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Mecinia Lua
Galactic Express
Intrepid Crossing
Posted - 2009.02.11 05:05:00 - [601]
 

Well I'm glad to see a queue finally.

However I think we should consider a slightly longer queue, which would be more helpful to newer players rather than veterans.

It is common for folks to take vacations that last a week or more at least once a year. I believe thus a queue equal to about 2 weeks would be far more useful to the eve player to help those who take vacations. While I realize most veterans this is not an issue for after all ours takes weeks in some cases already to train (and can take months), it would help those newer players out.

Lusulpher
Gallente
Posted - 2009.02.11 06:06:00 - [602]
 

Originally by: gfldex
It is sad to see that a dev implies that the game she creates is so boring that you have to force ppl to login.

This is another example of a feature that doesnt really solve the problem. Clone Jumps every 24 hours did not help anything to get more ppl into pvp. In fact I see players regularly state that they can't attend to ops because they have to wait for the JC timer to tick down. Tractor beams did make looting faster (for those ships with spare high slots) but it doesn't make it easier. It's still a pointless click marathon.

If you have a long skill available you activate it and go on your trip. With the queue you can have one or a few short skills in front of that long skill now. But the real problem is still there. You lose a few days because the long skill is still shorter then your trip and you lose days of skill time.

This queue is just a neat way to point out players misery in a more colourfull way. It's not solving the problem.


Thank you. Added possible fixes to my Patchnotes.

Lusulpher
Gallente
Posted - 2009.02.11 06:17:00 - [603]
 

Originally by: Mecinia Lua
Well I'm glad to see a queue finally.

However I think we should consider a slightly longer queue, which would be more helpful to newer players rather than veterans.

It is common for folks to take vacations that last a week or more at least once a year. I believe thus a queue equal to about 2 weeks would be far more useful to the eve player to help those who take vacations. While I realize most veterans this is not an issue for after all ours takes weeks in some cases already to train (and can take months), it would help those newer players out.


How about not using the small queue allows you to build up "training time" to be spent on your vacation queue?

That way you suffer for the little skills, but earn an emergency queue every year at least. And no going through same skill levels and only 2 that total to that vacation time. Max time of 3 months, and the remaining time is lost for the year.

You get back in time you change your skill, and you can't do that again for a while. You don't, CCP has done it's job.

As long as the account is paid for this should not be a problem.

Karina Redstar
Posted - 2009.02.11 07:39:00 - [604]
 

The problem I see with the actual skill queue of 24h is that for players with high SP might be unuseful at all. If a player only have skills that he want to train that exceed 24h, he will not be able to use it unless he set some other short (and maybe unneeded) skills first.
I think that a skill that will allow more skill to be queued will be a better implementation. Make it so level 1 will allow 2 skills in queue (current +1), level 2 allow 3 skill (current +2) and so on. Limit it to 30 days.

Rata Nrnima
Minmatar
Posted - 2009.02.11 12:04:00 - [605]
 

Very nice indeed! Nice Job CCP.

Quintus Aquillian
Posted - 2009.02.11 18:58:00 - [606]
 

Everyone's asking for a longer queue, and this is understandable.

I propose a *slightly* different mechanic.

CCP is concerned about "... people queueing up a year's worth of skills without playing the game" (paraphrased).

This is an understandable concern. Therefore why not have a mechanism that rewards players w a longer queue for actually being online and playing.

Consider, the queue starts @ 24 hours, but interaction w/ the game, (NPC agents, market activities, battles, etc), all add up time to the queue -- non-activity causes the queue to decay over time.

What do you think?

Galen Naranek
Galactic Patrol
Posted - 2009.02.11 19:54:00 - [607]
 

The 24 hour queue solves 90% of the skill management problem and creates no other problems.

Unless you count the anguish that the OCD types will have in trying to queue up 23hrs 59min 59sec of skills before adding that last long skill Very Happy.

I wouldn't object to a 48 hour queue or so, but will happily take this over what we have(n't) now!

