open All Channels
seplocked Assembly Hall
blankseplocked [Issue] Drones as a primary weapons system.
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2] 3 4 5

Author Topic

Jason Edwards
Internet Tough Guy
Spreadsheets Online
Posted - 2008.11.29 19:52:00 - [31]
 

Edited by: Jason Edwards on 29/11/2008 19:52:50
So needed.

Gallente Navy Ogres
Gallente Navy Gardes
Dominix Navy Issue.
Rogue Drones Dominix.

Haldir Ravenclaw
Aliastra
Posted - 2008.11.29 22:55:00 - [32]
 

I wouldn't say drones are overpowered seeing as how easily they are destroyed, forgotten and left behind, requiring very good skills in a proper drone ship (or as close to one as we have now - Domi/Vexor etc) to do any meaningful damage to the target. Of course, when you add 5 drones from each person then we start to see a difference, but even then non-drone ships don't really contribute to the damage, seeing as how their damage comes from missiles/guns/whatever.

The only *real* boost drones had (if you can call it that) when the ships speed were reduced allowing drones to actually hit their intended targets (light drones are now more dangerous to things like inties etc). As stated, drone damage is OK right now, but still not a primary weapon and we do need new drone modules as well as T2 modules (listed earlier) as well as the implants.

As for new drones, better rogue drone 'drones' (the augmented and improved) for all the races, as well as things like AN/DB Praetor, GN/SS Ogre's, CN/DG Wasp's and RF/D Berserker's as well as the smaller drones and sentry.

Smile

4 LOM
Serenus Legion
Posted - 2008.11.30 02:47:00 - [33]
 

Edited by: 4 LOM on 30/11/2008 02:52:35
Give me missile precision, explosion velocity, flight time, veloicty moduals and then you can have your drone moduals...

On a side note i agree with the post... but i want my missile moduals.


AndzX11
Caldari
Reign of Anarchy

Posted - 2008.11.30 12:19:00 - [34]
 

Signed.

Introduce a ship that is of drone faction.

Could be for example a BPC that can be retrieved from drone region exploration sites since they have no agents. Would also make drone region exploration a bit more useful.

You could call them - the ships: "Drone Modified Dominix," "Drone modified Vexor" and "Drone modified Incursus".

Pax Ratlin
Gallente
Metalworks
Majesta Empire
Posted - 2008.11.30 14:32:00 - [35]
 

Signed!

Also a shout out for the lowly miners and their drones ... come on Creo Dron couldn't produce a heavy duty ice mining drone based on an ogre chassis?
Or are you telling me that the people who heavily use Drones in warfare havn't figured out how to use the effectivly in industry?

Pliauga
Gallente
Posted - 2008.12.01 07:46:00 - [36]
 

Signed/

I do realise that CCP don't want to buff drones in fear of extra lag, but i'm sure there can be a compromise.

So Wanted:
More dedicated drone boats.
More drones (meta drones anyone?)
Rogue drone storyline continued.
A bit of general drone love.

Venkul Mul
Gallente
Posted - 2008.12.01 08:50:00 - [37]
 

Originally by: 4 LOM
Edited by: 4 LOM on 30/11/2008 02:52:35
Give me missile precision, explosion velocity, flight time, veloicty moduals and then you can have your drone moduals...

On a side note i agree with the post... but i want my missile moduals.




There are rigs or hardwirings giving all those modifiers, none for the drones (beside the rig for sentry drones damage), so after drones have got the rigs and harwirings you can start to whine for the modules.

Vanessa Vasquez
Quantar Swords
Posted - 2008.12.01 17:17:00 - [38]
 

Supported. I would we pleased if we would at least get implants and mods for drones in the next patch, especially damage mods/imps.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2008.12.01 21:01:00 - [39]
 

Edited by: Herschel Yamamoto on 01/12/2008 21:01:30
I had a huge batch of proposals for new modules six months ago when these issues first started coming up. Since they're still valid now, here goes:

Originally by: Herschel Yamamoto
Drone Link Augmentor II
1 PG, 60 CPU, High slot
+25 km drone control range
Requires Scout Drone Operation V

Drone Navigation Computer II
1 PG, 40 CPU, Mid slot
+30% drone MWD speed
Requires Drone Navigation V

Omnidirectional Tracking Link II
1 PG, 45 CPU, Mid slot
+25% drone tracking and optimal range
Requires Drone Sharpshooting V

Auxiliary Control Link I
Requires 1000 PG, 40 CPU, High slot
+25 MBit/s bandwidth
Requires Advanced Drone Interfacing I

Drone Bay Expander I/II
Requires 0 PG, 0 CPU, Low slot
+20/25% drone bay capacity, -15%/-10% speed and -25%/-20% structure HP.
Requires Hull Upgrades II/IV

