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Poreuomai
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2009.02.15 12:35:00 - [91]
 

Edited by: Poreuomai on 15/02/2009 12:35:56
Originally by: xarjin
most 5000 series nvidia's are for the most part mostly unsupported antiques by today's fps gaming standards

That's nice, but 5000 series nvidia's can currently run EVE and are listed as supported, so what is the point providing Shader 2 support if named shader 2 cards cannot be used to play the game?

Arda Xi
Gallente
Theotites Dolos
Posted - 2009.02.15 12:40:00 - [92]
 

Originally by: Poreuomai
Edited by: Poreuomai on 15/02/2009 12:35:56
Originally by: xarjin
most 5000 series nvidia's are for the most part mostly unsupported antiques by today's fps gaming standards

That's nice, but 5000 series nvidia's can currently run EVE and are listed as supported, so what is the point providing Shader 2 support if named shader 2 cards cannot be used to play the game?

Come on, if you're using a 5000 in 2009, you might want to get 10 dollars to get a semi-decent gpu.

Astria Tiphareth
Caldari
24th Imperial Crusade
Posted - 2009.02.15 14:55:00 - [93]
 

Edited by: Astria Tiphareth on 15/02/2009 15:30:09
Edited by: Astria Tiphareth on 15/02/2009 14:56:32
For completeness, to echo some posters here, build 79298, I get a static mostly grey 3D view with the occasional flicker with scene 2 enabled. UI continues to work, just no usable 3D view at all. Disable scene 2 and I get a working view again. Bug 70466.

Geforce 9800+ GTX 256MB, Windows XP 64-bit, Nvidia 181.20.

Edit: Correction: after several restarts with the same settings, the client finally took the hint and worked. Updated bug report.

Also I note that we have as known issues on the patchnotes:
Quote:
The Starmap is not working correctly in Scene2.
Many sounds will be missing if Scene2 is selected in the escape menu.

I'm getting the Map not working and sounds missing even if I disable Scene2?

Cadde
Gallente
221st Century Warfare
Posted - 2009.02.16 11:01:00 - [94]
 

Quote:
Please ensure drivers are updated for graphic cards and sound cards!!


I don't get it, why has the option to toggle sound hardware acceleration and sound input/output device been removed?
I am running a SoundBlaster Live! 5.1 card (That is one card that has served me well for AGES) and i am getting weird effects/muffled sounds when hardware acceleration is turned on.

Will the option return or am i forced to insert my other soundcard? (which, if i recall correctly actually suffered from the same problems in EvE even though it is brand new)

//Cadde

Poreuomai
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2009.02.16 13:42:00 - [95]
 

Originally by: Arda Xi
Come on, if you're using a 5000 in 2009, you might want to get 10 dollars to get a semi-decent gpu.

Try putting a modern gfx card into an old computer. Besides, my point stands, why support SM2 if SM2 cards should not be used as they are too old?

Cadde
Gallente
221st Century Warfare
Posted - 2009.02.16 13:52:00 - [96]
 

Edited by: Cadde on 16/02/2009 14:13:13
Originally by: Poreuomai
Originally by: Arda Xi
Come on, if you're using a 5000 in 2009, you might want to get 10 dollars to get a semi-decent gpu.

Try putting a modern gfx card into an old computer. Besides, my point stands, why support SM2 if SM2 cards should not be used as they are too old?


If you don't have an AGP port (Accelerated Graphics Port) then your computer is older than 9 years minimum. Thus your argument is void.

If you have an AGP port or better then you are plain simply wrong. There are plenty SM 3.0 cards that fit in an AGP port, you just have to find them as they are not sold by the top of the line vendors anymore. You local computer store might have one and you can get it dirt cheap off them because they cannot sell them anymore.
If that fails there are TONS of them on the after market and if you have friends, which i hope you do, there will be atleast ONE of them that happens to have one from an old upgrade available to you. I have a spare myself just in case someone would need it, luckily my friends all run hardware that hasn't broken the 4 year mark and they probably never will. It's just far too much to bare with!

//Cadde

EDIT: Spelling++

Poreuomai
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2009.02.16 15:32:00 - [97]
 

Edited by: Poreuomai on 16/02/2009 15:42:37

Originally by: Cadde
There are plenty SM 3.0 cards that fit in an AGP port


Fine, let's say I can get a second-hand AGP SM3 card which my computer copes with ...

Originally by: Poreuomai
... my point stands, why support SM2 if SM2 cards should not be used as they are too old?


Confused

Nomex
Posted - 2009.02.16 17:35:00 - [98]
 

All but one of the new combat effects look excellent.

