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Eraggan Sadarr
Comply Or Die
Posted - 2009.02.04 23:47:00 - [421]
 

And the Peasants Rejoice…

Digital Solaris
Posted - 2009.02.04 23:58:00 - [422]
 

And EVE continues to die little by little, even to this day...

Dochas
Posted - 2009.02.05 00:01:00 - [423]
 

Very nice for getting some of those shorter skills out of the way and/or those skills you know are ending at 3am that you have to switch to another skill until the next day for BUT I still think that at the very least it should be 24 hours OR 1-2 deep queue.

You can load up 20 small skills that are under 24 hours OR you can queue 1 or 2 long skills (ie you have 10 days left on BS 5 and can queue up Large Energy Turret 5).

That way its useful when you have a bunch of small skills but still of some use if you have extended leave without being set it and forget it for a year.

Regat Kozovv
Caldari
Alcothology
Posted - 2009.02.05 00:07:00 - [424]
 

Edited by: Regat Kozovv on 05/02/2009 00:08:00
Originally by: FireFoxx80
I've been using this main for nearly 5y now, and I'm looking at 65m+ SPs. Even something like a 30d skill queue would be useless for me, as I am looking at 34-64d skills these days... This only really benefits new players, those who are staring at several 15minute skills. It doesn't truly benefit you, me, or most of the current Eve population[.]


o/ Firefox. =)


Personally, I'm ok with this, and I think it can benefit us. I can log in every few days to check a skill. It's the 15min and 2 hour ones that drive me nuts. I'm currently approaching 50mil, and when it comes to skills, I have the choice of finding a level V I may or may not want, or branch into a new skill tree. To do so though involves training a bunch of level Is or IIs, and I'm put off on doing so because I can't be there to check it in the middle of the day. Trying to do it all at night is possible, but I have a 3-4 hour window at most before I have to set back to a long skill to train through the night and next morning. A queue allows me to set a bunch of little skills to go through an entire day and set aside the IVs and Vs for when I really want them.

I think 24 hours is a nice balance for this and I'm looking forward to actually knocking out some of those social and industry skills that I haven't had the chance to get to.

Vaal Erit
Science and Trade Institute
Posted - 2009.02.05 00:12:00 - [425]
 

This will be a huge help to new players as well as players who have a job and can't log on from work to change a skill. Doesn't help the losers who want to set a skill queue and come back in a few months.

Excellent work CCP!

Frederic LeFrench
Gallente
lieJOIFAUFEIHAUCAExa
Posted - 2009.02.05 00:17:00 - [426]
 

It's simple; I can't get enough of what's possible within Eve, but I can't even get started on trying the stuff that interests me, because I don't have the skills! So I continue playing while I train, but the more I play, the more I wanna train (more/different/advanced skills).

I can't pick a specialty when I haven't even had a chance to try out the one(s) I'm curious about. I already only train short skills while I'm playing, and otherwise 'offline-train' the longer ones (with six months planned ahead in EVEMon).

So this 24h-only queue means that I'd be able to play even less, while I train my way towards whatever goals I have.

Thanks, I guess.

Zarlis
Gallente
Posted - 2009.02.05 00:26:00 - [427]
 

This will be great providing you release it prior to breaking classic graphics

Undeniable Existence
Questionable Practices
Posted - 2009.02.05 00:32:00 - [428]
 

Originally by: CCP Eris Discordia
Originally by: Orion GUardian
This is made of win and Cake


Best type of cake and refused as UI colourstory but still so awesome cake. The taste of sugar and foodcolouring tastes of inspiration to me




Jesus Christ!!!

Cyxopyc
Navy of Xoc
The Remnant Legion
Posted - 2009.02.05 00:38:00 - [429]
 

Originally by: CCP Eris Discordia
While itīs cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE.


From day one in 2003 skills should not have trained on inactive accounts. A skill queue should have also been there from day one or shortly after.

I am very glad any kind of skill queue is going to be added. The other holes in game play CCP has filled somewhat recently have helped a great deal (align too button, weapon module grouping, module timers, etc...). There are many others. Contact me if you need a list.

New content is nice but a less painful EVE experience is worth more to me.

