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Ed Travelz
Minmatar
DarkVengeance
Posted - 2009.02.03 05:47:00 - [1]
 

Finally got around to buying an Orca. I am totally disappointed. Was able to use 3 mining Modules, however there is a need for a a tractor beam which restricts you to only using 2 modules. Hangar can only be accessed by corp members. Fleet members in mining expeditions cannot refit or use hangars. Not very productive in a fleet mining ops. Only 2 low slots for a ship that needs PDU's for shields. Cargo expanders are a must for the low slots as well. For the going price of about 500 mil.. Not an efficient mining ship.
Would like to see the following changes:
1. One extra hi slot for tractor beam.
2. Two extra low slots.
3. Members in ganged fleet have access to hangars and refitting when given permission to do so.

That's my 2 cents on it. Agree or disagree it doesn't matter. ugh

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.02.03 05:52:00 - [2]
 

Edited by: Drake Draconis on 03/02/2009 05:54:13
Originally by: Ed Travelz
Finally got around to buying an Orca. I am totally disappointed. Was able to use 3 mining Modules, however there is a need for a a tractor beam which restricts you to only using 2 modules. Hangar can only be accessed by corp members. Fleet members in mining expeditions cannot refit or use hangars. Not very productive in a fleet mining ops. Only 2 low slots for a ship that needs PDU's for shields. Cargo expanders are a must for the low slots as well. For the going price of about 500 mil.. Not an efficient mining ship.
Would like to see the following changes:
1. One extra hi slot for tractor beam.
2. Two extra low slots.
3. Members in ganged fleet have access to hangars and refitting when given permission to do so.

That's my 2 cents on it. Agree or disagree it doesn't matter. ugh


Highlighted the funny part.

But that's just the tip of the iceberg.

Oh and read the description on the ship again... you'll see that it is in fact... not a mining ship.
It's an Industrial Command Ship.... or something along those lines... its specifically designed to be used in a FLEET... an CORPORATE fleet... no less.

But since your just filled with fail.... I'm going to assume you'll be ignoring me anyway.

PS: Orca's make a mean salvage ship no less.... unintended side affect? X O D

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2009.02.03 09:38:00 - [3]
 

Only part number 3 made any sense at all, the rest was just plain wrong.

Red 7
Posted - 2009.02.03 11:48:00 - [4]
 

You already have (3). Right click on ship, select configure ship and check the checkbox.
This allows people in-gang but not in corp access.

Maldurleon
Posted - 2009.02.03 12:13:00 - [5]
 

They represent to me the latest statement in Ore theft... The high slots are for Tractor beams only..WARP STEAL WARP STEAL WARP STEAL...Why is this in the Assembly hall? Move it on moderators

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.02.03 14:50:00 - [6]
 

Originally by: Ed Travelz
Was able to use 3 mining Modules

LIAR ! Or almost clever troll ? Hmm, I wonder.
Quote:
Not an efficient mining ship.

It's like saying a Raven is not an efficient blasterboat. DUUH !

sir gankalot
Posted - 2009.02.03 16:52:00 - [7]
 

Originally by: Maldurleon
They represent to me the latest statement in Ore theft... The high slots are for Tractor beams only..WARP STEAL WARP STEAL WARP STEAL...Why is this in the Assembly hall? Move it on moderators
You are able to tractor containers that do not belong to your corp? Rolling Eyes

Karrade Krise
Posted - 2009.02.03 17:03:00 - [8]
 

you guys are reading into this wrong. When he said "3 mining modules" he meant Gang Links...

Misunderstanding+Out of context ftl


Girabaldi D'Protagonist
Minmatar
Quantum Theory.
The Device.
Posted - 2009.02.03 18:30:00 - [9]
 

Let me respons to this without completly ripping of the OP's cranial cavity.

The Orca was designed as many have said as an industrial command ship, and in that role it does pretty well. I currently pilot one and with 5-6 Macks or Hulks orbiting like drones it is a seksy beast.

Now as to your changes.

1. Since the Capaciter Link is completly worthless in high sec (cap recharge needed ofr 0.0 tanks) you should only be running two links anyway. Let big Daddy rorqual handle the 0.0 stuff.

2. I completly agree with you on this one... more low slots is always good with this monster.. would mean les trips for me to the station.

3. Members in your fleet do have access to you hangers if you set it up properly, they can put in but they can not remove..

Havent tested the refitting thing but I don't see any harm in allowing fleet members use the refit tool.. the user would have to have the modules in his cargo hold anyway.

NOw if you wanted to add a 4th high for a salvager.. I would go for that hahahaha


Eric Kerensky1
Gallente
Zero Pulse Zombies
Posted - 2009.02.03 23:34:00 - [10]
 

agree with #1 and #2 but corp hanger is for corp duh

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.02.04 01:06:00 - [11]
 

Originally by: Girabaldi D'Protagonist
Let me respons to this without completly ripping of the OP's cranial cavity.


I LOVE IT!

WELL SAID!

o7


 

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