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blankseplocked What did Eve look like when it first came out?
 
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DjLowballer
Amarr
Firebird Squadron
Posted - 2008.12.16 09:10:00 - [61]
 

Yeah I really wish I would have stuck with the game over the years instead of being on off. Love the original UI. Why did they get rid of a UI for the scanner?

Synex
Gallente
PCG Enterprises
Posted - 2008.12.16 09:19:00 - [62]
 

Ah... the good old days.

I remember the days before the Autopilot.

I remember the days back in beta, where the map only worked for empire space, and you could make a career out of mapping the gates in Syndicate, so that people could travel through the another empires space on the other side...

Good stuff!

Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2008.12.16 09:26:00 - [63]
 

Originally by: CCP Atropos
If I can find them, I'll try and find some of the old pre-Alpha, Alpha and early Beta builds, from work tomorrow.


If you can find them, FRAPS it please! Very Happy

Synex
Gallente
PCG Enterprises
Posted - 2008.12.16 09:43:00 - [64]
 

I've got a bunch of screen shots from beta that i'll upload too.

Garia666
Amarr
T.H.U.G L.I.F.E
Xenon-Empire
Posted - 2008.12.16 09:58:00 - [65]
 

in the early days you could mine out ships from roids

Grigo
4S Corporation
Morsus Mihi
Posted - 2008.12.16 10:05:00 - [66]
 

Edited by: Grigo on 16/12/2008 15:14:12
Originally by: Chi Quan
and Cyvok was also the first to loose his titan.
it was a clever tactic that used the aggression timer. a spy was in ASCN with access to their comm channels, he had Cyvok locked and when he logged out, the spy shot a missile at him. those few hitpoints were the doom of Cyvoks titan:
the aggression timer kicked in and the titan did not disappear properly. Red Alliance (iirc) blobed the unpiloted titan and took it down (mostly with bs).
it was actualy bob that poped the titan but it is true they used moustly bs

anyway back on track...eve hase evolved quite a lot from wen it started...played beta and rejoned in 2005..good times...no super blobs :P

Sheriff Jones
Amarr
Clinical Experiment
Posted - 2008.12.16 10:06:00 - [67]
 

I kind of miss the lifesaver rings around targets Crying or Very sad

Lord Zoran
Destructive Influence
Northern Coalition.
Posted - 2008.12.16 10:14:00 - [68]
 

i started playing early 2005 on and off and wish i played more now because it was great and i miss it, still wish i knew about the beta Sad

CCP Atropos

Posted - 2008.12.16 12:07:00 - [69]
 

June 2000, Orion: Internet Spaceships, serious business..
October 2000, Sputnik: Character creation, character selection, in-game combat and a station.
November 2000, Laika: UI design (1) and UI design (2).
January 2001, Crystal: Bantam combat and the first 3D UI.
June 2001, Phoenix (start of the Alpha): a Raven and the fitting screen as it used to be.
September 2001, Mandala: A Rifter and the radar, more radar, and some NPCs.
February 2002, Emerald: Things are starting to fall into place, explosions and some mining!

CCP Atropos

Posted - 2008.12.16 12:08:00 - [70]
 

Originally by: Ishina Fel
Originally by: CCP Atropos
If I can find them, I'll try and find some of the old pre-Alpha, Alpha and early Beta builds, from work tomorrow.


If you can find them, FRAPS it please! Very Happy

The builds themselves might exist, but without the databases to connect them to, they're essentially useless Crying or Very sad

Boomershoot
Caldari
Suddenly Ninjas
Posted - 2008.12.16 12:36:00 - [71]
 

Edited by: Boomershoot on 16/12/2008 12:36:02
Originally by: CCP Atropos
June 2000, Orion: Internet Spaceships, serious business..
October 2000, Sputnik: Character creation, character selection, in-game combat and a station.
November 2000, Laika: UI design (1) and UI design (2).
January 2001, Crystal: Bantam combat and the first 3D UI.
June 2001, Phoenix (start of the Alpha): a Raven and the fitting screen as it used to be.
September 2001, Mandala: A Rifter and the radar, more radar, and some NPCs.
February 2002, Emerald: Things are starting to fall into place, explosions and some mining!


