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Clone 1
Posted - 2009.02.04 14:01:00 - [151]
 

Don't allow skill queue training for trial accounts.

That is all.


Nova Fox
Gallente
Novafox Shipyards
Posted - 2009.02.04 14:02:00 - [152]
 

Would it be possible for the skill queue to pause one skill and move onto the next one?

Is it possible to creat a 'schedule' that you must be activly logged on to 'activate' and thus starting the skill queue. Thus allowing you to make queues well ahead of time before actually using them?


RiotRick
Kamehameha I's Revenge
BricK sQuAD.
Posted - 2009.02.04 14:02:00 - [153]
 

This is nice but also extremely limiting.
It would be really good to be able to queue 1 more skill after a 24h period, so you could do for example:

20day skill
20day skill.

For now I say: 5/10.

CCP Eris Discordia

Posted - 2009.02.04 14:04:00 - [154]
 

Originally by: ju4n1ta
Will this queue be able to "fetch" skillbook from eithr hangar or ship cargo and start queued skill? or do you have to "insert skillbook in the head" to queue it later?


Insert skillbook into your head, that way it's part of your character and can be queued. The ' fetch skillbook from cargo or hangar' caused more problems and questions than it was worth.

The UI mockup is old and we are looking to replace it with a newer one, in the new version you can't queue skills that are not part of your character.


CCP Fear

Posted - 2009.02.04 14:06:00 - [155]
 

Originally by: Nova Fox
Would it be possible for the skill queue to pause one skill and move onto the next one?

Is it possible to creat a 'schedule' that you must be activly logged on to 'activate' and thus starting the skill queue. Thus allowing you to make queues well ahead of time before actually using them?




You can pause it, and You can drag and manipulate it at will, and then continue. thus if you are halfway through Navigation 3, and want to do Gunnery 2 before, you can drag it to the top and start training that. Navigation will pause until Gunnery 2 is done.

Mallikanth
Posted - 2009.02.04 14:06:00 - [156]
 

Originally by: clone 1
Don't allow skill queue training for trial accounts.

This is a must
and
Originally by: Nova Fox
pause one skill and move onto the next one

This is a Very nice one to have

Overall excellent news CCP and thanks to the CSM. Very Happy

CCP Eris Discordia

Posted - 2009.02.04 14:06:00 - [157]
 

Originally by: Nova Fox


Is it possible to creat a 'schedule' that you must be activly logged on to 'activate' and thus starting the skill queue. Thus allowing you to make queues well ahead of time before actually using them?




That sounds like a planner and we are considering planner functionality. For instance you could then drag a plan or part of a plan into the queue. A planner and a queue are very different from eachother logic wise though.

Fist
Caldari
Jokers
Posted - 2009.02.04 14:07:00 - [158]
 

YES, OMG11!!!11CCP WeLovesyou7!!Thx!ByeKissesHUgs

Really, good solution Cool

Niedar
Genos Occidere
Posted - 2009.02.04 14:07:00 - [159]
 

Originally by: Jordan Musgrat
Edited by: Jordan Musgrat on 04/02/2009 13:58:45
Just to expand on this a little: All a 24 hour skill queue does is to offset what we currently do by 24 hours. For small skills when you always can be at your PC, daily, it's great, yes. But it doesn't help anyone who needs to take a week long vacation. Yes, I can set a level 5 skill after 24 hours of small ones, but isn't that why we wanted a queue? So we didn't always have to set level 5 skills that we may or may not want to train at any given time?

24 hours means that when I go on vacation for 7 days, nothing really changes. I still need a long skill that will take up 6. CCP, nobody will look at a week long queue and say "obviously, I have no reason to play now that CCP has given me a 7 day buffer." Maybe if you had people paying for a year and setting a year's worth of skills that would be a little ******ed. But 7 days is completely reasonable, and will make almost everyone happy. In the end, that's why you're making this game, that's why you're giving us a queue. To make us happy. Just do it.

edit: r.etard is a filtered word?



Even a year I do not see whats wrong with, if someone sets a skill queue for 1 year for example while they are deployed CCP are getting money if there was no skill queue that same person will just cancel their account until they get back. They have no intentions of playing while they are gone because they cant but they are happy to pay for their account still if their character keeps training skills.

Amerilia
Posted - 2009.02.04 14:08:00 - [160]
 

Originally by: Kaahles
Edited by: Kaahles on 04/02/2009 14:06:07
Just got a little idea about the skill planing feature for the future. Got no idea if it had been suggested in this form before I can't read all the comments at the moment.

