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Key Nas
Posted - 2009.02.04 14:26:00 - [181]
 

Since longer playing time a character can purchase on a single batch is 2 months, I do not see why you decided to set a time limit of 24hours. I can understand you do not want to keep track of skill plans of up to xxx years, but what I do during my play time, which I already prepaid you for, is my business only. You can't make me and I won't be forced to log if I do not want to ...

If you go and deploy the queue with a 24 hrs training limit ... I will say thanks, but I do not care ... Make it a month or even a 2 month time limit, and provided that the character is not on trial or has his subscription inactive and then you are having something useful for a base and you can start working on the smaller tweaks to make it something great, as many parts of this game are (not all though ...).


DrAtomic
Atomic Heroes
Chain of Chaos
Posted - 2009.02.04 14:27:00 - [182]
 

Originally by: Madri Rakken

1) It is not limited to 24h of skill training, just skills that have to start within a 24h period. (e.g. Skill 1 8h -> Skill 2 6h -> Skill 3 9h -> Skill 4 25d 7h would work just fine.)
So if you're on holiday for a week, and won't have access to EVE, you *won't* miss out on training if you use it properly.



Right, you mean I can go go on holiday/business/military service/etc a whopping 24 hours longer then I would have prior to the skill queue (24hrs worth of babyskills + 1 big one).

You WILL miss out on as much training as you would have missed out previously minus 24 hours.

Originally by: Madri Rakken

2) Yes, you can train multiple skill levels (e.g. Gunnery I, II, III etc.) provided, up to the 24h period.



Which translates to what without learning skills? And without? Wow that's not much heh!

Originally by: Madri Rakken

3) Yes, this is for Apocrypha and will be on SiSi.


jup

Originally by: Madri Rakken

4) Stop moaning.



Start thinking before you call others out.

Originally by: Madri Rakken

kthxbai.

.o/

Una D
Ex Coelis
The Bantam Menace
Posted - 2009.02.04 14:29:00 - [183]
 

I'm really not clear with the logic about 24 hour only. Thing is that most of the older peeps are on skills that are far longer (my chars seem to be stuck with 30+ days skills lately). How will the queue that holds skills for a few days (enough so you can get started with V on lower ranked skills would be excellent) impact the will to login worse than very long skills?

It's a great thing but 24 hours is just tiny bit short (still by far better than nothing).

Khanak Hryad
Amarr
GoonWaffe
Goonswarm Federation
Posted - 2009.02.04 14:29:00 - [184]
 

Edited by: Khanak Hryad on 04/02/2009 14:34:48
For everyone complaining about how "I work too much" or "I can only get on during the weekends" and want to make the 24 hr limit longer, what on earth are you doing now that makes it different??

So I'd assume you'd set a 7ish day skill to train on Sunday night, to be done next Saturday, then log in on Saturday and put up another skill.

Using the queue, the only difference is that you can login on saturday, add a bunch of low-time skills that you couldn't be arsed training before to the queue, so it runs through for 24-36 hours, then get on Sunday LIKE YOU NORMALLY DID ANYWAYS and add a few more low-time skills, and cap it off with a 5-6 day skill!

Most of the people that "don't have time" won't really be effected with this queue, except to maybe have a bunch of low-time skills trained. You're still going to log in when your longest skill is complete, but instead of just putting up another long one, you can put up a bunch of other skills that take less time, but would normally require you to login every hour or so, and put a long skill as the last one...

Honestly, I think that some people just look for stuff to complain about.

EDIT: and for those who complain about going on holiday, CCP is not going to develop a tool just to fit around your social schedule. EVE is a game, you make time for it, it DOESN'T make time for you. That's how it is. So yeah, you get an "extra 24 hours of skills" during your holiday. Be happy it's even happening in the first place.

Sverre Haakonson
Gallente
Posted - 2009.02.04 14:29:00 - [185]
 

Edited by: Sverre Haakonson on 04/02/2009 14:29:56
Proposition

The queque should be initiated if there is no skill activated, so it should be possible to skill a lvl5 and then some short lvl1 skills.

