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blankseplocked Drones - Ability to create a priority list for targets
 
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Huan CK
Gallente
Garoun Investment Bank
Posted - 2008.12.11 21:15:00 - [1]
 

Well, isn't it annoying when you deploy your drones and the small ones go vs. the battleships, where they do no damage, or the heavy ones try to hunt frigs going twice their speed?

Why don't you guys add a list where you sort ship-classes by priority? You could let your small drones know to not go after cruisers automatically if not told so for as long as there's frigs on the battlefield ;)

Drones really could need some love, especially features and the ui :)

Red zeon
Caldari
Sacred Templars
RED.OverLord
Posted - 2008.12.11 22:59:00 - [2]
 

/signed.

Karentaki
Gallente
Oberon Incorporated
Morsus Mihi
Posted - 2008.12.11 23:00:00 - [3]
 

/signed x (e^(pi*i)+2)

Cletus Graeme
North Eastern Swat
Pandemic Legion
Posted - 2008.12.12 01:00:00 - [4]
 

Edited by: Cletus Graeme on 12/12/2008 01:02:39

/signed

I've found in missions that sometimes drones do go after the appropriate target for their size while other times they don't. I suspect that they decide what to aggro based soley the distance of the target from your own ship and gof or the closest hostile first.

A simple solution would be to have them instead auto-aggro the nearest target which is closest in size to their intended class and upwards from there.

E.g Lights aggro frigs first and then anything larger, mediums aggro cruisers and then anytjhing larger etc

Super Whopper
I can Has Cheeseburger
Posted - 2008.12.12 05:15:00 - [5]
 

Manually select your target. If you're ECM'd you're just going to have to live with it.

Nnamuachs
Caldari
Kiith Paktu
Curatores Veritatis Alliance
Posted - 2008.12.12 06:42:00 - [6]
 

only if guns/missiles automatically switch targets for you too.

Super Whopper
I can Has Cheeseburger
Posted - 2008.12.12 08:19:00 - [7]
 

Originally by: Nnamuachs
only if guns/missiles automatically switch targets for you too.


How about this. Guns/missiles autotarget, auto fire, auto change target, auto accept missions, auto finalise missions, auto haul, auto loot and salvage. Man that is just what EVE needs!

Total Disaster
Caldari
Caldari Provisions
Posted - 2008.12.12 09:39:00 - [8]
 

Originally by: Super Whopper
Originally by: Nnamuachs
only if guns/missiles automatically switch targets for you too.


How about this. Guns/missiles autotarget, auto fire, auto change target, auto accept missions, auto finalise missions, auto haul, auto loot and salvage. Man that is just what EVE needs!


I want "auto-make-food" too.......

Super Whopper
I can Has Cheeseburger
Posted - 2008.12.12 09:40:00 - [9]
 

Originally by: Total Disaster
I want "auto-make-food" too.......


Who needs girlfriends when you have auto food makers? I like this idea.

Dasfry
Caldari
Demio's Corporation
United Stellar Alliance
Posted - 2008.12.12 09:56:00 - [10]
 

Edited by: Dasfry on 12/12/2008 10:42:35
i like this idea
(a list where you sort ship-classes by priority)
for your drones to attack

Tarron Sarek
Gallente
Biotronics Inc.
Initiative Mercenaries
Posted - 2008.12.12 12:06:00 - [11]
 

Edited by: Tarron Sarek on 12/12/2008 12:15:35
Originally by: Cletus Graeme
Edited by: Cletus Graeme on 12/12/2008 01:02:39
/signed

I've found in missions that sometimes drones do go after the appropriate target for their size while other times they don't. I suspect that they decide what to aggro based soley the distance of the target from your own ship and gof or the closest hostile first.

A simple solution would be to have them instead auto-aggro the nearest target which is closest in size to their intended class and upwards from there.

E.g Lights aggro frigs first and then anything larger, mediums aggro cruisers and then anytjhing larger etc
I'd like to specify that a bit more.

There should in general be two priorities: range and size
That means nearest enemy first or best fitting size first.

Now I see two options of implementation.

1. Make it so that Drones act in a certain fixed scheme.
For example nearest first over size first. This would mean a light drone would go for:
- frigates nearby first
- cruisers nearby after that
- BS nearby
- frigates further afar
- cruisers further afar
- BS further afar
- frigates far away
- etc.
A medium drone would go for cruisers first, then battleships, then frigates, starting nearby.
This wouldn't provide much freedom, but at least drones would act in a way the player can somewhat foresee.

2. Give the player the choice to prioritize either for range or size.
The options could be Size, Close Range, Long Range.
By size would mean drones go for appropriate sized enemies first and range would come second. Light drones would then go for:
- frigates near first
- frigates further afar
- frigates far away
- cruisers near
- cruisers further afar
- cruisers far away
- BS nearby
- BS further afar
- BS far away
Close range would pretty much be the same as described under 1.
Long range would be the other way around (useful for sentries).
This would provide a lot of freedom compared to the current state.
However, implementation should probably be easier than a full priority-list.
This could be implemented as a mere radio-button in die drone window.


However, I'm not sure whether all in all this would make drones too powerful. I think that's the real question.

Blood Titan
Posted - 2008.12.12 13:09:00 - [12]
 

As long as you keep the manual override of attack this target I dont see this as a problem. There needs to be a way to sort seeing as certain missions (i.e. worlds collide) are outright deadly if you kill a trigger frigate.