But I saw a suggestion of making it possible to export/import .emp (EVEMon skill plans). I found it a nice little idea but making an import/export feature of skill plans via xml would be even more awsome since xml is a very common thing for such operations and many applications work with it. Even EVEMon itself can export xml skillplans (not sure about the import thingy) and it shouldn't be that hard for the developers to make it compatible with an official skilplan format provided in xml.

Some may ask why. Well... I just like to play around with such stuff and use it in different kinds of applications Cool

EDIT: or just add a new API page for that one YARRRR!!


Isnt the .emp just a .xml with another name? Anyway that was my idea from page 2 XD.

Denion
Latrocinium
Posted - 2009.02.04 14:09:00 - [161]
 

Originally by: CCP Eris Discordia
Originally by: ju4n1ta
Will this queue be able to "fetch" skillbook from eithr hangar or ship cargo and start queued skill? or do you have to "insert skillbook in the head" to queue it later?


Insert skillbook into your head, that way it's part of your character and can be queued. The ' fetch skillbook from cargo or hangar' caused more problems and questions than it was worth.



So it isn't possible to say have Medium Projectile V finish and then queue Medium Autocannon Specialization I? This makes me sad. Oh well.

Amerilia
Posted - 2009.02.04 14:10:00 - [162]
 

Originally by: Denion
Originally by: CCP Eris Discordia
Originally by: ju4n1ta
Will this queue be able to "fetch" skillbook from eithr hangar or ship cargo and start queued skill? or do you have to "insert skillbook in the head" to queue it later?


Insert skillbook into your head, that way it's part of your character and can be queued. The ' fetch skillbook from cargo or hangar' caused more problems and questions than it was worth.



So it isn't possible to say have Medium Projectile V finish and then queue Medium Autocannon Specialization I? This makes me sad. Oh well.

Cant you at least fetch from active ship cargo?

Yubaba
Posted - 2009.02.04 14:12:00 - [163]
 

Que should be 30 days thas the amount of time I paid for whether I actually play or not is irrelevent. I'm a soldier in Iraq and my nets sometimes down for days.

Gnulpie
Minmatar
Miner Tech
Posted - 2009.02.04 14:13:00 - [164]
 

Originally by: Denion
Originally by: CCP Eris Discordia
Originally by: ju4n1ta
Will this queue be able to "fetch" skillbook from eithr hangar or ship cargo and start queued skill? or do you have to "insert skillbook in the head" to queue it later?


Insert skillbook into your head, that way it's part of your character and can be queued. The ' fetch skillbook from cargo or hangar' caused more problems and questions than it was worth.



So it isn't possible to say have Medium Projectile V finish and then queue Medium Autocannon Specialization I?


I understood it quite different. I thought that you could drag the skillbooks into your head (but not learn them yet for whatever reason) and then the queue will automatically fetch the skillbook from your head when necessary - instead from hangar.

But maybe I completely misunderstood it.

Jordan Musgrat
Convergent
Posted - 2009.02.04 14:13:00 - [165]
 

Edited by: Jordan Musgrat on 04/02/2009 14:13:43
Originally by: Niedar

Even a year I do not see whats wrong with, if someone sets a skill queue for 1 year for example while they are deployed CCP are getting money if there was no skill queue that same person will just cancel their account until they get back. They have no intentions of playing while they are gone because they cant but they are happy to pay for their account still if their character keeps training skills.

Well, maybe, but CCP does have a point. Making skill training convenient for players has to be balanced with the fact that they, as game developers of a dynamic online world, don't want people to think that a queue allows them to train without interacting with anyone. So a year is a bit much. But 1 week, that's reasonable.

edit: Because of this:

Originally by: "Yubaba"
Que should be 30 days thas the amount of time I paid for whether I actually play or not is irrelevent. I'm a soldier in Iraq and my nets sometimes down for days.

Mistral Sud
Minmatar
Black Box Corp.
Posted - 2009.02.04 14:14:00 - [166]
 

With this implemented , i will get a second character :)

Gronker Lonker
Amarr
Imperial Academy
Posted - 2009.02.04 14:14:00 - [167]
 

Originally by: Amerilia
Originally by: Denion
Originally by: CCP Eris Discordia
Originally by: ju4n1ta
Will this queue be able to "fetch" skillbook from eithr hangar or ship cargo and start queued skill? or do you have to "insert skillbook in the head" to queue it later?