:O

Precurseur
Gallente
Posted - 2008.12.16 12:46:00 - [72]
 

Originally by: CCP Atropos
June 2000, Orion: Internet Spaceships, serious business..
October 2000, Sputnik: Character creation, character selection, in-game combat and a station.
November 2000, Laika: UI design (1) and UI design (2).
January 2001, Crystal: Bantam combat and the first 3D UI.
June 2001, Phoenix (start of the Alpha): a Raven and the fitting screen as it used to be.
September 2001, Mandala: A Rifter and the radar, more radar, and some NPCs.
February 2002, Emerald: Things are starting to fall into place, explosions and some mining!


Woah! Nice screenies, thanks for posting. The last one with the mining drones looks pretty cool - even the lasers looked better then :)

The first post, June 2000 - Orion.. now that is SCARY LOL.

Karille
Gallente
Sharks With Frickin' Laser Beams
Posted - 2008.12.16 12:49:00 - [73]
 

Those screenshots are amazing. Let that be a lesson to people who say this game has never progressed.

Also. Those mining drones are freakin scary.

Shadow Ballet
Gallente
Trillionaire High-Rollers Suicidal Bassoon Orkesta
Posted - 2008.12.16 12:51:00 - [74]
 

Thank you so much for posting those pictures.

I was cleared for beta testing but lost my internet connection shortly afterwards. Would have loved to have tried struggling with the original releases AI and switching to view low, mid and hi slots. Looks well fiddly.

CCP Atropos

Posted - 2008.12.16 13:49:00 - [75]
 

Compared to the very first few, the beta looks polished and well thought through. Those of us who were in the beta test know jsut how scary that statement sounds Laughing

James Holcomb
Caldari
104th Ranger Mobile Combat Regiment
C.H.A.L.I.C.E.
Posted - 2008.12.16 13:54:00 - [76]
 

I must admit, I totally dig that 3d scanner.

Boomershoot
Caldari
Suddenly Ninjas
Posted - 2008.12.16 14:00:00 - [77]
 

I just noticed.

It was called Tritium.

MercenaryMuffin
The 0rder
Posted - 2008.12.16 14:26:00 - [78]
 

I love the giant vice grip space station Laughing

SARPIDON
Malum.
Posted - 2008.12.16 14:31:00 - [79]
 

Originally by: Goyda
I remember the silver spinning box logo, all the windows had hard square edges pretty crappy color. And when I got my merlin I was thinking I was the schtuff (not with this char mind you) one day a caracal came along, invited me to gang. like a fool I accepted and he popped me quick like. I remember telling myself...."I gotta get me one of those ! They are badass." LOL.

Ahh from '03 until now, times have surely changed.


Here's a question for the older players, who had the first Titan ever ? And what type ?


- ASCN built the first Titan.
- An Avatar named Steve.
- BoB killed it after Cyvok ' disconnected '

Megan Maynard
Minmatar
Navigators of the Abyss
Posted - 2008.12.16 14:34:00 - [80]
 

The mining drones, there are so many of them!!!!

Alowishus
the united
Negative Ten.
Posted - 2008.12.16 18:33:00 - [81]
 

Edited by: Alowishus on 16/12/2008 18:33:45
Originally by: CCP Atropos
June 2000, Orion: Internet Spaceships, serious business..
October 2000, Sputnik: Character creation, character selection, in-game combat and a station.
November 2000, Laika: UI design (1) and UI design (2).
January 2001, Crystal: Bantam combat and the first 3D UI.
June 2001, Phoenix (start of the Alpha): a Raven and the fitting screen as it used to be.
September 2001, Mandala: A Rifter and the radar, more radar, and some NPCs.
February 2002, Emerald: Things are starting to fall into place, explosions and some mining!


Amazing stuff. I came in January of '04 and from my perspective the changes since then have been a series of minor tweaks but those screenies show a total evolution.

