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rciq
Posted - 2009.02.10 11:03:00 - [91]
 

The new fitting screen is bad. Not very usable and very uglyugh

It looks like CCP hired some new UI design man. Well, the old guy wasn't the best usability expert but at least he kept his work pretty. There's a lot of games (MMOs especially) with ugly UIs and now I'm sure we're gonna catch up with em soon. Good jobYARRRR!!

Hell'n
Posted - 2009.02.10 11:09:00 - [92]
 

OMG it sucks.

Please don't use this, or at least give us the option of the old one.

MotherMoon
Huang Yinglong
Posted - 2009.02.10 11:12:00 - [93]
 

Originally by: H Zebra
Originally by:
MotherMoon SO if you don't care about having your items right there, or don't want to see the overview of your stats, you can fold them in, and out of the way.


How is that any way practical. oh i added a mod to my ship but i do not care what it does or how it effects teh ship because the interface has a massive doughnut in the middle that i can see my ship through. wow form over function wins again

muahahaha they allready put it in SiSi just like I asked right after downtime.

noob

Carniflex
StarHunt
Fallout Project
Posted - 2009.02.10 11:16:00 - [94]
 

I actually like it. I think you might be able to assign shortcut to open-close it. Did not try it yet.

Mag's
the united
Negative Ten.
Posted - 2009.02.10 11:23:00 - [95]
 

As has been commented by many, lets face it, it's very poor design.

  • Can't group in station, I mean if you're going to change it, why not?


  • Can't see your weapons, only ammo.


  • Capacitor UI, looks horrid.


  • Why do I need to see my ship? I'm fitting it, I've already been spinning it.


  • Please give us the option of having no window in the middle, with the slots as they look out in space.


  • Please make it smaller and moveable.

rciq
Posted - 2009.02.10 11:37:00 - [96]
 

Originally by: Mag's

Why do I need to see my ship? I'm fitting it, I've already been spinning it.



It's a WYSIWYG for tech3 ships. A very ugly one.

H Zebra
Zebra Corp
Posted - 2009.02.10 11:40:00 - [97]
 


the interation between teh background and teh interface makes it unclear still and why do i have to close all my channels just to fit a ship why why why?
still very poor and looks bad. any chance we can ahve teh old one if we are not in a t3 ship? cos the new one is just f**king anoying

Mufdyva
Posted - 2009.02.10 11:40:00 - [98]
 

Originally by: Carniflex
I actually like it. I think you might be able to assign shortcut to open-close it. Did not try it yet.


Ctrl+Shift+F

Gordan 23
Perkone
Posted - 2009.02.10 11:45:00 - [99]
 

Edited by: Gordan 23 on 10/02/2009 11:46:01
I've done a mockup for the fitting menu, anyone knows the right ccp staff member to send it to?

Nicholas Barker
Deez Nuts.
Posted - 2009.02.10 11:46:00 - [100]
 

Originally by: K'orbin Hayato
Oh Hai. I upgraded you fitting screen.


MY MIND WAS BLOWN!

Hugh Ruka
Exploratio et Industria Morispatia
Posted - 2009.02.10 11:47:00 - [101]
 

Originally by: rciq
Originally by: Mag's

Why do I need to see my ship? I'm fitting it, I've already been spinning it.



It's a WYSIWYG for tech3 ships. A very ugly one.


And works perfectly when you disable station environment ....

H Zebra
Zebra Corp
Posted - 2009.02.10 12:40:00 - [102]
 

Still would liek to know if we get a can get a choice about using thsi fitting window or teh old one with none t3 ships

zeb

Gartel Reiman
The Athiest Syndicate
Advocated Destruction
Posted - 2009.02.10 12:41:00 - [103]
 

Originally by: Alchemise
Firstly, allow users to switch bewteen detailed and 'classic' fitting windows. Lots of people hate change (mostly old people) so will be comforted by the old screen.

Heh, whatever happened to "adapt or die?" Smile Not meaning to pick on you particularly, but rather all the people who essentially seem to be saying "OMG this is different therefore I want the old one back".

From having actually used it so far - yes, it is rough around the edges in places, and it definitely feels very different, but I actually quite like what they've done with it. Change isn't necessarily a bad thing, and this screen is more featured than the previous one.

That said, the ability to group weapons from within the fitting screen would be very useful. In particular, if you're fitting a new ship with a battle going on outside, this can be particularly relevant since you don't really have hte luxury to spend 5-10 seconds grouping your unloaded weapons and then 10 seconds waiting for the ammo to load while your friends are being shot. Wink

And having an X button would probably help mollify those who are primarily using a mouse on smaller screens (though tbh, Ctrl-Shift-F will always be superior regardless of what the window ends up looking like Smile).

H Zebra
Zebra Corp
Posted - 2009.02.10 12:59:00 - [104]
 

Edited by: H Zebra on 10/02/2009 13:01:01
Originally by: Gartel Reiman
Originally by: Alchemise
Firstly, allow users to switch bewteen detailed and 'classic' fitting windows. Lots of people hate change (mostly old people) so will be comforted by the old screen.

