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TheReeperMan
Posted - 2008.12.17 02:04:00 - [61]
 

Originally by: CCP Explorer
Originally by: Kramnik
Originally by: Assimil8r
Something's been nerfed regarding cap usage. My Golem was holding steady at 49% cap yesterday with a permaboost fit (confirmed by EFT); today the same fit on the same ship is dropping below 33% cap remaining. I haven't finished training any skills during that period, nor installed/uninstalled any implants, nor was I being neut'ed or NOS'd, so I can only think that something has changed on the server side.
Same here, some cap problems...
No changes were made to cap usage. Quantum Rise 1.0.4 was a client release only.


I am also having the same problem with my "CAP". It was fine until todays patch. I have the same config on my ship but cap has dropped from 37% to 13% which almost cost me my ship when running a mission today.

TheReeperMan

Vutamar
Dark Sun Ascending
Posted - 2008.12.17 02:09:00 - [62]
 

Yes, I have noticed the cap issue also, my mission Domi which used to hold steady with all guns running and armor rep running at 50%. It is now stable at about 32% but this would prove to be an issue on PVP side as a nuet would now ruin my day even quicker. Something has changed and i find it funny that the response from CCP is nothing changed. HAHA WE ALL MUST BE CRAZY...Well that is a possibility actually.

Previous poster said something about the text being fuzzy. I noticed this also kinda weird but it was quite annoying, havent played since the newest patch will check it out and see.

Archie1
Gallente
Posted - 2008.12.17 02:22:00 - [63]
 

After some hours of testing and good support from CCP, thats what i found out about the log-in problem:
It's happening when i log-out in space with cache-setting "NO".
It never happened with cache at least "Low".
It never happened in station.
Removing the pc.dat file from my settings folder allowed me to login at all times.

Sicardae Bad'ia
Posted - 2008.12.17 02:25:00 - [64]
 

now had my 9th (if i havent lost track) Socket closed - Connection to server lost. everything looks fine, then when i try to open market and it doesnt get a packet, i drop to the login screen,
no other applications seem to be losing connectivity, and this wasnt happening previously.

Going Forit
Posted - 2008.12.17 02:46:00 - [65]
 

Originally by: Going Forit
Originally by: CCP Gangleri
Originally by: Going Forit


Well for my part, at the login screen Vista tells me that my graphics driver has crashed and resolved. Tbh it really looks that way too. If I don't hit the three finger tribute at that point (closing down the client), eve crashes the entire pc to hell and back.

And second, I'm too lazy for any bug reporting. Hello "Dead Space", been long overdueLaughing
(Really I'm not arrogant, just lazy)



This sounds like your drivers are not up to date, let us know if updating them resolves the issue.


Well for your pleasure I updated the driver(s), everything else was up to par except for the Nvidia 8800GTS 256Mb card and whatever onboard sound chip driver.

Didn't help.

Hope you get it sorted, but I'll be going over here now and start worrying about something else.




Product
Windows

Problem
Video hardware error

Date
17.12.2008 4:30

Status
Not Reported

Description
A problem with your video hardware caused Windows to stop working correctly.

Problem signature
Problem Event Name: LiveKernelEvent
OS Version: 6.0.6001.2.1.0.256.1
Locale ID: 1035

Files that help describe the problem
WD-20081217-0429.dmp
sysdata.xml
Version.txt

Extra information about the problem
BCCode: 117
BCP1: 848AA218
BCP2: 8CA180C0
BCP3: 00000000
BCP4: 00000000
OS Version: 6_0_6001
Service Pack: 1_0
Product: 256_1


This is what Vista threw at me

Arel
Posted - 2008.12.17 03:05:00 - [66]
 

Edited by: Arel on 17/12/2008 03:05:27
Originally by: Lobster Man
And personally, I still can't start a 2nd client if I've had one open for any period of time (I need to launch them both simultaneously if I want to run 2), and one seems to stutter a bit now where it didn't before.