BUT the SHIELDs look AWEFUL! Shocked

Jean Dessaut
DEATHFUNK
Atlas Alliance
Posted - 2009.02.17 07:14:00 - [99]
 

Edited by: Jean Dessaut on 17/02/2009 07:20:29
Edited by: Jean Dessaut on 17/02/2009 07:16:26
System: HP Pavilion dv6720 (laptop)
Proc: 2 x 2Ghz AMD Turion
Mem: 2GB
Gfx: GeForce 8400M GS 128MB

OK, didn't get too much time to test all the effects, but I did notice that the warp tunnel effect wasn't working (no great loss to me).

What I did notice was that in space I got 70-90FPS with everything turned on (except premium graphics and dust clouds). That's better than I got with the current client (premium client running classic graphics) with everything turned off and not much happening. The in-space experience was smooth as silk, although I still need to try it out in a combat-heavy environ.

Starmap was also broken, but I'm going to assume that's under development.

Anyway, I am very, very pleased with the jump in performance, right on top of the premium models, which I can now see at a better framerate than 10FPS, and which look stunning.

I'm also very happy with the option to disable dust clouds - they were probably the biggest performance bottleneck I saw with the current classic client.

Thanks guys, and keep up the good work.

PS: One thing I did notice was that in station the FPS dropped to 30, and stayed there even when I disabled station environment. That's acceptable but not ideal (especially for people trying to log in to change skills from an older machine).

Titas Agor
TITANS OF PEACE
Posted - 2009.02.17 07:39:00 - [100]
 

Originally by: Nomex
All but one of the new combat effects look excellent.

BUT the SHIELDs look AWEFUL! Shocked


--------------------
I have to say, i gotta aggree with this statement 100%! when i heard there was new gfx for the shield hardners and shield boosting effects, i was really excited, but they just look awfull right now, no offense or anything, but when i activate my hardners, and my shield booster, i wanna see that my ship has a protective shield field around it, not some sparky blue stuff on the hull...
I never really liked the new hardner effects from before either, only at certain camera angles can u see your shield as the effect is way too fade compared to the original look where you turn on your hardners, you could REALLY tell that you've activated them!

Fen Quai
Posted - 2009.02.17 08:07:00 - [101]
 

Originally by: Titas Agor
Originally by: Nomex
All but one of the new combat effects look excellent.

BUT the SHIELDs look AWEFUL! Shocked


--------------------
I have to say, i gotta aggree with this statement 100%! when i heard there was new gfx for the shield hardners and shield boosting effects, i was really excited, but they just look awfull right now, no offense or anything, but when i activate my hardners, and my shield booster, i wanna see that my ship has a protective shield field around it, not some sparky blue stuff on the hull...
I never really liked the new hardner effects from before either, only at certain camera angles can u see your shield as the effect is way too fade compared to the original look where you turn on your hardners, you could REALLY tell that you've activated them!


Actually, there is no stuff going on on the hull for shield effects. The effects are offset from the hull, maybe not by much, but they are. Shield boosting a bit more than the shield hardening. I don't mind the way it looks.

Nomex
Posted - 2009.02.17 11:10:00 - [102]
 

Personally, I'd really rather see less wow-sparkle and something more like a bubble around my ship.

Sleepkevert
Amarr
Rionnag Alba
Triumvirate.
Posted - 2009.02.17 18:39:00 - [103]
 

Originally by: Poreuomai
... my point stands, why support SM2 if SM2 cards should not be used as they are too old?
They support SM2, which means supporting a range of cards from which SM2 AND a certain speed is the bare minimum. SM2 support doesn't mean that card will be fast enough to run the game. It's like telling that your video card has enough memory to run the game, and then complain about the bad framerate. The size of the memory or SM2 support has _nothing_ to do with the final performance of the card.

Thing is that all the game companies put "minimum 128M videocard" on the boxes, which will then in turn spawn all kinds of comments of "my card isn't fast enough, its an geforce 2 MX220!" (I actually think that one has 64mb, but you get my point). It's exactly the same with shadermodels. It's a bare minimum that will be required to run it, but it gives no guarantee at all that it will run smooth.

But yeah, CCP will have to lay down a decent minimum support spec for the game. Thing is, SM2 graphics are no way near final, so laying down definite minimum support atm is useless since it's still subject to change.

Tareen Kashaar
Gyoza Society
The Star Fraction
Posted - 2009.02.18 05:48:00 - [104]
 

Edited by: Tareen Kashaar on 18/02/2009 05:48:14
Build 80418:

The new explosion effects look very nice, but there seems to be a moiré effect going on in them. This was observed when blowing up drones.

Oh, and can I just say that the Legion is pure sex.

Nahrix
Amarr
GoonFleet
GoonSwarm
Posted - 2009.02.18 06:05:00 - [105]
 

I just installed the latest version (80418) of the test client. The graphics appear to be in classic mode, and there is no option to enable premium content (usually on the right side of Graphics + Settings; I use premium content for my regular EVE client, so I know where to enable it). scene2 is not there to enable either.

