleeps don't screw around. It's gonna hurt gettin in a fight with them.

Dakisha
The NomNomNom
Posted - 2009.02.09 23:16:00 - [22]
 

LOL - that kind of DPS is completely overpowered. So much for my idea of going in and doing these on my own or with one other corpmate...

Why on earth they would make it so utterly impossible for smaller groups is beyond me.. I guess I'm supposed to go back to high-sec and do the easier ones instead?

Because level 5 missions worked so well right; all those corps banding together to do them.... Or not.

Harry Crackup
Posted - 2009.02.09 23:36:00 - [23]
 

or... are they top of the line sleepers??Wink

Pen Pusher
Minmatar
Better Dead Then Smeg
PuPPet MasTers
Posted - 2009.02.09 23:56:00 - [24]
 

Sounds like people need to adapt a bit, has anyone tried ECM on them yet?YARRRR!!

ShadowGod56
Posted - 2009.02.10 00:03:00 - [25]
 

can we see some of the other t3 ship combos I'm still downloading the patch :(

Artassaut
Minmatar
Shadow Striders
Property Management Solutions
Posted - 2009.02.10 05:36:00 - [26]
 

Originally by: ShadowGod56
can we see some of the other t3 ship combos I'm still downloading the patch :(

Many T3 models are not yet in game.

PinkMonkey Dragon
Posted - 2009.02.10 06:20:00 - [27]
 

i would guestimate that since many poeple in the test server were there to test the strength of the new NPC's, that the ones the devs spawned were prolly close to that "total hell death" thing they had mentioned before--in other words, in the HARD WH space, there will be those guys to deal with--top of the food chain. The rest of them probably wont be that serious..

they prolly spawnd the hard ones just so they wouldnt have to spawn more 30 seconds later because ya killed them all.

and ECM.


Pytria Le'Danness
Posted - 2009.02.10 06:35:00 - [28]
 

Originally by: Karlemgne
does that mean the wormholes have been promoted to test server yet?



Probing for them required Astrometrics-V due to a bug, and those who did find anything reported that they could not warp to the result.

DTson Gauur
Caldari
Blend.
Nulli Tertius
Posted - 2009.02.10 08:16:00 - [29]
 

Originally by: ShadowGod56
can we see some of the other t3 ship combos I'm still downloading the patch :(


Tengu combinations

I did 20 or so of the now possible 243 last night, might do more later, some of these look decidedly WEIRD, like the one that has a Drake "nose" and Harbinger style "body" :D

On the other hand, few of the combinations look damn nice, I havent checked the stats on them so those might not be "optimal" builds :p

Taradis
Amarr
The Imperial Assassins
Warped Aggression
Posted - 2009.02.10 08:25:00 - [30]
 

Originally by: MotherMoon
Originally by: Ancy Denaries
Markets everywhere are broken. It's a DB issue they are working to resolve.




aww sad, it's like that episode of southpark when they go to find the internet :(



That episode was awesome!!!!!!!! omg we have no internet!!!!!!11111 one one one panic button Laughing


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