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Faeden Pain
Posted - 2009.03.10 23:02:00 - [691]
 

Edited by: Faeden Pain on 10/03/2009 23:06:49
Perhaps this has been explained, why only 24 hours? Seriously, if I want to queue up the next year of skills, why cant I? Now that skills no longer train on an inactive account, I do not understand the reasoning behind the 24 hours limitation. It makes no sense at all.

Hell if someone wants to train 2 years of skills, and not log into the game for those 2 years, isnt that essentially free money for CCP? That account is still generating the same revenue, but using minimal resources.

Jei'son Bladesmith
The Storm Knights
The Cool Kids Club
Posted - 2009.03.11 02:52:00 - [692]
 

Originally by: Faeden Pain
Edited by: Faeden Pain on 10/03/2009 23:06:49
Perhaps this has been explained, why only 24 hours? Seriously, if I want to queue up the next year of skills, why cant I? Now that skills no longer train on an inactive account, I do not understand the reasoning behind the 24 hours limitation. It makes no sense at all.

Hell if someone wants to train 2 years of skills, and not log into the game for those 2 years, isnt that essentially free money for CCP? That account is still generating the same revenue, but using minimal resources.


because they dont want people farming characters. also the skill has to START in 24 hours, you can make the last skill on the list a month-long level V skill, then in a month do the same thing.

Valis Ubik
Posted - 2009.03.11 03:28:00 - [693]
 

I have one question that I haven't seen addressed on here:

Will the queue switch my skills during downtime?

i.e. if I set up a queue, and the first skill in that queue finishes at 1130 UTC, smack in the middle of downtime, will my next skill have points like I started it at 1130?

Anderling
Posted - 2009.03.11 09:18:00 - [694]
 

Originally by: Valis Ubik
I have one question that I haven't seen addressed on here:

Will the queue switch my skills during downtime?

i.e. if I set up a queue, and the first skill in that queue finishes at 1130 UTC, smack in the middle of downtime, will my next skill have points like I started it at 1130?


It should. If I remember correctly (I'm not a technogeek, so don't kill me over this), everything concerning skilltraining is handled in a way that when you start training, that action is set into a databse. This entry notes when you started the skill, and when it should finish. When you change the skill training, the databse entry will change accordingly. With the skillplanner, things are handled the same way. All the skills you have planned to train will have set start and end times, which are not messed up by downtime.

On another note:

People start complaining about not being able to log in regularly, so they want a longer skill queue. Should you even be playing this game if you cannot access your computer for more than 4 days? In all seriousness, after one week of dedicated planning you have access to at least 3 skills that need to be trained to level 5. Most of them take 4 to 5 days, if you are a character fresh out of the tutorial. More experienced players maybe even have a couple of 30 day skills waiting for training. The skillqueue is meant for skills that finish within a shorter timeframe, so that we who have dayjobs don't have to get others to start skilltraining for you (and finding out your wife has started Exhumers 5 instead of Advanced Spaceship Command 5 when you're on a two-week business trip).

You should plan your skilltraining according to your lifestyle. But I shouldn't have to lecture you about it. You have been playing this game for quite a while now, and have accepted it the way it was. If you didn't, you would've left, right? Right? Now that CCP has added a bunch of new features, you want to have it changed. Go cancel your subscription and leave the happy fanbase alone. We don't need real life griefers.

Nightmarcher
Caldari
The Graduates
Morsus Mihi
Posted - 2009.03.11 11:41:00 - [695]
 

So set a skill last night: Mining Foreman (7 hours to 4) then set my queue to Mining Foreman training to 5, once it was done...
I login via this site to check that my skill has started and all i see is that Mining Foreman completed to 4 but apparently didnt start training to 5... is this a glitch in the website? I hope so because i would hate to waste the 8 hours until im done with work to get home and check.

Cole Delente
Posted - 2009.03.11 11:45:00 - [696]
 

Love it, but I gotta say, 24 hours is pretty short. Of course, I'm in the Military, and may go away for months at a time, would have loved to have everything set for me, so when I come back, I can get right back into things. Perhaps it would have been better to cap the amount of potential skillpoints in the queue.

john roe
BearingPoint
Posted - 2009.03.11 11:51:00 - [697]
 

can i have 1 year long queue, please?
before this patch it took me approx. 2-5 times to be able to LOG the-F!@#$-in
now it has been extended to 6-10 times!!! ffs.


Anatal Klep
Posted - 2009.03.13 15:51:00 - [698]
 

I have to agree with numerous others that the 24 limitation is a Bad Idea that was not properly thought through.

