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Iluminat
Minmatar
Sharp Dressed Man
Posted - 2009.02.06 14:52:00 - [541]
 

I allmost did have a orgasm of cosmic proportions Shocked
Great job CCP !!!

Talidorn
Sad Panda Inc.
Pandora's Box.
Posted - 2009.02.06 15:47:00 - [542]
 

Edited by: Talidorn on 06/02/2009 15:55:19
Hi.

So if you look at my recent posts you will see I have limited time to play.

Great, there will be a skill queue soon(tm).

What does that mean for me? Well here is "about me" in short. 71M SP just crossed recently (had to upgrade clone). I'm a collector of skills (not near the top, but I have 285 skills). My skill count by level are as follows:

L0 - 1
L1 - 68
L2 - 23
L3 - 49
L4 - 64
L5 - 80

Of these skills... currently 100/285 fit under the 24H training. So, I have PLENTY of skills to level that could fit in the 24H queue. My question is why??? Why in all of New Eden would I WANT to train those? I have them, not for what they give me, but for the collector factor. I'm a bit specialized and the short skills don't help my specialization.

A 24H skill queue is a SP-sink - a way for CCP to waste my time skilling levels that make no sense for me to train. Useful for newer players but not so useful for older/specialized players.


Why are people so anxious to punish the trial users? Don't punish someone because they are considering joining the EvE community of users. They have enough limitations currently. They can't train many of the skills. Allowing them to sleep through the night while following a plan that EvEMon suggest to allow them to be a T2 rifty pilot using learning skills at the beginning will keep them coming back for more. Limiting who can use it is the same as punishing them for showing interest in our community.

Let me use an example of how the 24H plan only helps if I can't figure out timing on my own... and it only does this on a limited basis.

I have a plan to be able to build Anshar's solo. I'm nearly there, but I have a few skills to go. Here is the EvEMon Plan:

1. Capital Ship Construction IV (5 hours, 26 minutes, 50 seconds) - logon, create plan, start it
2. High Energy Physics III (15 hours, 35 minutes, 27 seconds)
3. Plasma Physics III (15 hours, 35 minutes, 27 seconds) - logon to start 4
4. Molecular Engineering IV (1 day, 16 hours, 32 minutes, 21 seconds) - logon to start 5
5. High Energy Physics IV (3 days, 16 hours, 11 minutes, 54 seconds) - logon to start 6
6. Plasma Physics IV (3 days, 16 hours, 11 minutes, 54 seconds) - logon, creaate new plan, start it.

In the above plan I logon and start it. I can be thankful that CCP made it so I don't have to logon/change skills 7 times, now it is only 5 times (at 5 minutes per time... when my needy family can spare the 5 minutes).

The true benefit will come for the newer players trying to get ahead while having RL keeping them away from the game. Will there be benefits to others? Yes. But the impact of this is greatly reduced with more advanced and skill focused players. My Jump Freighter alt has no skills to train that are less than 15 days. The queue offers my alt nothing, unless I want to dilute his SP ratio and train him for other unnecessary skills.

TL:DR - 24H is a SP-sink, give it to everyone, using a queue will only save me a couple of logons in reality, specialized characters don't really benefit.


Talidorn

Caldari Citizen4714
Posted - 2009.02.06 16:29:00 - [543]
 

Originally by: Talidorn
TL:DR - 24H is a SP-sink, give it to everyone, using a queue will only save me a couple of logons in reality, specialized characters don't really benefit.

The skill queue is to help people get those 3-6 hour skills trained that are typically too long for a gaming session, but too short to train overnight or while at work. Those types of skills are keeping me from training a ton of things right now because I refuse to sacrifice 6 hours of training to get a 2 hour skill done. As soon as this thing is in place I plan on queueing up a lot of short skills just to quickly and easily shore up areas I'm deficient in.

If all you have are long as skills, then you hardly need a queue until one is near completion, then you simply add the next one. It still benefits you from having to babysit the game, just less often.

What is it you want? Cause right now I don't see what this doesn't deliver aside from skills you don't have in your head (but it's rumored that will be coming).