In-Flight Computer I/II
Requires 1 PG, 30 CPU, Low slot
+10/15% drone damage(including Fighters)
Requires Weapon Upgrades I/IV, Drone Interfacing I/IV

Support Drone Interface I/II
Requires 1 PG, 30 CPU, Low slot
+15%/+20% drone electronic warfare effectiveness
Requires EWar Drone Interfacing II/V

Warrior SW-300, Valkyrie SW-600
-10%/-20% to target's velocity
Requires EWar Drone Interfacing I/II, Propulsion Jamming III

Hobgoblin WD-300, Hammerhead WD-600, Ogre WD-900
-0.1/-0.2/-0.4 to target's warp strength(i.e., it takes 3 Ogre, 5 Hammerhead, or 10 Hobgoblin to block warp)
Requires EWar Drone Interfacing I/II/III, Propulsion Jamming III

Light/Medium/Heavy Remote Sensor Booster Drone
+10%/+25%/+50% to target's scan resolution and targeting range
Requires Repair Drone Ops I/II/III, Sensor Linking I

Light/Medium/Heavy Remote ECCM Drone
+20%/+50%/+100% to target's sensor strength
Requires Repair Drone Ops I/II/III, Electronic Warfare III

Light/Medium/Heavy Cap Transfer Drone
Drain 20/40/80 cap from you, give 25/50/100 cap to target every 5 seconds.
Requires Repair Drone Ops I/II/III, Energy Emission Systems III

Everything but the Aux Control Link should also have named versions, of course. I'm not totally convinced they're all balanced, but they are, if nothing else, germs for ideas.

Ciryc Lagrej
Posted - 2008.12.01 21:45:00 - [40]
 

I support this topic. I love my drones. The things I use most ;)

Mister Xerox
Posted - 2008.12.01 22:18:00 - [41]
 

Originally by: Herschel Yamamoto
Edited by: Herschel Yamamoto on 01/12/2008 21:01:30
I had a huge batch of proposals for new modules six months ago when these issues first started coming up. Since they're still valid now, here goes:

Drone Link Augmentor II
1 PG, 60 CPU, High slot
+25 km drone control range
Requires Scout Drone Operation V

Drone Navigation Computer II
1 PG, 40 CPU, Mid slot
+30% drone MWD speed
Requires Drone Navigation V

Omnidirectional Tracking Link II (exists already - support module)
Fire Direction Control II
50 PG, 45 CPU, Mid slot
+25% drone tracking and optimal range
Requires Drone Sharpshooting V

Auxiliary Control Link I/II
Requires 1000 400/550 PG, 50/60 CPU, High slot
+15/+25 MBit/s bandwidth
Requires Advanced Drone Interfacing III/V

Drone Bay Expander I/II
Requires 0 PG, 0 CPU, Low slot
+20/25% drone bay capacity, -15%/-10% speed and -15%/-10% armor HP.
Requires Hull Upgrades III/V

Ordinance Optimization Control I/II
Requires 1 PG, 30 CPU, Low slot
+10/15% drone damage(EXcluding Fighters)
Requires Weapon Upgrades I/IV, Drone Interfacing I/IV

Charge Enhancement Systems I/II
Requires 2000 pg, 200 CPU
+10/15% Fighter damage
Requires Advanced Weapon Upgrades III, Fighters IV


Sensor Disruption Drone Interface I/II
Requires 1 PG, 30 CPU, Low slot
+15%/+20% drone electronic warfare effectiveness
Requires EWar Drone Interfacing II/V

Warrior SW-300, Valkyrie SW-600
-5%/-7.5% to target's velocity
Requires EWar Drone Interfacing I/II, Propulsion Jamming III
(in line with current web changes)

Hobgoblin WD-300, Hammerhead WD-600, Ogre WD-900
-0.1/-0.2/-0.4 to target's warp strength(i.e., it takes 3 Ogre, 5 Hammerhead, or 10 Hobgoblin to block warp)
Requires EWar Drone Interfacing I/II/III, Propulsion Jamming III

Too complicated, they considered implementing a scramming drone but divding scram strength across multiple drones proved problematic

Light/Medium/Heavy Remote Sensor Booster Drone
+5%/+7.5%/+10% to target's scan resolution and targeting range
Requires Sensor Linking I/II/III, Drone Interfacing II/III/V

Light/Medium/Heavy Remote ECCM Drone
+10%/+20%/+30% to target's sensor strength
Requires Repair Drone Ops I/II/III, Electronic Warfare III
(effectively increasing the target's sensor str by +150% w/ 5 large drones, not 500%)

Light/Medium/Heavy Cap Transfer Drone
Drain 20/40/80 cap from you, give 25/50/100 cap to target every 5 seconds.
Requires Repair Drone Ops I/II/III, Energy Emission Systems III

Nanomatrix Transfer Enhancment Interface
Requires 50pg, 100 CPU, high slot
Increases logistic drone repair amounts by 5/10/20%
Requires Repair Drone Ops V, Drone Interfacing II/III/V


Everything but the Aux Control Link should also have named versions, of course. I'm not totally convinced they're all balanced, but they are, if nothing else, germs for ideas.


