open All Channels
seplocked EVE Information Portal
blankseplocked New Blog: More Queue Queue
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 5 6 7 8 [9] 10 11 12 13 ... : last (25)

Author Topic

Jordan Musgrat
Convergent
Posted - 2009.02.04 15:41:00 - [241]
 

Originally by: DrAtomic

The best result I see from the system is exactly the opposite of what CCP is trying to achieve. How many times didnt you log in to finish that 1 hour skill and ended playing for hours chatting and having fun with your corpies? How many times did you stay logged in just to finish that 30 minutes on this skill? With this system that will all be gone.

If CCP would reverse the system (i.e. only allow skills to be queued that take longer then 24 hours to complete) it would actually have no impact on current social exposure experienced and still fill the skill queue need.

The logic here is that people training long skills are either playing the game or on a skill training only break for whatever reason but the skillqueue won't effect either their status. It will however motivate people who take a break for whatever reason (i.e. 6 months service in Iraq) to keep paying their accounts and start playing again as soon as they return whereas they would normally cancel and may not even think of Eve again.

Customer retention is as important to the health of a mmorpg as it is to draw in a steady stream of freshblood. And on the plus side CCP would be earning money which they wouldnt be earning otherwise without any additional effort.

edit: added quote. Also I'm out of this thread, CCP rethink your logic to see if the solution fits your logic if it does then fine but don't complain people logging in less after the implementation.

Right, well you're coming from the standpoint that we don't really need a queue that makes things more convenient for anybody, because CCP wants people to have to log in at odd hours/times for 2 minutes just to skill change. That's valid, so I won't argue with you, but I definitely disagree.

Towelieban
Minmatar
Universal Army
Ushra'Khan
Posted - 2009.02.04 15:42:00 - [242]
 

its good that its coming but i would really like it even more if the 24 hours could be stretched up to 48 hours as there are so manny skills that just cross over the 24h mark and would make it so much easier to get skills from lvl 2 to lvl 4 in 1 go.

Last Wolf
Umbra Wing
Posted - 2009.02.04 15:43:00 - [243]
 

Finally.

A skill Queue.

Now, make it actually useful. 24h is way too short.

Graisse
Posted - 2009.02.04 15:46:00 - [244]
 

Edited by: Graisse on 04/02/2009 15:46:15
Originally by: CCP Fear
Originally by: Graisse
Edited by: Graisse on 04/02/2009 14:50:09


Originally by: CCP Fear

Yes, this is for Apocrypha and will be on SiSi.

When?

Also, We are working on getting on getting an in-game screenshot for you into the devblog, hopefully today.

Press print screen
Upload to ftp
Win






Soon™ and I don't get access to these things like FTP.... I'm just glad I can still use the forums!


Thanks, it seems now there is a new screenshot of that UI in the dev blog.

Please visit your user settings to re-enable images.


Violet Lady
The Dead Parrot Shoppe Inc.
Balance of Judgment
Posted - 2009.02.04 15:47:00 - [245]
 

Thanks thanks and thanks. Training 5 hours skill won't be a PITA anymore. Good job, devs!

Marlenus
Ironfleet Towing And Salvage
Posted - 2009.02.04 15:50:00 - [246]
 

Originally by: Zex Maxwell
If CCP will add a planner, whats going to happen to EVEmon?


Unless CCP releases a non-client application (I don't believe they've ever done this?) EVEmon will still be vital. People often use EVEmon on computers and in situations where they can't be in-game and playing EVE.

I'm delighted to see a limited queue that solves the "short skill" micromanagement problem. Of course I'd love to have a longer queue, but I recognize this as a "want MOAR candy!" issue and it would strike me as churlish and ungracious to be loud about it. Maybe once CCP sees the limited queue in action, their comfort level with it will rise and they'll extend it to a week.

Raymon James
Minmatar
Sebiestor Tribe
Posted - 2009.02.04 15:51:00 - [247]
 

Originally by: CCP Fear
Just to answer some common questions here;

The last skill has to start within 24 hours, so you could have short skills up until that time and then add a level V skill at the end which will finish.

