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Cpt Advile
Posted - 2009.01.18 20:25:00 - [1]

Edited by: Cpt Advile on 24/01/2009 20:44:07
Hoi Hoi Hoi... it's ur local 3D enthusiast Captain Advile aka. ACXtreme! o/

When I finished my Minmatar BS project I wanted ppl to vote on what I should do next. That ended in disaster as everybody wanted to see nightmare (besides me ofc.) And then there was no concept art on it :(

But then when I were looking for nightmare concepts I stumbled on a Asgeir's Amarr city concept and fall insta love.

So now I'm planing to create this. (I know this project will prolly also take a full year or something YARRRR!!)

Btw, this takes time to look good, so don't cry about funny colors and how all the life sucks for you. Rolling Eyes

Making the main buildings (as low poly as I can)
More buildings
mesh done
alpha version of textures

Jasmina Melt
Posted - 2009.01.18 20:44:00 - [2]

Dat looks like a modern day's rocket launching platform. Surprised

Anyways, good luck, may you not give up too soon.

Jonas Barcal
Posted - 2009.01.18 20:53:00 - [3]

Edited by: Jonas Barcal on 18/01/2009 20:58:55
I like nice.. Doing the whole scene or just those two towers?


Having a look at the pic again the two towers look a little to close together compared to the original so might need a little more separation.

Epegi Givo
Department of Redundancy Dpt.
Posted - 2009.01.18 20:56:00 - [4]

that would be so awesome to see. keep up the good work,

Antimony Noske
Posted - 2009.01.18 21:09:00 - [5]

You don't make a high poly version first and then try to low-poly it?

The Scope
Posted - 2009.01.18 21:26:00 - [6]

Originally by: Antimony Noske
You don't make a high poly version first and then try to low-poly it?

Whats the point in that if you are just making a pre-rendered scene.

Cpt Advile
Posted - 2009.01.18 21:33:00 - [7]

I'm planing to make the whole pic

What's the idea?
Well to better myself
To spend a DT and other free time
coz I like to
coz I can use the still later with other jobs etc...

Antimony Noske
Posted - 2009.01.18 21:42:00 - [8]

Originally by: Aslann
Originally by: Antimony Noske
You don't make a high poly version first and then try to low-poly it?

Whats the point in that if you are just making a pre-rendered scene.

I was under the impression that he's doing the whole thing as a low-poly version.

Thinking more on it, doing a low-poly version first would be akin to a sketch, so I suppose it'll be more detailed as it nears completion.

Nova Fox
Novafox Shipyards
Posted - 2009.01.18 21:49:00 - [9]

May I suggest talking to I-NetGraFX on devaint art, this guy does amazing cities, it wouldnt hurt to get some pointers from him.

Posted - 2009.01.18 22:13:00 - [10]

One of the things that draws me to eve like a moth to a flame is that it inspires me. It inspires me to write throw away tools in various languages (So far, .Net, Perl, Python and shell scripts and MUMPS).

seems this guy is far more artistic (My twin sister is the artistic one, I'm the Engineer) and inspired by the very unique stylizing of races in eve.

One of my dirty little secrets is that I often read the short stories for eve when on the potty :-) I love my eee pc lol. I'd be a Role Player in this game if I wasn't married with kids ;-0

Eve just inspires people a lot and although many of us just create things that were eve inspired, for our own personal pleasures, it is somewhat rewarding to see others that share their work.

Thanks for sharing. CCP, don't do anything to turn creativity inwards (such as unleashing the lawyers) as we aren't attempting to steal your lunches. Just basking in your .. um glory?

Cpt Advile
Posted - 2009.01.18 22:32:00 - [11]

-Yup ur right Amtimony, more detail will come once I see that everything is going as I have planned.

-Thnx Nova, I-NetGraFX truly has some nice work, but this time I have few of my own tricks up my sleeve ; )

- Nice one Spurty (specialy the potty part lol) I wish I could read short stories as well when I'm doing my thing, but ppl would watch me strangely if I were to walk in to WC with my laptop lol. And yes Ev3 is a huge source of inspiration.
Back when I used to have projector I just flew around without the game-frame and glazed at stars ... crazy stuff

Cpt Advile
Posted - 2009.01.18 23:01:00 - [12]

going to sleep now
tonights update

Rifter Drifter
Brutor Tribe
Posted - 2009.01.19 19:10:00 - [13]

nice work so far

Cpt Advile
Posted - 2009.01.19 20:48:00 - [14]


building are on there right spots, feels like playing Sim City :)
Had to correct the image parameters too.

