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blankseplocked Autopilot Skill
 
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Lombax
Posted - 2008.12.17 14:01:00 - [1]
 

As I've just set my autopilot on and went to do some other stuff, I came up with an idea: An Autopilot Skill which is called [insert über name here] and for example decreases autopilot's distance to which it warps to the gate. For example the skill could give 3000m less distance by autopilot made to stargate per level, so 15km at lvl 5 so that would make make the same as warping to 0km to stargate.

What do you think of this idea? Cool

Dhejay Centrix
Caldari
Destructive Influence
Posted - 2008.12.17 14:30:00 - [2]
 

no. You should never be able to warp to 0 with autopilot, this would really really suck. Nobody should ever be able to warp to 0 while afk.


Ebon Rue
Minmatar
Posted - 2008.12.17 14:33:00 - [3]
 

Warping to 15km is the penalty that you pay for not being in active control of your ship. There should never be a time when you can do 30 jumps on autopilot just as fast as you can manually.

The penalty MUST stay. Beyond that, nothing like catching an AFK WT on approach to a gate... ;-D

Re'taka
Minmatar
Republic University
Posted - 2008.12.17 15:32:00 - [4]
 

In the begining, there was only warp to 15km, and this was good.

One day a stupid noob, being very smart for a change, had a great idea, "I think I will make a bookmark 15km on the other side of the gate.", he said. This allowed him to warp to 0m on the gate, even though 15 was the normal warp in point.

This was soon after called insta's and everyone had to have them, no one would go anywhere near lowsec without them.

As time went on people started to make thousands of copys of there insta's to sell and share with friends, and this made the game database cry.

So in an effort to remove all the bookmarks that people had made, and prevent them from being made all over again, CCP allowed us warp to 0.

Not because they wanted us to have it, but because it was the only way to prevent bookmark abuse, without removing bookmarks all together.

So in other words, CCP didn't want to give use warp to zero to start with, and only gave in because it was the best option. They are not going to and never will add APWTZ, as they didnt want WTZ to start with.

Hewican
Caldari
EVE's STORM
Posted - 2008.12.17 20:02:00 - [5]
 

make the skill a rank 10 and maby you convince people its ok

Lombax
Posted - 2008.12.19 12:40:00 - [6]
 

Edited by: Lombax on 19/12/2008 12:40:27
Originally by: Ebon Rue
Warping to 15km is the penalty that you pay for not being in active control of your ship. There should never be a time when you can do 30 jumps on autopilot just as fast as you can manually.

The penalty MUST stay. Beyond that, nothing like catching an AFK WT on approach to a gate... ;-D


Penalty for not playing / being active? I pay for the game for gods sake :S

Lifelongnoob
Caldari
The Motley Crew Reborn
Warped Aggression
Posted - 2008.12.19 12:48:00 - [7]
 

any of ye fly a freighter? warp to 0km in autopilot would be great....... maybe make the skills to be a freighter pilot be a prerequiste of the autopilot skill

Calis Kreios
Posted - 2008.12.19 12:48:00 - [8]
 

if they made that a bonus to all capital size ships that be cool but to 0 is a lot to ask fut if you can get 1500 bonus per level to capital ships that be awesome to reduce thetime burnt flying freighter from hek to jita.
1500 bonus on cap size ships would be another navagation skill at level 5 get you half way to gate on auto pilot but still takes 3 mintes for ship to fly the other 7.5k distance hehe

Anarich
Caldari
Perkone
Posted - 2008.12.19 13:36:00 - [9]
 

I like warp to 0km on autopilot, with or without a skill requirement.

Dhejay Centrix
Caldari
Destructive Influence
Posted - 2008.12.19 13:52:00 - [10]
 

all you who want this skill, no. Warp to 0 is the formalization of a widespread exploit that was being used by everyone in the game. It was never intended to be implemented from the outset but had to be in order to reduce lag caused by all the bookmarks. Autopilot should never have warp to 0 on any class of ship for any reason as it would break EvE.

It's only clicking a button ffs it's not rocket science, warp yourself to 0 and stop being lazy/doing something else/wanting eve changed so you can play on easy.


JafoPBCFR
One Stop Mining Shop
Posted - 2008.12.19 14:09:00 - [11]
 

Originally by: Re'taka
In the begining, there was only warp to 15km, and this was good.

One day a stupid noob, being very smart for a change, had a great idea, "I think I will make a bookmark 15km on the other side of the gate.", he said. This allowed him to warp to 0m on the gate, even though 15 was the normal warp in point.

This was soon after called insta's and everyone had to have them, no one would go anywhere near lowsec without them.

As time went on people started to make thousands of copys of there insta's to sell and share with friends, and this made the game database cry.

So in an effort to remove all the bookmarks that people had made, and prevent them from being made all over again, CCP allowed us warp to 0.

Not because they wanted us to have it, but because it was the only way to prevent bookmark abuse, without removing bookmarks all together.

So in other words, CCP didn't want to give use warp to zero to start with, and only gave in because it was the best option. They are not going to and never will add APWTZ, as they didnt want WTZ to start with.


I think i just finally cleard all my old ones out of my Places. LOL wow Memories1

OP Asmuch as id love to have that option. Have to say No. And I have a Freighter Pilot. It would take some of the EVE out of the game.

Alejan Gerakh
Minmatar
Clan Hyena
Posted - 2008.12.19 17:23:00 - [12]
 

Maybe, just maybe, if the skill kept you at least a little out of reach of the gate even at V (like, at most 5km, still needing another, what, 2.5km?), but even then...