Soturno
Posted - 2009.02.11 20:27:00 - [608]
 

Finally!!!!!!
Very nice indeed! Nice Job CCP.

Val Strommer
Amarr
PIE Inc.
Posted - 2009.02.11 23:22:00 - [609]
 

Why not allow you to put any number of skills in queue
but only start the next skill if the player has logged on as the character in the last 24 hours.

wouldn't that be easier then trying to predict a skill end time, which is different if you jump clone (different implants), or train a learning skill? You could simply highlight what will start in the next 24 hours based on the current stats. we could also load all kinds of skills up and let it go and just make sure we remember to log on as that character sometime on the day prior to when it roles over.

Same feature, more useful and (I think) easier to implement.

Styrio Loki
Posted - 2009.02.12 07:22:00 - [610]
 

OMGOMOMG thxthxthx!!!!

CCP > Jezus

:D

Mecinia Lua
Galactic Express
Intrepid Crossing
Posted - 2009.02.12 09:19:00 - [611]
 

Originally by: Lusulpher
Originally by: Mecinia Lua
Well I'm glad to see a queue finally.

However I think we should consider a slightly longer queue, which would be more helpful to newer players rather than veterans.

It is common for folks to take vacations that last a week or more at least once a year. I believe thus a queue equal to about 2 weeks would be far more useful to the eve player to help those who take vacations. While I realize most veterans this is not an issue for after all ours takes weeks in some cases already to train (and can take months), it would help those newer players out.


How about not using the small queue allows you to build up "training time" to be spent on your vacation queue?

That way you suffer for the little skills, but earn an emergency queue every year at least. And no going through same skill levels and only 2 that total to that vacation time. Max time of 3 months, and the remaining time is lost for the year.

You get back in time you change your skill, and you can't do that again for a while. You don't, CCP has done it's job.

As long as the account is paid for this should not be a problem.


Your idea is harder to code but could possibly work. Just a longer period in general would do good. 2 Week limit could help out folks that are hospitalized, vacationing, etc to not lose as much time.

sukio
Posted - 2009.02.12 14:34:00 - [612]
 

when you install the 24 hour que could you please add in like a 30 day que for planning kind of like a train where we can add and remove skills or shift their order so it will be much easier for us to organize the skills for training.

Susan Fiona
Perkone
Posted - 2009.02.12 18:52:00 - [613]
 

cba to read 21 pages, so if it's already suggested ignore me. If the queue as it stands should assist new players in their skilling up a char, why not the following:

1. Start the new character with a queue already running for learning skills (since that's what any nub should be training first)
2. Tie the queue to certificates as planned in the "future" section right off the bat, so a nub can easily plan for the basic competency or such skills in a single queue, instead of making it time based (i.e. you can't queue just any skills, but can queue all skills for a single certificate and level of cert you wish to achieve).

I know #2 will annoy many, as the cert system is a bit borked currently (shield skills for an armor tank cert?), but as the certs get cleaner, you could easily get nubs up to speed skill-wise faster (ofc they still won't know how to fly, but that's why they actually play the game). Even better, create a "learning" cert tree, and start all nubs with that queue already running to help them along.

My 0.02

Stingg Ray
Minmatar
Posted - 2009.02.13 06:56:00 - [614]
 

I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!! I love it!!

CCP Eris Discordia - Bob himself would be pleased with your announcement

Eris Discordia
there is no Dev exalted
more than you

:) there's a haiku for you!

Keilateau Shakor
Minmatar
Posted - 2009.02.13 07:35:00 - [615]
 

Originally by: John McCreedy
Just to seek clarification on a couple of points, can we still train manually if required, i.e. training a skill that takes days or weeks or even months in some cases to complete? Can you train the next level of the skill you set to train?



All your questions were already answered in previous posts, but here you go:

Yes.
Yes.

Keilateau Shakor
Minmatar
Posted - 2009.02.13 07:47:00 - [616]
 

Lot of people hail to the devs for considering this feature.
Lot of veteran players frown upon.

