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Komen
Gallente
Capital Enrichment Services
Posted - 2009.02.08 11:47:00 - [571]
 

Originally by: Hawksfield
Edited by: Hawksfield on 08/02/2009 04:02:08
Thank you CCP for taking a grate idea and killing it with a 24-hour restriction.

There are 3rd party programs that you can setup a skill setup for the next 6 mounts and it will log you in and change your skills using the API info for monitoring. Yes yes yes I know it a violation of EULA, but really, you think CCP has any idea if youíre using it or not!! No they donít! Jest like they have no idea that a player is using a macro to mine or not.

The point Iím making here is, for the setup a skill set and not playing argument. It can, is, and has been going on already!
As for the argument against holiday playing and computer crashing and such. What difference is there in having multiple skills queued up for 30 days, to having a 30-day skill in training? Having a skill in for 30 days, I donít need to log in to play the game and the skill will still continue on being trained.

Having the queue at 24H is an ok thing, having the queue at a 720H(30days) will help all players in eve manage their skills easier. Having the queue at 2-3-4 skills only would be jest as grate as it helps new players get some ahead, and helps us older players on remembering that we need to change or add skills to do next as it takes forever to train the skills Iím working on now. I do not look at my skill tree every day when I have a 24day skill in, but to be able to jest setup a 2ed skill to start after my current skill would make life all so much easier.

But why do we need to panic and limit a grate thing like this to 24H, jest for the 5% of players that may abuse it, when a 3rd party program already exists to overcome this, that there probably already using.

Thanks anyway CCP, it's about time!!!

ps.
edit, and no, i do not use any 3rd party programs on eve!


Maybe I'm paranoid...

But...

The very thought of code I didn't write having my account login details, API access, and such, strikes me as a monumentally stupid amount of risk exposure.

Eve's version of character levels (phrased as such to **** off rabid people who will begin foaming as soon as they read it) is not that onerous as it stands. Annoying? Sure. But that's the most it ever is.




nardaq
UK Corp
Posted - 2009.02.08 18:50:00 - [572]
 

Edited by: nardaq on 09/02/2009 05:42:40

finaly,

but PLEASE!!!! extend to atleast 36-60h(skill?) Exclamation,

to cover the: weekend and 24h patch day(+delay)

what about setup a backup-skill if a skill is done and the server is dead? due a "insert random issue" and/or the time after the dayly 1hour dowtime? Very Happy


a selution for adding skills that aren't trainded yet besouce they need level # to train

Momoro
Posted - 2009.02.08 19:45:00 - [573]
 

I'm not sure if people understand how the 24 hour limits works. You can queue as long as the skill STARTs within 24 hours. So the wise person would always put that month long or at least week long skill at the end of the queue as their "backup".

So if you're going on vacation, put a few short skills that will finish in 23 hours, and then put that really long one at the end. If you don't have a month long skill to train, then getting to a month long skill becomes your new objective, especially if you are planning a vacation. Learning skills work quite well for this purpose.

So this works out great. 10/10 CCP.

Lex Wolfstar
Posted - 2009.02.08 21:54:00 - [574]
 

I do appreciate that there will now be a queue. I do not see the problem with having an unlimited queue, however. Even if there were players that rarely logged in to the game, wouldn't that mean more money via subscription regardless? There are enough players playing that I don't see how this would affect gameplay.

ChaoticDemon
Posted - 2009.02.09 00:06:00 - [575]
 

Instead of 24 hour limit I'd rather a 5 or 10 skill que would be enough for people that will be gone for long periods of time such as military people and for others can train a few short then a long skill so you don't lose any time

shado20
EXTERMINATUS.
Nulli Secunda
Posted - 2009.02.09 00:58:00 - [576]
 

To all those saying, "I'm not sure if people understand how the 24 hour limits works."

???? Do you even think before talking?

How else would it work, geesh!! I fully understood the description from CCP, and I believe most others do also.

And I love how vacation always comes up in this argument!
Itís not about the vacations, or the computer crashing, or the Internet going down. Itís about convenience and the ability to PLAY THE GAME rather than spending an hour figuring out the path we want to take with our skills without forgetting anything.

Some of us have more than 1 account, I have 4. They all log in everyday and i play the game. Having a skill queue with a much bigger time frame or removing the timeframe and making it jest a number of skills would allow players to PLAY THE GAME rather than managing the skill queue everyday.

Its very madding when you log in and see a skill finished and you know that finished 1 houre after you logged off yesterday. Forgetting what day the 20 to 30 day skill finished. So you lost 17h of skill training. Hay I have been at this game for over 5 years, it happens more than you think.



