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CCP Fallout

Posted - 2008.12.08 11:47:00 - [1]
 

The release of Quantum Rise, EVE Online’s newest expansion, has been an historic one. Never before has a massively multiplayer had a slew of hardware and technological breakthroughs that allow players to participate in fleet fights on a massive scale. There was only one problem: the game client. Many of you have reported a number of issues related to the client and how it performs on your myriad systems, and we have responded with a two patches to help alleviate the problems you have been experiencing.

But there’s more.

This week we will release a third patch, Quantum Rise 1.0.3, which contains a ton of new fixes bringing even more performance enhancements directly to your desktop. This newest patch is, in part, due to player fleet fight testing efforts on Singularity and your feedback. Your efforts have helped us improve EVE Online, and in his latest blog, "The EVE Client – A Love Story," CCP Atlas gives the ins and outs of the efforts that have been made to kick the issues in their asteroids.

You may read all the blog goodness here.

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2008.12.08 11:58:00 - [2]
 

Love love love! Love is in the belts!

Rogaru
Amarr
Posted - 2008.12.08 12:03:00 - [3]
 

cool

Irulan S'Dijana
Amarr
Drexler Burnum Inc.
Rising Phoenix Alliance
Posted - 2008.12.08 12:06:00 - [4]
 

So...is the next patch making the client run better then pre QR or making it run on par to pre QR.

Technobabble confuses me.

Ticondrius
United Federation Starfleet
Saints Amongst Sinners
Posted - 2008.12.08 12:10:00 - [5]
 

Now if only I could get hardware that could handle the premium client. =\

ISK for hardware program? ugh

tikki
Caldari Provisions
Posted - 2008.12.08 12:17:00 - [6]
 

Great blog..good job CCP.

Rosalina Sarinna
Intergalactic Syndicate
Nulli Tertius
Posted - 2008.12.08 12:41:00 - [7]
 

Good blog, ty for the details ugh

Hoshi
Hedron Industries
Red Dwarf Racketeering Division
Posted - 2008.12.08 12:41:00 - [8]
 

Explosion effects, are that ship explosions or missile explosions or both?

CCP Atlas

Posted - 2008.12.08 12:47:00 - [9]
 

Originally by: Hoshi
Explosion effects, are that ship explosions or missile explosions or both?

Explosion effects refer only to ship (destruction) explosions. Missile effects disable the missile-hit explosions.

Callistus
Reikoku
IT Alliance
Posted - 2008.12.08 12:51:00 - [10]
 

Very nice blog, lots good work in there :)

Quote:
Simulation performance improvements: We have found some performance bottlenecks in the physics simulation engine that runs the world update loop. These are mostly relevant to the client that runs its own simulation loop and will have a performance benefit in scenes with a lot of objects in close proximity of each other.


This interests me quite a bit, will this have any impact on the desyncs which are always caused by having lots of ships bouncing around?

Mashie Saldana
Minmatar
Veto Corp
Posted - 2008.12.08 13:01:00 - [11]
 

Nice, better performance is always welcome.

How about adding a "save overview settings to file" button as well while you are at it?

Camuran
Gallente
Posted - 2008.12.08 13:25:00 - [12]
 

Perhaps a not-well-thought-through thought about that lazy model loading... don't you know what you are in for, loading-wise, when the player has entered warp? I mean shouldn't you be able to spread what needs to be loaded over the duration of the warp?

That leaves the question about what arrives there between the time you enter warp and actually arrive, but as I said... just a thought.

Otherwise, it feels great to play a game that so many people care about, and that such a dedicated team of people work on, and improve on a daily basis. Keep it up, it is always greatly appreciated.

Frug
Omega Wing
Snatch Victory
Posted - 2008.12.08 13:30:00 - [13]
 

All great stuff, but especially CAMERA SHAKE OFF. Oh thank you.

Sometimes it's neat but it gets old fast and can be such a pain in the arse.


Cire XIII
Caldari
Ever Flow
Northern Coalition.
Posted - 2008.12.08 13:49:00 - [14]
 

Originally by: Mashie Saldana
How about adding a "save overview settings to file" button as well while you are at it?


Please?

Ugor Batarr
Minmatar
HeroinPixelSpace
Posted - 2008.12.08 13:57:00 - [15]
 

Edited by: Ugor Batarr on 08/12/2008 14:02:20
Nice present Very Happy

I'm really looking forward to this patch.

P.S.: Great read, made me laugh several times (where I was supposed to laugh Laughing). That's how a Dev-Blog should be. Only thing I have to complain about is next time have a guy kill Lady Bug (not always the other way round).

Yakia TovilToba
Halliburton Inc.
Posted - 2008.12.08 14:09:00 - [16]
 

Pretty words and pretty graphics ... let's see of something will change or if we get more words in the next months again instead.

Kayosoni
Caldari
Destructive Influence
IT Alliance
Posted - 2008.12.08 14:23:00 - [17]
 

You know what would be nice? Graphics effects and options Profiles. So you can just choose one as you need, cause I know a lot of us like to play with full effects for small gangs and roaming then having to turn all that stuff off for fleet fights is annoying.