I, as a newcomer, state the following that is my opinion:

I do not wish for this feature to be introduced.
I wish for the same ways and means veteran players went trough.
I wish for fairness!
I enjoy the current skill management and I consider shifting skills through training plans to adapt to my online availability as yet another appeal of EVE online. I dare to say I consider it to be an essential part of EVE online.

Aargh
Posted - 2009.02.13 11:58:00 - [617]
 

I feel sorry for new players.

They'll miss out on obsessive involvment and chats where the old hands discuss when they used to get up at 4am to change skills over.

For utility, queue needs to be bigger.

Otherwise, I'm neutral.

203
Gallente
Posted - 2009.02.13 15:08:00 - [618]
 

Edited by: 203 on 13/02/2009 15:13:09
OMGSQUEEEEEEE!!

Im 25+/75- on the Timelimit, tho.
I can Understand why you don't want to have us plan literaly Months in Advance, but then understand us/me, why I want to do that.

We waited so long,
finaly here, feels so wrong,
my Mind is gone.

Cae'phon
Posted - 2009.02.16 01:41:00 - [619]
 

Wow, I am sad to say that there are those out there that can't be happy/Exstatic/Orgasmic about this, they always want more. Be happy with what we are given, as this is so awesome that it defies any logical verbal pronouncement. and to those who want more than 24 hours, STFUYN. (Stuff The Fruitcake Up Your Nose) :P

Eagerly awaiting M10

quygen
Minmatar
Acting Neutral
Posted - 2009.02.16 09:23:00 - [620]
 

TL;DR

As i am responds number 600 something Wink

Maybe someone else metioned it, but is it possible to make a filter for the skills already on level 5? Because that is making it almost impossible for me to find the right skills for the 23h mark of the que.

Only skills that fit the que isn't really giving me a good overview.

Kthxbye!

Todd Doughnut
Posted - 2009.02.18 14:45:00 - [621]
 

Bah, just when I finished training the very last skill.........

ZiYauRen
Gallente
RedShift Limited
Sang Do Oligarchic Democracy
Posted - 2009.02.19 11:57:00 - [622]
 

OK... dunno if this is a bug/glitch related to the queue feature or a prob w/the latest dt/patch/whatever... but I just logged into sisi and found I have zero skill points. After the patch yesterday I spent most of my time finding ways to work around a) forcing a station exit to enter the game, b) getting the station interior to load (never succeeded in getting the ship to display when docked), and c) trying to figure out things that the fit window has yet to show. Singularity was down until just a bit ago and a forced station exit still gave me a black screen (i.e. did not load) but I eventually got it to work on the second restart but when I docked the same problems w/the interior loading. When I tried to use the skill queue if found that I now had zero skill points but still a valid clone. So is it just really messed up or all related? Rolling Eyes

shado20
EXTERMINATUS.
Nulli Secunda
Posted - 2009.02.19 16:56:00 - [623]
 

Originally by: Cae'phon
Wow, I am sad to say that there are those out there that can't be happy/Exstatic/Orgasmic about this, they always want more. Be happy with what we are given, as this is so awesome that it defies any logical verbal pronouncement. and to those who want more than 24 hours, STFUYN. (Stuff The Fruitcake Up Your Nose) :P

Eagerly awaiting M10


its not that im not happy.
its about time they do this but when they give us this queue they give it the the most rtarded way, 24 houre time limet.
this is not some new player complaining, this is my over $3300 i have spent on eve as a custumer of CCP. i have not been happy with things from time to time with this game tho i let it slide, but the skill queue is one thing that has been asked for ever sence the game started. now as a multi acount using player with manny skillpoints and have fought this for years, the best that CCP will offer is 24houres???

FAIL!


Lemon Song
Posted - 2009.02.20 01:01:00 - [624]
 

24 hours is no good. How about making it 60 days? Or even 30 days. A 30 day qeue would be nice.