You got gold here. EVE rocks, Please keep at it! Razz

Takeshi Yamato
Posted - 2009.02.05 00:43:00 - [430]
 

Thank you! Been waiting for the queue for a long time. I still have many short skills left because i hate training them.


Caiman Graystock
Caldari
Cornelius Starship and Computer Design
Posted - 2009.02.05 00:47:00 - [431]
 

This is perfect, really, totally understand and agree with the idea of going for a 24h window, it will be fantastically useful for everyone, because there inevitably always comes a point where a skill is due to finish in the middle of the night or while we're out at work that we have to stop training until we get up/get home- sure we can change to another and finish that off later but this eliminates the need for that while still training the same amount of SP across both/more skills.

Any longer than 24 hours and yeah, you really would end up with a culture of people just queuing up weeks worth of skills and not logging in until they had to queue another weeks worth. 24h is useful but short enough a period so people carry on pretty much as normal in logging on habits- perhaps it will eliminate those annoying 30 second visits to corp chat at 1:00am 'just changing a skill'.

Caiman Graystock
Caldari
Cornelius Starship and Computer Design
Posted - 2009.02.05 00:58:00 - [432]
 

Quote:
I've been using this main for nearly 5y now, and I'm looking at 65m+ SPs. Even something like a 30d skill queue would be useless for me, as I am looking at 34-64d skills these days... This only really benefits new players, those who are staring at several 15minute skills. It doesn't truly benefit you, me, or most of the current Eve population

This is rubbish, actually. Sure, it benefits them a bit better since they might have lots of short skills to train so can queue up quite a few, but it also benefits every single player in the game- since we all have skills that end at some point. A lot of the time, that skill ending time might be in the middle of the night, or while you are out at work, and so you can use this function before you go to bed or leave for work to ensure you dont lose any training and a new skill starts after your skill is ending that day. Sure, it is a feature you might not use often but not exactly defunkt to you.

I can't understand why anyone would complain about this. It doesn't hurt anyone, but benefits many. Whinging for the sake of it?

Raymon James
Minmatar
Sebiestor Tribe
Posted - 2009.02.05 01:01:00 - [433]
 

Originally by: Undeniable Existence
Originally by: CCP Eris Discordia
Originally by: Orion GUardian
This is made of win and Cake


Best type of cake and refused as UI colourstory but still so awesome cake. The taste of sugar and foodcolouring tastes of inspiration to me




Jesus Christ!!!
try a cake that is only complete with a baby inside

VSlash
VVS Corporition
Against ALL Authorities
Posted - 2009.02.05 01:04:00 - [434]
 


Squasar
Void Angels
Wildly Inappropriate.
Posted - 2009.02.05 01:11:00 - [435]
 

To all you people asking for a 3 month+ queue, why are you paying for EVE if you're not actually PLAYING the game. You're basically saying you want ghost training back without actually asking for it.

And I can see the server-side benefits of the queue. Less pings from players logging in for 30 seconds to change a skill = less lag overall.

Raymon James
Minmatar
Sebiestor Tribe
Posted - 2009.02.05 01:14:00 - [436]
 

Edited by: Raymon James on 05/02/2009 01:26:08
Edit note, I DO aprove of this new feature. and quite frankly Im fine with it beint 24 hours, (or if they decide to bump it up longer)

Ive said this before, I will say it again. a skill que of some kind has been in the "on the drawing board" section of the patchnotes since I started working here.

I will grant you the ideas they had were kind of idiotic (either que up one and only one skill to start training or split the sp gain beween a short skill and a long skill) and to be totaly blunt the explination as to why they waited untill now to do this

Quote:
While itīs cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. Thatīs not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us.


is even a biger pile of pure grade A bull**** than the story about Zanny the Nanny

Almost no one ANYWHERE was asking for a years long skill que system. And to be blunt things like Ghost training of expired accounts and the free Accumulation of RP on accounts that players have suspended were their own fault to start with.

people just are not going to pay to not play a game for a year.

Please stop treating us like idiots when you say things like that.

Just say We had a list of things we honestly felt were more worthwile to spend Codeing and bugfixing on than adding in a skill que system.