I'm seeing this issue as well.

Window mode, seperate client folders with " /end /LUA:OFF" command line switches, and using classic client.

The Vixen
Stone Rosary
Posted - 2008.12.17 03:26:00 - [67]
 

Originally by: CCP Explorer
I checked all the changes in the 1.0.4 release and they are all client changes. The client does not control cap usage.


Not 'Actually' but what about Visually? Rolling Eyes I find it hard to believe that our clients are streaming all of the visual code that is being processed.
Just because the databases are correct, doesn't mean our eyes are lying. Confused

Nairova Intaku
Posted - 2008.12.17 03:40:00 - [68]
 

Originally by: Arel
Edited by: Arel on 17/12/2008 03:05:27
Originally by: Lobster Man
And personally, I still can't start a 2nd client if I've had one open for any period of time (I need to launch them both simultaneously if I want to run 2), and one seems to stutter a bit now where it didn't before.


I'm seeing this issue as well.

Window mode, seperate client folders with " /end /LUA:OFF" command line switches, and using classic client.


I run premium on windows xp, both clients running from the same directory. No command line switches or anything, just "C:\Program Files\CCP\EVE\eve.exe".

To be perfectly honest, I've seen performance degrade quite a bit over the last few months. When trinity was freshly-released I think is when performance was at it's best; I could stably run 2 clients using premium and get about 30fps sustained on each, regardless of being docked/in space/cloaked/etc. Now it's really picky and I find it not even worth running 2 clients at the same time unless I'm just checking market orders, because things are very stuttery and there is quite a bit of delay between me clicking on something and then seeing visual feedback on the screen. WinXP sp3, all latest drivers and stuff as well...

moosecheeks
Posted - 2008.12.17 03:44:00 - [69]
 

Just curious as to what page faults mean in the memory graph. And are they bad?

Erick Voliffe
Wrath of Fenris
Posted - 2008.12.17 03:57:00 - [70]
 

Is thier a block of options missing in the audio & chat sectiom? I'm missing the far right one where the auto reject option is. That's where it is right? Don't use it often so never pay attention. If i click on display then back to audio i get ghost images of the first two blocks, sometimes i get four copies.

hyesp24
Posted - 2008.12.17 04:27:00 - [71]
 

Edited by: hyesp24 on 17/12/2008 04:28:06
Just writing to confirm the CAP issue. Same problem here. i perma runed at 44% now it's between 21 and 31%. That's no way healthy and small nos or a neut can kill my Raven. As far as skills/implants/setup nothing has changed.

Seeing the CCP response to previous posts regarding this issue i'm feeling kinda disapointed.Shocked

btw 2 other ppl i know have noticed the same problem. Obveously something has happened after the patch and it needs investigating.

Plutonian
Gallente
Intransigent
Posted - 2008.12.17 04:46:00 - [72]
 

Confirming that capacitor has undergone some change. Domi dual-repper, stable at 35-40% now sits between 25-30%. No implants ever used, setup has not changed in a year.

Katana Seiko
Gallente
Posted - 2008.12.17 04:54:00 - [73]
 

I like the fact that I can see the memory usage now.

But what's up with the FPS? As soon as I go fullscreen, I have like 20 FPS more than in window mode. With the same resolution.

Barashi Nugan
Gallente
Zero Point Group
Posted - 2008.12.17 05:36:00 - [74]
 

Just putting my .02 in:

I'm also seeing a decrease in cap stability. My normal raven permatank never dipped below 34%. It has twice now capped out completely during a mission (Sansha and EOM, no neuts/nos on me). Nearly cost me the ship the first time. <3 Damage Control.

Setup is unchanged for over 6 months, at least.


Carmine Morgan
Gallente
Aliastra
Posted - 2008.12.17 06:04:00 - [75]
 

Confirming that there is indeed some cap issue in the new patch.
My perma running Hawk is no longer a perma run Sad

I had to throttle the shield booster while doing plexes.