CCP Atlas

Posted - 2008.12.08 14:26:00 - [18]
 

Originally by: Kayosoni
You know what would be nice? Graphics effects and options Profiles. So you can just choose one as you need, cause I know a lot of us like to play with full effects for small gangs and roaming then having to turn all that stuff off for fleet fights is annoying.


Yes, that's something that we'd like to see and will probably be done (along with exporting and importing of overview/bracket settings) soonish.

CCP Fallout

Posted - 2008.12.08 14:39:00 - [19]
 

On a related note, we're doing additional testing and would love your participation :)

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=937868

Maria Kalista
Amarr
Knights of Kador
Posted - 2008.12.08 14:50:00 - [20]
 

Quote:
You might actually get better performance with the Premium client.


Quote:
Consider using Windows Vista (people might hate it but it has considerably better native heap management).


Aren't we forgetting something CCP?


Linux & Mac users once again get the short end of your stick. Am I right?ugh

Altaree
The Graduates
Morsus Mihi
Posted - 2008.12.08 14:58:00 - [21]
 

YEAH! Death to the shake!!!

Triana
Gallente
Aliastra
Posted - 2008.12.08 15:21:00 - [22]
 

which goes to proove that 'all you need is love' indeed.
So it was not my imagination that i had a performance hit after a while .......

Salvis Tallan
Gallente
Sparse Enterprises
Posted - 2008.12.08 15:39:00 - [23]
 

Cant wait for Eve-Online: Console edition.

Good job CCP, cant wait to try these out. Question about client locking up, sometimes when I am trying to look at something in the market my client locks up untill the data is displayed. Long time ago I bug reported it and was told it works as intended. Is it necessary? It gets annoying when browsing around a lot.

Washell Olivaw
Posted - 2008.12.08 16:06:00 - [24]
 

Originally by: Maria Kalista
Quote:
You might actually get better performance with the Premium client.


Quote:
Consider using Windows Vista (people might hate it but it has considerably better native heap management).


Aren't we forgetting something CCP?


Linux & Mac users once again get the short end of your stick. Am I right?ugh



There's is no linux & Mac client. There's a windows client with a cedega wrapper that runs under linux/mac. Go complain at Transgaming for the majority of issues.

Xenofur
Aliastra
Posted - 2008.12.08 16:13:00 - [25]
 

Originally by: CCP Atlas
Run Premium client as it should be as fast as classic.


Is this also true for graphics cards like Nvidia Quadro NVS 140M, which excel in polygon pumping but abysmally fail at shaders?

Vir Hellnamin
Gradient
Electus Matari
Posted - 2008.12.08 16:14:00 - [26]
 

Originally by: CCP Atlas
Originally by: Hoshi
Explosion effects, are that ship explosions or missile explosions or both?

Explosion effects refer only to ship (destruction) explosions. Missile effects disable the missile-hit explosions.


Any comments, when the missile-hit explosions and new stuff would be toggleable thru keyboard short-cuts, or is that selectable configurations (mentioned in your next comment) accessable thru the space view UI / overview right-click or something-other-than-ESC-menu?

brinelan
Caldari
Posted - 2008.12.08 16:18:00 - [27]
 

\0/ yay!

Alz Shado
EverFlow
Posted - 2008.12.08 16:29:00 - [28]
 

Edited by: Alz Shado on 08/12/2008 16:30:53
Not bad, CCP.

There is still one unappreciated area where Lag still hits me the hardest, and it's without ever seeing a single NPC. It's when I have the market view and the wallet view open simultaneously, and am updating a large number of orders (300+)

After working my way about halfway through my list, the time it takes to open an order takes increasingly longer for the client to respond to basic UI commands. We're talking 30+ seconds between right-click and the context menu to appear.

I know I've complained about this previously (2006-ish) and with recent improvements such as disabling the autorefresh I thought you'd had it licked. Except, it's not. I got to thinking it might be a system-wide memory leak because the issues seem to get much worse the further from DT you get (comparing times with similar system populations) but only the guys with the tools can really check that for sure.

Being able to update my orders without having to wait 30 seconds for the system to respond to UI commands: that's my Need for Speed initiative.

(and yes, this issue has persisted across several system configurations and many, many Windows reinstalls. It's not my box, or my cable connection, or anything else in my control)


Minthos
4S Corporation
Morsus Mihi
Posted - 2008.12.08 16:43:00 - [29]
 

Nice going guys, I'm glad you're finally cleaning up the code. Keep up the good work :)

ArmyOfMe
Hysera.
Posted - 2008.12.08 16:44:00 - [30]
 

Edited by: ArmyOfMe on 08/12/2008 16:44:55
Originally by: CCP Atlas
With Quantum Rise, we kind of messed up the performance of the EVE client. It's sad, but it's true...

You dont say SherlockShocked

maybe you could be damn sure to not screw up the clients before you release patches from now on

Originally by: CCP Atlas
With Quantum Rise 1.0.1 and 1.0.2 we made it better again.


not really, still ppl complaining about lag being far worse then before quantum riseWink


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