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Jeremy Samson
Posted - 2009.02.13 17:15:00 - [211]
 

Decent looks, HORRIBLE functionality.

Stop wasting manhours on the fitting screen, and just add the new slots to the old screen. All info you need is easily viewable, without needing to go into a bunch of stupid submenus, and it does not take up half the bloody screen like the new one does.

New screen manage to take up twice the space the old one does, and STILL offer less readability.
Having to remove charges to see what gun you have fitted is just freaking stupid.


SpaceSlag
Gallente
Deep Core industry
Knights of the Rising Phoenix
Posted - 2009.02.13 17:46:00 - [212]
 

Honestly, the functionality is there. The fitting window is made of all kinds of win once you get used to it. It seriously took me 30 full minutes to realize the potential of everything there and how to make setups with readouts that are predictable.

HOWEVER - it is currently BUGGED When in space and using a fleet mates carrier as a mobile maintenance array (configured properly from carrier pilot), the UI does not give the correct resistances. The carrier cannot see their resistances in their own fittings window.

Additionally, THE NEW FITTINGS WINDOW NEEDS TO BE SCALABLE! Put a thin line around the whole window (make it part of the color theme or w/e) and allow the user to scale this entire size of the fitting window to a minimum of 1/4 their current overall resolution. Maximum size should be what it currently is at right now. Honestly, if we can't click the station buttons while docked with this hunky-junky thing up, there's absolutely no reason for us to be glorified by it's new design. It HAS TO BE functional. Within that thin line on the top right, put the usual pin, minimize, close option.

H Zebra
Zebra Corp
Posted - 2009.02.13 17:51:00 - [213]
 

All i want is teh choice to use teh old one. the new one is full of eye strain and its just not as simple and direct as teh old one imo. some may like it, others(everyone i have spoken to) hate it.

Dont fix things that are not broken CCP

Ong
Reliables Inc
BricK sQuAD.
Posted - 2009.02.13 17:56:00 - [214]
 

I wonder if CCP have heard the concept of, 'if it aint broke dont fix it'? just because it looks better doesent mean it is better. Bring back the old one, it told me everything I need to know in the blink of an eye

Kaahles
Deliverers of Pain
Posted - 2009.02.13 18:06:00 - [215]
 

Originally by: Ong
I wonder if CCP have heard the concept of, 'if it aint broke dont fix it'? just because it looks better doesent mean it is better. Bring back the old one, it told me everything I need to know in the blink of an eye


Then you should read devblogs and the comments of them. If I read it right there will be some nice feature to actually save your fittings and fitt your ship with one click (including drones and ammo) provided you got everything in your hangar.

That plus the T3 modules including into the old one would end up in a mess. My oppinion is the current fitting screen on TQ looks a bit heavy loaded already. Too much large numbers and sometimes the bars mess up. Not nice too look at in any way.

BUT the current implementation on SISI still needs some love. The transparency looks cool but if you open it in space it messes with the overview. Some slider to adjust it would be nice. Also some more options to sort/filter the items would be nice but that has been said multiple times.

Just give it some time and stop whining Twisted Evil

H Zebra
Zebra Corp
Posted - 2009.02.14 01:19:00 - [216]
 

Originally by: CCP Chronotis
the implementation currently on sisi is not the final one and a blog is due out shortly from fendahl about the new fitting screen but to stress again, it will be iterated on before release and all feedback is welcome.


Any date for this blog? and will it answer teh question about teh choice of old and new?

Destructor1792
Minmatar
Sebiestor Tribe
Posted - 2009.02.14 11:24:00 - [217]
 

I have to agree with the main op - give us a choice of either classic fit screen or the new one.

And with the new one - make it scalable like the other windows. Having it take up 80% of the screen is just nasty & utilise the waste of space in the middle (c'mon, we don't need to see our ship there).

Really, you only need the new one for playing about in T3 ships due to the extra slots Rolling Eyes
.