I don't find the justification of forcing players to be active compelling. When I started a second account I trained that account's main in learning for 60 days without leaving the station. When I need a specialized alt, I train it in learning for 60 days without it leaving the station as well. So if a player wants to skill w/o character activity, the player is going to do it regardless of the queue.

OTOH, my original main has 37m SPs and it is active all the time. But when I skill I do it strategically to achieve some goal that usually requires several skills that each take several days even with max learning. With that character I don't want to think about skills until the goal is achieved. IOW, having to keep track for the several days it takes to do an exotic skill to L5 so I can add another to the queue on the right day is annoying. That's what the queue should be making easier.

Finally, what about people who go on vacations or are travelling on business where EVE is not one of their priorities? It isn't any of CCP's businesss why they aren't active and they should not be penalized because they can't use the queue.

Jon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
Posted - 2009.03.13 16:48:00 - [699]
 

Great feature once you get it working properly (if you haven't already.) 24 hours is the perfect length of time. Please don't make it any longer or pay any heed to the wannabe character farmers. EVE already rewards active play less than any other MMO. To take away this single 'log in once a day' requirement to keep your toon uber would be grossly unfair to new and active players.

rofflesausage
Posted - 2009.03.13 19:22:00 - [700]
 

I would prefer 48 hours (for the long weekends when I have to work away), but otherwise a great feature.

Thanks CCP

Torze
Legion Of The Void
Posted - 2009.03.13 20:48:00 - [701]
 

Originally by: Nightmarcher
So set a skill last night: Mining Foreman (7 hours to 4) then set my queue to Mining Foreman training to 5, once it was done...
I login via this site to check that my skill has started and all i see is that Mining Foreman completed to 4 but apparently didnt start training to 5... is this a glitch in the website? I hope so because i would hate to waste the 8 hours until im done with work to get home and check.


Happened to me too. I had 8 hours left in Target painting 4, queued up to add jump drive op 5 when first skill was finished. Made sure that it was all working, got home from work and found out I lost 9 hours of training. I just petitioned it.

zobod
Posted - 2009.03.14 12:49:00 - [702]
 

Originally by: Anatal Klep
I have to agree with numerous others that the 24 limitation is a Bad Idea that was not properly thought through.

I don't find the justification of forcing players to be active compelling. When I started a second account I trained that account's main in learning for 60 days without leaving the station. When I need a specialized alt, I train it in learning for 60 days without it leaving the station as well. So if a player wants to skill w/o character activity, the player is going to do it regardless of the queue.

OTOH, my original main has 37m SPs and it is active all the time. But when I skill I do it strategically to achieve some goal that usually requires several skills that each take several days even with max learning. With that character I don't want to think about skills until the goal is achieved. IOW, having to keep track for the several days it takes to do an exotic skill to L5 so I can add another to the queue on the right day is annoying. That's what the queue should be making easier.

Finally, what about people who go on vacations or are travelling on business where EVE is not one of their priorities? It isn't any of CCP's businesss why they aren't active and they should not be penalized because they can't use the queue.


_this_

Lochmar Fiendhiem
Caldari
International Multi-Player Consortium
Posted - 2009.03.14 15:44:00 - [703]
 

I think I ran into a bug/glitched this morning (mar14) with skill queue.

I added two skills to te queu for the first time the first was 3hr the second was 1d and change, I had 5hr left on my current skill training.

I woke up this morning to evemon telling me that the 3hr skill was at 0% and I had 9d left on it.

I logged into eve to find that no skill was training. So after the 5hr skill finished it stopped training.

Does the queue bug out this this for first time users perhaps? I queued the skills up again and will repost in a couple hours with my findings.

thanks!

ps, skill queue is totally worth it, once the kinks (if any) are worked out).

Phenixx
Gallente
Free Imperial Vikings
FOUNDATI0N
Posted - 2009.03.14 20:10:00 - [704]
 

I love the skill queue, and think it's a funny gimmick with the certificates thing.
A funny thing i noticed is when you have your skills queue full, then in the the cert. planner you can right click and select "add to end of skill queue", it pops up and tell you the queue is full and won't do it. When you remove a skill from the queue and make room for another, then the right click option in cert. planner dissapears?????

Ialaouse
Posted - 2009.03.15 02:21:00 - [705]
 

The Skill Queue is nice and all,but one thing would be nice to add/change. Uploading Skillbooks even if the prerequisites arent met.They wouldnt be trainable,but that way we could add the Skills to the Queue after the needed prereq. is skilled.