Heh, whatever happened to "adapt or die?" Smile Not meaning to pick on you particularly, but rather all the people who essentially seem to be saying "OMG this is different therefore I want the old one back".

From having actually used it so far - yes, it is rough around the edges in places, and it definitely feels very different, but I actually quite like what they've done with it. Change isn't necessarily a bad thing, and this screen is more featured than the previous one.

That said, the ability to group weapons from within the fitting screen would be very useful. In particular, if you're fitting a new ship with a battle going on outside, this can be particularly relevant since you don't really have hte luxury to spend 5-10 seconds grouping your unloaded weapons and then 10 seconds waiting for the ammo to load while your friends are being shot. Wink

And having an X button would probably help mollify those who are primarily using a mouse on smaller screens (though tbh, Ctrl-Shift-F will always be superior regardless of what the window ends up looking like Smile).

its not about change. its about chnage for the sake of change, that infact only makes things harder.the old expression works here 'if it aint broke dont fix it'. we will all adapt and then in a year's time ccp will say. well ok it sucks and we shouldnt have introduced it as it is.

Kiran
Minmatar
Knights of Azrael
Anti-Social Outcast
Posted - 2009.02.10 13:36:00 - [105]
 

I find it very hard to see the stats on the new fitting screen. There should be a way to change the colour of the background and writting.

Also on the resists it shows I have 10% accross the board even with hardeners and plates fitted.

small chimp
Posted - 2009.02.10 13:39:00 - [106]
 

The new probing interface is also different but why isnt anyone complaining about that? Maybe because its actually better than the old one?

People only complain about the new fitting window just because they hate change?

Heroldyn
Posted - 2009.02.10 13:43:00 - [107]
 

i also like the "old" fitting windows MUCH better than the new one.
i dont get the point of it either. so now they made it bigger and circular, so that you can see your ship in the middle ?
i know how my ship looks like..

dont get it.

Napro
Caldari
Simplistic Syndicate
Cha0s Theory
Posted - 2009.02.10 13:54:00 - [108]
 

CCP gives us adjustable ships and adjustable attributes but can't give us adjustable UIs?

How hard would it be to stick an option in there to use the old fitting screen?

Not to say I would use it, the old fit screen was butt ugly while the new one looks promising

Haboo G
Posted - 2009.02.10 14:11:00 - [109]
 

Originally by: A'Sadar Malindra

Improvements I would like to see:

1. "Remove all modules" button.
2. Ability to see what guns/launchers/etc you have fitted when they're loaded with ammo.



1. Already exists, on the bottom of the left tab.
2. If you click show info on the "ammo" it displays what weapon that is fitted, though it would be nice to not have to do that - it should show as it does in space with what the module is and what it is loaded with.

Osman Range
Caldari
Extreme Games
Posted - 2009.02.10 14:12:00 - [110]
 

I kind of like the fitting screen and kind of don't.

It's nice to have new stuff. New stuff is cool.

It's not so nice to use it as it is now.

First thing, I would change the drone box- don't show icons, just make it show
Ogre II x4
Hammerhead II x7
Firbolg x8
etc
Doesn't matter if they are packaged or not. For detailed information just let us use separate window/box.

Unloading/unfitting buttons should show not only when you hover the mouse over the module, but all the time.

The low/med/high slot layout is a little messy, but I can get used to it.

Even though it's nice to see the ship in the big circle, I would fill that very space with fitting info instead. Maybe could remove the right pane and put the resistance/capacitor/etc info there? The way it's now, it's just a little too wide as many have said before me.

Hitomi Nakatani
Caldari
State War Academy
Posted - 2009.02.10 14:45:00 - [111]
 

Originally by: Celsian Merendor
You really don't need the items hanger as much. In the fitting window if you click on personal ship modules and/or personal module charges on the left it lists all the items in your hanger that go with that type of ship. Though I do agree there should be a close button somewhere on it.


Quite the opposite! I merge Items with Station panel so I can see far more modules at one time than I can in the floating window item box. This new one-at-a-time drop down is totally annoying for me.

Suboran
Gallente
Best Path Inc.
Cascade Imminent
Posted - 2009.02.10 14:45:00 - [112]
 

you have to unload your ammo to see what gun you have on

TeaDaze
Agony Unleashed
Agony Empire
Posted - 2009.02.10 14:50:00 - [113]
 

Back in the mists of time all the station services took up the whole screen to the left of the station bar and it was universally horrid.
Then CCP shrunk the fittings window, removing the useless empty space, made it movable and thus was the world a better place.

Sadly the new UI team didn't get that memo and decided to waste as much screen space as possible and add some bling.

Whilst the old fitting window wasn't the nicest of designs it was at least functional and didn't take 10 seconds of animation to appear.
Also all the text and icons for the fitting window were within the borders of said window and not floating outside.

