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Kurann
Tribe of One
Tribal Conclave
Posted - 2009.02.10 05:13:00 - [61]
 

jeez, you guys are so resistant to change it hurts...

yes it has its problems now, and with a complete UI overhaul that has mentioned, there's no reason to criticize it completely yet...

someone mentioned opening the items window...if you actually looked at the fitting screen, you don't need to touch the items window (thank god) and scroll through the various items you might have in your hanger...

I like the whole peephole/ring look, reminds me an old UI (gj on the nostalgia CCP :D)

I'm not saying it's perfect, hell a lot of you have extremely good points, but seriously relax

also:

Originally by: deepfreeze007
For crying out loud, at least there's someone else here that isn't mouse dependant. Learn some keyboard short-cut/hot-keys and save yourself a lot of time and effort. It took me like 3 seconds to figure out how to close it when I didn't see a little "X" anywhere on it. I'd love to disable all your mice just to see how many freak out and proclaim, "Magic pron box no worky no more!"


lol...good show....

and yes, i didn't use station buttons to open/close it, i use the favored ctrl+shift+f as i find it faster then clicking with my mouse due to my hand position on my keyboard (naturally sitting on WASD from my CS days) so i had no problems closing it...

Last Wolf
Umbra Wing
Posted - 2009.02.10 05:50:00 - [62]
 

I love the new look.

And for those of you complaining about it being too big. That is what the hold in the center is for............

MotherMoon
Huang Yinglong
Posted - 2009.02.10 06:16:00 - [63]
 

Originally by: K'orbin Hayato
Oh Hai. I upgraded you fitting screen.


barf

WOAH, what windows 3.1 game did you get THAT from?

Olari Vanderfall
The Bantam Menace
Posted - 2009.02.10 06:27:00 - [64]
 

I think they should throw a suicide knob on the thing. That way I can spin it real hard and have all my modules fly off. Then press a button with a saved setup and it's instantly fit and ready to undock.

Pytria Le'Danness
Posted - 2009.02.10 07:01:00 - [65]
 

I play on a 22" 1900x1200 or somesuch screen and I find the fitting UI way too big as well. It's clear that they intended it to focus on your ship and proudly display it in the middle, but to me that is just wasted space. I know how my ship looks, and if I want to see it I can close the open windows.

Besides the other issues already mentioned (close box, transparency and such) my remarks:

I usually fit right from a container using drag and drop, the new style list view is really a mess when you have several hundred items in that list.

I also found no way to determine what gun you have mounted once you loaded it with ammo. If you enter an old fitted ship you have to remove the ammo, check the guns and reload the ammo.
On a related note to remove a gun you now need to remove the ammo and THEN remove the gun instead of just grabbing the gun which drags the ammo with it.

The small numbers for groups et al are barely readable on my huge resolution.

ollobrains2
Gallente
New Eve Order Holdings
Posted - 2009.02.10 07:02:00 - [66]
 

make some small tweaks or allow us to set the size of the fiting window and all should be well

H Zebra
Zebra Corp
Posted - 2009.02.10 07:11:00 - [67]
 

Originally by: K'orbin Hayato
Oh Hai. I upgraded you fitting screen.


Can we please have this as an option please

ollobrains2
Gallente
New Eve Order Holdings
Posted - 2009.02.10 07:12:00 - [68]
 

optional would be better imo

Tanhar
Gallente
Vanishing Point.
The Initiative.
Posted - 2009.02.10 07:29:00 - [69]
 

I am afraid with current concept moving/resizing/pinning this window is impossible. It is all designed with your ship proudly showing in the center hole. From my personal view, it is a "cool" feature made just for the sake of "looking cool", *shrugs*. After a few months into the game the last thing you worry about is to see a 1000th time how cool is your ship.

If it is the hint of upcoming UI change - will we have a hole like that, lets say, in a market window ? With module icon proudly showing of ? Very Happy

"Intuitive" placement of high/mid/low slots is gone... Maybe we will need to start to teach the newbies about "10 o'clock" and "7 o'clock" slots ?

