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Armoured C
Gallente
Noir.
Noir. Mercenary Group
Posted - 2009.02.09 19:29:00 - [31]
 

playing across 2 20inch screen i have no idea what you guys are on about Very Happy

Haboo G
Posted - 2009.02.09 19:31:00 - [32]
 

There is always the shortcut to open/close the fitting window (default: ctrl+shift+F)... Still it should have a close button but other than that it is fine imo. In 1600x900 it covers a slight portion of the right bar. For those also complaining about not being able to press the fitting button on the right, if you look on the left bar they are going to be adding the services there - it just looks like it's not fully implemented yet.

Darnok Iksnibiks
Gallente
Star Frontiers
Intergalactic Exports Group
Posted - 2009.02.09 19:34:00 - [33]
 

I lack a lion head inside fiting circle Very Happy

And more siriously, can colors of the fitting panel be channged? Are those tied to the color theam on client?

With regards
Darnok Iksnibiks

Haboo G
Posted - 2009.02.09 19:38:00 - [34]
 

Originally by: Darnok Iksnibiks
I lack a lion head inside fiting circle Very Happy

And more siriously, can colors of the fitting panel be channged? Are those tied to the color theam on client?

With regards
Darnok Iksnibiks


It is tied to your color scheme for everything else.

Paul Tibbets
Secret Intelligence Service
Posted - 2009.02.09 20:43:00 - [35]
 

I usually dont post about anything here on the forums say for some recruitment post, but that said i have to write about the fitting window now in play on sisi.

Holy s****, what the hell. This is so bad.

Why do i have to see my ship through the center?
why cant there be a picture there of the ship?
why cant i make it less transparent?
why cant i move it around?


Maybe the old one needed a do over but this is a mess to use when you are buying stuff and fitting your ship.
There is no place left on the screen to place marketing tab, items tab, corp hangar, ship tab!?

Make this new format behave like the old and then maybe we have something that could work

Just my 2 isk on the matter

Arkady Sadik
Minmatar
Electus Matari
Posted - 2009.02.09 20:51:00 - [36]
 

Having possible modules to fit on the left is nice in theory, but I'm afraid I have this thing about keeping my hangars orderly and put everything into a can - which means I can't fit it from the fitting screen, and the can window(s) have to be squeezed at different places.

All in all, it looks very neat, but the usability is very low :-(

Dorian Airman
Posted - 2009.02.09 21:14:00 - [37]
 

I think things need to be more centrally located. With the new fitting system, your eyes must dart around A LOT in order to get the desired information. On first glance it might look pretty, but it is definitely not user-friendly... quite annoying to be honest.

TomParad0x
Caldari
RogueNET
Posted - 2009.02.09 21:19:00 - [38]
 

I think the new fitting window looks nice, but it needs some changes...

1) Compact it more, the window is massive...
2) Make it movable
3) Give an option to set its transparency, setting it on the theme settings did nothing to the tabs that stick out on each side, which (at my res) makes it hard to read the resistances and stuff because their all stuck overlapping the station services.

deepfreeze007
Swordfish LLD
Posted - 2009.02.09 21:19:00 - [39]
 

Originally by: Haboo G
There is always the shortcut to open/close the fitting window (default: ctrl+shift+F)... Still it should have a close button but other than that it is fine imo. In 1600x900 it covers a slight portion of the right bar. For those also complaining about not being able to press the fitting button on the right, if you look on the left bar they are going to be adding the services there - it just looks like it's not fully implemented yet.


For crying out loud, at least there's someone else here that isn't mouse dependant. Learn some keyboard short-cut/hot-keys and save yourself a lot of time and effort. It took me like 3 seconds to figure out how to close it when I didn't see a little "X" anywhere on it. I'd love to disable all your mice just to see how many freak out and proclaim, "Magic pron box no worky no more!"

I think the new fitting layout is spectacular. I really like the Armor/Shield/Active/Passive regen stats as well. Needs a Cap regen and stability readout as well though.

Sure, it's a new thing, so it's got it's quirks, but overall, I believe it's a move in the right direction.

Kyoko Sakoda
Caldari
Veto.
Veto Corp
Posted - 2009.02.09 21:26:00 - [40]
 

Bit of constructive feedback:

The new fitting UI -- I like where it is going. But, it is in fact too big and needs to be movable (and subsequently re-pinnable). It unfortunately gets in the way of my chat windows even at 1080p, which is a bit of a problem. The kerning on the readout text needs to be wider, as the numbers on resistances run right up to each other. In addition, icons for PG and CPU readouts at the bottom would make the information easier to spot.