Suga H
Gallente
Wreckage Reclamation Enforcement Consortium
Gentlemen's Interstellar Nightclub
Posted - 2009.02.14 17:39:00 - [218]
 

Edited by: Suga H on 14/02/2009 17:41:24
It looks cool, and a little more hi-tech than the old fitting window.. but the functionality isn't there. Too cluttered. Now there's no longer a low, mid, or hi slot. There's left, top, right, and bottom left. The drone and cargo windows are too crowded on the left, and aren't as easy to use. I like how it surrounds the ship and has little popup icons for stuff.. but.. that's just flare on an unfunctional design. The old fitting window there was definitely a Hi, Mid, and Low slot area, and the rigs were separated from those, because rigs don't function the same as modules. The new defensive window is great, I think. Showing hp/s and better representation of resistances, but it needs an option to actually turn on the hardeners... The power grid and cpu info? They should be right next to each other. The turret and missile hardpoint info should be right next to each other, and probably should be right next to the hi-slots, not off to the sides.

For it to be functional, it really shouldn't surround the ship like how it does now, that just clutters up too much.. The old one you could still see the ship if you had transparency on, and really you should already know what ship you're in if you're trying to fit it. If the slots don't show up, then you must be in the wrong ship.. It's not that difficult.

Also, this seems made for widescreen. Not everyone has widescreen. Resizing (or even moving...) would be a smart idea, so that it can fit on everyone's screen. And how do you even close it? It covers the fitting window icon, and there's no x.


Good: Defensive info, smaller icons, save setup.
Bad: Clutter, size, drone and cargo windows, no more hi-mid-low, cpu/pg info, hardpoint info.

small chimp
Posted - 2009.02.14 20:12:00 - [219]
 

I remember a dev stating that there wont be a container support but i am not sure where? can someone confirm if this is true?

K'orbin Hayato
Burning Technologies
Dead Terrorists
Posted - 2009.02.14 21:11:00 - [220]
 

I see they've added the ability to save and load your fittings. That is awesome, and I've taken the liberty to add those buttons to my own fitting screen:
Linkage

H Zebra
Zebra Corp
Posted - 2009.02.14 21:41:00 - [221]
 

Originally by: K'orbin Hayato
I see they've added the ability to save and load your fittings. That is awesome, and I've taken the liberty to add those buttons to my own fitting screen:
Linkage


Very nice a fitting screen with all teh good bits that dosnt hurt my eyes

Marlona Sky
Caldari Provisions
Posted - 2009.02.14 22:51:00 - [222]
 

Originally by: K'orbin Hayato
I see they've added the ability to save and load your fittings. That is awesome, and I've taken the liberty to add those buttons to my own fitting screen:
Linkage


I think once they are done, your "Excel-In-Space-I-Hate-Change" fitting screen will be lol.

H Zebra
Zebra Corp
Posted - 2009.02.14 22:56:00 - [223]
 

Edited by: H Zebra on 14/02/2009 23:00:15
Originally by: Marlona Sky
Originally by: K'orbin Hayato
I see they've added the ability to save and load your fittings. That is awesome, and I've taken the liberty to add those buttons to my own fitting screen:
Linkage


I think once they are done, your "Excel-In-Space-I-Hate-Change" fitting screen will be lol.


as long as they can reduce it from 80% of the eve window (1024x764)to 25-40% it will be fine, ill only need to see if the slots are full, everything else i need to know will be in eft anyhow.

ill point it out again, its nothing to do with change, my bug report was added to the defect that currently is the fitting window at anything other than full screen

Marlona Sky
Caldari Provisions
Posted - 2009.02.14 23:33:00 - [224]
 

Originally by: H Zebra
Edited by: H Zebra on 14/02/2009 23:00:15
Originally by: Marlona Sky
Originally by: K'orbin Hayato
I see they've added the ability to save and load your fittings. That is awesome, and I've taken the liberty to add those buttons to my own fitting screen:
Linkage


I think once they are done, your "Excel-In-Space-I-Hate-Change" fitting screen will be lol.


as long as they can reduce it from 80% of the eve window (1024x764)to 25-40% it will be fine, ill only need to see if the slots are full, everything else i need to know will be in eft anyhow.

ill point it out again, its nothing to do with change, my bug report was added to the defect that currently is the fitting window at anything other than full screen



I did type up a nice constructive reply to this and other things but my login messed up and I refuse to retype it all. Evil or Very Mad

Daishi Kurita
Illicit Technologies
Eternal Rapture
Posted - 2009.02.15 00:22:00 - [225]
 

Even if you improve the fitting screen. Please! Just add the option for using the current fitting screen.