I have to admit I would love to be able to set it and forget it in long-ass high-sec routes so it went almost as fast as it would if I was doing it manually, but it is true that the risk is part of the deal in low/null-sec, I'm afraid. Though, really, it's not like there wouldn't be ways to stop people if, universe forbid, an autopilot warp to zero system was implemented. Like deployed Warp Disruption Fields, I believe? Would be damn effective against ships on autopilot. A few of those sitting at gates back out of 0.0, I'm sure, and other places.

Aphoticus
Posted - 2008.12.19 18:08:00 - [13]
 

I think there is a role play reason for it.

Auto pilot is a setting on the navigation computer. Having more skill in this could be construed as being able to plot a course better, but we have that by ignoring the risk of materializing into a stellar bodies and or another ship on a heavily known travel corridor by being able to warp to 0.

So the skill would be pointless (I have autopilot skill 10, look how fast I pushed that button...ZZZZZZZZZ).

However, when you look at what autopilot does, the navigation computer calculates the best course through the universe and places at 15km to avoid materializing into something.

We, as pod pilots, in our fearlessness, warp to zero because we can calculate better than our on board navigation arrays (sarcasm).

With this in mind, maybe what we need are better computers, thus taking precious slots away for the ability to warp a little closer.

But alas, it would only be slightly better, maybe warp to 10km, as the various manufacturers have put a navigation control device into the creation of the warp drive engines and navigation computers to prevent warp to 0 through autopilot for the saftey of all pod pilots everywhere.

Did I ramble?

ShadowDraqon
The Quantum Company
Independent Faction
Posted - 2008.12.19 18:38:00 - [14]
 

An RP-perspective idea to explain the situation:

"We are capsuleers. We can warp our ships to withing 0 meters of any object in space due to our training and instincts. However, the autopilot computer does not have our natural instincts and gut feeling, so if it were to warp to within zero meters, chances are it would crash the ship into the gate or other ships. The 15 km are a sort of buffer zone, giving the autopilot plenty of space to prevent crashing into something on warp-in."

So how does this sound?

VoiceInTheDesert
Inroads
Posted - 2008.12.19 18:51:00 - [15]
 

Originally by: Re'taka
In the begining, there was only warp to 15km, and this was good.

One day a stupid noob, being very smart for a change, had a great idea, "I think I will make a bookmark 15km on the other side of the gate.", he said. This allowed him to warp to 0m on the gate, even though 15 was the normal warp in point.

This was soon after called insta's and everyone had to have them, no one would go anywhere near lowsec without them.

As time went on people started to make thousands of copys of there insta's to sell and share with friends, and this made the game database cry.

So in an effort to remove all the bookmarks that people had made, and prevent them from being made all over again, CCP allowed us warp to 0.

Not because they wanted us to have it, but because it was the only way to prevent bookmark abuse, without removing bookmarks all together.

So in other words, CCP didn't want to give use warp to zero to start with, and only gave in because it was the best option. They are not going to and never will add APWTZ, as they didnt want WTZ to start with.

Why didn't they just class it an exploit? Too hard to verify?

Warp to zero is bull****. It makes it so you can only catch people on one side of the gate and then one of those sides is high sec, it completely eliminates the odds.

This is also a big contributor to the logoffski phenomenon. As it currently sits, people can warp to zero to a gate, jump through with cleared aggression times and log off on the other side while cloaked. Then they log back in twice to get 1million km off the gate and WHAM. No risk lowsec piloting, even for a freighter. Sounds like fun eh? Confused

If anything, I would prefer CCP to come up with a way to prevent warp to 0 on gates.

Alejan Gerakh
Minmatar
Clan Hyena
Posted - 2008.12.19 20:53:00 - [16]
 

Just drop a deployable disruptor in the vicinity of the gate to pull them away from the middle of it. Really shakes up the one warping in, thinking he's got a quick ride to the next system. Bam, they're suddenly many kliks away from the gate and going 'WTF?!'

Trust me, I've gotten pulled away from a gate with one of those things (I think they're Mobile Warp Disruptor Fields?). It pulled me all the way through the gate and to the other side, with some guy's ship and quite a few km between me and the gate. Had just enough sense to warp to a planet before I got too far into a fight with him, but I was certainly locked out of the way I was going to be going. Didn't see what the guy had, I just knew I had to get my 'cane's @$$ out of there before his friends showed up that just caught my commanding officer's Raven at our entry-point into the system.

Salpad
Caldari
Carebears with Attitude
Posted - 2008.12.20 04:42:00 - [17]
 

Originally by: Lombax
For example the skill could give 3000m less distance by autopilot made to stargate per level, so 15km at lvl 5 so that would make make the same as warping to 0km to stargate.



How about only one km less per skill level? That would make the skill still be useful and valuable, without making autopiloting equal to manual piloting.

Dhejay Centrix
Caldari
Destructive Influence
Posted - 2008.12.20 09:05:00 - [18]
 

Originally by: VoiceInTheDesert

Why didn't they just class it an exploit? Too hard to verify?



Because EVERYONE was doing it and removing it altogether would probably decimate the playerbase resulting in massive quittage.

Nobody wants to warp to 15km as was demonstrated by the lagmonster called instas, forcing people to do it would ruin the game for a great many people. Why don't you try attacking people on the exit side of the gate and lock them before they log off?


 

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