Regarding Dev response as nothing has been changed regarding cap. I suggest you rather go check your versioning system for code changes made in this patch. Also check the changes if made any to displaying of cap on client.

Though I too am rather disappointed that a Dev is replying to this issue without even checking it thoroughly in game.

Solomon XI
Hidden Souls
Posted - 2008.12.17 06:23:00 - [76]
 

Confirming I am having difficulties with my cap-stable Megathron as well.

Vaska Hesook
Posted - 2008.12.17 06:33:00 - [77]
 

Installed latest patch yesterday - was fine for an hour, then it crashed. Now all I get is the splash screen before it hangs in a minimised window. 8 reboots and 3 hours of waiting for something to happen = annoying
eve.exe (Safe Mode) works, so...

Arri Gato
Gallente
Posted - 2008.12.17 07:01:00 - [78]
 

I've had 3-4 lost connections per dnight since last patch!!! Never before...

Seen another post about this as well, so must be an issue for some people.

Yumikora
Posted - 2008.12.17 07:17:00 - [79]
 

Originally by: Carmine Morgan
Though I too am rather disappointed that a Dev is replying to this issue without even checking it thoroughly in game.


Fully agreed. It's an extremely annoying practice.

Quite a few player reports about it by now. Another Dev reply without having actually tested the phenomenon would be a mistake, CCP. Do it the right way.

Pedronicus
Caldari
Blue Ice Syndicate
Posted - 2008.12.17 07:34:00 - [80]
 

There is serious CAP issue now for most of ships and i suggest CCP should get it checked thoroughly and correct it. Its not necessary that due to the recent patch this problem has come, may be there are some server side changes also which are not part of patch.

In any case the problem is there, denying it by saying that we didn't make any change in some particular code so this can't happen doesn't help.

Being a developer myself i know many times when QA reports a bug and i think "I Didn't change that part of code, this bug shouldn't come" but the bug is there and that is a fact and after carefully checking the code i find the problem and fix it then.
So just saying hey we didn't changed the code for that part doesn't completes your responsibility. You have to check why is this bug there and fix it, and in process don't care why the code is changed or not changed for that part.

Captain Politics
The Scope
Posted - 2008.12.17 07:49:00 - [81]
 

My domi longer permaruns. I done hundreds plexes etc. never had this problem. The bug might just be graphical as i can still warp away with 0 cap left.

Fennore
Posted - 2008.12.17 08:15:00 - [82]
 

I am having the connection loss problems as well. I go into the "logging in as" and then connection lost error. Also when I dock or exit in most stations I get connection lost error. This is a new and very annoying problem. Evil or Very Mad

As for the drone error 5 out but showing 4 re dock the drones and send out again seams to fix them. ugh

Telling drones to return to bay SPECIALLY the mining drones. All they do is come back and orbit. you have to tell them again to get back into there bay.Mad

Spasming drone on recall seams to happen when you are close to a collidable (like asteroid). Tell to orbit the tell to dock into bay.Neutral

Going Forit
Posted - 2008.12.17 08:16:00 - [83]
 

Originally by: Captain Politics
The bug might just be graphical as i can still warp away with 0 cap left.


Seems highly probable tbh bringing us back to the latest clientside graphics patch.


Jilly Serkov
Posted - 2008.12.17 08:26:00 - [84]
 

Not tested any ships in combat yet (cowardly, I know) for the cap issue, BUT, as far as memory use is concerned :-

1. ran 3 accounts all night last night - memory use never above 1.2gb (before 1.0.3 two accounts would eat away up to 1.6Gb at which point logging in the 3rd made the screen go white in any 3D texture area - using the old trick of reset grafix on one account eg window/full switch would clear it)

2. I didn't get any d/c's during long periods of inactivity

3. FPS are all good

4. Market and corp screens respond in good time

All on a 2 year old Viao with only 2 gig RAM, running XP home premium, with only 7400 go grafix hardware.