Skill training continues through downtime.

Somebody asked said it should be in-game... Yes of course, isn't that obvious?

Yes, this is for Apocrypha and will be on SiSi.

Also, We are working on getting on getting an in-game screenshot for you into the devblog, hopefully today.

Also keep in mind that we are adding functionality to it, and you can definetly help us out by commenting on how you would use it. I'll answer more later on.




in order

1) does it correctlycompute the time compression due to having the learning skills in the que or does it base it just on the current stats

2) I think they ment ould you get to it outside of the game so they dont have to fully log into the game to update it

3) no coment

4)Good!

5) functionality? the only thing I can think of is to add in a skill that adds 24 hours to the skillque and the ability to update the que without logging into the full gameTwisted Evil

Madri Rakken
Posted - 2009.02.04 15:52:00 - [248]
 

Edited by: Madri Rakken on 04/02/2009 15:55:24
New screenshot looks even better, thanks Smile - I also like the highlights on skills where improvements are planned! - A nice touch ugh

Originally by: Marlenus
I'm delighted to see a limited queue that solves the "short skill" micromanagement problem. Of course I'd love to have a longer queue, but I recognize this as a "want MOAR candy!" issue and it would strike me as churlish and ungracious to be loud about it. Maybe once CCP sees the limited queue in action, their comfort level with it will rise and they'll extend it to a week.

Agreed.

Lord Fitz
Project Amargosa
Posted - 2009.02.04 15:53:00 - [249]
 

Originally by: DrAtomic
Originally by: Khanak Hryad
Edited by: Khanak Hryad on 04/02/2009 14:34:48
For everyone complaining about how "I work too much" or "I can only get on during the weekends" and want to make the 24 hr limit longer, what on earth are you doing now that makes it different??


I'm going to be away for 27 days soon and I'll share my account info with someone I trust (EALA breach but feck me there is no other solution).

For normal play periods the 24 hour queue thingy is something that could be usefull somewhat in some situations (more usefull for new players then for us oldies) allthough nothing more then a 'zoethoudertje' in Dutch.


Train a skill that is longer than 27 days? There are plenty....

The queue is designed so that you can train those skills that end just after downtime, and not be left with nothing training when downtime is inevitably delayed. And other such things. It's not designed to let you play the game for months without logging in. Just having the one there for the 'oh no, unable to make it to a computer to change my finishing skill unexpectedly' moments is all you need. That and you can train short skills in succession without having to spend every few minutes flipping them, or finding they finished 10 minutes ago when you alt-tab back in.

You're still going to have to plan long skills (and there are many > 30 days and some > 60 days) which will cater for planned periods away from the game. This is for unplanned periods.

The other thing we need to make sure of for this is that the queue is in the API ;)

Quote:
1. why did it take so long? yes, you want people playing, but this 24 hour limited queue is as good now as it was 3 years ago. what has changed?


People have their skill training halted when their subscription stops. This does add extra load to the server (training creates no load, putting an unscheduled stop to the training does), but, now the financial disincentive for CCP to do this is mostly gone, and probably outweighed by the advantage it has to newer players particularly.

People need to be reminded again, the length of time you can train is NOT 24 hours, it's as long as your longest skill + 24 hours.

Quote:
As skill training and character development are in integral part of this game i feel that players who have a RL which impacts on their game play will suffer.

? This solves exactly that. Unplanned 'unable to change skill' moments, as well as enabling you to train smaller skills while only logging in at most once per day. And if you plan to be away, you can set a skill that is over a month onto the queue. If you're going to be away for more than a month, you are not really playing the game are you?

Aralis
Imperial Dreams
Curatores Veritatis Alliance
Posted - 2009.02.04 15:56:00 - [250]
 

Wisdom long declares,
All things come to he who waits,
Discordia shows us how.