To utilize window space (of the game) more efficiently, I don't believe the hangar/drone/cargo options should be on the left. They would be much better at the bottom. However I understand that would break the symmetry that must have been planned with the peephole for the ship in the center of the screen.

Keep up the good work, and keep tweaking!

Josehpine
Posted - 2009.02.09 21:30:00 - [41]
 

the fitting window is way too big. theres nearly no place to open an item window somewhere next to it. and its not movable, also a big minus.

this surely needs some work!

Unnamed Child
Gallente
Posted - 2009.02.09 21:36:00 - [42]
 

bad
- movable
- transparancy
- info in different places - I've got to turn my head to see dif. stats.
- close button
- extra info (stability, cap stability, button to turn off module-when mouse over)
- greed and cpu lines need to have a overpower parts when I place mouse over a module which will not fit

good
+ looks nice
+ new info
+ easy fitting
+ new abilities

Primnproper
Posted - 2009.02.09 21:37:00 - [43]
 

I love it, it bloody ace, bit big though, sides need to be collapsable, and it needs a close button

Pattern Clarc
Aperture Harmonics
K162
Posted - 2009.02.09 21:43:00 - [44]
 

The transparency makes it hard to read information, especially in stations.

The remove/info button trails are annoying.

The entire left side is autocollapsed by default with only one open at any given time.

You can't drag it around or minimize it at all.

There's no cargo and drone capacity readouts.

No drone bandwidth readout.

No obvious readout for what the different slots are.

The colored resistance bars make the text hard to read.

Free floating text, info and arrow icons at the top and sides.

You can rotate camera by click-dragging on some parts of the UI, not others; behaviour changes depending which panel is open.

There is no close button, and it obscures the neocom at lower resolutions.

Teuza
Posted - 2009.02.09 22:06:00 - [45]
 

I like old one.

Its more compact and readable.
Little addition of T3 slots and all be ok.

Kawaii Cthulhu
Posted - 2009.02.09 22:09:00 - [46]
 

New fitting window is not bad in whole.
But this wheel in center...
It is terrible. Slot groups was placed intuitively in old fitting window. But not now.
Why 'low slots' placed on the left side? And 'med slots' on the right one?
I understand, that CCP wants to show new T3 ships when you fits them.
But it is only looks good and not so useful.

And why CPU / Powergrid / Calibration stats are in different places?
White circles with their values are also bad.

Iloni Atoriandra
Sniggerdly
Pandemic Legion
Posted - 2009.02.09 22:13:00 - [47]
 

Please change this back the new fitting window is horrible to use and to read and is far far worse than the previous fitting window which works fine.

Gnulpie
Minmatar
Miner Tech
Posted - 2009.02.09 22:52:00 - [48]
 

Originally by: Iloni Atoriandra
Please change this back the new fitting window is horrible to use and to read and is far far worse than the previous fitting window which works fine.


I agree. With the old fitting screen all the essential data was visible right on the first glance. Now some info is left, some right, some is hidden at sidebars.

The transparency/not movability should be easy to solve though. But still ... the old one was much more functional and much better tool to use.

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2009.02.09 23:01:00 - [49]
 

I am firm in the belief that the Fitting Tool should be the ONLY window needed open at any time when fitting a ship.

CCP has hinted at a complete UI overhall. This is probably just the first stage. Lets wait and see how things pan out before screaming that it doesnt fit in.

Yeshua Christ
Posted - 2009.02.09 23:07:00 - [50]
 

Originally by: Blane Xero
I am firm in the belief that the Fitting Tool should be the ONLY window needed open at any time when fitting a ship.

CCP has hinted at a complete UI overhall. This is probably just the first stage. Lets wait and see how things pan out before screaming that it doesnt fit in.

Personally I love the new fitting screen. Once the opacity issue is resolved and a close button added it'll be perfect for my tastes. If the rest of the UI overhaul is going to look like this then consider me boned. Can't wait to see the rest.Laughing

H Zebra
Zebra Corp
Posted - 2009.02.09 23:13:00 - [51]
 

Maybe they can link the new fittings window to when you get into a t3 ship. like wow look what you unlocked..

Virtuozzo
The Collective
Against ALL Authorities
Posted - 2009.02.09 23:24:00 - [52]
 

Ok, few observations on the Fitting screen:

1. UI Design. Where is the CLOSE button?

2. UI Design. Transparency gets in the way of getting information, in stations it is bad, around POS even worse.

3. UI Design. No trails, please, it gets in the way, and is terrible for the visually impaired among us (you get colour glitches which are between extremely unsettling and distracting).