Tarron Sarek
Gallente
Biotronics Inc.
Initiative Mercenaries
Posted - 2008.12.12 13:17:00 - [13]
 

Edited by: Tarron Sarek on 12/12/2008 13:22:31
Originally by: Blood Titan
As long as you keep the manual override of attack this target I dont see this as a problem. There needs to be a way to sort seeing as certain missions (i.e. worlds collide) are outright deadly if you kill a trigger frigate.
Well you can set them to passive ;)

In some way I find the current drone behaviour, headstrong as it is, kind of interesting.
If they acted perfectly they would be more or less automated Dps, which I think would be a bad thing.
The way they are now you can put time and attention into drone control and get rewarded by improved effectiveness.
Being rewarded for effort is basically a good concept.
Therefore some effort with regard to drone control should remain.

Dhejay Centrix
Caldari
Destructive Influence
Posted - 2008.12.12 13:23:00 - [14]
 

There should be a way to specify target priorities by ship types for your drones. Maybe if this was implemented in the form of a skill...

Drone target prioritisation perhaps? Lvl 1 allows you to prioritise targets for light, lvl 3 for medium and lvl 5 for heavy?




Dhejay Centrix
Caldari
Destructive Influence
Posted - 2008.12.12 13:24:00 - [15]
 

Edited by: Dhejay Centrix on 12/12/2008 13:23:58
Originally by: Total Disaster

I want "auto-make-food" too.......


... at least you'd have chicken...


Huan CK
Gallente
Garoun Investment Bank
Posted - 2008.12.12 16:56:00 - [16]
 

Well, to those ppl who say there should not be such a thing, or in return want autoguns autofood and autowhatsoever...

There is no autofire on guns (except for fof missiles)
There is no autofood
No autoanything

BUT there is automated drone attacks. I'm not requesting a new feature, just a fix/solution to the current drone stupidity :)
If they just say "small attack frigs and destroyers first automatically, meds cruisers and BC and heavies BS and above" I'd be satisfied, too.

Nephilius
Caldari
Pillage and Plunder Salvage Co.
Posted - 2008.12.12 22:19:00 - [17]
 

I've noticed that, if left to their own devices, drones will automatically attack whatever is closest to them. While I agree that it would be nice if they took out the tiniest ships first, and then move to larger meals (automeals? j/k!), I honestly just like to make sure I anticipate the destruction of their current target and then have the next target ready to go. Right click, Engage Target, done. They pick away at their wee ships, I go back to walloping BS's without missing a beat.

Nosum Hseebnrido
Virtual Democracy
Posted - 2008.12.12 22:36:00 - [18]
 

/signed.

Nnamuachs
Caldari
Kiith Paktu
Curatores Veritatis Alliance
Posted - 2008.12.12 23:46:00 - [19]
 

Originally by: Huan CK
Well, to those ppl who say there should not be such a thing, or in return want autoguns autofood and autowhatsoever...

There is no autofire on guns (except for fof missiles)
There is no autofood
No autoanything

BUT there is automated drone attacks. I'm not requesting a new feature, just a fix/solution to the current drone stupidity :)
If they just say "small attack frigs and destroyers first automatically, meds cruisers and BC and heavies BS and above" I'd be satisfied, too.


Then can my FoF's be given target priorities as well.. since they do the same thing?

Also, theres a reason drones are stupid.. the last time they were too smart, they went rogue.

As for other poster.. I've noticed my drones always work their way up from the smallest ships to the biggest for their targets, not closest to farthest.

Kiki Arnolds
Caldari
Allied Caprican Heavy Industries
Posted - 2008.12.13 01:08:00 - [20]
 

My drone priority order:
1. Enemy Pods
2. Friendly po... I mean... uh...
3. Everything else

Huan CK
Gallente
Garoun Investment Bank
Posted - 2008.12.13 06:47:00 - [21]
 

Originally by: Nnamuachs
Originally by: Huan CK
Well, to those ppl who say there should not be such a thing, or in return want autoguns autofood and autowhatsoever...

There is no autofire on guns (except for fof missiles)
There is no autofood
No autoanything

BUT there is automated drone attacks. I'm not requesting a new feature, just a fix/solution to the current drone stupidity :)
If they just say "small attack frigs and destroyers first automatically, meds cruisers and BC and heavies BS and above" I'd be satisfied, too.


Then can my FoF's be given target priorities as well.. since they do the same thing?

Also, theres a reason drones are stupid.. the last time they were too smart, they went rogue.

As for other poster.. I've noticed my drones always work their way up from the smallest ships to the biggest for their targets, not closest to farthest.


Sure, why not. A FoF Cruise missile would be more suitable against BS sized targets rather than frigs, but frigs are usually closer to you, and therefore they're kinda crappy aswell, since FoFs always target closest. A priority list could work here aswell, so that a Cruise FoF for example wouldn't attack the closest hostile ship, but the closest hostile battleship, and move to other target categories after there's no BS left (or priority list changes).

vanBuskirk
Caldari
Posted - 2008.12.13 11:14:00 - [22]
 

Originally by: Nnamuachs
only if guns/missiles automatically switch targets for you too.


Deal. Just as soon as guns and launchers can be destroyed by enemy action.

Blood Titan
Posted - 2008.12.15 19:08:00 - [23]
 

Edited by: Blood Titan on 15/12/2008 19:10:22
Idea:
Right click on target
Scroll down to drone target option
set target priority 1-4 cache

The target does not have to be targeted by your ship to send the drones. Just right click and set attack priority.

Have the ability to call drone targets similar to when in a fleet. Only allow the target to simply be in the overview within drone range to call the target. I really dont see why it is necissary for the ship to be targeted by your bs, cruiser, etc.

Huan CK
Gallente
Garoun Investment Bank
Posted - 2008.12.18 12:41:00 - [24]
 

bump


 

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