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blankseplocked Thought about level 5 missions (and other low-sec activites)
 
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Berikath
Posted - 2008.12.15 17:20:00 - [1]
 

As I understand it, PVPers are annoyed at carebears for hanging around in high sec and never going anywhere the PVPers can gank them. Carebears won't go to low sec for level 5 missions (or, really, ANYTHING) because they'll get ganked by PVPers and won't be able to make any money.

It seems to me the problem isn't that PVPers fight carebears, it's that NPC mechanics give the PVPers a very significant perk: if they scan out someone on a mission, they can jump in fitted entirely for DPS, scram then pop the mission runner, and jump out with little to no risk to themselves, since the missioner is already busy with NPCs.... and more importantly, no NPCs will aggro on the PVPer.

It would seem the solution is to change the way NPC aggro works somehow, so that if a PVPer trys to gank in a mission, they will need to do it while dealing with the same thing the mission runner is. The couple thoughts I had were that each fleet represented in a pocket takes equal DPS- either total DPS / number of fleets in the pocket, or the DPS is just duplicated for each fleet. That way, for mission runnners, nothing would change so long as everyone who is doing the mission is in fleet. For PVPers, in order to kill the PVEers, they would either need to be more skilled than the PVEer (be able to handle the same incoming DPS AND be able to kill the carebear before being killed) or hunt in packs- a tank/tackler and DPSers.

Trent Nichols
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2008.12.15 17:59:00 - [2]
 

Good idea.

Missions in lowsec would not be quite so dangerous if part of the spawn peeled off to engage any new ships that warped into the complex.

"Hey, they are trying to steal our prey... Get em!"

A prepared gank squad would still not be deterred but a lone cloaking ship would not be able to lock down a mission runner until backup arrives.

Dasfry
Caldari
Demio's Corporation
United Stellar Alliance
Posted - 2008.12.15 18:33:00 - [3]
 

Edited by: Dasfry on 15/12/2008 18:34:17
One thing that hurts low sec attendence...

is simply the bottlenecks / pinch points.

Often times many regions or constellations only have 1 main entrance from high Sec,
making it very easy to camp.

If low sec had several entrances you'd see more activity because camping the entrance would not as be easy.

Berikath
Posted - 2008.12.16 04:16:00 - [4]
 

Originally by: Dasfry
Edited by: Dasfry on 15/12/2008 18:34:17
One thing that hurts low sec attendence...

is simply the bottlenecks / pinch points.

Often times many regions or constellations only have 1 main entrance from high Sec,
making it very easy to camp.

If low sec had several entrances you'd see more activity because camping the entrance would not as be easy.


You only have to get through a bottleneck once to get into low sec. If that was the only problem, people would just be careful when they went in, then do their thing. As it stands, it's just too hard to make a profit in low sec(for most players), or rather, too easy to lose the profit to one tackler who finds you getting beat on by a bunch of NPCs to justify it. Until that changes, you could have a million entry points and it wouldn't fix a thing.

Katana Seiko
Gallente
Posted - 2008.12.16 05:57:00 - [5]
 

Well, just a wild suggestion - but what would happen if CCP would remove killmails (all you'd have is the statistics in your window but no way to brag about it)? Some people play EVE for the fun of shooting down others, but as soon as they can't brag about it anymore, people will be walking into lowsec way more often - all that would make people keep on podding others is political issues. And those are - usually - limited to zero sec.


 

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