MegabitOne
Caldari
The Black Ops
Posted - 2009.02.06 16:35:00 - [544]
 

Edited by: MegabitOne on 06/02/2009 16:48:12
Originally by: Talidorn
Edited by: Talidorn on 06/02/2009 15:55:19
1. Capital Ship Construction IV (5 hours, 26 minutes, 50 seconds) - logon, create plan, start it
2. High Energy Physics III (15 hours, 35 minutes, 27 seconds)
3. Plasma Physics III (15 hours, 35 minutes, 27 seconds) - logon to start 4
4. Molecular Engineering IV (1 day, 16 hours, 32 minutes, 21 seconds) - logon to start 5
5. High Energy Physics IV (3 days, 16 hours, 11 minutes, 54 seconds) - logon to start 6
6. Plasma Physics IV (3 days, 16 hours, 11 minutes, 54 seconds) - logon, creaate new plan, start it.


Login 1: set skills 1, 2, 5 (takes 4,5d)
Login 2: set skills 3, 6 (takes 4,25d)
Login 3: set skill 4 (takes 1,5d)
Login 4: start training new skill plan

So that's 4 logins versus 7 (you need to login again after finishing skill 6 to start your new plan) with a lot more relaxed timings in between for the skill changes, what's bad about that?

For us 'older' players, nothing much changes because we know how to micromanage our skill changes, but indeed for new players the queue is nice since they will spend more time playing the game rather than changing skills Smile. Still there are some benefits for 'us' too: less chance of 'missing' a skill change, same advantages as noobs when it comes to starting to learn a new 'line' of skills....

Imho, CCP also wants to limit the number of users that start a character and let it train some nice skills just to sell it for profit afterwards. It's about making pixels change colour, not about getting rich over it Very Happy

FireFoxx80
Caldari
Caldari Provisions
Posted - 2009.02.06 18:17:00 - [545]
 

Edited by: FireFoxx80 on 06/02/2009 18:17:05
Originally by: Slinkus Gallentus
Originally by: FireFoxx80
Fail TBH. Dude, it's like $15 a month.


Err, "Dude", it's HIS money, not yours. He can play the game anyway he wants within the rules. It ain't up to you or CCP when he logs in or don't.

If there's a fail here it's you lapping at CCPs ass.


Sorry. No.

CCP is releasing a feature here that it once said it never would. It's going out on a limb, offering a heavily pre-nerfed feature, which could lead to Eve becoming one big macro-character-farm, and people like you and him are complaining that CCP haven't done enough.

The only ones who fail here are you. The ones who are greedy and demanding a >24h training queue. The ones who are continuing to criticise CCP, despite them implementing a feature they said would never happen.

If he doesn't like it, he can spend his money elsewhere. Just like I will if Eve becomes some lame shell of an MMOG.

shado20
EXTERMINATUS.
Nulli Secunda
Posted - 2009.02.06 18:31:00 - [546]
 

there is a problem with not lifting the skill queue time frame
goto yahoo and search: eve online skill trainer download

you will get a host of 3rd party programs that clame to do all the skill training queue for you. that requier you to give the program your login name and password. so for everyone crying someone will abuse the longer than 24h skill queue, thay all ready are!
lifting the queue timeframe will save other players looking for this ability from downloading a program that will steal there passwords and account.

Talidorn
Sad Panda Inc.
Pandora's Box.
Posted - 2009.02.06 18:33:00 - [547]
 

To answer the previous two posts...

Originally by: Sieessenschwanz
What is it you want?


I have a suggestion at the end, but I was just commenting on the points of the new offering from CCP. I think it is a good addition (and even lobby that it should be for everyone - even trial users).

I already agreed that it will be beneficial to most of the player base. I just think that the 24H time limit creates a SP-sink... a way to have me train stuff, just because it will help me "flesh out" a 24H skill queue. I'll explain in response to MegabitOne's reply.

Originally by: MegabitOne
modified plan


BTW - for those of you wondering how some of those skills are needed for Anshar building... It is a plan to be able to do the reactions for some of the parts also.

LOL. I hoped someone would "micromanage" my listed queue better than I had it listed. I was only using it as an example. Obviously I would follow something closer to what you had listed. I do that in EvEmon all the time. I sort by time left on the plan and not by best strategy for skilling.

Now let me adjust the plan to "maximize" my queue... and show how my SP-sink theory works.

1. Capital Ship Construction IV (5 hours, 26 minutes, 50 seconds) - logon, create plan, start it
2. High Energy Physics III (15 hours, 35 minutes, 27 seconds)
here I'm at about 21H. I want to "maximize" my queue. I'll add Warhead Upgrades II - 2H 40M 23S (here is the SP-sink). And then add High Energy Physics IV (3 days, 16 hours, 11 minutes, 54 seconds) to the queue.