Mara Rinn
Posted - 2009.02.09 06:41:00 - [577]
 

Originally by: shado20
Its very madding when you log in and see a skill finished and you know that finished 1 hour after you logged off yesterday. Forgetting what day the 20 to 30 day skill finished. So you lost 17h of skill training.


For skill planning, there is EVEmon. For alarms to log in and change skills there's EVEmon. For peace of mind for the next 24 hours knowing that you've got your skills queued up, along with a 7-day skill as a fallback just in case you get home late, wake up late, or decide go to out partying instead of gaming, there's the EVE skill queue.

In-game skill queue = insurance against extended AFK. EVEmon is the alarm clock to remind you to go queue up more skills for character X.

Dansel
Gallente
Telsa inc
Waterboard
Posted - 2009.02.09 08:25:00 - [578]
 

Originally by: Mara Rinn
Originally by: shado20
Its very madding when you log in and see a skill finished and you know that finished 1 hour after you logged off yesterday. Forgetting what day the 20 to 30 day skill finished. So you lost 17h of skill training.


For skill planning, there is EVEmon. For alarms to log in and change skills there's EVEmon. For peace of mind for the next 24 hours knowing that you've got your skills queued up, along with a 7-day skill as a fallback just in case you get home late, wake up late, or decide go to out partying instead of gaming, there's the EVE skill queue.

In-game skill queue = insurance against extended AFK. EVEmon is the alarm clock to remind you to go queue up more skills for character X.


I agree, I don't get why people are complaining. I think a 24 hour timeframe with these "rules" will work very well. And really, what's the big deal if you miss 17, or maybe even a days of skill training? In the long run it wont matter anyways...

yoni
Posted - 2009.02.09 09:30:00 - [579]
 

I think the way you set up the queue is well thought out, but I would like to see one other issue covered by it:

Often, we go on travels and even if we set the longest possible skill, it still finishes long before you can return home.

So, in addition to what you got set up, I'd like you to enable us to queue up ONE SINGLE SKILL that can start any length of time after your first skill, while any more than that one skill remain limited to the 24 hour period.





As for your certificates:

They aren't set up with enough differentiation to be useful, other than as a bragging tool atm:

They should be focused to specific tasks and NOT include lvl 5 skills that lack proper benefit towards that task. One example is that shield skill that you need to have to lvl 4 in order to use tech II shield modules, but that's otherwise makes too little of a difference to be worth training to level 5, just to get a certificate. You'd raise every other skill of the group to 5, but not that one, certificates should account for those kind of pre-requisite skills.

This is just one example of many I saw when looking over certificates, upon which I decided they could safely be ignored as training targets.

For new people who don't understand the game mechanics well, certificate hunting will simply lead to wasted training time, slowing them on their way to their actual goals.

It rarely makes sense to just raise an entire skill group to the same level, and certainly what you train to level 5 needs to be chosen much more carefully than the certificates would suggest.

Franga
NQX Innovations
Posted - 2009.02.09 11:14:00 - [580]
 

Holy crap - I honestly thought this one would never happen ever.

CCP Hypnotic

Posted - 2009.02.09 13:49:00 - [581]
 

Originally by: Komen
Originally by: Hawksfield
There are 3rd party programs that you can setup a skill setup for the next 6 mounts and it will log you in and change your skills using the API info for monitoring. Yes yes yes I know it a violation of EULA, but really, you think CCP has any idea if youíre using it or not!! No they donít! Jest like they have no idea that a player is using a macro to mine or not.


Maybe I'm paranoid...

But...

The very thought of code I didn't write having my account login details, API access, and such, strikes me as a monumentally stupid amount of risk exposure.

Eve's version of character levels (phrased as such to **** off rabid people who will begin foaming as soon as they read it) is not that onerous as it stands. Annoying? Sure. But that's the most it ever is.


I'd like to take a moment to address this for anyone who thinks that might be a good idea. It isn't. Not because we at CCP don't want you breaking the TOS and EULA, that's bad enough. But because almost all of these programs that you find on the net will STEAL YOUR LOGIN AND PASSWORD.

Our GMs deal every day with case after case of players who have had this happen to them. They log in to find their wallets cleared out, ships sold or reprocessed, even their characters have been podded to destroy the implants. In most cases there's nothing we can do to get these things back for them.

So please, don't be tempted, it's NEVER worth it. Your character and our GMs thank you.

Arcturus 04
Amarr
Alpha-X
Arcane Alliance
Posted - 2009.02.09 14:09:00 - [582]
 

Quote:
The skill training system we came up with allows you to queue skills that will start training in the next 24 hours. You can enter in up to 50 skills in a queue, as long as they all start training within 24 hours. This leaves room to start a skill that will take 6 hours, followed with one that takes 12 to complete. With only 18 hours of training prepared, the queue still has room to start another skill.