Insert skillbook into your head, that way it's part of your character and can be queued. The ' fetch skillbook from cargo or hangar' caused more problems and questions than it was worth.



So it isn't possible to say have Medium Projectile V finish and then queue Medium Autocannon Specialization I? This makes me sad. Oh well.

Cant you at least fetch from active ship cargo?


Or maybe you could insert a skillbook into your "head" before u can actually train it. This way u can use it within the queue without fetching it from somewhere. AC Spec is in your head but not trainable until Med Proj. V is finished. If u could implement this, u could workaround the "fetching"-problem.

DrAtomic
Atomic Heroes
Chain of Chaos
Posted - 2009.02.04 14:15:00 - [168]
 

Edited by: DrAtomic on 04/02/2009 14:21:02
Edited by: DrAtomic on 04/02/2009 14:16:06
Originally by: CCP Fear
Skills can be added to multiple levels. I see a few of you are asking about that.

I could thus add level 1, 2, 3 etc. and it will train all those levels.


Realisticly you could set the queue to (provided you trained learning skills):
Train a single grade 1 skill from level 1 to level 5.
or
Train a single grade 2-5 skill from level 1 to level 4.
or
Train a single grade 6+ skill from level 1 to level 3.

Higher levels can't be queued (i.e. you can't queue a lvl 4 and a lvl 5 grade 4 skill or not even 2 lvl 4 grade 1 skills).

Zaknussem
Everybody Loves Donuts
Posted - 2009.02.04 14:17:00 - [169]
 

While I do not personally agree with all aspects of the skill queue functionality as it's presented, the simple fact that we're getting a skill queue is worth heaping praise on the devs involved. Keep up the good work. Any rough edges can be smoothed out later, anyways.

Madri Rakken
Posted - 2009.02.04 14:19:00 - [170]
 

To the devs that are working on this... I love you all. Razz
And now we've gotten that out of the way, sounds like a really useful, really well thought out feature - thank you.

To those of you that complain before reading topics through/engaging brain before posting - a quick FAQ

1) It is not limited to 24h of skill training, just skills that have to start within a 24h period. (e.g. Skill 1 8h -> Skill 2 6h -> Skill 3 9h -> Skill 4 25d 7h would work just fine.)
So if you're on holiday for a week, and won't have access to EVE, you *won't* miss out on training if you use it properly.

2) Yes, you can train multiple skill levels (e.g. Gunnery I, II, III etc.) provided, up to the 24h period.

3) Yes, this is for Apocrypha and will be on SiSi.

4) Stop moaning.

kthxbai.

Kazzac Elentria
Posted - 2009.02.04 14:20:00 - [171]
 

I'll have the illicit man child of whoever in the upper echelon agreed to make it happen

..either that or mail you a keg of the best beer you love, whatever floats your boat.

CCP Eris Discordia

Posted - 2009.02.04 14:21:00 - [172]
 

Also thanks for the haikus Very Happy


Cryten Jones
Gallente
Advantage Inc
The Matari Consortium
Posted - 2009.02.04 14:21:00 - [173]
 

How about making it work like annual leave at work so that you can build up time for the summer holidays?

So imagine you get 1.5 hours of queue time per day, you could store this up in the same way as you use holiday so that you can queue up a load of skills over the summer holiday...but only if you hadn't blown all your time earlier in the year...

Queue time would only accrue on active accounts.

-CJ



DrAtomic
Atomic Heroes
Chain of Chaos
Posted - 2009.02.04 14:22:00 - [174]
 

Originally by: CCP Eris Discordia
Also thanks for the haikus Very Happy




I'll give you some QueQue.... :/

Daygore Aracnus
Syber Squirrel Army
Posted - 2009.02.04 14:22:00 - [175]
 

1) SurprisedSurprisedSurprisedSurprised
2) about time Rolling Eyes
3) when you say your thinking about a skill planer are we talking Apocrypha or what ever the winter update is or the classic soonTM?
4) will there be any API updates to support this and get the current queue.
5) thank you Surprised

Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2009.02.04 14:22:00 - [176]
 

While I understand the motivation for limiting the queue to 24 hours, I think that at this stage of the game's evolution (with the current userbase), the "we want to encourage people to log on" argument is largely moot, in particular now that ghost-training is no longer possible. A quick logon to change skills does not add to the social aspect of the game.

My suggestion would be to simply allow us to have at least N skills (3-4?) in the queue, no matter what their length.