Now I've maxed out the suggested first queue (really close to 24H prior to the long 3+ Day skill). But why? Warhead Upgrades is a SP-sink (a skill I could train, but won't currently because it doesn't help my specialization) for me. I think that having a 24H queue will cause SP-sinks to occur. Especially if I find that my final skill in the queue will happen during DT. I wouldn't want to lose that time so I would probably add a skill to avoid the DT. Of course I could login prior to the DT and set a new queue... I'm not stupid. No really, I understand how to micromanage my skills. But that doesn't really answer what the queue system is to accomplish (at least from my point of view).

Whatever CCP has planned with the implementation of the queue system will happen. I'm glad for it. Don't get my first post tone wrong. I'm glad for it, but I am trying to see the other issues around their design. I'll use it. I am just trying to have people see the impact of the queue system. I hope EvEMON adds the queue system into their planner so I can avoid SP-sinks (since EvEMON has all my schedule entries in it).

What would help make the 24H queue system not a time sink? How about letting the queue have 2 possible limits? 24H or 2 skills. That way when I train a trial I can get a good plan around his/her basics advancing more easily. A 2 skill option to allow my highly specialized alts to have 2 skills that will train over the next 30 days without me needing to remember to login at 2am to change a skill? The first 15 day skill runs until completion at 2am and then runs the final 15 day skill in the queue without me getting up at 2am. (Currently I micromanage the two skills so I train one for x hour & minutes to have the second finish at a time that is good for me to logon and swap).

It reminds me of the saying "Watch what you ask for... you might just get it!"

Talidorn

Brand Wessa
Gallente
Posted - 2009.02.06 18:34:00 - [548]
 

Originally by: StickyFingerz
there are WAY to meany 1 day 4 hour skills (or so) for this to be usefull to anyone but the newest of n00bs.

way to go ccp.




I have to disagree. I currently have half a dozen of these 1+ day skills I want to train (and a couple more mostly trained, with just 4-6 hours remaining), and this seems like it would benefit me immensely. I can start my 28 hour skill to training. Then anytime after 4 hours have passed (when I wake up in the morning, lunchtime, whenever I can log in but only have 5 minutes) queue up the next 28 hour skill.

My only wish is that I could always have 1 skill queued up, even if the skill I am currently training is more than 24 hours out.

Great job CCP


Ki Tarra
Ki Tech Industries
Posted - 2009.02.06 19:11:00 - [549]
 

Edited by: Ki Tarra on 06/02/2009 19:10:59
Originally by: Talidorn
Now I've maxed out the suggested first queue (really close to 24H prior to the long 3+ Day skill). But why? Warhead Upgrades is a SP-sink (a skill I could train, but won't currently because it doesn't help my specialization) for me. I think that having a 24H queue will cause SP-sinks to occur. Especially if I find that my final skill in the queue will happen during DT. I wouldn't want to lose that time so I would probably add a skill to avoid the DT. Of course I could login prior to the DT and set a new queue... I'm not stupid. No really, I understand how to micromanage my skills. But that doesn't really answer what the queue system is to accomplish (at least from my point of view).
That is the question.

There is nothing that requires, or really even encourages, you to "maximize" your queue length. There is no reason for you to put the SP-sink skills in the queue to begin with.

I would argue that the current system is more prone to "force" people to train SP-sink skills: "I want to train Spaceship Command 4, that will take 20 hours to complete. Can't start it until 10pm, otherwise it will finish before I get home from work. I don't want to start Frigate V right now because I have 3 days 19 hours remaining, and I need to start that one late on another evening so that it also finishes just after I get home from work. I still have an hour and a half left over on Engergy Management V, but I have plans for the evening so I need a skill that is atleast 3 hours to cover while I am gone, but I don't want to break up my longer skills. I wonder what other crap I can use to fill in that time?"

Yes, there are stupid people out there, and stupid people will do stupid things with good features. However, that doesn't change the quality of the feature.

This will let you queue up the skills that you actually want to train, in the order that you want to train them. As long as you can check up on your queue once a day it is ideal. If you are going to be away for more than a day, then you need set a long skill just like you would now.

Brian Kith
Elite Underworld Special Forces
OWN Alliance
Posted - 2009.02.06 20:25:00 - [550]
 

More than ever, with all the arguements on both sides, I believe this skill queue needs to be 24 hours *or* 2 skills.

Making that one change would eliminate virtually every currently expressed dissatisfaction.