Una D
Ex Coelis
The Bantam Menace
Posted - 2009.02.04 14:32:00 - [186]
 

Originally by: Khanak Hryad
For everyone complaining about how "I work too much" or "I can only get on during the weekends" and want to make the 24 hr limit longer, what on earth are you doing now that makes it different??

So I'd assume you'd set a 7ish day skill to train on Sunday night, to be done next Saturday, then log in on Saturday and put up another skill.

Using the queue, the only difference is that you can login on saturday, add a bunch of low-time skills that you couldn't be arsed training before to the queue, so it runs through for 24-36 hours, then get on Sunday LIKE YOU NORMALLY DID ANYWAYS and add a few more low-time skills, and cap it off with a 5-6 day skill!

Most of the people that "don't have time" won't really be effected with this queue, except to maybe have a bunch of low-time skills trained. You're still going to log in when your longest skill is complete, and instead of just putting up another long one, you can put up a bunch of other skills that take less time, but would require you to login every hour or so...

Honestly, I think that some people just look for stuff to complain about.


While you are right I don't see an argument for 24hour only queue. Would the game get nerfed somehow if it was say a wekk? After all if you are playing just for the skills I doubt that short queue is going to force you to log in and do something more than just shuffle around the skills in the queue.

Jowen Datloran
Caldari
Science and Trade Institute
Posted - 2009.02.04 14:36:00 - [187]
 

A massive improvement over the current system.

Though I will chime in on the voices objection against the 24 hour limitation.

When you removed Ghost Training is was done based on the argument that people should not be able to train skill when they were not paying for their subscription. By the end of the day most people can see the sense in that.

But it also indicates that when you then do pay for your subscription you should be able to train skills all the time. As such a time limitless skill queue would be the obvious solution to achieve this.

Frankly, changing skills or training skills are only secondary in regard to actually playing EVE, as the only action required to manage them is a few mouse clicks. No, making isk (accumulating own resources) or blowing up your enemies ship (destroying opposition) those are game elements that requires involvement. At best, skills artificial limiters to what options are available for you in regard to performing the previous mentioned two game elements.

As such, your given reason for putting a time limitation on the skill queue reeks of Marketing mumbo-jumbo, so I expect the real reason has something to do with squishing just a little bit more cash out of your customers than you already do.

Des Jardin
Aperture Harmonics
K162
Posted - 2009.02.04 14:36:00 - [188]
 

Edited by: Des Jardin on 04/02/2009 16:49:55
Edited by: Des Jardin on 04/02/2009 14:37:20
Originally by: Sverre Haakonson
Edited by: Sverre Haakonson on 04/02/2009 14:29:56
Proposition

The queue should be initiated if there is no skill activated, so it should be possible to skill a lvl5 and then some short lvl1 skills.


Echo.

I support the current described new feature -- thank you.

The skill queque, however, would be better if it was triggered when the currently training skill ends. This would allow for pilots to finish a V skill, then train through I - III levels of an advanced skill and still start a IV skill within 24 hours after the first skill finished.

Not a complaint, just a suggestion.

Des Jardin

Salpad
Caldari
Carebears with Attitude
Posted - 2009.02.04 14:37:00 - [189]
 

Originally by: Cromzor
I would like longer than 24 hours. 48 or 72 would be much better since it covers a weekend.


CCP could offer a skill that adds 12 hours to queue length per level. Train that one to level 3, and you've got 60 hours covered: a weekend.

I'd train it to level 4 myself, of course, just on general principles.

Khanak Hryad
Amarr
GoonWaffe
Goonswarm Federation
Posted - 2009.02.04 14:38:00 - [190]
 

Originally by: Una D
While you are right I don't see an argument for 24hour only queue. Would the game get nerfed somehow if it was say a wekk? After all if you are playing just for the skills I doubt that short queue is going to force you to log in and do something more than just shuffle around the skills in the queue.
Yeah, I understand where you're coming from. I'm not necessarily arguing for a 24 hr queue, just trying to point out to everyone who is complaining that there's really nothing to complain about. I'm sure if the limit was week, we'd have people complaining how it still wasn't long enough, or some complaining that its too long and should be shortened.