For example,i train Cruiser 4 and would like to add Battleship after that to the Queue,without having to manually upload the Skillbook only "after" the prereq is met.

Max Essen
Gallente
Bison Industrial Inc
Posted - 2009.03.15 12:02:00 - [706]
 

I would like to retract my earlier complaint about the 24 hour limit to begin a skill. I wrote it "prior" to actually using the queue.

Now that I have used it, it is awsome. I was able to queue up 3 or 4 short skills that I wanted to get up one more level and still have the queue continue on with a long skill at the end. One of the reasons I had not trained up those levels was purely due to not being available for the 6-8 hour incriments that it would have taken.


Norrin Ellis
Venture Racing
Posted - 2009.03.15 12:19:00 - [707]
 

My first use of the queue was wonderful. My client was running in the background as I did homework, and it ran through a few levels of some Rank 1 skill before switching back to Long Range Targeting 5. I was overjoyed.

I used the queue to add an armor compensation skill to start when Long Range Targeting 5 finished this morning. I was taking an anatomy test and didn't have time to login and check, but I found out after downtime that my new skill did not start as queued. I am less than overjoyed at losing training time, which is the most valuable commodity in the game to me; now that there's a skill queue, which I expected to work properly, I don't have to kick myself when I lose precious time.

Can someone direct me to any discussion on the queue bugs where a dev may have actually commented on the matter? I'd like to have some idea when it might be resolved, as I can't trust the queue to work in the meantime.

Dyvim Slorm
Robonia
Posted - 2009.03.17 17:46:00 - [708]
 

I'm having problems with the skill queue as well in that it works some of the time. Other times (like today) the queued skill is ignored.


Valhallas
Gallente
The Executioners
Posted - 2009.03.18 09:31:00 - [709]
 

This is a great feature. The interface is easy to use and understand.

JSquared
Caldari
Quantum Warfare Research and Development
Quantum Alliance
Posted - 2009.03.18 14:48:00 - [710]
 

This, IMHO was one of the best features of this update. The interface is great and easy to use.

My only gripe? 24hrs is way too short. It's really only useful for me to squeeze in skills that are level 3 or less. (and I don't have many of those left)

Please consider changing the limit to 30 days.


Esge Shala
Amarr
Amarrian Micro Devices
Posted - 2009.03.18 17:17:00 - [711]
 

dunno if it was told (i really don't want to read 24 sites in here) but found an bug/forgotten possibility ?

i have mechanic lvl5 in training - aprox 21h untill finish when i tried this.

wanted to add assault ships into queue -> while i have not met 1 requirement -> mechanic lvl5, which would obviously be finished in the mean time.

well it didn't worked Crying or Very sad

Agrikaan
Amarr
Defensores Fidei
Curatores Veritatis Alliance
Posted - 2009.03.19 16:25:00 - [712]
 

Many reports now of this breaking.

Such as

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1025757&page=2

It IS bugged. Possibly it breaks when a skill ends during DT, or if it ends after 24 hours, or both. Or something even worse. Don't count in the queue.

And don't believe EVEmon and applets (such as iGoogle). They report whatever you have queued up as working, when you log on you may find nothing of it has actually occured.

This is very bad. I've lost days of training already.

PC1
Posted - 2009.03.21 14:42:00 - [713]
 

Great idea. 24hrs FAR too short.

Anything that increases the income to server load ratio is good for all of us. CCP makes more and we have fewer people lagging the servers. I couldn't care less if people play with the time they pay for or just train skills. It's none of my business how they like to use the time they pay for.

In the meantime, I play a lot, but I also have long breaks for RL. CCP rather I keep paying for skill time, or quit paying for nothing?

Dirk MacGirk
Specter Syndicate
Posted - 2009.03.22 03:43:00 - [714]
 

Originally by: Agrikaan
Many reports now of this breaking.

Such as

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1025757&page=2

It IS bugged. Possibly it breaks when a skill ends during DT, or if it ends after 24 hours, or both. Or something even worse. Don't count in the queue.

And don't believe EVEmon and applets (such as iGoogle). They report whatever you have queued up as working, when you log on you may find nothing of it has actually occured.


I do not believe the part about EveMon reporting what you have queued up rather than what is currenlty in training. My understanding (which may be completely wrong) is that this reads directly from Eve, and not from the queue. At least it did before the queue. So i'm not sure why they would have changed that in EveMon. I set a nearly 4 day skill to train after a shorter one had ended. I came back from a 3-day trip to find it apparently never started in Eve, although EveMon said the new skill was training and had 5 hours left. Once I started it in Eve fresh, EveMon immediately updated to show 3 days 20 hours.