4. UI Design. It is terribly big, not a problem in itself IF the thing would scale. I can see the point of it being like a terminal in itself, but after trying the current build on a variety of machines I must say that particularly on lower resolutions the Fitting Screen is just godawful.

You either have something which scales by client resolution, if going for such a large round terminal view, or go back to the old fitting window.

5. UI Design. It is terribly big, yet you cannot move it out of the way, let alone minimise it, in case you want to quickly switch to something else that is going on. Regardless of whether in space or in station.

Yes, you can "dock" the "wings", but again on smaller resolutions that really makes little difference whatsoever for being in the way of things.

6. UI Design. With the colour variations of resistance bars versus those of text I have to say, once more, for those who have troubles with colour interactions the text becomes incredibly hard to read.

7. UI Design. On the current fitting screen on TQ, you have a near instant visual overview of the important elements like cpu, grid, cargo capacity, drone capacity, bandwidth, etc. It gives you what you need to know at one glance.
This new one, makes you either split your attention, or shift between the various elements. Repeatedly. It's that you cannot use EFT to fit your ships in game or I'd do all my fittings with that program, if this new Fitting screen is going to make it in, in its current "form" of UI design.

8. UI Design. What are the different slots for, where are their readouts, where is the identifier that makes human beings hook up with visual symbols and attach meaning or expectation to them? Aside of being rather amazingly far apart from each other there's no hands on readout or descriptors for the slots or slot varieties.

9. UI Design. I love the design, and it would be a killer in Homeworld, but this is starting to give the idea we are aiming for something way over the top, and forgetting the averages.

Unless the UI is completely reworked, please give people an option to activate the old Fitting Screen UI.

Rika I
Caldari
Tomoe Laboratories
Celestial Imperative
Posted - 2009.02.10 00:02:00 - [53]
 

Edited by: Rika I on 10/02/2009 00:04:29
Originally by: Asestorian
This new fittings screen is a mess.

It needs:

- To be movable
- to have a close button
- to be made more opaque so it can be read more easily

It might also be too big. A lot of important stuff is completely obscured by it unless you collapse the two main panels, and that's incredibly annoying. In fact, as it is I have to collapse the right panel so I can click on the fitting button to close it again! WHY?

I'm not entirely sure of the purpose of the PG/CPU bars either. They are unreadable, as is the capacitor graphic. They don't make any sense or add anything to the screen.


QFT!
Fix it and/or give us back the old screen!

CCP's idea of progress is always backwards...

H Zebra
Zebra Corp
Posted - 2009.02.10 00:04:00 - [54]
 

Any ccp comments about this? pls

MJ Maverick
IronPig
Sev3rance
Posted - 2009.02.10 00:05:00 - [55]
 

The big circle thing needs to be scaled down a bit to make the whole screen smaller I think.

Kaeldjin Zendergrim
Posted - 2009.02.10 00:09:00 - [56]
 

Some obvious enhancement suggestions :

  • Ammo over launcher/turret : they should be in an inner circle/arc; so you could still know what is currently fitted in that slot (and still have easy access to the juicy infos for both).


  • Module group info not very readable : those mini number-icons ar really too small (btw the same could be said about the sub-systems icons).


  • Stats for (collapsed) menus (would be nice if it would get updated in live, but I supposed it is intended, so lets wait and see the magic works) :


    • Drones : "used / max bay capacity" (always visible, even if collapsed) and bandwith added in expanded mode.


    • Cargo : same as above, used and max space.


    • Capacitor : any fitting tool out there will give you extra information on peak cap... would be the right time to finally give a hint to many pilots (especially since you're revamping new player experienceWink).

      As a note, the current cap percentage/condition (since onlining systems need the info for instance) would be quite useful when looking at fitting service in flight (rather than poking info mode or other less graceful means).


    • Defense : quite tedious to swap between the 4 "tanking types" (structure? Shocked, but why not)... obviously, the currently top one (per fitted numbers) should be shown first hand (and yes, changing in live would be cool).

      Because again, I'm all for looking/experiencing your own fit/ship live (aka. in flight) while monitoring and getting the hang of things with the fitting service.

      The last line, with the effective durability, what does it mean? against uniform damage? just a total of all three hp bars? taking account the defense detailled above (ie. the tanks and resistances)?
      In any case, it should be more clear or get cleared for something more useful (a calculated "max dps tanked" against uniform damage would give a better hint at the durability/strength of the current fit imo).


