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CCP Wrangler

Posted - 2009.01.26 12:33:00 - [1]
 

New places to go, new things to see, new people to kill, more loot to be had, but only if you're skilled and lucky. It's all about expanding the frontier of EVE and gaining more riches than ever before in Whisper's new blog: Sic Itur Ad Astra - Building a New Bridge to the Stars!

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2009.01.26 12:39:00 - [2]
 

Edited by: Chribba on 26/01/2009 12:43:12
And off we go!! woot woot!


and edit/Diamond Veldspar! HERE I COME! Razz

Krysalis Sal
Posted - 2009.01.26 12:49:00 - [3]
 

Sounds good :)

Finnroth
The Guardian Agency
Posted - 2009.01.26 12:50:00 - [4]
 

Can't wait for this coming Smile

Andrue
Amarr
Posted - 2009.01.26 12:51:00 - [5]
 

Edited by: Andrue on 26/01/2009 12:56:18
Edited by: Andrue on 26/01/2009 12:52:37
Wootage!

Some of it actually sounds a little like an idea I had a couple of years ago. Cool stuff ugh

Interesting. Are they multiple islands of a few connected systems or part of a single map extension that has multiple moving entrances? To put that another way:Is it always possible for two separate pilots to enter different wormholes but then meet up through normal gate mechanics? Or is it all wormhole travel in place of gates? It reads a little like the latter which is going to be funky.

Edit:Not entirely my idea but I did contribute:

An earlier discussion.

Callistus
Reikoku
IT Alliance
Posted - 2009.01.26 12:59:00 - [6]
 

Sounds awesome :D

One question; will these new systems be located in jump range of existing systems? And if so, is it then possible to cyno in and out of them, bypassing the wormholes?

Irulan S'Dijana
Amarr
Drexler Burnum Inc.
Rising Phoenix Alliance
Posted - 2009.01.26 13:03:00 - [7]
 

I foresee a jump in Amarr pilots due to logistics problem while in the middle of nowhere.

Also, I don't see how a POS will be possible at all for any extended time if wormholes collapse, and POS' need NPC fuel.

Krysalis Sal
Posted - 2009.01.26 13:04:00 - [8]
 

Originally by: Callistus
Sounds awesome :D

One question; will these new systems be located in jump range of existing systems? And if so, is it then possible to cyno in and out of them, bypassing the wormholes?


Was just asking myself the same thing, I have a feeling that it wont be the case... but maybe this could be a new role for BlackOps only or something similar.

Adrielle Firewalker
Minmatar
Amarr Will Eat Itself
Posted - 2009.01.26 13:05:00 - [9]
 

A comment I saw in a channel I'm in in-game was if black ops could be useful for navigating wormholes, and generally, it probably won't due to the distance away from New Eden that these systems will be.

However, I had an idea that if there was some kind of long-range scanning ability to lock onto the cosmic signature of stars, you could locate and lock down coordinates to another of these non-New-Eden systems to create a jump portal with a black ops. That way, the players can begin to map which systems are nearby to other systems. True exploration! Cool

Pottsey
Enheduanni Foundation
Posted - 2009.01.26 13:06:00 - [10]
 

Edited by: Pottsey on 26/01/2009 13:06:07
Great news, now are those new NPCs one of the old races that vanished without reason like the Yan Jung or some either unknown or lesser known race like the Enheduanni, perhaps even dare I say it Aliens.

MOOstradamus
Posted - 2009.01.26 13:06:00 - [11]
 


Azure Dreams
Posted - 2009.01.26 13:11:00 - [12]
 

Sounds great.

I assume this will be dealt with in another blog but I'm assuming that these areas will be akin to 0.0?

If so will ships passing through the wormhole spawn randomly in the wormhole system or are we looking at a situation where it's the first to set up a sort of gate camp controls who enters the system?

