open All Channels
seplocked Ships and Modules
blankseplocked Rokh or Mega for sniping
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Fenix12
Doom Guard
Wildly Inappropriate.
Posted - 2009.01.05 13:20:00 - [1]
 

i can use both so which is best and any fittings would be nice too.

lebrata
Hedion University
Posted - 2009.01.05 13:29:00 - [2]
 

Originally by: Fenix12
i can use both so which is best and any fittings would be nice too.


Rokh.

Ralarina
Caldari
Vivicide
Posted - 2009.01.05 13:35:00 - [3]
 

The Rokh is the better sniper, by far.

However when used in a fleet, since Rokhs don't make up the majority of sniping ships, it generally warps with the rest of the fleet, at 170-180km... negating it's main bonus; range.

The Rokh can snipe up to 249km away (further, but you can't lock beyond that arbitrary range) and is the only ship capable of doing so; in theory, you could have 20 of them vs 100 megathrons and as long as the Rokhs kept their distance, the megas would eventally all die and the Rokhs wouldn't even get hit (or heck, even targetted).

Buuuut since FCs dont make use of this ability, you warp in at 170 or 180km ... so you may as well fit a megathron since it does more damage, and is cheaper.

FlameGlow
Gypsy Band
Posted - 2009.01.05 13:50:00 - [4]
 

Originally by: Ralarina
The Rokh is the better sniper, by far.

However when used in a fleet, since Rokhs don't make up the majority of sniping ships, it generally warps with the rest of the fleet, at 170-180km... negating it's main bonus; range.

Buuuut since FCs dont make use of this ability, you warp in at 170 or 180km ... so you may as well fit a megathron since it does more damage, and is cheaper.


Mega may do more damage with even conditions, but to reach 170 Mega needs 2 tracking computers, Rokh needs none(and can use mids for tank).With mids used for tank on Rokh instead of lows it can put more damage mods on. When you fit everything Rokh beats Mega in range, EHP, and damage

Noisrevbus
Posted - 2009.01.05 14:00:00 - [5]
 

I think the most important piece of the argument is cost.

Sniping BS usually involve fleet fights and having replacable ships.

Even if the Mega have nice damage and tracking, the Rokh is most likely slightly better given a wide array of circumstances.

When taking cost into account though (and you should), the difference between the Mega and the Rokh in performance is much less than the difference in cost. Even if you build the ships yourself.

I once crosstrained from Rokhs to Megas to have that cost-effective option, where sniping BS is usually used as throwaway buffert in many fleet engagements. Once you take insurance into account, the Mega become alot more attractive for wear and tear fleet engagements.

Bronson Hughes
ADVANCED Combat and Engineering
Posted - 2009.01.05 14:44:00 - [6]
 

I fly both and am a big fan of both. On paper, the Rokh is a superior sniper to the Mega: better range, better buffer tank, similar or better raw damage at ranges beyond 50km (shorter range ammo).

However, in a large fleet fight a lot of those benefits get negated. Unless you're in a fleet of nothing but Rokhs, your extra range gets wasted because you'll be shooting from the same range as the rest of the fleet. The tracking bonus on the Mega really is a benefit if you're shooting anything sub-BS size or at ranges under 100km (i.e. not using Spike). And if you get primaried in a large fleet fight, you're often dead before you know you're taking fire due to the lag so the buffer isn't worth it unless you know you have to tank a Doomsday.

tl;dr version: for smaller ops, where you can really take advantage of the Rokhs benefits, the Rokh is a far better sniper but in large fleet fights the Mega and Rokh perform on the same level (Mega is more cost effective though).

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2009.01.05 15:03:00 - [7]
 

Originally by: Noisrevbus
I think the most important piece of the argument is cost.




Are you speaking in terms of initial investment? With insurance I thought the difference is minimal.

Ralarina
Caldari
Vivicide
Posted - 2009.01.05 15:12:00 - [8]
 

Originally by: Omarvelous
Originally by: Noisrevbus
I think the most important piece of the argument is cost.




Are you speaking in terms of initial investment? With insurance I thought the difference is minimal.