What's stopping you from setting a whole bunch of short skills you want and putting a long one at the end? Let's say i want to train all the shield compensation skills to 2 then put BS 5 at the end just in case i don't get home in time...

Awful lot of whiners here. Spoiled folks forgetting that they would charge you ridiculous sums of money for new extensions and features on any other game while this one gives them to you with no extra charge. Just remember, these guys aren't getting rich off you like blizzard is with WoW. Learn 2 appreciate.

Raan Kor
Gallente
Posted - 2009.02.09 15:29:00 - [583]
 

Bless you all @ CCP! Truly a nice addition to the game we ALL lub's. Laughing

Thanks

Erovicious
Sebiestor Tribe
Posted - 2009.02.09 17:42:00 - [584]
 

Originally by: shado20
I agree, I don't get why people are complaining.


This is reality. This will always be the case, no matter what people get - they always want more and some are just never satisfied and feel the need to whine.

For my .02 cents worth, this is simply epic. This has been my #1 issue with EvE since I started the game that there wasn't at least some minimal sort of skill cache that would allow you to handle odd end times for skills and still be able to train the skill you want to train at that time.

We do not need CCP to handle every possible circumstance (I'm taking 90,000 months vacation - wtf won't EvE let me set skills for that long??!!?!!!@11). Learn to manage your skills just a little, and you'll be just fine.

Epic. Rock on CCP.

*Ero*

Sheepman
Posted - 2009.02.09 18:24:00 - [585]
 

Way to little (24H to limited), Way to late! shuld have been in over 5 years ago!

Azraeljbs
Gallente
R3D SHIFT
Posted - 2009.02.09 18:45:00 - [586]
 

I'm pretty stoked we have been given a skill queque. It was warranted after removing the unsubbed training. I'm not sure if this has been mentioned already as I only read through the first 10 pages of replies, and saw a couple posts mentioning something simmilar. While I'm not one to look a gift horse in the mouth I would hope that you are considering allowing characters on a single account to also make use of this queque. Heres's what I mean.

My main character has a queque set up that would take him approximately 25 days to complete after the initial 23 hours of training a 24 day skill starts. I'm in the military and will be deploying time to time. With that comes very little to no internet access for months at a time. I would hope that after the initial 25 days of training, one of my alts on the same account starts their skill queque. This could in affect give my single account almost 3 months of training or more without my interference and would keep with your policy of not allowing more than one character on an account to train at a time. I believe that if this was implemented you would solve a lot of whine in this thread of vacationers, military like myself, people who travel for work for months, and would justify the 24 hour queque instead of making it longer. Just an idea. I would like to see a reply from a Dev concerning whether this will or will not be implemented.

Great job CCP keep up the outstanding work. Also the info coming in from SISI is sickeningly awesome, can't wait to get on!!!!Shocked

Miss Uylear
Caldari
The Gentlemen of Low Moral Fibre
Posted - 2009.02.09 22:25:00 - [587]
 

This is a great tool. One that is notably perfect for Alt Creation. But I have some scenario questions that I will search the thread for later

You have your main playing away, and an alt training. trouble is you have to log off the main for the alt to change.

No Longer with this queue idea. it equals More immersion.

Get this...

you make an alt, and your main buys all the skill books for it.

First question - will the queued skill need to be trained to level one to get on the queue for level two, or can it be queued as long as its in your local items, those only being your current ships cargo hold, or the station items?

If that is the case, then it is awesome. Think of the beauty here. fifty skills limited to 24 hours? Why, thats a decent amount of career starting moves in one queue! Level 3 skills can be learnt after, or set as the last skill to train; maybe even a level four if you can stack things right.

Second question. IS THE LOCATION OF THE SKILL RELEVANT!?Cool

Little Matt
Caldari
New Fnord Industries
Posted - 2009.02.10 03:09:00 - [588]
 

Skills can now be queued
That gift horse has clean white teeth
some will always whine

I'm quite happy with the queue. 24 hours is short, sure, but it should be a great boon for those annoying midnight or during work hours skill changes.
Now I won't have to have dag ends of skills left and I won't need to remote in from work.

Bloody teriffic!
Very Happy

Irongut
Sex Money Guns
Posted - 2009.02.10 04:10:00 - [589]
 

Skill queue? YAY!

24 hours? BOO

UI Mockup? YUCK! BOO!

If you're going to bother at least come up with something better than that otherwise just don't.