Green Aen
Posted - 2009.01.26 13:18:00 - [13]
 

Edited by: Green Aen on 28/01/2009 09:47:57
yes cool. looking forward to see greyscales devblog on mechanics.

but quick question. can capital ships go true it?
how will they show up on the map?
and offcourse the cyno. is that reachable/possible?

edit: small hard to read Summary page 32

wormholes are like gates in space wich shift.
possible wormholes K=known W=wormhole systems
K-W
W-W
W-K
and even K-K(not frequent)

posibility for cyno's= none.
capital ships can go true some wormholes if it is big enough.
there will be no sov.
u can anchor posses, no stations.
wormholes to 0.0 will mostlikely be bigger then those to empire.
w-k wormhole(link) can get u bassically anywhere in eve, empire low-sec 0.0
there are different difficulties in W systems.
a low W system will probably go back to empire, but this is not always true
the npc's will be better in PVP Twisted Evil

there is no perma death.
u can really get stuck in a W-system.
there is no information what to find inside these systems
for ice one gm said yes the other said no.Twisted Evil
mining with guns isn't possible(drone regions)
there is always a wormhole in a system, u just need to find it.

map u won't see any W-system on the map. those are about 2500 systems.
an empire wormhole will never support a carrier sized ship.(no capitals in empire)
use bookmarks for naming systems and spots(systems will get no other id)
maintenance bays will not be added to the ships mass (fill them up)
wormholes are 2 way gates. so u could almost say that K-W and W-K are the same.

how wormholes calapse. a cruiser can always go true it even if there is less then a 1.000.000. this means that when a cruiser goes true it when the wormhole has 12.000.000 mass and cruiser has 13.000.000 mass then it will callapse, but the mass has to go under 0 to callapse, so a wormhole callapses behind u, even if it can't support the weight of a cruiser/frig...

probes will change, but the skills for using them won't.
if u can use the BIG launcher it's not needed to put 2 probe launchers in ur highs.
Launchers and probes (and their blueprints) are being automatically converted to the new types.

there is still insurance.

good luck with the reading Very Happy
and good work gm's

Noggin TheNog
Minmatar
Republic University
Posted - 2009.01.26 13:21:00 - [14]
 

Edited by: Noggin TheNog on 26/01/2009 13:21:08
Edit - someone else beat me to it. Sorry for repeating the question.

Once you reach wormhole space, can you light a cyno there?

Will it be within jumping distance of "regular" space, or will it be one giant capital-free zone?

cheers :)

Pontifex Tellanius
North Star Networks
The Kadeshi
Posted - 2009.01.26 13:21:00 - [15]
 

Looks nice :)

Kamikazi ONE
Brutor Tribe
Posted - 2009.01.26 13:24:00 - [16]
 

Are these 0.0/High-sec/Low-sec ?

If any in High-sec will they still have Concord or be like 0.0 in the middle of High-sec ?

Rivqua
Caldari
Omega Wing
Snatch Victory
Posted - 2009.01.26 13:27:00 - [17]
 

you could build caps there :)

/Riv

MotherMoon
Huang Yinglong
Posted - 2009.01.26 13:28:00 - [18]
 

Edited by: MotherMoon on 26/01/2009 13:47:41
Edited by: MotherMoon on 26/01/2009 13:46:31
Quote:
Some may never return at all


Is this a hint at permi-death?ShockedShockedShocked

Quote:
The wormholes themselves will be open only for a randomly determined amount of time and can only let through a certain amount of mass before they collapse. Pilots should carefully consider the information their ship's computer gives them about a wormhole before committing to travel through it. Although there will always be a way back to known space from wormhole space, you may have to search long and hard to locate it. And in that process, you may find wormholes that lead you to even more unexplored wormhole systems, launching you on a voyage of exploration the likes of which EVE has never seen before.


Getting stuck?

Is there a chance that you could get stuck out in wormhole space? If you can that would be AWESOME. I don't know why but having to wait 30 mins for the next sub-system wave to hit the system would be a blast.

Interstellar mapping
Any idea how the new backgrounds are going to work with this? will we be able to kind map out these new systems by using advanced math and directional logic of stellar bodies to map out this new space?