TheBaptist
Posted - 2009.02.05 01:31:00 - [437]
 

24hr queue is not good enough. As said above, don't treat us, the players, like idiots, if we want to queue up a bunch of skills that will take a year to complete, then let us, it's our choice. Making a 24hr queue is like building a house with no roof, sure you can live in it, but once it rains, you're screwed. We are still going to login and play, we just won't have to worry about changing skills all the time.

Masazak
Posted - 2009.02.05 01:40:00 - [438]
 

Finally, thanks.

24 hours is way too short, I do not play every day as MMO players are encouraged to "have a life" as well. I also have to take some longer breaks during the year and have been training the longest useful skill I have and losing training time if my break is longer than its finish time.

If the queue was a few days rather than 24 hours that would be good, but drop/ignore the time limit if there are only 2 skills in the queue.

eg. currently training a level 5 skill for 20 days and only one other level 5 skill for another 20 days in the queue should work.

This would allow training continuity for single long skills and allow people who have to take mandatory breaks some benefit from their subscription.


Raymon James
Minmatar
Sebiestor Tribe
Posted - 2009.02.05 01:51:00 - [439]
 

Edited by: Raymon James on 05/02/2009 01:51:46
Originally by: Masazak
Finally, thanks.

24 hours is way too short, I do not play every day as MMO players are encouraged to "have a life" as well. I also have to take some longer breaks during the year and have been training the longest useful skill I have and losing training time if my break is longer than its finish time.

If the queue was a few days rather than 24 hours that would be good, but drop/ignore the time limit if there are only 2 skills in the queue.

eg. currently training a level 5 skill for 20 days and only one other level 5 skill for another 20 days in the queue should work.

This would allow training continuity for single long skills and allow people who have to take mandatory breaks some benefit from their subscription.


its 24 hours of skill starts not a limmit of 24 hours of total skill training, Ie you can que up skills for 23 hours 59 min 59 seconds and then add one on the end that is a level 5 skill that will take days or weeks and it will start grinding that last skill untill that skill finishes or you change it when the skill list hits that skill

Fal Dara
Gallente
Obsidian Asylum
Posted - 2009.02.05 02:20:00 - [440]
 

Edited by: Fal Dara on 05/02/2009 02:25:16
this is FANTASTIC news.. for all those people with short skills left in their sheets :D

will make starting alts much less painlful... for SURE.

and as some one with just a few skills that even fall under a day... i'm sure i can still find a way to use it.. and will.

about time!!

fal

Jay Nishidate
Posted - 2009.02.05 02:20:00 - [441]
 

Sigh.... reading more than half of this topic, it saddens me to see that many people just don't get it:

1) This is a tool to ease you into skill training when you can't fit certain skills in in a certain amount of time. This said, I've done the tired old thing of changing to a longer skill just an hour before reading about this because I can't play for the next two days! And yes, it was a long skill which was about to finish! So yes, it's going to be useful, but it's not meant to change the way EVE operates. If you're on a long sabbatical, DECIDE on whether you want to continue. If you do, set your super-long skill. Yes, you lose time. Yes, you're still paying despite that. But YES, you should still log in to change skills as this is the way EVE is!

2) Players come in varied flavours. There are those who do nothing but come in and change skills. Basically, these are those who are not in the game, and if they find it a hassle to log in to change skills in the first place, they should not be complaining about this tool at all. The players who DO play EVE are logged on whether or not it's time for their skill(s) to change. How can one say that one is playing the game when all he/she is doing is being on for a couple of minutes for the entire life of that character? If this tool does not suit you, don't use it. CCP can't make the game suit every player in the game, and I personally wouldn't bother with characters I can't interact with because they're only on for a few seconds each time.

3) I really can't understand some other players. What's the point of not playing (ie. coming in to only change skills) when their character is as old as they say they are? You rock New Eden in my eyes and it's a shame to see (or rather NOT being able to see) such a character. They might as well be 5-year ol' noobs for all that they are! But they're right, this tool is not for them, nor would I ever want to see this tool benefiting them.

4) My own 2 sen worth: It matters not how long you set the time limit, players are going to find a way to fit their schedules in. While I AM inclined to suggest a longer period of time (like 72 hours), I, like some other players who have shared their views on this topic, readily agree that it is going to be better than it not being available.