Baka Lakadaka
Gallente
Agony Unleashed
Agony Empire
Posted - 2009.02.10 06:05:00 - [590]
 

There's a difference between whining and feedback (which the OP asked for).

So here's my feedback:

1. Great - I love what we've got, it certainly helps.
2. I'd like to see an option of either 24 hours, or one additional skill (we get to choose at the time). These means when I'm away for a week or two (business trip or holiday), I can complete the long skill I'm currently training and move to the next. For us older players who have very few short skills left, this would make all the difference. With the present queue I have to cease my BS V if it finishes a few days from now and recommence when I get back, training another level V in the meantime, then ceasing that to recommence BS V.

I figure if I'm paying a subscription and can't ghost train, I should be able to train......only if my subscription runs out do I stop. Fair enough?

Veryez
Posted - 2009.02.10 10:25:00 - [591]
 

Perfect, perfect, perfect.

This has been the biggest quam I've had with EvE for a long time. There is no excuse now for me not training a skill. Giving me a window of 24 hours to set up my next skill is perfect. For those asking for more, stop. We want to log into eve when we can, not when we have to. Having a 24 hour window available to log into eve and set up the next skill is an great help and is VERY appreciated.

This is a great compromise and a wonderful gesture by CCP. Both sides win. Eris, we love you, you are the bearer of the best news. While I'm excited about wormholes and the new sleeper AI, this is something I'm sure I'll be using every day in EvE. Which ever 'scrum team' pushed this, I hope you all become filthy rich, beer and cookies for all!!!

Thank you Very Happy

Jefftaki
Posted - 2009.02.10 11:18:00 - [592]
 

Nice to have this on the horizon. Kudos to the Devs for finding a method to add this needed feature. Initially I thought that 24 hours was too short, but since you can put a long skill at the end of the 24 hour window, at least you can set things for those long business trips, vacations, or military duties.

I wonder if you could use this on your alts and your main character at the same time? That would be a nice feature for those of us who are disinclined to purchase a second account for a suitable alt character. That would be my only added suggestion.

Lola Blue
Posted - 2009.02.10 11:53:00 - [593]
 

I would like to second the sentiment that many people have voiced, namely that a skill queue of longer than 24 hours would be greatly appreciated.

Cheers,

Lola

Rafael Cane
Second Zink Squad
Posted - 2009.02.10 14:30:00 - [594]
 

Finally.... great Very Happy

I assume you can actually qeue up another skill if you train for example an all in all 40 days skill within the last 24 hours of it?

Sudo Khan
Caldari
Perkone
Posted - 2009.02.10 16:09:00 - [595]
 

TO CCP: Suggestion:

The 24h queue is awesome but what it cannot address is vacation time where one cannot really play EVE. Vacation is normally not just 24 hours. Just training a skill to level 5 might just not fit into the plan.

So why not come up with a "vacation" queue you can load say once or twice a year.
This vacation queue has not a 24 hours limit but a 1 month limit. So you could pack in a month worth of skills but still stick to your plan to encourage people to actively play EVE because you do not allow queueing for an unlimited time.

Any thoughts on that? Question

From a programmers point of view you would use the same functionality just with a larger limit.

Thanks to all of you guys! This game IS awesome Very Happy and gets even better with the new extention....Keep on going! Cool


shado200
Posted - 2009.02.10 17:18:00 - [596]
 

vacation?
i havet taken a vacation in like never!

im alwas playing the game, i alwase have the ability to log in everyday and i do. a 24h skill queue is better than nothing, but having an ability to queue a skill when my current skill finishes in 5-10-25 days is way more helpfull. the 24h limitation is silly, with silly excuses as to why, with silly talk about everyone abusing it.
o i forgot, if i did not need to train skills theres no reason to play the game. jest silly!

Dream Hunter
Morne Attitude
Posted - 2009.02.10 21:14:00 - [597]
 

A 24 hr queue though is really short. A more reasonable one week or two weeks would be great.

At least make the code for the length of the queue flexable if you do leave it as a short duration.

I would love to log in next winter and along with the snow balls get the following message from CCP: "We realize a lot of you will be traveling over the hollidays so we are increasing the skill queue to 6 weeks through January, then it will return to the normal duration."

ToxicAvenger IV
Caldari
Perkone
Posted - 2009.02.11 01:14:00 - [598]
 

Great!

No more pain from leveling low skills. Cool

Black Cumin
Sebiestor Tribe
Posted - 2009.02.11 02:32:00 - [599]
 

Thank you!

Twenty Five
Caldari
Perkone
Posted - 2009.02.11 04:16:00 - [600]
 

Perfectly implemented.


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