Grey Alpha
Posted - 2009.02.06 20:52:00 - [551]
 

I think the whole thing is great and it will really help me with training skills between school and work. As it is right now the daily downtime is 6-7am for me (EST) so I cannot even login in the morning before work to change what skill is being trained. Heck, right now I am working on mostly the 8-12 (or more) day skills while I am in school since I am so busy.

Sura Meis
Posted - 2009.02.06 21:23:00 - [552]
 

ShockedShockedShockedVery HappyVery HappyVery Happy
OOOH AHHHHH
as far as the 24 hour debate. That will help a lot. Makes me very happy. I wonder would it be hard to have a two-fold rule in the system like:
1. You can cue up any number of skills that can be finished in 24 hours OR
2. If they go over 24 hours you can cue up only 2 or 3? skills?

Sura

Zesty zealot
Posted - 2009.02.06 21:26:00 - [553]
 

Very nice. I would like for the queue to be 48 hours though instead. Useful for training those rank 5 skills from 1-4.

Kendrix Arathan
Minmatar
wiggle Tech.
Posted - 2009.02.06 22:25:00 - [554]
 

Edited by: Kendrix Arathan on 06/02/2009 22:28:40
Edited by: Kendrix Arathan on 06/02/2009 22:25:19
While the queue system isn't prefect, it is a sold upgrade and I'll take that anytime I can get it.

In terms of the 24 hr limit, the stated intent was too reduce missed or awkward skill train changes, not to remove the need to login to the game, and I think it does that well enough.

I sympathize the plight of those who are away from the game for extended periods, but sad as it is, at a certain point if you can't access the game there are reasonable limits on your ability to progress in it.

It's reasonable to assume some small level of interaction with the game in order to progress.
A fact of most all games (a harder fact in most others) that if your away from the game on the moon for 100 days, you can't play the game.

I think some of more "out side the box" freedoms this game allows has warped some peoples expectations to unintentional greed.
No where in the game does it say the player is granted the unlimited right to train no matter what, it's an accepted fact of most games that you need to actually play them to progress. EVE's expectations of this are far more lax than any other game I have played, but this does not mean they should be taken for granted.

And the assertion that the 24's is to some how benefit CCP is silly. CCP does not directly profit from the 24 hrs. There is no more "ghost training" so you are paying for all the time you train, no matter how it is achieved. Their decision on the 24 hour queue is an attempt to maintain quality of game, which hope does increase their profits, but though player satisfaction.

But maybe i should know better, this is the intertubes, and therefor serous business, after all...

To sum up for the TL;DR crowd, if you want a game where you constantly progess and never have to play, go play progress quest.

Morgen StMichael
Posted - 2009.02.07 00:12:00 - [555]
 

Edited by: Morgen StMichael on 07/02/2009 00:17:03
I believe the appropriate response is 'about fricking bleeping time'. Drug your feet long enough on this. And even this is a pretty damn lame implementation. 24 hours? Sigh. Just make it 2 skills, make it so I can queue up two flipping skills of my choice, no 24 hour BS restriction, and that would be fine. If you want to let me queue up more than 2 but throw in your 24 hour restriction, that would be fine, too.

Color me 'not impressed'.

ataupe
Neh'bu Kau Beh'Hude
Posted - 2009.02.07 02:43:00 - [556]
 

I would also like to object to the 24 hour time limit. Being able to set a second skill to start whenever the current one finishes would be fine. There are circumstances that are beyond a player's control at times as to being able to log in within 24 hours, or even sometimes days. My internet service died for a week before. Just being able to set a level 5 skill in advance to pick up the slack if I can't log in at all, would at least make the eve withdrawal syndrome more bearable. Hard drives crash, video cards die, laptops get stolen, etc. Real life happens. Not everybody has any access to a second computer that can play eve; it's unfortunately not a requirement that work computers be able to play eve (yes, an amazing oversight in labor law). No one will be doing ghost training, that's already gone. But letting us set a second skill to start whenever the current one finishes would let us get every bit of the valued training time we do pay for with our subscription. So I would hope that CCP and the CSM would consider some tweaking of the idea as presented in the dev blog.

Imnar Blade
Posted - 2009.02.07 03:32:00 - [557]
 

One complaint I've seen repeated a number of times, is "What about when I don't have access to *MY* computer."/"My ISP sux!"/"My HDD crashed" or numerous variations thereof.