5) What I personally want to see:
- To be able to absorb books that the character has unmet pre-requisites for, so that they can be included into the QueQue.
- Like EVEMon, better time prediction when learning Learning Skills.
- Like EVEMon, offer suggestions to improve training time.
- Alerts when the final skill in QueQue is about to complete (since there are no more skills to be trained after that).

東方の剣士
武士道を学べ
馬鹿を無視

Touhou no kenshi
Bushidou o manabe
Baka wo mushi

Oriental sowrdsman
studies the way of the warrior
Ignoring the idiots

(西館キツネ)
Nishidate Kitsune, The Fox of the Western Mansion

Salmandi Deritro
Posted - 2009.02.05 02:21:00 - [442]
 

Excellent - finally - congrats Very HappyVery HappyVery HappyLaughingLaughingLaughing
I think 24hrs is a fair balance - you can still get a months training done.
Like everyone else details would be gr8.
Eg the single skill repeatable (should queue should get you to lvl 4 of most skills from scratch depending on skills.)
How to implement skills that have prerequisites joining skill queue once their prerequisite is done - perhaps having skill book in hangar/ship
Integretion with evemon would be wonderful but I guess difficult.

Overall though CCP as you can see from the 15+ pages of replies in less than a day this is a very welcome idea.
Very HappyVery HappyVery HappyVery HappyVery HappyVery HappyVery HappyVery HappyVery HappyVery HappyVery HappyVery HappyVery HappyVery HappyVery HappyVery HappyVery HappyVery Happy

Vikura
Gallente
Posted - 2009.02.05 02:44:00 - [443]
 

Originally by: TheBaptist
24hr queue is not good enough. As said above, don't treat us, the players, like idiots, if we want to queue up a bunch of skills that will take a year to complete, then let us, it's our choice. Making a 24hr queue is like building a house with no roof, sure you can live in it, but once it rains, you're screwed. We are still going to login and play, we just won't have to worry about changing skills all the time.


And after a year or two Eve will have a wave of newbies who ask how can they use ammo or increase cargo size, while being able to fly battleships (and bigger)... no thanks tbh.

36 or 48 hours would seem little better in my eyes compared to 24. But i wont say no to even for the 24 hour one.

Azraeljbs
Gallente
R3D SHIFT
Posted - 2009.02.05 03:56:00 - [444]
 

News Flash.....

News Caster Dan: I've just been handed a distressing piece of news. Earlier today shortly after CCP headquarters announced they would be implementing a skill queue to their MMO game EVE:Online, a group of agents from the Inter-Webs Moral Suppression Team or IWMST raided the offices of CCP. The events that followed were both heroic and shocking. We now go live to Bill standing outside the barricaded headquarters in Iceland......Bill..

Reporter Bill: Yes Dan. It's a rather shocking scene as we look here at the two block radius blocked off by the IWMST surrounding the CCP headquarters. Earlier today during their raid it was reported by the head of the IWMST that a container full of one of the most dangerous and volatile substances known to man was found in the locker of one of the head chefs for the CCP headquarters cafeteria. When the agents tried to confiscate the substance the entire kitchen staff rebelled forcing the agents out of the offices at knife point and barricaded themselves and the CCP staff in the building. At a press conference shortly after they were forcefully evicted the head of the IWMST gave this statement.

Head of IWMST: Earlier today upon raiding the offices of CCP under the premise that it's employees may have been the subject of an outside influence we found a substance that is both shameful and quite disgusting. The amount of this substance we found is unprecedented and extremely dangerous. I fear for the employees of CCP if they have been exposed to the levels of this substance that we think they have. The substance known as "Win-Sauce" is extremely dangerous. In minute amounts it has been shown to cause joy, happiness, a feeling of euphoria, and outright giddiness. As you all know these types of symptoms on the Inter-Webs is extremely dangerous and has been known to cause both threadnaughts and excessive use of smiley emoticons, both extremely dangerous behavior. Never before have we seen the effects of this substance on the developers of an MMOG but the results are sure to be disastrous as already indicated with the earlier Skill Queue announcement for EVE:Online. We began suspecting this substances influence on the Dev team when they announced Tech 3 modular ships, over 2,500 new wormhole space systems, and new "Artificial Intelligence" enhancements. Our suspicions were confirmed this morning during our raid. We have quarantined the offices and are currently trying to negotiate with the head chef whom is suspected of dosing the DEV teams food with "Win-Sauce", and we think he and his staff are currently holding the Dev's hostage inside the CCP headquarters. We have no further information to give at this time. Thank you.