Please for the love of <deity> stop taking one step forward and one step back again.

UI elements need to be movable
UI elements need to be functional
UI elements need to take up the minimum amount of space to allow room for others.

As to weapon grouping in station, the old fitting window on TQ can do it by shift dragging the modules (unloaded as per in space). I've not checked if the same works on the new UI yet.

ArmyOfMe
Hysera.
Posted - 2009.02.10 14:52:00 - [114]
 

i love looking at it, but i hate using it.
please give us the option to use the old one.

Suboran
Gallente
Best Path Inc.
Cascade Imminent
Posted - 2009.02.10 14:52:00 - [115]
 

Originally by: TeaDaze


As to weapon grouping in station, the old fitting window on TQ can do it by shift dragging the modules (unloaded as per in space). I've not checked if the same works on the new UI yet.


this does work in the new one

Marlenus
Ironfleet Towing And Salvage
Posted - 2009.02.10 16:06:00 - [116]
 

Please ignore the "change is bad" crowd -- this is a visual upgrade that will grow on people and be appealing to new players. It's got nifty new features and is an improvement in many ways.

That said, it needs some serious usability improvements. It's far too aggressive about taking over the user's screen and refusing to share its toys.

The mandatory transparency has GOT to be fixed. The first thing I do in a new EVE build is adjust the current color scheme to "dark opaque" with the transparency slider pegged at 100% opaque. Ever other screen in the game respects that setting; this one doesn't. Why not let the existing user transparency control, control this?

I get that you don't want to let the window move or resize because of the nifty ship in the middle. OK, but this is a window that gets in the way of other gameplay, chat windows, and so forth. It needs to have an instant one-mouse-click button to close it and/or (preferably or) minimize it.

I am concerned that new players will wonder what a mid-slot and a low-slot are, now that there's no visual reinforcement of these concepts. Low slots ought not to be "left-slots" and mid-slots ought not to be "right slots." Wouldn't this same design be fine with the rigs and modularity-stuff at the left and the low-slots displayed, you know, low?

Lastly, where are my guns?

Seriously. Hiding guns under ammo isn't intuitive. Why not show the ammo in an inner concentric arc, preserving display of the weapons? If you're worried about obscuring the pretty ship display, give the ammo arc a toggle icon so you can turn it off for taking pretty screenshots.

Naomi Wildfire
Amarr
Spricer
Raiden.
Posted - 2009.02.10 16:28:00 - [117]
 

/me wants fav fit auto fit option :)

I like the idea of an Autofit Option for favourited Fittings.

Have a fav fitting for a specific ship? Save it.
Buy a new ship and rightclick it. A dropdown menu asks for a fav fitting and if you have the items in your hangar, the ship will be automatically fitted.

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2009.02.10 17:58:00 - [118]
 

Meh, forum whining about pre-release stuff isn't usually my thing but this window does it for me. The design looks nice but is horribly inefficient as mentioned multiple times already in this thread, too large, transparent, not movable, information all over the place, etc. While the window is way too huge the module icons and in particular the group # indicators could be larger please.

The real bummer for me is all the functionality that was lost however. It's probably more but the obvious ones I use all the time are:


  • Simple drag'n'drop anywhere on the window fitting as in the old window does not work anymore, you now have to drag to the specific slot (this is probably the worst thing)

  • Turrets/launchers can no longer be unfitted (or even seen) until you remove their charges

  • Button to open the dronebay (the small scrolldown menu doesn't cut it)

  • missing cargo bay and drone bay indicators (again, the scrolling dropdowns on the left are not useful and also do not provide overview numbers)


Useful additions that weren't made but which I would have liked in the old window already:


  • cpu/pg requirements visible in the module tooltips.

  • putting modules offline/online via double click

  • view/create drone groups from the fitting window

  • option to unfit turret/launcher groups as a whole


So please, I'd also like the option to keep using the old window. Or rework the new window in a useful way, at least adding the old functionality back in.

Iloni Atoriandra
Sniggerdly
Pandemic Legion
Posted - 2009.02.10 18:01:00 - [119]
 

If CCP insist on putting this new window in then at least give us the option of using the old one as well, that way you can keep everyone happy and can see how many people are actually using the new window.

rValdez5987
Amarr
Imperial Guard.
Posted - 2009.02.10 18:09:00 - [120]
 

Originally by: Bootya
Originally by: L046
pls drop thsi and go back to the old style fitting window, atm this is a nightmare


Not a big fan of progress, are you?

The window has obvious issues that need to be fixed (opacity, size, close button to name a few), but it's a good start and I hope they'll stick with it instead of listening to all those nay-sayers.


The majority of mankind is uncomfortable with any sort of progress as it removes them from their comfort zone.

The majority of man would rather things stay the exact same way so that they never have to learn anything new, or adapt/evolve at all.

With that said, I like the new fitting window and only have 1 request.

- please make it so that i can either move or resize the window. Other then that at 1680x 1050 the window is perfect.


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