Personally, I'd rather wait and see when it comes live, test it out for a month or two, then pass judgement.

DeODokktor
Caldari
Dark Templars
The Fonz Presidium
Posted - 2009.02.04 14:40:00 - [191]
 

Wow, that's so cool..

And to think it didnt even take 4,000 post calling you names for such a thing to be thought up!...

Shame there's no rough release date for such a thing. Is it going to come with planet flight, and walking on stations or something *soon* (as in 2012).

Personally I think this is a big thing for all new players and to not have had it before now *2012*soon*whenever* was a big mistake for getting people to enjoy this game.. But I guess that's just me.

Ole Kirk
Posted - 2009.02.04 14:41:00 - [192]
 

Edited by: Ole Kirk on 04/02/2009 14:41:44
Twenty-four hours is plenty.

Yes, it's not enough to cover you for a fortnight's vacation, but given that you can now VERY easily train the earlier levels of lots of skills, I don't believe that many people will struggle to find a long-enough skill that they want to do.

Letting people queue skills for longer just panders to those that train characters up for sale, or those that feel that they can't possibly bear to try anything new until they've racked up tens of millions of relevant skillpoints in it...

Thank you CCP.

Originally by: DeODokktor
Wow, that's so cool..

And to think it didnt even take 4,000 post calling you names for such a thing to be thought up!...

Shame there's no rough release date for such a thing. Is it going to come with planet flight, and walking on stations or something *soon* (as in 2012).

Personally I think this is a big thing for all new players and to not have had it before now *2012*soon*whenever* was a big mistake for getting people to enjoy this game.. But I guess that's just me.


March 10th 2009.
It's part of Apocrypha.

Ole

Kagan Storm
Caldari
Syndicated Systems
Posted - 2009.02.04 14:42:00 - [193]
 

Frankly i don see the point of this whole concept accept when we are talking about another account...
If you go on vacation you put a skill that takes 25 days to learn (there is always one)
If you end up in the hospital again you can setup the 25 days in advance, or if you ended up in hospital in advance EVE should not be the 1st thing on your mind.
If you have to go to sleep or for whatever reason.... I dont see the point.

I developed my own little way how i train skills....
there is always more then 1 skill you need to train.... So i balance betwen them. If i have to go to sleep and my skill will finish up in 2 hours time, i put another one in training... and then when i have time and i know i will be online i put the one that has 2 hours left. There is milions of ways and methods it can be done. In the proces you dont lose any time you are just postponing it a bit (imagine training electronic 5 before engineering 5 or vise verse... dosent matter which you train 1st basicly you need both.

ONLY people who NEED skill queuing are the ones training pirates/haulers/miners/ceo/scamers/big bussines traders/rnd chars/ scouts/bla bla bla on their other accounts and know exactly how much and how many of wich skills do they need. To them it is of utermost importance to train skills exactly in the order they need/want.

Average player who has 1 account, is jack of all trade, maybe specialized in some area a bit, flys a BS wont care about this. Frankly I dont. It is a nifty bonus and it will certainly help me... but i wont cry or stop playing eve or whine everywhere and have my emotional and sexual life completely destroyed so i loose faith in humanity if this idea dosent get pass the drawing board Very Happy it just isent a factor in my playing stile that i get the skills as fast as posible... 1 day or a few hours extra before i get into my new ship cause i have to swich skills because of downtime/sleep/work/children/grandmother makes no diferance.

My 2 cents

Gnulpie
Minmatar
Miner Tech
Posted - 2009.02.04 14:42:00 - [194]
 

Originally by: Jowen Datloran
...

I expect the real reason has something to do with squishing just a little bit more cash out of your customers than you already do.


That is funny. How can a tool which allows you to switch skills while being offline make CCP squeeze more money out of their customers? Rolling Eyes That is just absurd.


But I agree, why not a skill which lets you increase the total time of the queue? Each level 24 hours more for example. Level 5 would allow in total then for a skillqueue of 6 days. And if that skill is rank 6 or 8, then people start thinking to train it to level 5 Razz

Amerilia
Posted - 2009.02.04 14:43:00 - [195]
 

Originally by: DeODokktor
Wow, that's so cool..