Jordan Musgrat
Convergent
Posted - 2009.02.04 15:56:00 - [251]
 

Originally by: Lord Fitz
People need to be reminded again, the length of time you can train is NOT 24 hours, it's as long as your longest skill + 24 hours.

That's the problem. All this is, is what we currently have, offset by 24 hours. In some situations that's great, in others, it's lacking.

Mynxee
Veto.
Veto Corp
Posted - 2009.02.04 15:59:00 - [252]
 

Originally by: DrAtomic
Result=less social exposure.


Dead wrong in my case. The skill queue won't affect the many, many hours I play each week. What it will mean is that I can keep my characters focused on certain shorter skills instead of having to switch them to a long "backup" skill for overnights (when I'm sleeping).

Eowarian D
Gallente
Indicium Technologies
Posted - 2009.02.04 15:59:00 - [253]
 

Awesome CCP!

I want more winsauce of this! Can't get enough of this.
Really looking forward to the next expansion!

Raymon James
Minmatar
Sebiestor Tribe
Posted - 2009.02.04 16:02:00 - [254]
 

I find it relaxing to know that this blog about what is, to be honest a very Small (but long needed!) new feature already has more posts in it than all the older non infomative "were gona talk about features we already told you about in an upcomeing blog" blogs

rValdez5987
Amarr
Imperial Guard.
Posted - 2009.02.04 16:06:00 - [255]
 

Perfection

You have implemented the skill queue properly, and I fully support this idea. I think this will make eve that much stronger while still encouraging people to login.


Daoi Sith
Posted - 2009.02.04 16:07:00 - [256]
 

CCP Thank you.

This is all we needed for those short skills and to cover times when we simply could not get to a computer.

Well done !

CCP Eris Discordia

Posted - 2009.02.04 16:12:00 - [257]
 

Edited by: CCP Eris Discordia on 04/02/2009 16:12:45
Raymon James



1) does it correctlycompute the time compression due to having the learning skills in the que or does it base it just on the current stats

From what I remember the queue takes the time estimates based on when you make the queue, if a skill finishes and changes the stats you would have to make a new queue to reflect that. I'll see if I can get confirmation on this from software but I think a new queue would be needed to reflect the change in stats and faster learning speeds.

2) I think they ment ould you get to it outside of the game so they dont have to fully log into the game to update it

You need to log in to activate or change the queue, you cannot activate or change it offline


5) functionality? the only thing I can think of is to add in a skill that adds 24 hours to the skillque and the ability to update the que without logging into the full gameTwisted Evil

We are thinking of adding a planner as well, that would be another example of adding more functionality to it.

Carinosa Peligrosa
Posted - 2009.02.04 16:16:00 - [258]
 

Originally by: Des Jardin
The skill queque, however, would be better if it was triggered when the currently training skill ends. This would allow for pilots to finish a V skill, then train through I - III levels of an advanced skill and still start a IV skill within 24 hours after the first skill finished.

Not a complaint, just a suggestion.

This!

This change follows pareto ranking perfectly: deal with the 20% of the problem that provides 80% of the relief. We've all got long skills to train that the 24 hour limit means nothing to us. It's all of those damned 16 hour skills that really take a week to train a few hours a night while jogging back and forth between the long skills and the "quick" skills. Sure, I'm not getting a 100% solution with 100% relief, and I would suspect that this provides relief to 80% of the fan base.

Raymon James
Minmatar
Sebiestor Tribe
Posted - 2009.02.04 16:18:00 - [259]
 

Originally by: CCP Eris Discordia
Edited by: CCP Eris Discordia on 04/02/2009 16:12:45
Raymon James



1) does it correctlycompute the time compression due to having the learning skills in the que or does it base it just on the current stats

From what I remember the queue takes the time estimates based on when you make the queue, if a skill finishes and changes the stats you would have to make a new queue to reflect that. I'll see if I can get confirmation on this from software but I think a new queue would be needed to reflect the change in stats and faster learning speeds.


Um YIKES! Shocked

ok I think you did not mean to say that the learning skills breaks the skill que only that it does not reflect the time accuratly?