Vista 32-bit
nVidia 8800GTX driver 181.22

Please visit your user settings to re-enable images.

Roemy Schneider
Vanishing Point.
Posted - 2009.02.18 12:50:00 - [106]
 

so where can i turn of the 2002 winamp effects and the nintendo colours?

SirFett
Best Path Inc.
Atlas Alliance
Posted - 2009.02.18 13:02:00 - [107]
 

Originally by: Nahrix
blah stuff classic premium


had the same issue, settings where displaying as high but where actualy low, fixed it by:
Go to the login screen
select low shader and low texture
hit apply
then select high again and hit apply
if you look the the "apocryphaineedabettername" text it should now be much clearer

Marlenus
Ironfleet Towing And Salvage
Posted - 2009.02.18 17:19:00 - [108]
 

This is a renovated content / usability issue having to do with the colored beacon lights on secure containers in space.

It has long been VERY difficult for folks with impaired color vision (partial red/green impairment, found in 8-10% of American men) to tell whether a giant secure container (or any other size) floating in space is anchored.

I'm told that the navigation lights are green when unanchored and red when anchored. Can't see that at all; never could. But, on the old-model cans, there was a *slight* difference in brightness; the "green" lights were brighter (closer to white) and the sort of glowy penumbra around them was bigger. So, it was *barely* possible (with a lot of squinting and study) to tell from a distance (important when you're scooping in a 94m/s Bustard) whether a can was anchored.

Unfortunately, with the new model cans the beacon lights are 100% completely indistinguishable. There's simply no way to tell them apart, and there's no workaround or other game mechanic for telling whether a can is anchored (short of getting inside scooping range).

This should be an extremely quick and easy fix. Would it be possible to tweak the color values on the beacon lights so that there's a difference of intensity or contrast between the "red" and "green" lights? (The best thing would be to choose colors that have ten or fifteen percent blue or yellow in them; if the green is a blue-green and the red is an orange-red, your regular players will barely notice and the rest of us will easily be able to tell the "blue" lights from the "yellow" lights.

This has been a frustrating part of my EVE experience for years, and it just got worse. Isn't now the time to fix it?

Thanks.

Sephy'Ra
Posted - 2009.02.18 17:50:00 - [109]
 

I thought anchored secure containers had a little '^' above/under their square so you could perfectly tell if its anchored or not. Could have changed since autumn last year which was the last time I used safespotted stashes.

♦ << anchored || unanchored >> ♦
^

Sephy

Marlenus
Ironfleet Towing And Salvage
Posted - 2009.02.18 17:56:00 - [110]
 

Sephy, that's only true for the cans that you own. Other people's cans can be scooped if they are not anchored, and that anchoring graphic does not show if they are.

Just warp into any asteroid belt to see what I mean -- none of those cans show the little "anchored" caret you are describing, but they are usually all anchored to prevent people like me from scooping and selling them.

Faraelle Brightman
Gallente
Eleutherian Guard
Posted - 2009.02.18 20:23:00 - [111]
 

Warp effect needs visuals that better convey the sense of hurling by at n times the speed of light.

Bonus points for incorporating this effect:

Originally by: http://wiki.eveonline.com/wiki/Interstellar_Travelling

By creating depleted vacuum, that is, vacuum as found in space but completely stripped of all energy, and then expanding this depleted vacuum to envelop a ship, the ship is capable of moving faster than light through this bubble of depleted vacuum. A depleted vacuum bubble is more than frictionless – it is so anti-friction that things (including light) actually move faster in it than they would in complete vacuum.


Hirana Yoshida
Behavioral Affront
Posted - 2009.02.18 21:39:00 - [112]
 

Edited by: Hirana Yoshida on 18/02/2009 21:42:18
Got to warp around and gate a few times before getting stuck.

Warp animation looks snazzy but that is all, gives no sense of movement. Include option to disable it if it stays as is, as it is merely fluff.

Gate animation; again a very pretty animation, gives a sense of de-materialization. Too big and long though .. have you tested it with 200+ ships jumping at the time? I'd wager it would mess up some machines with graphics lag.
Gate Cloak; that's a lot of static electricity while cloaked after jump. Far too pronounced, almost to "cheesy Hollywood" levels. I and others use gate cloak to scout enemy camps before dying horribly, a huge crackling static field like that would make it a lot harder/ more annoying.

Originally by: Nahrix
I just installed the latest version (80418) of the test client. The graphics appear to be in classic mode, and there is no option to enable premium content (usually on the right side of Graphics + Settings; I use premium content for my regular EVE client, so I know where to enable it). scene2 is not there to enable either.

Vista 32-bit
nVidia 8800GTX driver 181.22

Classic is dead as of this patch. Premium and Scene2 is enabled by default, that is why you don't have the option to enable it.
When they release on March 10th, supported GfX cards is updated and classic should no longer be required as an option.