Stauner
Caldari
Blue Republic
Posted - 2009.03.22 17:39:00 - [715]
 

Edited by: Stauner on 22/03/2009 17:40:27
Originally by: Dirk MacGirk

I do not believe the part about EveMon reporting what you have queued up rather than what is currenlty in training. My understanding (which may be completely wrong) is that this reads directly from Eve, and not from the queue. At least it did before the queue. So i'm not sure why they would have changed that in EveMon. I set a nearly 4 day skill to train after a shorter one had ended. I came back from a 3-day trip to find it apparently never started in Eve, although EveMon said the new skill was training and had 5 hours left. Once I started it in Eve fresh, EveMon immediately updated to show 3 days 20 hours.


Exactly the same thing with me, EVEMON and an igoogle applet both showing me training a queued skill on two occasions. Get back from work, log into eve and find that training didn't start at all. Bug report raised a few days ago and now attached to a defect apparently. Let's hope that the GM's look kindly on reimbursement petitions.Neutral

Joshua M
Path of Now and Forever
Posted - 2009.03.23 16:14:00 - [716]
 

Same problem here, Skill queue works fine when I am logged in.

When I am not logged in (when I really need the queue) it simply doesn't start the next skill!

Very annoying and 1 day of training lost now as i've been fooled twice now expecting it to be fixed.

Rusty PwnStar
Centus Inc.
Posted - 2009.03.23 17:50:00 - [717]
 

Edited by: Rusty PwnStar on 23/03/2009 17:53:41
Can anyone tell me the turn around for skill petitions please?

I've had astrometrics level 5 training for the past 10 days and have followed the progression in EvEmon.
With a few hours left, I logged in to add another skill, as I will be out when it ends, only to be told I've only finished level 4.
10 days 7 hours 40 mins lost. Sad

Anopheles Leet
Posted - 2009.03.23 18:22:00 - [718]
 

Edited by: Anopheles Leet on 23/03/2009 18:22:25
To the people having problems, have you tried clicking "apply queue" at the bottom? A number of times I've set up a queue and then closed the window, only to find that eve has lost my queue because I didn't "save" it; however the skill queue has happily leveled me up a number of times while logged off. Am very pleased with it, a good compromise - my only issue is why wasn't it implemented sooner? Very Happy

My one problem is that this seems to be utterly confusing the api. Nothing out of game seems to get my skills right any more, neither Evemon or the "My Character" function on the website. Any plans to have the api correctly represent skill training times with for those using queues?

Rusty PwnStar
Centus Inc.
Posted - 2009.03.23 18:45:00 - [719]
 

Originally by: Anopheles Leet

To the people having problems, have you tried clicking "apply queue" at the bottom?


Remember, you don't have to open the skill queue planner to add a skill, it can be added within the skill sheet.

But that's a side issue, alot of people like me have followed the skill being trained.
Mine trained for over 10 days and every day, when starting up my laptop, evemon told me how far along I was.
Remember it takes that information from your own API.

The issue seems to be at login in the actual game.
The skills you have been training in the skills queue, all get updated upon logging into the game.
The bug/skill loss seems to occur at that point.

It does not mean I or anyone else has forgotten to press apply.

I'm sure there is another box informing you of changes when you don't hit apply.
The last time I saw that was on sisi, so it may have been removed.

Dirk MacGirk
Specter Syndicate
Posted - 2009.03.24 00:13:00 - [720]
 

Edited by: Dirk MacGirk on 24/03/2009 00:14:22
Correct, when in the standard skills list, you can right click and tell it to add it to the end of the queue. If you then go into the queue, that skill shows up. Now, if you make a change inside the queue builder, you do need to hit apply. If you don't,it will prompt you that you have made changes and to do so.

This is a bug, plain and simple. Oddly, I was within the 24-hour window yesterday,and tried to add a new 4-day skill to the end and it wouldn't let me. I waited a couple of hours and it worked fine then. Who knows what is going on at this point. It's been two days since I put in for a reimbursement petition and still havent heard anything.

For the guy that lost 10 days training time: I thought I felt angry losing 4 days. Losing 10 days of your life in Eve training time is a real pain.

I hope CCP comes through for all of us. It's a great feature to be able to stack skills, but now I just dont trust it.


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