And to think it didnt even take 4,000 post calling you names for such a thing to be thought up!...

Shame there's no rough release date for such a thing. Is it going to come with planet flight, and walking on stations or something *soon* (as in 2012).

Personally I think this is a big thing for all new players and to not have had it before now *2012*soon*whenever* was a big mistake for getting people to enjoy this game.. But I guess that's just me.

They said Apocrypha, that means 10th march, this year.

Rosur
Gallente
Heroes.
Posted - 2009.02.04 14:43:00 - [196]
 

I got a question that say if ure trainning a 30day skill and in the skill que u have a 5hr skill 7hr skill and a 2 hr skilll and another 7hr skill could u have another 30day skill in the end of the que? As it will be starting in the 24hrs of the que?

Smurphy1
Silver Snake Enterprise
Against ALL Authorities
Posted - 2009.02.04 14:43:00 - [197]
 

I like it however without the ability to train skills that you havent started yet but have the skillbook for really diminishes its usefullness. Would it be possible to make the queue and drag and drop the necessary skillbooks into the queue? Have the skillbooks stored in your pod so you can clear your queue and recover the books. Obivously if you get podded all the queued books you have will be lost. I know I carry some sudoku books in my pod for those long autopilot journeys so I imagine I can have a couple skill books in there too.

sir gankalot
Posted - 2009.02.04 14:43:00 - [198]
 

This looks good, not some half arsed implementation or "training certificates" *shivers* but a regular decent skill queue with restrictions to keep ppl from planning 3 months ahead.

As far as I can tell, this looks, very, very nice.

Smurphy1
Silver Snake Enterprise
Against ALL Authorities
Posted - 2009.02.04 14:45:00 - [199]
 

Originally by: Rosur
I got a question that say if ure trainning a 30day skill and in the skill que u have a 5hr skill 7hr skill and a 2 hr skilll and another 7hr skill could u have another 30day skill in the end of the que? As it will be starting in the 24hrs of the que?


from what I understand you have to wait till there is less than 24 hours left on your current skill before you can make a queue unless you change what skill you are training. the 24 hour queue is from now not from when your current skill finishes.

Madri Rakken
Posted - 2009.02.04 14:45:00 - [200]
 

Edited by: Madri Rakken on 04/02/2009 14:49:54
Originally by: DrAtomic
Right, you mean I can go go on holiday/business/military service/etc a whopping 24 hours longer then I would have prior to the skill queue (24hrs worth of babyskills + 1 big one).

You WILL miss out on as much training as you would have missed out previously minus 24 hours.

CCP are very unlikely to increase this limit, fact is they are being more than generous actually implementing this.

You should know by now, this is EVE Online, not fluffy dancing teddy bears online/AFK Offline - CCP are not just going to make EVE 100x easier because some people want it to be, EVE is a harsh game, so is life. If you can't cope with it/aren't happy with training one long skill at the end, tough.

If you are going to be away without access to EVE for extended periods, train a long skill, or ask yourself if it's really worth continuing your subscription for the time you are away, because really, it's probably not going to be. Removal of ghost training was a good thing.

I wish I was in a position where I didn't have to train 25 day or longer skills regularly. This is a tool to aid players in getting rid of those pesky smaller skills when they are not able to get online, not to act as a "i'll subscribe to EVE for 6 months, setup a skill plan, then sell the char" tool.

Originally by: DrAtomic

Which translates to what without learning skills? And without? Wow that's not much heh!


Higher level skills tend to take a fair bit longer anyhow, if you're part of a way through a longer skill, that finishes in 10 hours or so, when you're in bed, at work etc. you can just set it to continue to the next level - which will hopefully finish at a more convenient time. If not, rinse and repeat. Oh look, level V already...

Edit: Typos Embarassed

Solid Prefekt
Haven Front
Posted - 2009.02.04 14:46:00 - [201]
 

Edited by: Solid Prefekt on 04/02/2009 14:47:01
OMG A SKILL QUEUE. SOMEONE PINCH ME. SINCE 2005 I HAVE BEEN WHINING FOR A SKILL QUEUE. IT IS ABOUT DAMN TIME!!! FINALLY SOME LOVE FOR THOSE WITH A LIFE OUTSIDE EVE.