That fitting drop-down menu at the right is useless, if you have a hundred modules in hangar, even more so if you tried to clean the mess and categorize items with containers. Looking through the endless drop-down list... we have a definite lack of small side scrollbarrs in EVE, haven't we ?

I play on max resolution, and there still is not enough place for this window, I can only imagine what pain it is on smaller displays.

Kaika Meisenshi
Minmatar
Sebiestor Tribe
Posted - 2009.02.10 07:56:00 - [70]
 

Edited by: Kaika Meisenshi on 10/02/2009 07:57:05
I like the look of it in general, needs to be made a lot smaller though and we dont really need to have our ship in the middle as I think we all know what it looks like.

Unless CCP is planning on releasing a series of "The Ships Of EvE Dinner Plate Collection" or something, as at the moment that's what it looks like Laughing



MotherMoon
Huang Yinglong
Posted - 2009.02.10 08:00:00 - [71]
 

Originally by: Tanhar
I am afraid with current concept moving/resizing/pinning this window is impossible. It is all designed with your ship proudly showing in the center hole. From my personal view, it is a "cool" feature made just for the sake of "looking cool", *shrugs*. After a few months into the game the last thing you worry about is to see a 1000th time how cool is your ship.

If it is the hint of upcoming UI change - will we have a hole like that, lets say, in a market window ? With module icon proudly showing of ? Very Happy




Lies, I alway care how cool my ship looks, as do most people that play video games.

THe issue is, most people play eve to play spreadsheets online. This needs to be fixed, even if it drives out older players.

Arakidias
The Legion of Spoon
Curatores Veritatis Alliance
Posted - 2009.02.10 08:01:00 - [72]
 

The window is okay, but it badly needs a "close window" button on the actual window, not behind it.

H Zebra
Zebra Corp
Posted - 2009.02.10 08:03:00 - [73]
 

Originally by: MotherMoon
Originally by: Tanhar
I am afraid with current concept moving/resizing/pinning this window is impossible. It is all designed with your ship proudly showing in the center hole. From my personal view, it is a "cool" feature made just for the sake of "looking cool", *shrugs*. After a few months into the game the last thing you worry about is to see a 1000th time how cool is your ship.

If it is the hint of upcoming UI change - will we have a hole like that, lets say, in a market window ? With module icon proudly showing of ? Very Happy





Lies, I alway care how cool my ship looks, as do most people that play video games.

THe issue is, most people play eve to play spreadsheets online. This needs to be fixed, even if it drives out older players.


making it look pretty but function bad is a good idea? you do make me laugh ms moon

MotherMoon
Huang Yinglong
Posted - 2009.02.10 08:04:00 - [74]
 

Originally by: Arakidias
The window is okay, but it badly needs a "close window" button on the actual window, not behind it.


also it needs to have those side parts not block the background for clicking. Anywhere that is not a menu should be clickable.

also, like with the middle UI, it should have buttons to fold in the sides. SO if you don't care about having your items right there, or don't want to see the overview of your stats, you can fold them in, and out of the way.

H Zebra
Zebra Corp
Posted - 2009.02.10 08:10:00 - [75]
 

Originally by: MotherMoon SO if you don't care about having your items right there, or don't want to see the overview of your stats, you can fold them in, and out of the way.[/quote


How is that any way practical. oh i added a mod to my ship but i do not care what it does or how it effects teh ship because the interface has a massive doughnut in the middle that i can see my ship through. wow form over function wins again

small chimp
Posted - 2009.02.10 08:11:00 - [76]
 

If the all new ui enchancements are going to be like this I am going to ragequit.

It is obviouus that this look is just made because it is supposed to look cool. The old interface allowed to see what was in your ship with a single glance.

And then all the other bad things in the new fitting window that have been already mentioned for many times.


Nofonno
Amarr
Posted - 2009.02.10 08:24:00 - [77]
 

I guess that fitting screen will be tweaked in the following days, definitely needs "moar cowbell".

For instance, I'd love to see old-style dials for CPU/PG/calibration in the interior circle... also could be for resists, current armour/structure damage, etc.