For those of us who travel a lot, and spend 3 to 4 weeks at a time at sea or in remote parts of the world with no internet access, that'd be a godsend. We wouldn't have to lose training time every few weeks. I don't always have a long enough skill to fill my time away, and lose a week or two here and there pretty often. It sucks. When the planets align and I can pull it off, I let my accounts expire for that time. No point in paying for nothing.

I remember seeing a poster in another thread say he works for Saipem, so I know he loses time every two months, being on a four and four rotation on an offshore construction barge. There's probably quite a few of us around who do different jobs that interfere with training. Putting a longer time limit on the skill qeue would help us immensely.

Lemon Song
Posted - 2009.02.20 01:08:00 - [625]
 

Originally by: Karina Redstar
The problem I see with the actual skill queue of 24h is that for players with high SP might be unuseful at all. If a player only have skills that he want to train that exceed 24h, he will not be able to use it unless he set some other short (and maybe unneeded) skills first.
I think that a skill that will allow more skill to be queued will be a better implementation. Make it so level 1 will allow 2 skills in queue (current +1), level 2 allow 3 skill (current +2) and so on. Limit it to 30 days.


There we go......that one sounds nice!

rick taxi
Posted - 2009.02.20 03:45:00 - [626]
 

Howdy. well the skill queue is much needed and thank you for it's development. but the 24 hour window should be expanded in my opinion. i'm one of the rare members of the universe that has a irl job that takes me away from eve for up to months at a time. which leaves me in the hands of a good eve buddy to train my toon... meaning it would be nice to set up to a week of training at a time. i could have the last skill queue up as a 14 day skill or longer and that would allow continued training between ports of call

just my opinion rick taxi

Kusum Fawn
Posted - 2009.02.20 05:55:00 - [627]
 

Edited by: Kusum Fawn on 20/02/2009 06:11:28
Edited by: Kusum Fawn on 20/02/2009 05:58:03
how about you can Que skills for as long as your subscription is paid for? (+ the 3 day leeway)

If i pay for the game (cash credit or isk) for 6 months why not let me que for 6 months? i still dont get it,

or how about , a stacking 30 day que that will only train for 24/48/240 hours from the last time your were logged on, (like that other person suggested)

Im not sure i like the emergency long que, sounds too much like accruing paid vacation time,

Edit for Haiku
- Skilled I am Not,
- train and train i must to learn
- Que me up some skills

- One day I will be
- the best pilot you ever saw
- But is so long til

- Forever is now,
- Skills will you please finish soon
- Carrier 4 , Die

Platinum Seraph
Woopatang
Primary.
Posted - 2009.02.21 16:22:00 - [628]
 

While at work I toil
Deaf to the cries of EVEmon
My next skill dequeues

OSGOD
Posted - 2009.02.23 10:24:00 - [629]
 

PFFT i work 5 days on and 5 days , 12 hr shifts in the time i have been playing eve i have lost at least 2 to 3 months off SP becuase of no que not to mention SP loss to your auto subscription update not working, my suggestion is EMPLOY SOME REAL PROGRAMERS and secondly eve is a business you dont please the the paying customer you have no players ,no players no cash ,no cash no CCP remember that or become extinct,

might be second best game i have ever played ,only thing stopping it from being the best is fact CCP dont give 2 ****s about paying customers concerns or bugs that dont effect BoB or GOONSWARM

big fluf
Posted - 2009.02.23 17:43:00 - [630]
 

-I am sure taht keeping BoB happy is at the top of the priority list :)

Just one Idea/ sugestion. Rather then have the que time based (ie 24 hours) why not have it skill based.

You could for example have it set up so that you have a "currently training skill" and "next to train skill".

In this way, when ever the first "runs out", the second will start, you can even KEEP the "next to train skill", when changing the "current" one.

I understand this may cercumvent the whole "you have to log on and play " idea, as you can line up 2 X 30 days skills and come back in 2 months. BUT how is that any different then a guy long on only once, to acomlish the same thing.

Just tossing that out there for the developers.



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