Mega is a tier 2 and thus the insurance is "cheaper" to purchase.

The ships themselves are essentially free, minus 30-50 million isk of insurance. About 32m isk for the mega, and about 49m isk for the rokh. Those numbers may be a bit off; however as a tier 3 ship, the rokh costs more to insure than the mega does. So... you have a "free" ship (after the first loss), minus insurance... plus fittings (which should be more or less equal for both ships).

So yeah.. megas are more "cost effective" in that respect.

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2009.01.05 15:19:00 - [9]
 

Instead of fitting the Rokh to use Spike - why not use CN Iridium? 2x range mods (even a locus rig which are cheap) will get you into ~170km range. Similar dps to spike - without the crippling tracking problems.

3x Magnetic Field Stabilizer II
Reactor Control Unit II
Damage Control Unit II

Quad Lif - MWD
Sensor Booster II
Tracking Computer II
Invul Field II
Extender II
Medium Cap injector (electrochem)

8x 425mm Railgun II (CN Iridium)

Anti-EM Screen
Anti-Thermal Screen
Hybrid Locus Rig

5x Vespa EC-600, Warrior II's, or 2x Bouncer IIs

320dps @ 170+30km.

Drop the Shield Extender for a 2nd Tracking Computer II, and you can switch to Lead to get 370 dps @ 150+30.

Xennith
Imperial Logistics and Supply
Posted - 2009.01.05 15:26:00 - [10]
 

at 170km, how fast do you need to travel for tracking to be an issue when firing spike?

Mona X
Caldari
Missions Mining and Mayhem
Northern Coalition.
Posted - 2009.01.05 15:28:00 - [11]
 

Edited by: Mona X on 05/01/2009 15:29:43
Originally by: Bronson Hughes

And if you get primaried in a large fleet fight, you're often dead before you know you're taking fire due to the lag so the buffer isn't worth it unless you know you have to tank a Doomsday.


But you won't be primared until there is at least one Mega, Apoc or even Tempest on grid [evil grin]. And at that point FC will order general retreat or (with major of the fleet destroyed or warped off) lag won't be so big issue. :)

Originally by: Bronson Hughes

tl;dr version: for smaller ops, where you can really take advantage of the Rokhs benefits, the Rokh is a far better sniper but in large fleet fights the Mega and Rokh perform on the same level (Mega is more cost effective though).


With current prices/insurance ratio I came at plus after loosing rokh. This and fact that shield rigs are cheaper neglects whole 'OMG cheaper!'.

Originally by: Xennith
at 170km, how fast do you need to travel for tracking to be an issue when firing spike?


Tracking have impact on how good your hits are, so it's always an issue.

Xennith
Imperial Logistics and Supply
Posted - 2009.01.05 15:48:00 - [12]
 

my point is that in fleet engagements your targets are only going to be moving 150m/s (300 m/s if you include your movement in the other direction), so i wouldnt worry about it too much.

Commander Yassir
Dirt Nap Squad
Dirt Nap Squad.
Posted - 2009.01.05 16:24:00 - [13]
 

The other advantage to the rokh aside form range is it is far easier to make DD proof. To get the mega out to the average sniper engagement range you have to use a lot more slots then the rokh, not leaving a whole lot of room, making it more difficult then the rokh to DD proof.

Cautet
Celestial Apocalypse
Posted - 2009.01.05 16:38:00 - [14]
 


To get full benefits from Rokh you need Caldari BS 5.

So you have to ask yourself what type of capital you want to fly. And also what other BS you want to fly. Galenti is an all round better bet.

Rokh and Mega are both good options. The Rokh is slightly more flexible in what you can do with it (faction good tracking ammo or DD proof or extreme range) and easier to fit ECCM on.

With Spike Mega is better at fleet ranges at most things (damage, tracking, cost) and Rokh can fit DD proof. So with both BS to 4 the choice is yours. Most of the time you won't be hit by one DD you will be hit by multiple DD, so DD proofing is not usually worth it. With faction ammo on the Rokh it's pretty even as you will want to use tracking computers and enhancers on the Rokh also.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only