Is this coming in the next patch?

Skardo
Posted - 2009.02.04 14:46:00 - [202]
 

Originally by: Gnulpie

That is funny. How can a tool which allows you to switch skills while being offline make CCP squeeze more money out of their customers? Rolling Eyes That is just absurd.



Please read other threads on this topic (there are many of them) and you'll see why this is not as absurd as you think.

Quark Zulu
Posted - 2009.02.04 14:47:00 - [203]
 

Originally by: Omber Zombie

does that mean if I add a 40 day skill to my queue, start it training, and then switch to another skill, that other skill goes to the top of the queue and the old skill is next in line? Or does it just replace the skill in the queue entirely?


That would be great. The skill queue would work like a contingency skill in case of unforseen events. Like the previous poster who lost his internet connection all of a sudden. Very welcome feature if it is included.

Cheers

Darth Sith
Genbuku.
Nulli Secunda
Posted - 2009.02.04 14:48:00 - [204]
 

If this was the only feature of the March 10 release .. I would still be happy :)

Me luv U long time :P

That said .. rest of the teams, the bar has been set so get back to work and come up with equally nice goodies ...


Ossprey
Mobius Fleet
DEFI4NT
Posted - 2009.02.04 14:49:00 - [205]
 

Umm I have in Excess of 300 Skills (301) Razz
Is there some way that sorting them by remaining time would be Feesable as It takes me like 30 min just to find a Skill to fit in the time Allowances?
I'm also finding the Skill window got realy rather laggy after hitting 300 skills but this is probably just a Bug. Sad
But hell this is a Briliant Idea But the remaining times for skills need too be able too be sorted better so if you have like 4 hours left you can find 2 dif skills to fit within the time constraint.
but beyond that OMG WOW
next thing is too port it to a handheld out of game Very Happy

Zaldoza
Caldari
Posted - 2009.02.04 14:50:00 - [206]
 

Only if they don't exceed the 24 hour limit as i read it..

Excellent news this is Very Happy And i like the way its put together Cool

Graisse
Posted - 2009.02.04 14:50:00 - [207]
 

Edited by: Graisse on 04/02/2009 14:50:09


Originally by: CCP Fear

Yes, this is for Apocrypha and will be on SiSi.

When?

Also, We are working on getting on getting an in-game screenshot for you into the devblog, hopefully today.

Press print screen
Upload to ftp
Win




Jack Gilligan
Caldari Provisions
Posted - 2009.02.04 14:50:00 - [208]
 

Looks good, but I DO have one suggestion: Increase the limit to 48 hours from 24.

The reason being that sometimes we DO have downtimes that can meet or exceed 24 hours (such as an expansion deployment). This wouldn't significantly increase the possibility of totally AFK skill training, and would allow us to queue skills to cover almost any conceivable eventuality of downtime in EVE.

Solid Prefekt
Haven Front
Posted - 2009.02.04 14:55:00 - [209]
 

Edited by: Solid Prefekt on 04/02/2009 14:56:16
This is going to save my marriage. No more getting up at 5am, no more changing a skill in the middle of sex, no more leaving work early.

How about 36 or 48 hours? Am I pushing it? For now I am happy I am getting anything.

DrAtomic
Atomic Heroes
Chain of Chaos
Posted - 2009.02.04 14:56:00 - [210]
 

Originally by: Khanak Hryad
Edited by: Khanak Hryad on 04/02/2009 14:34:48
For everyone complaining about how "I work too much" or "I can only get on during the weekends" and want to make the 24 hr limit longer, what on earth are you doing now that makes it different??


I'm going to be away for 27 days soon and I'll share my account info with someone I trust (EALA breach but feck me there is no other solution).

For normal play periods the 24 hour queue thingy is something that could be usefull somewhat in some situations (more usefull for new players then for us oldies) allthough nothing more then a 'zoethoudertje' in Dutch.


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