Plus, pleeeeease, give us fitting presets! Cool

MotherMoon
Huang Yinglong
Posted - 2009.02.10 08:27:00 - [78]
 

Originally by: H Zebra
Originally by:
MotherMoon SO if you don't care about having your items right there, or don't want to see the overview of your stats, you can fold them in, and out of the way.


How is that any way practical. oh i added a mod to my ship but i do not care what it does or how it effects teh ship because the interface has a massive doughnut in the middle that i can see my ship through. wow form over function wins again


well t's like how you ca hide your modules. there is no real reason to do it, but you have the option.

I was just saying it because for intance, I know how I like to set up my ships. I don't need that little things on the side anymore, so let me hide it.

Tanhar
Gallente
Vanishing Point.
The Initiative.
Posted - 2009.02.10 08:30:00 - [79]
 

Originally by: MotherMoon


THe issue is, most people play eve to play spreadsheets online. This needs to be fixed, even if it drives out older players.


Not that I admire spreadsheets too much... but I love your logic (OK, maybe it is just bad wording). Here, I fixed it for you:

"This needs to be fixed, even if it drives out most players." Laughing

Good look - not equal to bad functionality. At least it shouldn't be.

MotherMoon
Huang Yinglong
Posted - 2009.02.10 08:34:00 - [80]
 

Originally by: Tanhar
Originally by: MotherMoon


THe issue is, most people play eve to play spreadsheets online. This needs to be fixed, even if it drives out older players.


Not that I admire spreadsheets too much... but I love your logic (OK, maybe it is just bad wording). Here, I fixed it for you:

"This needs to be fixed, even if it drives out most players." Laughing

Good look - not equal to bad functionality. At least it shouldn't be.


lol, no that's what I mean. In fact I'm all for eve having a "easy" UI and a "hardcore" UI.


L046
ZC Industries
Posted - 2009.02.10 09:33:00 - [81]
 

I really do pity new people starting after teh patch if this fitting screen is the only choice.

Alchemise
Amarr
The Penumbra Initiative
Dominatus Imperium
Posted - 2009.02.10 09:49:00 - [82]
 

Gahh, duplicate thread ftl. I['ve jsut copied everything out of my thread, and I'll deelte the old one. Some of this may have been mentioned but hey. I made it look nice with bullet points and all.


  • Firstly, allow users to switch bewteen detailed and 'classic' fitting windows. Lots of people hate change (mostly old people) so will be comforted by the old screen.



  • Allow weapon grouping from the fitting screen!!!! Its incredibly annoying having to undock before you can do this, and dragging each module by hand gets very old very quickly in a 8 turret/launcher ship



  • The info side needs to show ship speed with and without an MWD active.



  • The info side also needs a tab for weapons; showing total cycle time, damage multiplier, range, damage types, and overall damage per sec etc.



  • Needs to be an info tab on the left with shows all the info of a selected item. So left clicking a module highlights and displays an info tab. Would be nice if crtl + left click worked so you could select several mods at once and then group them.



  • Maximising the capacitor tab is a waste of time - it shows you nothing new except a circular patter on the cap. It STILL hasn't got actual cap/sec during peak recharge.



  • Would also be very nice to have the same capacitor stability function as eft, in that you can see how long the setup will last. (But include the actual number of cap charges in the hold in the calculation!!)



  • Overloading info would be very useful if included in an info tab.



  • Fitting profiles were mentioned a long long time ago, and it would be very nice if they were implemented.



  • I love the fact it is stationary again, but it isn't centered properly. It might just be my resolution (1680x1050) but would be nice if it was a bit higher, and in the middle. Wasted screen space is bad =)



  • The weapons only show the ammo type as an icon, which is annoying. Would be nice to have the gun/ammo spli icon as before. OR perhaps show the weapon icon, and the show the ammo type when the mouse hovers over it.

A'Sadar Malindra
Posted - 2009.02.10 10:20:00 - [83]
 

Edited by: A''Sadar Malindra on 10/02/2009 10:20:27
You can group weapons from the fitting screen, shift click and drag.

