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blankseplocked Looking for a Kronos fit for lvl 4's.
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Jix Star
Native Freshfood
Posted - 2008.12.06 23:26:00 - [1]

I'k tempted to get one of these ships, but have not found much in the way of fittings for it. I'm looking to run missions in it and i was wonder what kind of set up other Kronos pilots used.

Posted - 2008.12.07 00:00:00 - [2]

Jut got my Kronos today :) Here my Fitting:

4 425er T2 [Caldari Antmatter]
1 Tractor
2 Salavger

1 Gallente Web
3 Cap Recharger T2

1 Amarr Large Armor Rep
3-4 Hardener T2
2-3 Magnetic Field Stabs T2

1 Hybrid COllision Accelerator // +10% Hybrid dmg

Not sure, I had 3 Sentry and 5 Hammer T2, but I think I'll go with 5 Med and 5 Small drones.

The Web takes down rats to 10% of there Speed. Perfekt to hit Cruiser and bigger, even when they are very close. But forgett Frigs. I hit ~25 Volleys on a "Gist Viper" without hitting once. He was on 5km distance with 0.005 rad/sec. My Tracking was 0.012 rad/sec and I not even hitted him once :(

btw, ~ 75 min for Angel Extra without Bonus stage include Looting :P

Posted - 2008.12.07 00:04:00 - [3]

Edited by: TraderAlt86 on 07/12/2008 00:04:29
4x 425mm Railgun II w/ Faction Ammo
2x Tractor Beams
1x Salvager

4x CR II

1x LAR II (or better)
1x DC II
2-5x Hardener II
0-3x Mag Stab II

2x Aux Nano Pump

your standard mix, adjusting for what you're facing.

That combined with high skills (you should have at least IVs in all relevant skills) should yield a reasonable tank with reasonable gank.

You can always add in a second LAR II (instead of the DC II) and replace the rigs with 2x CCC I, but the net effect is roughly the same.

Qui Shon
Posted - 2008.12.07 00:12:00 - [4]

Using CR's instead of a booster is wasting both med slots and cargobay.

Jason Edwards
Internet Tough Guy
Spreadsheets Online
Posted - 2008.12.07 00:17:00 - [5]

Gallente navy 425mm guns
425mm t2 guns(ideal because of extra spec skill dmg)

3 other high slots can do a few things.

2 tractors 1 salvager
1 tractor 2 salvagers if you dont move much in the mission. IE. AE.

or if your skills are real good...

1x heavy diminishing nos
1x tractor
1x salvager

for mids

1 gallente navy webber... or similar. You might need 2 if you dont have Marauder 5 which gives 90%
1 cap booster with 800caps; dont go tech 2 but perhaps faction?
2x gallente navy tracking comps; they are better then t2.


3 mag stabs
3 mission hardeners
1 amarr navy lar

You can go with energy grid rigs.
Semiconductor rigs are better then ccc when using cap booster.

Targeting system subcontroller is nice also. Especially when having to deal with frigs and such as they are coming toward you.

ZW Dewitt
Posted - 2008.12.07 02:11:00 - [6]

4x 425
3x tractor

3x ss tc
1x cr

1x lar
3x hardeners
3x mfs

2x ccc

The Scope
Posted - 2008.12.07 06:18:00 - [7]

Edited by: Zo5o on 07/12/2008 06:22:01

This setup has been battle tested for quite a long time now, has never failed me, and posts some RIDICULOUS mission completion times (sub 8 minute Gone Beserk solo, for one):

- 4x 425's
- 3x whatever

- Cap Booster w/800's
- Mix of Tracking Comps, AB, web, sensor booster, mission dependent. I usually try to have at least 2 tracking comps tho. Using the cap booster gives you the luxury of extreme versatility with these 3 med slots, which allows you to custom fit based on the mission for maximum pwnage. If you're filling all these midslots with cap rechargers, you're wasting your huge cargo bay and throwing away a lot of flexibility, and therefore efficiency. And don't be afraid of running out of boosters or not having enough cargo space for boosters, ammo, and loot. I've never had to use more than 5 boosters in a mission. Remember: kill quickly. You don't have to tank wrecks. Twisted Evil

-2-3 hardeners
-2-4 magstabs

-Hybrid Locus Coordinator II
-Auxiliary Nano Pump II

-3x Sentry drones
-2x Medium drones
-6x Light drones

Pedro Snachez
Senex Legio
Get Off My Lawn
Posted - 2008.12.07 08:20:00 - [8]

Originally by: Qui Shon
Using CR's instead of a booster is wasting both med slots and cargobay.

This. Unless you have a terrible internet connection there is no reason to gimp yourself by throwing away all of your mids. I carry 28 800's in my cargo bay and the most I've ever used in a mission is 4. 95% of the time I never even fire the booster.