    • Targeting : not much to say, except the "Nx" is not immediately associated to the max numbers of target locks (yeah no idea why, I was seeking the meaning of that multiplicator, i'm just slow Razz).


    • Navigation : definitely the need of the summary speed + sig(nature radius) when collapsed.


  • CPU and powergrid rings/visualizations : one color for each (though I like the as noticed as growing grey shade a lot); perhaps going red if a hovered module would go pass the limit, and in the same time, the "added cost" could be seen as a tainted part of the ring.


  • Numbered slots or equivalent : so you can still see which way the circle goes in terms of fitting related to your shortcuts.

    You could go for a progressive background (a colored arrow? that would make sense : pun intended) if you don't want to clutter the place with another textual info, like nulbers or shortcuts reminder.


  • Intuitive and on the point help/tutorial : ideally placed in a corner, an help icon would change the cursor into a question mark, clicking on any "zone" (defense, navigation, subsystems, launchers, high-slots, turrets, drones... and so on, I think you get the main parts now) of the fitting screen would popup the related tutorial.

    I know T3 is in the air, but for instance, go explain to every newbie or non-informed player what those empty numbered "slots" (aka the subsystems placeholders even for ship who haven't them) are for in the lower right part of the fitting circle.


  • As a window : The ship name and class title is way too "out" of the window... size is already big enough to not mess with the spaces up and down.

    Like everybody noticed, the transparency is a real problem here, the window should darken when the mouse hover it at the very least. A slider option would be very nice. Smile


Pikkuhukka
Caldari
Perkone
Posted - 2009.02.10 00:10:00 - [57]
 

new fitting window is indeed horrible, make it go away, i mean really, its horrible

Kaeldjin Zendergrim
Posted - 2009.02.10 00:27:00 - [58]
 

Edited by: Kaeldjin Zendergrim on 10/02/2009 00:37:33
Sorry for the double post, was out of space! Laughing suggestions can go a long way (nice posting from previous folks by the way).

Make that fitting service a window like any other one (classic behavior, more intuitive and well-rounded, well-understood interface) :

  • "help, pin, minimize, close" quatuor icons in upper right corner,

  • easily resizeable (with an enforced minimum size),

  • user preferences remembered and reused.

  • stackable would be nice, but since its variable geometry is still welcome (one to three columns layout somehow), we can go without.


Oh yeah, I know that circle has a nice default anchoring in the middle of the screen for many a purpose, but let people do rearrange it as they see fit.

And to help with both views - in the same manner as there is a "reset camera (position)" feature to go with advanced or simple camera handling - give us a "reset fitting position" option, so we could get it back to that desirable centered feature (very prone to nice screenshots of ships and their fitting in all their glory Cool).

A bit out of topic, since we are on window interface, will the LP store window will get some love and remember finally our interface preferences (which I hope the fitting service will remember as well Wink).

---
Later edit : about those hiding panels, could there be an option to swap them (the ship stats on the right, the ship "load" on the left)? It would be easier to have the fitting service up while in space (since most of us have kept the overview there on the right hand of the screen).

Having an arrow-shaped button to make them pass from one side to the other would be really sweet actually. So you could open them on the same side (one chasing/collapsing the other like any other collapsing thing around the interface).

Anyway, going over board... just the possibility to have the more tactical infos on the side of our choice is what I wanted to point at.

Roemy Schneider
Vanishing Point.
Posted - 2009.02.10 02:00:00 - [59]
 

Edited by: Roemy Schneider on 10/02/2009 02:05:07
everything on one ring -> smaller module pics = 8[

the uhhh "widgets" could do with a simple 1-line-of-pure-text view. much like how/what/why the drone screen in space was changed to

personal ship modules/module charges... those spam widgets will probably never be used; i'm sure i'm not the only one maintaining containers, also some for fittings. or i just fit directly out of the corp hangar.

if i drag a (huge) batch of drones over... could the system calculate, how many drones of that batch the drone bay could use instead of returning the "you want to drop 1mil m but there only room for 25m" bore? same for the cargo widget on everything else.


but since you began with effective HP and shieldrecharge/s... how about caprecharge/s and also adding up cap consumption of every online module (a lil ugly with MWDs, but i believe we can substract that one value -.-)

K'orbin Hayato
Burning Technologies
Dead Terrorists
Posted - 2009.02.10 04:53:00 - [60]
 



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