Yes, I am using classic client, and yes I have all the grafix frippery turned to off (for me Eve Classic is immersive and attractive enough at these settings - i see no point or use for the fancy stuff. Besides, I like pink ships Very Happy). No, I do not have multiple clients installed - I have always run off a single install (in truth I never understood all that /LUA/off/up your end/: nonsense), and yes I always run in windowed mode at the native res of my laptop screen and alt-tab between accounts.

So, with modest hardware, I am now (finally) back to the performance pre-Trinity. I do accept that Eve is becoming more a personal experience - I hope those ppl still having problems get their fixes soon.

I have to say, for me this patch is the best in a veeeeery long time (so far). Over the w/e i will try out for the cap issue and try to see if it is real bug or display bug. Who knows, it may even be sorted by then.

Assimil8r
Posted - 2008.12.17 09:08:00 - [85]
 

Originally by: Jilly Serkov
Dude, you risk your Golem every time you undock in it !


I know, but I'm a hisec-only mission runner... and it's such a fun ship to fly Twisted Evil.

Originally by: Destination SkillQueue
Just an idea. One of you experiencing this could use EFT with identical skill/implants/mods/rigs/ship and compare the results. If the result isn't identical, something is not working as intended. The exact difference given could even tell what the exact problem, if any, really is.


That was the first thing I did, and I can confirm that EFT shows me at 50% cap permaboosted, i.e. the same as EVE before the 1.0.4 patch.

Originally by: Captain Politics
The bug might just be graphical as i can still warp away with 0 cap left.


As I previously posted, this seems the most likely case. But we'll never know unless CCP actually does due diligence and investigates, instead of issuing a blanket denial. Rolling Eyes

CCP Explorer

Posted - 2008.12.17 09:52:00 - [86]
 

Originally by: Erick Voliffe
Is thier a block of options missing in the audio & chat sectiom? I'm missing the far right one where the auto reject option is. That's where it is right? Don't use it often so never pay attention. If i click on display then back to audio i get ghost images of the first two blocks, sometimes i get four copies.
On the login screen there should be one block (Audio Engine Settings), on the character selection screen there should be two (Chat is added), and in game there are three (Voice Settings added in the middle and Chat moved to the right).

CCP Explorer

Posted - 2008.12.17 09:54:00 - [87]
 

Originally by: Katana Seiko
I like the fact that I can see the memory usage now.

But what's up with the FPS? As soon as I go fullscreen, I have like 20 FPS more than in window mode. With the same resolution.
When the EVE client has exclusive access to the graphics device (in full screen mode) then the FPS increases.

Technovar
Gallente
Aliastra
Posted - 2008.12.17 10:30:00 - [88]
 

Originally by: CCP Explorer
I checked all the changes in the 1.0.4 release and they are all client changes. The client does not control cap usage.

There was no new static data applied to the server and database updates were limited to the EVE API and the web site.


Strangely, I've got the reverse. My alt's mission Raven (pretty standard XL booster/boost amp/3 hardener/bunch of cap mods&rigs) that normally hovers in the 33% range is currently sitting in space with everything that uses cap running, and is gaining cap - currently at 99% indicated. I'll put in a bug report via that account once I can pin it down a bit more.

Noidzz
Posted - 2008.12.17 10:30:00 - [89]
 

is further effort to try and fix my issue of not been able to logon since this patch i have completly reinstalled EVE download a new clinet and reinstalled it IT still fails to load i can't get to the login screen this time i i go to load eve after the install VISTA will crash complete it acaully crashed the Explorer.exe and forced to reboot
ARGH DAM I HATE VISTA !!!!! i'm sure it has somthing to do with it

ApaKaka
Lone Starr Corporation
Posted - 2008.12.17 10:35:00 - [90]
 

I've started getting the old "zero shields when you undock" issue again, so it wouldn't surprise me if that is related to the cap issue.

If it's related, then it's an issue of the client showing wrong, because the shield is at 100% server-side but showing 0 and then recharging in the client.



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