Rex Lashar
Amarr
Posted - 2009.02.04 16:21:00 - [260]
 

Don't increase queue size past 24 hours. That's the perfect number for my newbies to set up their skill training without having to go through hoops to be online when their billion short skills finish.

BenjaminBarker
Posted - 2009.02.04 16:21:00 - [261]
 

I know it's not final, but the screen shot is called skillqueue_final2.jpg, so I'm going to ignore the fact that it's all in testing and make incorrect assumptions.

Are you really changing the 'Rank 1', 'Rank 2' to '1x', '2x'?

Shir Akeena
Panta-Rhei
Butterfly Effect Alliance
Posted - 2009.02.04 16:22:00 - [262]
 

YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs

Garia666
Amarr
T.H.U.G L.I.F.E
Xenon-Empire
Posted - 2009.02.04 16:25:00 - [263]
 

Edited by: Garia666 on 04/02/2009 16:26:08

Since we have about everything scripted and macroed with in EVE.
It will only be a short time until this will be scripted aswell.


and you can plan up to an whole year of training.

Xaen
Caldari
Aperture Harmonics
K162
Posted - 2009.02.04 16:25:00 - [264]
 

Now if we could just get that UI fixed...

BenjaminBarker
Posted - 2009.02.04 16:28:00 - [265]
 

Will it be possible to add skills you don't yet have the requirements for to your skill list, in order to add it to the queue?

Oh, and Eris is cooler then wormholes!

Ehranavaar
Gallente
Posted - 2009.02.04 16:31:00 - [266]
 

this pandering to those who have a life and still want to enjoy the glory that is eve must not be allowed to stand.

those of us dedicated eveaholics should have an advantage over those who fail to fully dedicate themselves to the game.
















Laughing

Raymon James
Minmatar
Sebiestor Tribe
Posted - 2009.02.04 16:31:00 - [267]
 

Originally by: BenjaminBarker
Will it be possible to add skills you don't yet have the requirements for to your skill list, in order to add it to the queue?

Oh, and Eris is cooler then wormholes!
they alreadysaid no. you have to have the book "in your head" already

Erik Talon
tlhlnag wo
The Elders Alliance
Posted - 2009.02.04 16:33:00 - [268]
 

2 Thumbs up! 24hrs is a great for those pesky short skills.

Mistress Nightstalker
Posted - 2009.02.04 16:34:00 - [269]
 

Originally by: CCP Eris Discordia
Originally by: ju4n1ta
Will this queue be able to "fetch" skillbook from eithr hangar or ship cargo and start queued skill? or do you have to "insert skillbook in the head" to queue it later?


Insert skillbook into your head, that way it's part of your character and can be queued. The ' fetch skillbook from cargo or hangar' caused more problems and questions than it was worth.

The UI mockup is old and we are looking to replace it with a newer one, in the new version you can't queue skills that are not part of your character.




Originally by: Smurphy1
I like it however without the ability to train skills that you havent started yet but have the skillbook for really diminishes its usefullness. Would it be possible to make the queue and drag and drop the necessary skillbooks into the queue? Have the skillbooks stored in your pod so you can clear your queue and recover the books. Obivously if you get podded all the queued books you have will be lost. I know I carry some sudoku books in my pod for those long autopilot journeys so I imagine I can have a couple skill books in there too.


THIS

BenjaminBarker
Posted - 2009.02.04 16:34:00 - [270]
 

Originally by: Raymon James
Originally by: BenjaminBarker
Will it be possible to add skills you don't yet have the requirements for to your skill list, in order to add it to the queue?

Oh, and Eris is cooler then wormholes!
they alreadysaid no. you have to have the book "in your head" already


That's why the question is 'Can you add them to your head, even without requirements?' Having the queue pull from your hanger would be a mess. Having your skill queue check if you meet requirements before it starts training doesn't seem as difficult.


Pages: first : previous : ... 5 6 7 8 [9] 10 11 12 13 ... : last (25)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only