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Ecatherina W
Gallente
AAA.FSI Holding
Against ALL Authorities
Posted - 2009.01.14 11:56:00 - [61]
 

I disagree


SharpMango
The Khanates
Posted - 2009.01.14 12:06:00 - [62]
 

I give a thumbs down.

Furb Killer
Gallente
Posted - 2009.01.14 12:10:00 - [63]
 

Same, first fix wardecs. No reason to make it easier to wardec more miners at a time.

And half of the people supporting it here are your own alts...

Blackjack Turner
Caldari
State Protectorate
Posted - 2009.01.14 13:01:00 - [64]
 

No way. Fix the fact that a corp can war dec another corp then not even bother to fight first. Add an activity timer that forces the deccing corp to engage the decced corp or the war is declared void.

I know, "but all the decced corp has to do is wait out the timer". Duh, it's their prerogetive as they didn't WANT to get decced, eh?

You want better wars, choose better targets. Don't increase the numbers of war decs. Evil or Very Mad

StarStryder
WISE OUTCASTS
Posted - 2009.01.14 14:07:00 - [65]
 

No. If you operate in the way you say then fine, but the war mechanics do not just apply to you. They also apply to the pvp corps who are too scared to go to 0.0 and like to stay in Empire grieving easy targets.

I completely agree with LaVista in saying that the war system needs a complete overhaul.

Bear in mind that war is supposed to allow corps to compete over resources, not to act and as way to slap someone from "dissing" them, which is often what happens (even if you don't).

What I'd like to see is each war needing to have an objection specified. Eg:

Prevent use of asteroid fields in X system
Prevent use of lab slots in X station

Once the criteria is fulfulled for Y time (say a week) then the war ends on its own. If target corp resumes the activity within Z time (say a month) then the deccing corp can re-dec for free.

Oh, and the cost should be increased since the aim is to allow competition over resources. If the resources aren't worth a higher wardec fee then why bother in the first place.

So bottom line, thumbs down (Why is there is thumb down icon btw?) for this thread.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.01.14 15:42:00 - [66]
 

Originally by: StarStryder
No. If you operate in the way you say then fine, but the war mechanics do not just apply to you. They also apply to the pvp corps who are too scared to go to 0.0 and like to stay in Empire grieving easy targets.

I completely agree with LaVista in saying that the war system needs a complete overhaul.

Bear in mind that war is supposed to allow corps to compete over resources, not to act and as way to slap someone from "dissing" them, which is often what happens (even if you don't).

What I'd like to see is each war needing to have an objection specified. Eg:

Prevent use of asteroid fields in X system
Prevent use of lab slots in X station

Once the criteria is fulfulled for Y time (say a week) then the war ends on its own. If target corp resumes the activity within Z time (say a month) then the deccing corp can re-dec for free.

Oh, and the cost should be increased since the aim is to allow competition over resources. If the resources aren't worth a higher wardec fee then why bother in the first place.

So bottom line, thumbs down (Why is there is thumb down icon btw?) for this thread.


Nice twist on the victory conditions... a bit complicated... but it makes sense.

War's ARE supposed to be over resources of sum such or another.... problem is... no one bothers to be that creative anymore.

Aiko Intaki
Lodizal Shield Tek
Lodizal Conglomerate
Posted - 2009.01.14 19:35:00 - [67]
 

Disagree.

The wardec system is broken and needs to be redesigned before the number of wardecs should be expanded. As for the limitation, 3, 6, or 9 wardecs per corp/alliance ultimately shouldn't matter if the system is designed well. At the moment though, it would be too easily abused to harass smaller corps in even greater frequency.

Iwant Urstuff
Amarr
Iwant Urstuff Corp
Posted - 2009.01.15 22:55:00 - [68]
 

Edited by: Iwant Urstuff on 15/01/2009 23:05:37
Originally by: Blackjack Turner
No way. Fix the fact that a corp can war dec another corp then not even bother to fight first. Add an activity timer that forces the deccing corp to engage the decced corp or the war is declared void.

I know, "but all the decced corp has to do is wait out the timer". Duh, it's their prerogetive as they didn't WANT to get decced, eh?

You want better wars, choose better targets. Don't increase the numbers of war decs. Evil or Very Mad


I don't think this is that bad an idea, if u post this in another thread I will support it as long as the timer is equal to the time it takez to get a war dec going, the 24 hours for the vote and 24 hours for the war dec to take effect, for a 48 hour total waiting period, also any shooty shooty be the corp wishing to escape the war dec would cancel the peace drive, (another way for spiez to be effective). I think the corp wishing to avoid war should have to pay iskiez also, and go through the same hassle as a vote and declare peace and all that. I think the devz would need to play around with it a bit and I don't think alliances should be able to use it, just small corps.

Twisted Evil

Iwant Urstuff
Amarr
Iwant Urstuff Corp
Posted - 2009.01.15 23:04:00 - [69]
 

Originally by: Furb Killer
Same, first fix wardecs. No reason to make it easier to wardec more miners at a time.

And half of the people supporting it here are your own alts...


That just flat iz not true. Yes my corpm8s supported me here, I would think that if you discussed an issue with your corp and then posted it here they would support you too.

Evil or Very Mad


Martha Lightyear
Posted - 2009.02.15 15:30:00 - [70]
 

lemme guess: you are a PVP carebear who will never enter 0.0 nor even lowsec so you need wardec limit to be gone and therefore get more easy kills .

right?


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