Assume N=3, and that I am one of the unsociable dweebs you wish to encourage to be more social (good luck). As things currently stand, when I am training long skills, I will log in once per skill to change skill training. With a minimum queue length of 3, I will likely wait until only one skill is left, and then log on to add 2 more skills. So it's really only cutting my logons in half.

Note that this almost completely solves the "vacation/unexpected dt/my ISP exploded" issues.

For extra-spicy winsauce, allow adding of skills to the end of the queue via the website (for a small ISK fee, to discourage casual use, but accommodate those players who have found themselves in a situation where logging on is difficult.

Amerilia
Posted - 2009.02.04 14:23:00 - [177]
 

Originally by: Gronker Lonker

Or maybe you could insert a skillbook into your "head" before u can actually train it. This way u can use it within the queue without fetching it from somewhere. AC Spec is in your head but not trainable until Med Proj. V is finished. If u could implement this, u could workaround the "fetching"-problem.

That would be nice as well. You wont lose the skill together with the ship too, but maybe with your pod.

Heikki
Gallente
Erasers inc.
Controlled Chaos
Posted - 2009.02.04 14:24:00 - [178]
 

Sounds good, especially with that rather short 24H limit.

Still gives excuse to log on regularly to change skill (and stay for longer, as it often happens), without having to put too much focus on skill planning.

And IMHO there is not much differerence in asking for month long queues due being paying subscriber, than asking "why doesn't my char accumulate ISK/standings automatically while I'm paying".

-Lasse

LLeugh
The Higher Standard
Posted - 2009.02.04 14:25:00 - [179]
 

I think your reasoning is a little flawed on the limitation of the skill training queue. As skill training and character development are in integral part of this game i feel that players who have a RL which impacts on their game play will suffer.

Eg.
  1. Players who have to travel due to work. (The people who can afford multiple accounts and computers to play them)
    Players who go for vacation for more than 24 hours.
    Players who are ill or have to go to hospital for an extended stay.
    Players who are unable to change skills due to family commitments children(potential eve players of the future), elderly relatives, ill relatives


These demographic groups are widespread in your game community. Thinking logically people who take vacations or are to ill to work have plenty of time to be active in your game. What makes eve so different from the rest of the bland mediocre repetitive mmrgps is our freedom of choice. We can all choose to: mine, pvp, mission, trade, rat, research, manufacure, explore and/or roleplay.We can choose to play character that are honourable or can scam cheat and steal. The choice to be active or not is also our choice as players. Having to log on every day to change skills can have an impact on players relationships and lets face it your game may still be the best out there but its not as good as some sweaty bedroom fun with you loved one. Players who have families may also have children who will aspire to play the game mum or dad have so much fun playing.

The only way for people to train skills while they do not have internet access is to breach your terms and conditions by giving their account details to a 3rd party they trust. Regardless to how they play the game whether they live in empire and do mainly pve or ar nullsec pvp players espionage is part of the game and these players are at risk of losing assets and their accounts being abused in countless ways.

I love eve always have due to the fact it is different to other mmrpgs. I.e not full of sad idiots with no social skills, no life and put their health at risk by playing 24/7 until they reach max level.

lets face it many of your customers are students also. How do you suggest that a young person who may have to travel for work in the summer manage to get broadband access at a temporary address for a month when all isps have a minimum contract of 12 months and tend to charge for moving the connection to an other location.

You run the risk of loosing the diverse player base you had 3 years ago when i joined the game. naturally some will get bored and move on. Your game is in danger of being full of spoilt rich kids who's parents will buy them loads of gtcs which they can sell to buy a high skilled character..... And whine about how inbalanced the game is due to the fact they have not experienced your well thought out learning curve.

Your game will be in danger of beacoming ver similar to the games you strive to differ from and will have a community of people who do noting but play eve cos they have no sex life no job and no friends.

the following in italics is only to state fact on why some people have left our community and make you aware of this fact.
I know people who left the game due to the fact they feel ccp has insulted their intelligence on the matter of expired account training. It has been stated by ccp in the past that this was an intended feature. Therefore the statement someone made about it being a bug was a blatant lie. The person may not have known he was lying they may have been a new employee. They may have had a different perception of inactive account skill training.

Despite these criticisms thank you for introducing the skill queue. I have been put off starting an alt account due to the boring micro management of early skill training. Keep up the good work.

Kethry Avenger
PIE Inc.
Posted - 2009.02.04 14:26:00 - [180]
 

Awesome!

So how many cool features are in this Expansion?

I like when the dev's focus on Eve again.


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