Marlona Sky
Caldari Provisions
Posted - 2009.02.15 01:11:00 - [226]
 

Originally by: Daishi Kurita
Even if you improve the fitting screen. Please! Just add the option for using the current fitting screen.


Why?

I mean lets say they get the new fitting screen better than the current old version in all aspects, why keep the old?

Thresh Avery
Best Path Inc.
Cascade Imminent
Posted - 2009.02.15 01:40:00 - [227]
 

Edited by: Thresh Avery on 15/02/2009 01:39:45
People don't like change Marlona - it's a natural response.

However i think the main reason is because there are issues with the design, such as one person saying the fitting screen and hangar window overlap too much, so that you can't fit your ship without complication. I think the general feeling is that the screen takes up too much space too.

I haven't got the chance to use it yet so i can't say from experience.

I do think it looks great though and i like how they've added certain features from EFT too. So if they could make it a bit smaller, it would be nice. Smile

Hondri
Posted - 2009.02.15 01:56:00 - [228]
 

I was marking up some issues for a friend to see what I was moaning about when I thought I might as well post it here. Its more of an abstract thing that I do when working on interfaces... oh... I work on interfaces.

Please visit your user settings to re-enable images.
For people without images enabled

Lets go thru the problems/fixes I marked up.
?1 - Why the wasted space, it serves no purpose for the side panels to be that far away.
?2 - The hardpoint displays should be listed under offensive options on the right hand side, you could add that and make it show weapon damage multipliers/missile flight speeds etc, dynamic resize vertically if needed
?3 - The capacitor field shouldnt be really optional, it should join CPU/Powergrid at the bottom of the window, under the modules with a showing for density etc, recharge rate should be labled as such
?4 - I dont actually understand why there is a left hand panel, this stuff should rejoin the bottom of the left side as buttons stuck to the bottom corner. They work perfectly atm, if you want to be fancy add a progress background to the buttons to show % full, but the current numbers on the buttons too!
?5 - The radial bars, I dont even understand what the hell they do - there doesnt seem to be a rational natural mapping - Scrap them and stick to displaying fitting constraints as horizontal bars.
?6 - This whole row is redundant, if people cant work out the resistances listed in the table below from the colours and rollover tooltips, they shouldnt be playing eve - remove redundant things.
?7 - Fitting constraints should always give immediate and visible feedback to the user, numbers and radial bars DO NOT. Nice, straight linear bars... so easy to understand. Theres a reason when you download something in your browser they dont have a frigging circular progress pie chart or something silly.

And most importantly :

The middle window - I dont understand it.
The only use there is is to examine how your newly fitted T3 components look like, however on every other ship type it is excess that really isnt needed. It provides a redundant function and without an actual benefit, should be removed.

In summary, it isnt functional - it doesnt provide anything besides a "my t3 ship looks cool with this mod" feedback. Make it optional[non default] or remove it. Screw circular designs.

Koyama Ise
Caldari
Posted - 2009.02.15 05:52:00 - [229]
 

My only gripe is it's a little bit wide, and would be more wide on a smaller reso unless it's properly scaled. Other than that I think it's awesome

H Zebra
Zebra Corp
Posted - 2009.02.15 10:49:00 - [230]
 

after thinking about this for a bit i wondered if ccp will 'fix' this problem the way they have fixed clone jumpping.
we all know that prior to QR we could jump clone from ships to other clone's with no problems. QR introduced a bug that sometimes made all ships (after we jc to a clone from a ship) go wacky, mods not being able to online and unable to use anything properly until you file a stuck petition.
ccp have 'fixed' this not by looking for the problem code, but just adding a little warning that you must leave your ship first. so rather than fix a problem they have simply taken teh shortest route possible to 'fix' all teh stuck petitions.

so im wondering as teh new fitting window just dosnt scale on anything other than full screen, will they just simply 'fix' that by getting rid of all options apart from full screen mode?