Dimitryy
Gallente
Broski Enterprises
Elite Space Guild
Posted - 2008.12.16 18:33:00 - [82]
 

Originally by: CCP Atropos
June 2000, Orion: Internet Spaceships, serious business..
October 2000, Sputnik: Character creation, character selection, in-game combat and a station.
November 2000, Laika: UI design (1) and UI design (2).
January 2001, Crystal: Bantam combat and the first 3D UI.
June 2001, Phoenix (start of the Alpha): a Raven and the fitting screen as it used to be.
September 2001, Mandala: A Rifter and the radar, more radar, and some NPCs.
February 2002, Emerald: Things are starting to fall into place, explosions and some mining!


Wow, from 2000 to 2008, did you guys at CCP ever imagine it would become what it is today? If you dont mind answering, what were your goals for the game back then? And how have they changed today? I dont know any other game that has consistantly moved forward over such a long period of time, it would be interesting to hear more about the evolution of Eve.

Goyda
Ignis et Ultio
Posted - 2008.12.16 19:25:00 - [83]
 

OMG I TOTALLY forgot about the buttons at the bottom to view your high med and low slot items....

Talahad
Posted - 2008.12.17 10:34:00 - [84]
 

Originally by: Dimitryy

(...) I dont know any other game that has consistantly moved forward over such a long period of time, it would be interesting to hear more about the evolution of Eve.


Dont tell me you have never heard about the Mother of all MMORPG games - ULTIMA ONLINE ? Belive me, it is older than Eve (released in 1997) and its still developed and eve as many other games is very similar to it in many many aspects.

Le Cardinal
Spricer
Raiden.
Posted - 2008.12.17 10:51:00 - [85]
 

I remember the New caldari event since someone mentioned Lord Zap earlier in this thread. A jove diplo was coming to New caldari to introduce mobile jumpgates. 300 ppl had gathered in system and nearby systems were full to. Beware that this was ALOT of ppl in these days.

Anyways, things took alot of time and many got impatient. So Lord Zap and some other guys went for it. Concord came in in numbers and Zap + more kept wasting them. gms or devs (dont remember) was attacked and it was a complete havoc in local.

The jove guy never came ofc as he blew up on the way.

Rosalina Sarinna
Intergalactic Syndicate
Nulli Tertius
Posted - 2008.12.17 11:39:00 - [86]
 

Originally by: CCP Atropos
Compared to the very first few, the beta looks polished and well thought through. Those of us who were in the beta test know jsut how scary that statement sounds Laughing


I must say I'm impressed by that evolution from pre-alpha to alpha to beta. Games look so complete these days is hard to imagine what the evolution was like, and its great to see even in the earliest stages some elements were as solid as they are now.

I would like to ask though, that last screenshot with the mining drones... there seems many of them (and a reduction to max 5 was of course to come I assume), but the graphics for them 'lasering' the roid seems much improved on what mining drones do nowadays. Am I missing something? Would be great to see your drones doing such things while mining ugh

Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2008.12.17 11:57:00 - [87]
 

"Woof. Mine that asteroid!"

LaughingLaughingLaughing

But agreed, these mining drones in the last screenshot looked amazing. Also, the damaged (?) Raven also looks awesome - it's leaking fire, smoke and air from every seam! Now that's a damage model...

piratezxp
Caldari
Gene Works
Bloodbound.
Posted - 2008.12.17 11:57:00 - [88]
 

yah i totally agree with the post above, mining drones should have that really cool animation shoved back into eve. looks well cool

love the title bar "EVE Turbo XL" lol

ollobrains2
Gallente
New Eve Order Holdings
Posted - 2008.12.17 12:07:00 - [89]
 

not much mention of XETIC at one point in 2004 built up rapidly to 22000 members if i remember correclty and controlled about 70% of 0.0 until it broke itself apart and bob climbed over the top of it. That was like the NC and the Southern regions except delve and fountain i think all banded up together. Havent seen anything that big since

Young Steptoe
Posted - 2008.12.17 12:29:00 - [90]
 

Originally by: CCP Fallout
http://upload.wikimedia.org/wikipedia/en/1/13/Asteroi1.png


Be nice if we had that mode now, might reduce the lag in fleets.


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