I really hope you guys think about this, as the graphics imporvement to the backgrounds in eve opens up an amazing chance to allow players to map out space. Come on, admit that would be awesome.

wormholes on the overview?
Quote:
There is also the chance that you could stumble across a route through wormhole space that links two widely separated areas of known space and gives you a lucrative, fast trade route for as long as the wormholes stay open.


It seems to me that it would be interesting if wormholes stayed open for days, even weeks. This would make scanning much less painful. Plus with the rule that they close after so many ships pass through, it would be balanced and not easy to farm. This would also allow time for spys to leak infomation and such. Or in the idea you posted about trade runs, if you didn't tell anyone you might have your own open pass for a long time :)

I'm dead and in a pod!

OK so if our on-board scanner is going to be useless, what happen if our probe ship gets killed.. are you stuck in wormhole space until we commit suicide?


War Porcika
FREE GATES
Posted - 2009.01.26 13:29:00 - [19]
 

I Can't wait for this coming! Razz

Captain Politics
The Scope
Posted - 2009.01.26 13:34:00 - [20]
 

Umm will there be a difference in the quality of the wormholes ? If you can find the same materials in the wormholes in highsec as in low sec it will be gamebreaking... Why live in 0.0 if you can reap the same amount of awards just next to jita ?

MotherMoon
Huang Yinglong
Posted - 2009.01.26 13:37:00 - [21]
 

Originally by: Captain Politics
Umm will there be a difference in the quality of the wormholes ? If you can find the same materials in the wormholes in highsec as in low sec it will be gamebreaking... Why live in 0.0 if you can reap the same amount of awards just next to jita ?



but the systems in these wormholes will be 0.0 space.

and be dangerous, so 0.0 will be easy street for grinding NPC, wormholes will most likely require a lot of group effort.

plus you can moon mine in 0.0 space, and build outposts and such.

CCP Prism X


Gallente
C C P
C C P Alliance
Posted - 2009.01.26 13:39:00 - [22]
 

Edited by: CCP Prism X on 26/01/2009 13:39:23
Originally by: Callistus
One question; will these new systems be located in jump range of existing systems? And if so, is it then possible to cyno in and out of them, bypassing the wormholes?

No. Wormholes allow you to reach wormhole space. Anything other means will be considered defective and then an exploit. Twisted Evil

Originally by: Kamikazi ONE
Are these 0.0/High-sec/Low-sec ?

They're all treated as nullsec. Even the ones you enter from empire.
There was a big discussion on this during the initial sprint but the team was quite adamant on the whole 'exploration' feeling vanishing if CONCORD was going to enforce any of it's rules out there.
On the personal side I feel that it's a good way to point out that non-empire isn't inherently evil and deadly. It's the inhabitants that are. YARRRR!!

Originally by: Captain Politics
Umm will there be a difference in the quality of the wormholes ? If you can find the same materials in the wormholes in highsec as in low sec it will be gamebreaking... Why live in 0.0 if you can reap the same amount of awards just next to jita ?

Yes. Highsec -> Wormhole space will generally not be as lucrative as nullsec -> Wormhole space. It will however not be as OMFGWTFBBQ*podGoesPop* like either. But wormholes are fickle and unstable beings so you're never 100% certain whether your destination will contain happy hello kitties and unicorns or TÖTALHELLDEATH!

P.S. There will be some middleground between happy hello kitties and unicorns and TÖTALHELLDEATH!. Twisted Evil

CCP Whisper

Posted - 2009.01.26 13:41:00 - [23]
 

Regarding gate camps: When you go through a wormhole you will appear at the exit wormhole. Theoretically it is possible that someone could set up a gate camp on the other side, but pilots can view how much mass and time left on the wormhole, so pilots need to make a value judgment about whether to jump through. Of course, there is also the chance that the campers get over enthusiastic and only leave enough mass for one more pilot to jump through. Which would cause the wormhole to collapse. So the campers might end up stuck in the wormhole system...and if they haven't got a ship with a probe launcher, well they'll be in an interesting position to be sure. Very Happy

Pattern Clarc
Aperture Harmonics
K162
Posted - 2009.01.26 13:42:00 - [24]
 

8/10 on the blog guys...