Improvements I would like to see:

1. "Remove all modules" button.
2. Ability to see what guns/launchers/etc you have fitted when they're loaded with ammo.
3. Group numbers are a bit small.
4. Show shield/armor repair rates per second.
5. Replace "inertial modifier" stat with "align time" (ala EFT).
6. Display after burner/MWD speed as well as base speed.
7. Auto select shield boost/repair amount based on best currently fitted defense (again, like EFT).
8. Sort modules by type and not just alphabetically.
9. Make the background more opaque.

I would suggest making more use of the empty space in the center.

SirFett
Best Path Inc.
Atlas Alliance
Posted - 2009.02.10 10:21:00 - [84]
 

probably has been all sayd before
nevertheless
Finaly a major ui change.. just needs some help

  • with the current overall ui it needs to be in a window(not only to adress all the statics screens shortcomings such as visibility)

  • right hand side should go static again

  • left hand side doesnt work with 95% of peoples hangars it can go away

  • capacitor info is useless - augmnet it with more information like repair rates

  • readability of slots is bad and unintuitive - augment with more information / diffrent layout

  • a question mark at warp speed ... seriously

  • information about turret hardpoints should be near the highslots not near where it loosk symetricaly pretty

  • the circular cpu and power bars while visualy appealing arnt helpfull without static references (notches or something)

  • cargohold size is completly missing (unless im blind)

  • the hole in the middle while nice to look at your ship in spinning action doesnt quite work out because of zoom levels, varying ship sizes and such

  • represent drone bay and bandwith on the right side infoscreens



more commentary when stuff gets overhauled

Murtough Galaktikus
Black-Wing
Posted - 2009.02.10 10:31:00 - [85]
 

Yesterday, one dev wrote in local that the fitting window is still under construction. So i guess it will be more comfortable when it goes live

(like everyhting else Razz )

ViolenTUK
Gallente
Demolition Men
Posted - 2009.02.10 10:40:00 - [86]
 

I feel the window is a little too large. Making the window moveable would help.

Dr Shameless
2nd Blood Raven Assault Squad
Majesta Empire
Posted - 2009.02.10 10:40:00 - [87]
 

why not just put the right side info into the middle of the circle and discard the left side completely ? saves space and makes the station services panel accessible again. And selecting mods from a resizable window is way better then scrolling through a drop down list.

gordon861
Minmatar
PROGENITOR CORPORATION
Intrepid Crossing
Posted - 2009.02.10 10:49:00 - [88]
 

When I first saw the new fitting window I thought ... wow looks cool.

Then it starts to sink in the horror of actually using it.

Was it design by a high school kid that wanted to fill the whole screen with flashy bits, in conjunction with a drunk blind man to actually decide where these parts were going to go by throwing darts at a wall?

What was the idea of spreading the Powergrid, CPU and Capacitor information all over the screen supposed to fix?

Also this is going to stop anyone with low power, low res gfx cards getting into the game so the SM2/SM3 discussion was pointless.

What a load of crap, the old one worked and worked well. So update and evolve it, don't just throw it out and start again, CCP are not SOE so please don't behave like them.

Arzuanne
Sacred Temple
White Noise.
Posted - 2009.02.10 10:55:00 - [89]
 

Originally by: K'orbin Hayato
Oh Hai. I upgraded you fitting screen.


LIKE IT!!

Originally by: Alchemise



Agree most with you

Hugh Ruka
Exploratio et Industria Morispatia
Posted - 2009.02.10 10:56:00 - [90]
 

Originally by: K'orbin Hayato
Oh Hai. I upgraded you fitting screen.


this please + add drone bandwidth indicator.

1. can I get rid of the module/drone icons in the left side containers please? so I can see more without scrolling.
2. try to disable station environment and you'll get a big empty hole in the middle. at least that happened with my Claw (tiny little ship in the middle of the circle)
3. as was said - opacity (make it standard pin/unpin with transparency), close button, MOVABLE, minimise button
4. capacitor readout graphic not needed
5. how is effective HP calculated ?
6. module icons too small

btw is it possible to create weapon groups in this new fitting screen ?


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