Albert Threestone
Posted - 2009.02.15 11:13:00 - [231]
 

Originally by: K'orbin Hayato
I see they've added the ability to save and load your fittings. That is awesome, and I've taken the liberty to add those buttons to my own fitting screen:
Linkage


Yep, I prefer that a lot over this monstrosity they call new fitting screen. Plus points:

All information are available directly.
It does not block the whole screen.
You don't need 5 clicks to do a 1 click job.
You still can access other windows on screen.

Ok, the new one is more stylish, but I want to play with it, not look at it

Astria Tiphareth
Caldari
24th Imperial Crusade
Posted - 2009.02.15 15:35:00 - [232]
 

Edited by: Astria Tiphareth on 15/02/2009 15:53:34
Edited by: Astria Tiphareth on 15/02/2009 15:51:29
My feedback on the new fitting screen.

Nice concept but needs work.

It's not scalable.
By default it is so big it covers both the UI and station panels.
No obvious way to close it.
The ship name and (i) icon are hovering way above the actual window but are apparently part of it.
Lots and lots of unused space. It's taking up a lot of screen real-estate for displaying actually not that much.
Having the four drop-down menus either side is nice, but they could go on one side only. Equally why is the screen real-estate in the centre of that nice big circle not being used for that purpose?
The default transparency means that your menu displays, like Capacitor, are interfering with the Station pane - it's incredibly confusing.
The visual bar feedback on CPU and powergrid is lacking obvious limits, so yes the bar goes up, but it's not at all clear where it will run out.

Additional:
You can't drag to your drone or cargo lists in the fitting screen - nice to see the display, but if I have to open a separate window to modify anything there, it renders the display rather pointless.

Correction:
It seems you can, sort of, but it's horribly buggy, depending on where you drag, what you drag and so on. Nice to see the option is intended though Smile

Pattern Clarc
Aperture Harmonics
K162
Posted - 2009.02.16 00:43:00 - [233]
 

Forwarding message from SHC

Eyecandy aside, the only improvements that I want to fitting ships is this:

1. "Right-click -> fit to ship" properly onlines the module
2. "Right-click -> fit to ship" works on modules in cans (so does repackaging)
3. Fitting window in general shows more info than it does now (sensor strength, mass, etc) (new interface sort-of does this)
4. The stats pane of all items (drones too) shows TWO numbers for each statistic: its base value as it does currently, and its modified value that takes into account your current skills and your current active ship (the same way blueprints have two numbers for build requirements)
5. Savable/Exportable one-click fittings (new interface does this)
6. View fitted modules in the details window of ships that aren't active, but you own

Unless I've forgotten something, that would solve every issue I've ever had with fitting.

Ben Thomas
Caldari
Legion of Ascension
SCORN.
Posted - 2009.02.16 01:09:00 - [234]
 

Edited by: Ben Thomas on 16/02/2009 01:12:13
Originally by: Pattern Clarc
Forwarding message from SHC

Eyecandy aside, the only improvements that I want to fitting ships is this:

1. "Right-click -> fit to ship" properly onlines the module
2. "Right-click -> fit to ship" works on modules in cans (so does repackaging)
3. Fitting window in general shows more info than it does now (sensor strength, mass, etc) (new interface sort-of does this)
4. The stats pane of all items (drones too) shows TWO numbers for each statistic: its base value as it does currently, and its modified value that takes into account your current skills and your current active ship (the same way blueprints have two numbers for build requirements)
5. Savable/Exportable one-click fittings (new interface does this)
6. View fitted modules in the details window of ships that aren't active, but you own

Unless I've forgotten something, that would solve every issue I've ever had with fitting.

All that and the ability to see our ammo stats again would be great.
There's no Show Info option on ammo anymore, and that means not being able to work out things like maximum range for my missiles any more Sad

Edit: Just found out I've had an update on my bug report and that it's been attached to a defect Very Happy

Shuckstar
Gallente
Hauling hogs
Swine Aviation Labs
Posted - 2009.02.16 04:15:00 - [235]
 

Originally by: L046
pls drop thsi and go back to the old style fitting window, atm this is a nightmare


Yeah it way to big, looks worse then the old one. Pls give us option to use old fitting screen.