I was hoping for more info on how they'll be introduced but I guess I can wait.

:D

Pattern Clarc
Aperture Harmonics
K162
Posted - 2009.01.26 13:45:00 - [25]
 

question

Do you need probes to find the exit wormhole?

I can imagine a group of people, leaving one behind without probes to be infinitely stuck in that worm hole space with no hope of return.

And what happened to random system entrance points??

Captain Politics
The Scope
Posted - 2009.01.26 13:47:00 - [26]
 

Originally by: CCP Whisper
Regarding gate camps: When you go through a wormhole you will appear at the exit wormhole. Theoretically it is possible that someone could set up a gate camp on the other side, but pilots can view how much mass and time left on the wormhole, so pilots need to make a value judgment about whether to jump through. Of course, there is also the chance that the campers get over enthusiastic and only leave enough mass for one more pilot to jump through. Which would cause the wormhole to collapse. So the campers might end up stuck in the wormhole system...and if they haven't got a ship with a probe launcher, well they'll be in an interesting position to be sure. Very Happy


So what you are say is that people can get stuck in the wormholes.... will you be able to petition it ? Laughing

How much mass can go through a "standard" wormhole before it implodes ? And when will these features be on sisi for testing ?

TZeer
BURN EDEN
Posted - 2009.01.26 13:48:00 - [27]
 

Originally by: Captain Politics
Umm will there be a difference in the quality of the wormholes ? If you can find the same materials in the wormholes in highsec as in low sec it will be gamebreaking... Why live in 0.0 if you can reap the same amount of awards just next to jita ?


Well, you wont know where you will exit.

And I guess the actual system will be 0.0

So basically you will have a wormhole in jita that takes you into the system, but the exit wormhole lands you in the middle of deklein maybe.

maarud
The Scope
Posted - 2009.01.26 13:49:00 - [28]
 

Will cap ships (like freighters and jump freighters) be able to get into the worm hole. If so, will the jump frieghters be able to jump OUT of the pocket of space if they are in range of a system to jump too.

Also, I'm interested in how the worm hole works from the pocket side of space.

If you're in the system and the wore hole collapses from the normal space side. Does the location close from the unexplored side too.

For instance, I could I say park a alt in a system, when a worm hole collapses from the empire/low-sec/0.0 side. I log him in, go to the worn hole on the otherside and then see where i come out in conventional space. Or would I have to scan the worm whole out in the other system too?

MotherMoon
Huang Yinglong
Posted - 2009.01.26 13:52:00 - [29]
 

Originally by: CCP Whisper
Regarding gate camps: When you go through a wormhole you will appear at the exit wormhole. Theoretically it is possible that someone could set up a gate camp on the other side, but pilots can view how much mass and time left on the wormhole, so pilots need to make a value judgment about whether to jump through. Of course, there is also the chance that the campers get over enthusiastic and only leave enough mass for one more pilot to jump through. Which would cause the wormhole to collapse. So the campers might end up stuck in the wormhole system...and if they haven't got a ship with a probe launcher, well they'll be in an interesting position to be sure. Very Happy


lol

If I found a gatecamp I would get a ton of people into whateber ships we could find, jump through to close the wormhole on purpose, and then kill their probe ship. Thus claiming the whole fleet as MIA.


MotherMoon
Huang Yinglong
Posted - 2009.01.26 13:54:00 - [30]
 

Edited by: MotherMoon on 26/01/2009 13:53:57
Originally by: TZeer
Originally by: Captain Politics
Umm will there be a difference in the quality of the wormholes ? If you can find the same materials in the wormholes in highsec as in low sec it will be gamebreaking... Why live in 0.0 if you can reap the same amount of awards just next to jita ?


Well, you wont know where you will exit.

And I guess the actual system will be 0.0

So basically you will have a wormhole in jita that takes you into the system, but the exit wormhole lands you in the middle of deklein maybe.



"hey you guys" I a found a wormhole that leads right to jiota, if we camp the outside part in our 0.0 system we can just harvest noobs for free!


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