5pinDizzy
Amarr
Pillow Fighters Inc
Posted - 2009.02.18 23:11:00 - [113]
 

I don't know where to start to be honest, looks like there's a lot of toning down to be done, going on the test server for me earlier was like playing Eve on crack.

---------------------------------------------------------------------------

LIKES

Armor repair effect looks fine.

Love that the on screen messages don't have a black box around them.

DISLIKES

Shield hardener effect looks ok, better then the previous one that made me feel like I REALLY WAS in a fish tank, but a bit too bright, needs toning down a bit I think.

Previous shield boost effect was pretty cool, don't like the new one.

Impact effects are awesome but seem a bit too big.

Muzzle flash type end on the effect on strip miners looks rubbish.

Muzzle flash type end on the effect on BS lasers is insane too.

schurem
Silver Snake Enterprise
Against ALL Authorities
Posted - 2009.02.19 16:40:00 - [114]
 

I love where we're going with the new effects, but they shure could do with a little toning down. Much like the backgrounds really.
The armor repair effect seems broken compared to the previous build. Can somebody fire the stoner hippy that made the current warp effect?
Where did the sound go?

mcnuggetlol
Amarr
Via Crucis Inc.
Posted - 2009.02.19 18:51:00 - [115]
 

Originally by: Nahrix
I just installed the latest version (80418) of the test client. The graphics appear to be in classic mode, and there is no option to enable premium content (usually on the right side of Graphics + Settings; I use premium content for my regular EVE client, so I know where to enable it). scene2 is not there to enable either.

Vista 32-bit
nVidia 8800GTX driver 181.22

Please visit your user settings to re-enable images.


I've got the same problem as above, and unfortunately SirFrett's solution didn't work for me. Are there any other ways to get the new graphics working?

Max Hardcase
The Scope
Posted - 2009.02.19 19:52:00 - [116]
 

Is it me or do the new cloaky effects look really non- stealthy to me.
The old predator style cloak looked alot better.

Keav
Minmatar
Spitfire Inc
Posted - 2009.02.19 20:18:00 - [117]
 

My 2 pence worth as of build 6.10.80418.

Generally I can see that everything is moving in the right direction and I'm really excited to see the finished final release, but with the following caveats:

I feel that the current effects are over the top and need toning down to be more subtle.

I love the new turret firing effect, but it needs toning down. Same goes for the hit effect.

As someone else has already said, I like the fact that messages no longer have a big black box around them, much better.

I love the new fitting screen.

Theres a MASSIVE overuse of the blue shimmer effect, it's freaking everywhere for everything! ugh I'm afraid I really do not like this, it's quite obvious you've coded a nice new effect but that doesn't mean you can use it for everything! Congrats on the effect but don't be lazy.

Old cloak effect was infinitely better. There seem to be two slightly different cloak effects depending on whether the ship is cloaked at a gate after jumping or using a cloaking device, however I'm afraid I don't like either. As I said, the old effect was fine. Also there's no wipe as you cloak or uncloak. This was cool - although ships should have both cloaked and uncloaked front to rear. A Vagabond uncloaking nose first would just look more menacing and fierce Twisted Evil

Shield rep effect from 3 days ago was better and a huge improvement on the old effect.

I don't like the new warp effect, doesn't give any impression of moving quickly and is way too much just like a the jump effect. Also starts and stops too suddenly.

The gate jump effect that occurs around the ship is good but needs tweaking.

That's it, sort out different effects for different things not just blue shimmer for everything and I'll be happy Laughing

You can assume that anything else I either like or haven't discovered yet Razz

Komi Toran
Posted - 2009.02.19 20:27:00 - [118]
 

I think that energy field effect is just a placeholder. If you noticed on the last patch, that exact same effect was used for jumping. Now, that has been removed in favor of a snazzy light & distortion-field show. So, I strongly doubt that it's going to be used for the warp tunnel and the cloak. I'm hoping that the same is true for the weapon impacts and mining lasers. An animated texture on a plane is 1990's era tech, and with the jump effect I hope CCP has demonstrated that they're moving beyond that.

5pinDizzy
Amarr
Pillow Fighters Inc
Posted - 2009.02.19 22:02:00 - [119]
 

Originally by: Komi Toran
An animated texture on a plane is 1990's era tech, and with the jump effect I hope CCP has demonstrated that they're moving beyond that.


Some, or even a lot of the effects are so under what they are capable of, that I think the point of a lot of them are either placeholders as you say, or a good deal of the current ones may be being tested for an effects update on premium lite to ensure recognisable continuiity between the two.

Sirial Soulfly
Posted - 2009.02.19 22:40:00 - [120]
 

I would very much like to be able to see drone bay amount and drone mbit amount on the fitting screen! thank you.


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