Provided you have access to A/ANY computer that is capable of minimally supporting the EVE client there is a rather simple and elegant solution that covers the vast majority of such scenarios.

Keep a clone of your EVE client on a thumb drive.

Then if you can't get connect with your own computer, find one from which you can connect, plug it in and run the client directly from the thumb drive.

This may not work for absolutely everyone, but it WILL work for most.

Tarron Sarek
Gallente
Biotronics Inc.
Initiative Mercenaries
Posted - 2009.02.07 04:47:00 - [558]
 

Wow..

This is a very mighty change. Thank you for this great news!
Although I have to say I really hope it won't have any negative impact on the game.

To all the people who complain that it is 'only' 24h:
Either you haven't read the blog properly, in which case I would suggest doing so before jumping to conclusions, or you guys really can't be helped and are trying to take a mile when CCP is offering you an inch.

I mean.. come on! You can't play any frickin other game either, when you're on holidays. Whereas in EVE, if you're smart and plan just a little bit, you can train and advance easily for a month or more.

This planned feature is already very very powerful.
Personally I would've been happy for a two-skill queue where the first skill had to be shorter than 24h.
But this is like.. training lots of level 1 skills, a couple level 2 skills and then continuing the level 5 cruiser or whatever.

Seriously, get a grip, or otherwise we'll see people asking CCP for an ingame macro that plays the game for them and sets an alarm clock for the next rai.. uhm I mean POS siege Neutral

Tarron Sarek
Gallente
Biotronics Inc.
Initiative Mercenaries
Posted - 2009.02.07 05:03:00 - [559]
 

Edited by: Tarron Sarek on 07/02/2009 05:05:47

Jesus ****ing crist, somehow I think people just spontaneously un-learned their reading skills.. Mad

Let me highlight the important part for all you complainers:
Quote:
The skill training system we came up with allows you to queue skills that will START training in the next 24 hours. You can enter in up to 50 skills in a queue, as long as they all start training within 24 hours.


This means you can queue 23h 59m 59s of low level skills plus a long skill. Battleship 5 or whatever.
Now if this isn't enough you really can't be helped.
And of course it won't benefit everybody in the same way. Almost no new game feature or change does. New titans won't benefit miners. New mining barges won't (directly) benefit combat pilots. That's the way things go.
So please, please stop acting like spoiled kids!

Sorry to be rude, but this kind of naysaying and ungratefulness really annoys the hell out of me.

Karanth
Gallente
RONA Corporation
RONA Directorate
Posted - 2009.02.07 07:26:00 - [560]
 

I like it!


Arte
The Darkness Within
Posted - 2009.02.07 11:33:00 - [561]
 

Edited by: Arte on 07/02/2009 11:33:52
(edit for spelling)
Just pondering solutions to the 'What happens if the skills I train change my attributes' question.
For example, what happens if training the learning skills means that I could squeeze more skills in the 24hours queue, that isn't already apparant when the queue is first set up.

Could some way of tying in the number of skill points learned, rather than just the static time taken, be taken into account when calcualating the length of the queue?

I very much assume that it has already been considered, but thought I'd throw it in anyway.

...and if it can be used to control the length of the queue if it was allowed to be over 24hrs (not being a whinger, honest,Embarassed) I'll take what I can get.Wink

Adamaster
Posted - 2009.02.07 17:47:00 - [562]
 

One thing that would be helpfull is a way to flag the skills you want to train next. After waiting for 19 days for a skills to be learned theres a lot of crap that went through my brain and I uselly forget about stuff like skills I should be learning next. So if we could flag skills and input comments that would be of great help.

And 24H is good enough for me. Or put in One skill + 24H.

Venko Trenulo
Spelunkers
Posted - 2009.02.08 00:14:00 - [563]
 

Brilliant! Well done! Just what we need!

Tikay Fortooun
Posted - 2009.02.08 01:51:00 - [564]
 

1 Thank you. Much needed! implement as soon as possible! Shame I cant use it tonight!
Shocked

2: I pay my subs annually, so I can't just stop my subs for a month (as some have suggested)It's already been paid. There may be a point at which I can't get on for 2-3 weeks (I have a job which sends me all over the world at fairly short notice).

So how about a choice of limits, i.e. "any combination of skills that start in the next 24 hours" OR "next skill to be started when current one finishes". PLEASE give me the ability to queue up just one skill, because I am away from home (and my wife refuses to encourage my eve habit while I'm away by switching the skills for me).
I think Talidorn already asked for something like this.