Cpt Advile
Posted - 2009.01.21 16:17:00 - [15]

Edited by: Cpt Advile on 21/01/2009 16:18:08
More progress updates:
mesh is done

Much is yet to do... check back soon

Nasty Pope Holding Corp
Talocan United
Posted - 2009.01.21 16:19:00 - [16]

Following this with avid interest - looks good so far.


Posted - 2009.01.21 16:24:00 - [17]

Meshes are the fun part. Getting textures on those meshes can get quite annoying though.
Can't wait for it to be finished. Very Happy

Cpt Advile
Posted - 2009.01.21 16:40:00 - [18]

yeah I need to drink A LOT just to have the courage to start placing the textures. This is going to be a massive job

Majesta Empire
Posted - 2009.01.21 16:45:00 - [19]

Originally by: Cpt Advile

But then when I were looking for nightmare concepts I stumbled on a

Hello new desktop!

Vanakov Mek'lanavar
Furnulum pani nolo
Posted - 2009.01.21 16:46:00 - [20]

Greeble FTW

Caldari's Revenge
Posted - 2009.01.21 16:49:00 - [21]

Looking good so far - nice work

Rionnag Alba
Northern Coalition.
Posted - 2009.01.21 16:50:00 - [22]

Any plans for animation? Or just making it for stills?

Cpt Advile
Posted - 2009.01.21 16:57:00 - [23]

dno mayb very short animation for my signature in the future ^^

Via Crucis Inc.
Posted - 2009.01.21 17:06:00 - [24]

It's really looking nice so far, I wish I could 3d model :(

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2009.01.21 17:49:00 - [25]

Edited by: Tres Farmer on 21/01/2009 17:51:05
Originally by: Vanakov Mek'lanavar
Greeble FTW

not really.. i hope the texturing job does help to camo some of the too simple looking greeble buildings.
In fact, the inbuilt greeble function(s) in most cases supply inferior results compared to a more manual approach, which just takes some minutes longer to create as I will show you further down.

to the OP:
nice start so far, keep up the good work!

- assuming, you use max.. have you considered to make those small buildings placements with the scatter compound object creator?

- for making your WIP looking way nicer and appearing pro.. put up some simple lightdome (dome of lights for global illumination fake) with 1-2 spotlights (sun) to get something more satisfacting to the eye?

anyways.. here's a sample:
scattered buildings and domelight
Please visit your user settings to re-enable images.

hope it helps.

Volatile Nature
White Noise.
Posted - 2009.01.21 17:53:00 - [26]

would love to see some more citys more so the minmatar

Cpt Advile
Posted - 2009.01.21 19:02:00 - [27]

thnx for tips Tres, I don't want to put any lights or stuff at first, otherwise I would give away too much eye-candies. The beauty of modeling is creating something ugly from nothing and then turning that ugly in to a shape and painting it and turning in to a sweet unbelievable thing. It takes time and I'm happy with the process atm.

Also I'm afraid it's too late for scattering now that most of the mesh is ready :) (+ I'm quite happy how it turned out). But I'll remember to use it next time, k? Just so many buttons on max, can't remember to use em all lol

btw here's a little upgrade: I call it fogging complete

The Scope
Posted - 2009.01.21 21:08:00 - [28]

Looks beautiful, can't wait to see it textured and rendered. :)

Sera Ryskin
Posted - 2009.01.21 21:43:00 - [29]

Edited by: Sera Ryskin on 21/01/2009 21:44:14
Ok, some advice before you start wasting time on the rendering side. Your modeling really needs a lot more work, so I'll add a three suggestions:

1) Your buildings need a MUCH higher poly count. Remember, these are huge buildings, you need a level of detail that will properly "sell" the scale. You might be able to get away with a lower-poly model and really ****ing awesome textures for the background stuff, but for anything in the foreground, you're going to need to do a lot more work.

2) Since this is obviously going to spike your poly count to massive levels, consider rendering in layers and compositing it all in your 2d program. That way you can have huge poly counts on each individual item, but avoid overloading your system.

3) You've got some mesh errors (that "wavy" surface on your curved building, for example) that you really should clean up. Not only will it probably look odd when you do your final rendering, but it'll make adding details a pain.

There's an awesome tutorial I saw a while back, but I can't find it at the moment. If I do, I'll be sure to post it for you.

Pimp Inc.
Posted - 2009.01.21 21:46:00 - [30]

Looks nice so far, keep it coming Surprised

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