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Jason Edwards
Internet Tough Guy
Spreadsheets Online
Posted - 2008.12.15 06:27:00 - [1]
 

We all know of the 4 new faction cruisers.

Exequror Navy Issue for example. The Vanilla Exequror has 600m3 cargo space and a cargo bonus. Including the remote armor repair bonuses.

There is 4 high slots and 4 turrets.

I propose a redesign. Drop the entire idea of these cruisers being used in combat... as they arent. Might just be me... but I cant find a single killmail of one of these dieing. Which is odd because I can find lots of Caracal Navy Issue killmails.

Exequror Navy Issue for example... make it a Vanilla Exequror with 8 high slots and a tractor bonus.

Now carebears salvaging get their toy. All 4 of the races get similiarly changed.

BUT IT ISNT JUST FOR CAREBEARS.

Currently a vanilla exequror would use 4 medium remote reps pretty much.

You retain this... but you get a number more high slots to fit tractor beams. What do you do with those? You tractor wrecks; loot and salvage. Cleans up the battlefield and earns you isk while you are remote repping your gang... incase the battle fails and you have to ditch. This way you recover some losses.

It's good. Win for pvp and win for pve with these changes.

Jason Edwards
Internet Tough Guy
Spreadsheets Online
Posted - 2008.12.15 06:31:00 - [2]
 

Edited by: Jason Edwards on 15/12/2008 06:33:32
Supported and I lied. I went through ALL cruiser kills on goonswarm's killboard and did find 1
Nubcake died in 0.0

I dont think u can search any other boards as easily.

I challenge someone else to bring up lots of other kills... I bet there's 10 capital ships killed per every one of these navy cruisers.

Eve Noir
Caldari
State War Academy
Posted - 2008.12.15 15:47:00 - [3]
 

Originally by: Jason Edwards

Exequror Navy Issue for example... make it a Vanilla Exequror with 8 high slots and a tractor bonus.

Now carebears salvaging get their toy. All 4 of the races get similiarly changed.


If this will stop carebears defacing the Hurricane by turning it into a dedicated salvager, breaks my heart seeing a cane in such a state. Then sure give them some overpriced toy to waste their isk on.

Abrazzar
Posted - 2008.12.15 17:53:00 - [4]
 

They are Navy variants, redesigned for combat purposes, using a cheaper hull. They have not much in common with the normal T1 version. And they are definitely not intended for use in a peaceful, civilian manner.

I rather have certain transportation/production oriented corporations (or the few factions like that) get the more peaceful ship variants into their LP stores.

The Exequror Navy Issue makes quite the fabulous glass cannon. Now if it wasn't so much more expensive than a simple Thorax it'd probably get used more often.

Kerfira
Kerfira Corp
Posted - 2008.12.15 18:21:00 - [5]
 

The only effect you get from making something easier is that more people will do it, thus diluting the profits from what is done.

The only thing a dedicated loot/salvage ship will do is ensure that more people will loot and salvage, meaning more loot and salvage components on the market, with falling prices as the main result.

Most people think "If I could just do this faster, I'd earn more ISK", but that is faulty reasoning since it'll be easier for EVERYONE...

The easier you make things in a game, the less challenging it becomes too....

Not a good idea....

Jason Edward
Posted - 2008.12.16 00:57:00 - [6]
 

Originally by: Kerfira
The only effect you get from making something easier is that more people will do it, thus diluting the profits from what is done.

The only thing a dedicated loot/salvage ship will do is ensure that more people will loot and salvage, meaning more loot and salvage components on the market, with falling prices as the main result.

Most people think "If I could just do this faster, I'd earn more ISK", but that is faulty reasoning since it'll be easier for EVERYONE...

The easier you make things in a game, the less challenging it becomes too....

Not a good idea....


When profits become less for missions? Maybe they go somewhere else? Maybe rigs drop in price and pvp can use them?

Then again on the otherhand if salvaging is less valuable... less people would do it... It self balances and even if what you propose happens... It's only good for the 0.0-pvp people. Which is the way CCP seems to be pushing things.

Mrs Edwards
Posted - 2008.12.16 00:58:00 - [7]
 

Originally by: Eve Noir
Originally by: Jason Edwards

Exequror Navy Issue for example... make it a Vanilla Exequror with 8 high slots and a tractor bonus.

Now carebears salvaging get their toy. All 4 of the races get similiarly changed.


If this will stop carebears defacing the Hurricane by turning it into a dedicated salvager, breaks my heart seeing a cane in such a state. Then sure give them some overpriced toy to waste their isk on.

Garbage to collect garbage?

Tbh my hurricane is doing quite well. Has paid for itself over and over... and I built it using minerals from salvaging. Good stuff.

Treelox
Posted - 2008.12.16 01:47:00 - [8]
 

nice to see the "edwards" clan coming out to support the OP.....


tl;dr = no

Shikagi Sitami
Posted - 2008.12.16 04:11:00 - [9]
 

I agree that there need to be more faction cruisers... they're cool toys, very few are halfway worthy combat ships.

But I also want a dedicated salvaging boat other than a Marauder (currently I have 1 marauder running the missions, another right behind it salvaging... a 750m salvage boat is just ludicrous).

Make two versions, T1 and T2, based on a tier 1 industrial hull. 8 high slots (no turrets), decent speed, 3-4k cargo.
T1 gets a 50% tractor range, & +25% salvage chance.
T2 gets a 100% tractor range, & +50% salvage chance.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2008.12.16 23:34:00 - [10]
 

Originally by: Shikagi Sitami
I agree that there need to be more faction cruisers... they're cool toys, very few are halfway worthy combat ships.

But I also want a dedicated salvaging boat other than a Marauder (currently I have 1 marauder running the missions, another right behind it salvaging... a 750m salvage boat is just ludicrous).

Make two versions, T1 and T2, based on a tier 1 industrial hull. 8 high slots (no turrets), decent speed, 3-4k cargo.
T1 gets a 50% tractor range, & +25% salvage chance.
T2 gets a 100% tractor range, & +50% salvage chance.


What in god's name do you need a second Marauder for? One cleans a room just fine - you kill about as fast as you salvage. I wouldn't object to a dedicated salvage ship, but that's a bad argument.


 

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