As it stands it's a great buff for Noob characters with lots of short skills to train, but nearly useless to anyone who has been playing a while and is specialised. Please don't penalise your older players for being committed (again!).

Dari Anoh
Amarr
Anoh Shavar
Posted - 2009.02.08 02:06:00 - [565]
 

I love this, it's long overdue, but it's finally coming! *does the happy dance*

And yes, this is useful for old as well as new players. Why? Because that 14 day skill you were training for that happens to finish in the middle of the night, now will be finished when you wake up in the morning, and the next skill will already be training. Which is better than the old situation, in which you changed to another skill before going to bed (one wouldn't want to waste training time after all), and then switched back in the morning to wrap up that first skill. Not that that was so hard to do, but less micromanagement leaves more time to enjoy both life and EVE. Very Happy

Thank you CCP! ugh

Tikay Fortooun
Posted - 2009.02.08 02:29:00 - [566]
 

Edited by: Tikay Fortooun on 08/02/2009 02:34:53
I didn't say completely useless, I said nearly useless. I would have used it tonight if I could. But to coin a phrase, "It's good but it's not right".
Dari, you would still have to log on in the day before the skill finishes in order to queue up the next skill. Sure, it's a little more convenient, but you are still micromanaging.
It's definitely a step in the right direction, but doesn't really solve the problem of people going on holiday/ going on business trips/ going into hospital/etc. Just give me one "emergency-couldn't-log-on-for-a-few-days-but-don't-want-my-subs-wasted" skill.


/me sets long skill trainig and goes to bed. Very Happy

Hawksfield
Posted - 2009.02.08 04:00:00 - [567]
 

Edited by: Hawksfield on 08/02/2009 04:02:08
Thank you CCP for taking a grate idea and killing it with a 24-hour restriction.

There are 3rd party programs that you can setup a skill setup for the next 6 mounts and it will log you in and change your skills using the API info for monitoring. Yes yes yes I know it a violation of EULA, but really, you think CCP has any idea if youíre using it or not!! No they donít! Jest like they have no idea that a player is using a macro to mine or not.

The point Iím making here is, for the setup a skill set and not playing argument. It can, is, and has been going on already!
As for the argument against holiday playing and computer crashing and such. What difference is there in having multiple skills queued up for 30 days, to having a 30-day skill in training? Having a skill in for 30 days, I donít need to log in to play the game and the skill will still continue on being trained.

Having the queue at 24H is an ok thing, having the queue at a 720H(30days) will help all players in eve manage their skills easier. Having the queue at 2-3-4 skills only would be jest as grate as it helps new players get some ahead, and helps us older players on remembering that we need to change or add skills to do next as it takes forever to train the skills Iím working on now. I do not look at my skill tree every day when I have a 24day skill in, but to be able to jest setup a 2ed skill to start after my current skill would make life all so much easier.

But why do we need to panic and limit a grate thing like this to 24H, jest for the 5% of players that may abuse it, when a 3rd party program already exists to overcome this, that there probably already using.

Thanks anyway CCP, it's about time!!!

ps.
edit, and no, i do not use any 3rd party programs on eve!

Zanmaru
Gallente
Broski Enterprises
The Council.
Posted - 2009.02.08 06:23:00 - [568]
 

I'm satisfied with this. Newer players can queue up a bunch of skills and wake up on their second day with lots of new options. Older players with less short skills at least no longer have to be at their PC the exact moment the skills ends. They merely need to get on within that 24 hours of the end. Still not bad. I don't think its quite what everyone expected, but still a fair compromise.

henkor
Gallente
Revolutionary United Front
Paxton Federation
Posted - 2009.02.08 07:05:00 - [569]
 

This is a nice - much much awaited - move Razz

I like the idea about that you can connect skillplans for certificates and modules - Please do it.

One tiny little suggestion though...

you said that you can add a planning system also, but is it possible that you can let EVEMon be that planning system, as i think most players use it already?

The benefits will be that many players have a planning tool already installed on their computer, and that you can save your time for other, maybe more important stuff, instead of developing a planning tool that already excist.Idea

Kind Regards
henkor

John McCreedy
Caldari
Eve Defence Force
Posted - 2009.02.08 11:04:00 - [570]
 

Just to seek clarification on a couple of points, can we still train manually if required, i.e. training a skill that takes days or weeks or even months in some cases to complete? Can you train the next level of the skill you set to train?



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