Reporter Bill: So far there has been no reply from the kitchen staff and no contact with the CCP Dev team since the offices were barricaded. We hope and pray for the safety and well being of all involved. We here at ENN will keep you updated as we follow this story to it's conclusion whatever it may be.....Dan....

News Caster Dan: Thank you Bill. Bill...does the IWMST have a plan for rescuing the DEV team?

Reporter Bill: Not that I'm aware of at this moment Dan, however we have seen some elevated activity from the IWMST in the last half hour, with more agents and soldiers taking up positions around the buildings.

News Caster Dan: Ok..Thank you again Bill. A harrowing report from Bill in Iceland. As more information comes to us here at ENN we will keep you updated on this breaking news. We'll take a quick break and return in a moment.
---------------------------------------------------------------------------------------
Win-Sauce....it's not just for FPS games anymore!

Glad to see CCP implementing something like this. Coupled with all the features coming M10 this patch is full of Win-Sauce. Tell your head chef to send me his recipes and the name of his dealer. I could use a bit of that stuff on myself and my subordinates at work.Very Happy
But don't tell anyone..shh!

Lord Timelord
GETCO
Waterboard
Posted - 2009.02.05 04:29:00 - [445]
 

THANK YOU for adding a skill que! Cool

Are there any plans (with the eve-online website revamp coming up) to allow us to at least switch from a finished skill to another?

I read up higher in this thread that being able to manage the new skill que from the website would be difficult, due to technical reasons.

However, would it be possible to at least allow us to train a single new skill if one skill somehow managed to finish while we're not at a pc that can run EVE?

At least this way if we forget to setup a skill que when we last logged into the game, we could start a new skill training to last until we can get home! Wink

To Summarize:

New Skill Que = Can set multiple skills to train. Last skill that was started before the 24 timer expires keeps on training.

Proposed Addition to the new Skill Que (can be added later on, and incorporated into the eve website redesign of the API's and such) = Ability to log in via the website and select a SINGLE skill to train.

This would greatly help someone that is not near a pc that can run eve (work, military, etc), but CAN at least log into the website to select a new skill to train?

Would that be technically feasible?

Example:

Joe is leaving town for work trip, military maneuvers, etc. He sets Battleship V to train, which ends in 45 days in game. A month and a half later, Joe finds himself on the road, when his EVEMon suddenly screams that his skill training is complete. As soon as he can get a wifi connection or access to a pc with internet browser access, he can log into the website and train Battlecruiser V to get him by until he gets home.

Apoctasy
Lethal Injection.
Hedonistic Imperative
Posted - 2009.02.05 04:47:00 - [446]
 

Was originally against a queue, but I definitely support the way they are implementing it, especially the 24 hour start limit.

Zoiewu
Posted - 2009.02.05 04:50:00 - [447]
 

Awesome, 24hr is enough for those skills that need changing every 1hr or so.

Suprox
Epic.
Posted - 2009.02.05 05:44:00 - [448]
 

Thank you!!

Dax Shi
Posted - 2009.02.05 05:55:00 - [449]
 

First, big thanks for CCP for queue, and I hope you will change your mind about 24h restriction. It's not about game, it's about RL.

Scenario:
1) 1 year subscription, paid by a credit card
2) duration of max allowed skill = 20 days
3) 30+ days of travel far from home
4) no internet, even no PC

Simple question to CCP from a customer. What do you recommend to do in this scenario?

Deluviar
Amarr
Imperial Shipment
Posted - 2009.02.05 06:14:00 - [450]
 

Thank you - highly appreciated. :)
Also - to link the skill-queue with the certificates would be nice...
Don't make it too easy though, or EVE would be swarmed with kids suddenly. :)


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