Alezra
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2009.02.16 05:57:00 - [236]
 

Originally by: Hondri
I was marking up some issues for a friend to see what I was moaning about when I thought I might as well post it here. Its more of an abstract thing that I do when working on interfaces... oh... I work on interfaces.

For people without images enabled

Lets go thru the problems/fixes I marked up.
?1 - Why the wasted space, it serves no purpose for the side panels to be that far away.
?2 - The hardpoint displays should be listed under offensive options on the right hand side, you could add that and make it show weapon damage multipliers/missile flight speeds etc, dynamic resize vertically if needed
?3 - The capacitor field shouldnt be really optional, it should join CPU/Powergrid at the bottom of the window, under the modules with a showing for density etc, recharge rate should be labled as such
?4 - I dont actually understand why there is a left hand panel, this stuff should rejoin the bottom of the left side as buttons stuck to the bottom corner. They work perfectly atm, if you want to be fancy add a progress background to the buttons to show % full, but the current numbers on the buttons too!
?5 - The radial bars, I dont even understand what the hell they do - there doesnt seem to be a rational natural mapping - Scrap them and stick to displaying fitting constraints as horizontal bars.
?6 - This whole row is redundant, if people cant work out the resistances listed in the table below from the colours and rollover tooltips, they shouldnt be playing eve - remove redundant things.
?7 - Fitting constraints should always give immediate and visible feedback to the user, numbers and radial bars DO NOT. Nice, straight linear bars... so easy to understand. Theres a reason when you download something in your browser they dont have a frigging circular progress pie chart or something silly.

And most importantly :

The middle window - I dont understand it.
The only use there is is to examine how your newly fitted T3 components look like, however on every other ship type it is excess that really isnt needed. It provides a redundant function and without an actual benefit, should be removed.

In summary, it isnt functional - it doesnt provide anything besides a "my t3 ship looks cool with this mod" feedback. Make it optional[non default] or remove it. Screw circular designs.


Signing everything that this man says.
Highly eloquent and details nearly all of my grief with the current system.

Smagd
Encina Technologies
Namtz' aar K'in
Posted - 2009.02.16 10:14:00 - [237]
 

Please fill the hardpoints / turrets indicator with something else than a plain white circle. Maybe you can use the actual modules, in miniature. I had the hardest time understanding what they were for because I couldn't figure whether white means "empty" or "full".

Bael Gar
Posted - 2009.02.16 10:48:00 - [238]
 

Ability to save fits is cool.

But what about the ability to fast BUY saved fitting in market!

Just imagine. Someone dock into Jita, selecting some saved fitting from the list. Press some "BUY" button - quick check the availability in opened separate window (similar to repair or reprocess window) and then press OK button.

Then I just press FIT button and undock.

All operation can take few minutes instead of separately buy each item needed for that fitting.

Dixi Zi
Posted - 2009.02.16 11:08:00 - [239]
 

Edited by: Dixi Zi on 16/02/2009 11:14:10


1. Fitting window should be resizable and should not take all screen in 1024x768.

2. Let us switch transparency off.

3. Functionality >>>> cool look. Make it usable and informative.

And about ship view in the middle. Snice all T1 & T2 ships about 99% time looks exactly same, could we have this ship view as an option? Like additional window that could be switched on? Becasue it takes too much space on a screen.

Dixi

EVE is game about fighting crosses and squares in a list, anyway :-)

Hondri
Posted - 2009.02.16 14:17:00 - [240]
 

Originally by: Dixi Zi
Edited by: Dixi Zi on 16/02/2009 11:14:10


1. Fitting window should be resizable and should not take all screen in 1024x768.

2. Let us switch transparency off.

3. Functionality >>>> cool look. Make it usable and informative.

And about ship view in the middle. Snice all T1 & T2 ships about 99% time looks exactly same, could we have this ship view as an option? Like additional window that could be switched on? Becasue it takes too much space on a screen.

Dixi

EVE is game about fighting crosses and squares in a list, anyway :-)


If I could report you for good posting, I would.

Also up to the top where people that havent been blinded by this horrible UI can see it again.


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