My setup is similar to Zo5o's.

4x 425s II
3x Tractor beams (I make a ball of wrecks around me and come back in a salvagecane)

2x Shadow Serpentis Tracking comps
1x Domi web (damn you ccpEvil or Very Mad)
1x Heavy Cap booster II

1x Amarr Navy large armor repper
2x primary rat hardener
1x secondary rat hardener
3x Mag stab II

2x Auxiliary nano pump

5x hobgoblins
5x hammerheads
a couple backups for each kind in case one or two pop

As much CN antimatter and uranium as you can get for the guns.

The Domi web now fails to park the frigates like it used to, but that's what the drones are for anyways.

Caldari Provisions
Posted - 2008.12.08 12:28:00 - [9]


4 x 425 rails (antimatter/thorium)
1 x tractor/2 x salv


1 x tracking comp II (both scripts in hold)
1 x pwnage painter
2 x Cap recharger II


3 x Mag stab II
3 x hards
1 x LAR II


CCC x 2

cap stable at 33% running all mods
Painter helps drop cruisers a lot quicker

not the tankiest set up..but butter for running most level 4's quick and easy
with out cap charges in the hold

Rashmika Clavain
Posted - 2008.12.08 13:12:00 - [10]

Edited by: Rashmika Clavain on 08/12/2008 13:15:10
Here's mine...

x4 425mm Railgun II (loaded with Fed Navy Antimatter)
x2 Tractor Beams
x1 Salvager

x2 Cap Recharger II
x1 100MN Afterburner II
x1 Tracking Computer II (loaded with Tracking Bonus script)

x1 Amarr Navy Large Armour Repairer
x1 mission specific Corpum Type-A Membrane
x1 mission specific Corpum Type-A Membrane
x1 Energised Adaptive Nano Membrane
x1 Damage Control
x2 Gallente Navy Magnetic Field Stabaliser

x1 Hybrid Collision Accelerator
x1 Auxillary Nano Pump

x3 Garde II
x5 Hobgoblins

849 dps is fine for me... I also plan to replace the Tracking Computer with the Gallente Navy variant. I have noticed my dps improve significantly since I used the Tracking Computer with a Speed script.

I think more than two Mag Stabs is a waste of a low slot, but the DCII has saved my bacon enough times to make know I'll never fly an expensive ship without one. I also think anyone not fitting a turret rig on this boat needs a slap Razz

comrade captain
Posted - 2008.12.08 15:48:00 - [11]

does the hybrid damage rig stack with the low slot damage mods? If it doesnt ill fit one, if it does ill stick to what ive got

The Scope
Posted - 2008.12.08 23:55:00 - [12]

does the hybrid damage rig stack with the low slot damage mods? If it doesnt ill fit one, if it does ill stick to what ive got

It does, but if you fit T2 rate of fire rig (hybrid burst aerator ii), since its rate of fire bonus is larger than even that of faction magstabs, it will immediately occupy the #1 slot in the DPS calculations, providing a very significant DPS boost even if you have 3-4 magstabs fitted. This is the only damage rig that's worth it IMO.

Keep in mind that a Hybrid Locus Coordinator II can add just as much TRUE dps in many situations by adding to your optimal range, and uses less calibration. I can use navy antimatter out to 70km effectively in my locus rigged Kronos, and the smaller calibration usage allows me to fit a t2 aux nano pump for more tank; with the hybrid burst aerator ii, I'd only be able to fit a t1 aux nano pump there.

Either turret rig will work wonders though.

State War Academy
Posted - 2008.12.09 14:51:00 - [13]

Edited by: WifeTrade on 09/12/2008 18:21:20
Most of the builds here are kinda simular. My question is: how much dps (eft)do you make without drones, and how much tank?

State War Academy
Posted - 2008.12.09 23:14:00 - [14]

Reason im asking is that i fly with a setup with 3mfs and are doing 661dps(eft) and 2 trackingcomputers with script. And that is with cn antimatter. 1 Poster here claims 800+dps, so assuming its with drones?

Mire Stoude
The Undesirables
Posted - 2008.12.10 00:02:00 - [15]

Edited by: Mire Stoude on 10/12/2008 00:13:44
HIGHS: 4x 425s, 2x tractors, salvager
MIDS: AB, Tracking Computer, Web, Cap Booster II (5 in booster and 20 in cargo)
LOWS: Armor Repper, 2x Hardener, Hardener/EANM, 3x Mag Stabs
RIGS: Armor Rep and Hybrid Damage
DRONES: 8x Vespa IIs and 9x Hobbies (its nice to have spares)
IMPLANTS: Ones that boost hybrid damage, tracking and armor repair amounts

Use faction gear and t2 rigs where economically feasable.


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