Examine the changes oulined above.

Alekseyev Karrde
Noir.
Noir. Mercenary Group
Posted - 2008.12.01 22:28:00 - [42]
 

Tech 2 Omni Directional Tracking Link doesnt already exist btdubs

Mister Xerox
Posted - 2008.12.01 22:43:00 - [43]
 

Originally by: Alekseyev Karrde
Tech 2 Omni Directional Tracking Link doesnt already exist btdubs


Yeah, it's omnispectral ECCM... Ohh well.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2008.12.02 00:51:00 - [44]
 

Originally by: Mister Xerox
Omnidirectional Tracking Link II (exists already - support module)
Fire Direction Control II
50 PG, 45 CPU, Mid slot
+25% drone tracking and optimal range
Requires Drone Sharpshooting V


Omnidirectional Tracking Link I is the drone module, this is the T2 version. The name is fine.

Originally by: Mister Xerox
Auxiliary Control Link I/II
Requires 1000 400/550 PG, 50/60 CPU, High slot
+15/+25 MBit/s bandwidth
Requires Advanced Drone Interfacing III/V


ADI 5 is a horrifying skill - I don't think anyone but the oldest and most bored of carrier pilots actually has it. Make the skill req I/IV and I'd like it more. Also, be careful about how good you make this module - it can get OP pretty quickly. On battleships it's naturally balanced, since so few battleships have spare highs(really just the five Marauders), so it's be used for weapon type shifting. When it goes to cruiser sizes, you're adding a pile of DPS instead. Watch it.

Originally by: Mister Xerox
Ordinance Optimization Control I/II
Requires 1 PG, 30 CPU, Low slot
+10/15% drone damage(EXcluding Fighters)
Requires Weapon Upgrades I/IV, Drone Interfacing I/IV

Charge Enhancement Systems I/II
Requires 2000 pg, 200 CPU
+10/15% Fighter damage
Requires Advanced Weapon Upgrades III, Fighters IV



I actually kind of prefer it the other way, but I don't care very much.

Originally by: Mister Xerox
Sensor Disruption Drone Interface I/II
Requires 1 PG, 30 CPU, Low slot
+15%/+20% drone electronic warfare effectiveness
Requires EWar Drone Interfacing II/V


No, it affects all of them. Paint size, web speed reduction, ECM strength, TD penalty, and SB penalty. Don't name it after one.

Originally by: Mister Xerox
Warrior SW-300, Valkyrie SW-600
-5%/-7.5% to target's velocity
Requires EWar Drone Interfacing I/II, Propulsion Jamming III
(in line with current web changes)


Sure, I didn't catch that.

Originally by: Mister Xerox
Hobgoblin WD-300, Hammerhead WD-600, Ogre WD-900
-0.1/-0.2/-0.4 to target's warp strength(i.e., it takes 3 Ogre, 5 Hammerhead, or 10 Hobgoblin to block warp)
Requires EWar Drone Interfacing I/II/III, Propulsion Jamming III

Too complicated, they considered implementing a scramming drone but divding scram strength across multiple drones proved problematic


I assumed that might be the case, but I made the proposal anyways. If it doesn't work, it doesn't work.

Originally by: Mister Xerox
Light/Medium/Heavy Remote Sensor Booster Drone
+5%/+7.5%/+10% to target's scan resolution and targeting range
Requires Sensor Linking I/II/III, Drone Interfacing II/III/V

Light/Medium/Heavy Remote ECCM Drone
+10%/+20%/+30% to target's sensor strength
Requires Repair Drone Ops I/II/III, Electronic Warfare III
(effectively increasing the target's sensor str by +150% w/ 5 large drones, not 500%)


Utterly useless. If I'm giving up 300+ DPS, I want to get more than half the effect of a single mid-slot module on a frigate. Also, these effects are stacking nerfed, so it's more like 270% than 500%. Remember, a rack of heavy drones is a lot - people won't give it up for support effects unless the support effects are big too. I don't want more useless hangar trash, I want usable modules.

Originally by: Mister Xerox
Nanomatrix Transfer Enhancment Interface
Requires 50pg, 100 CPU, high slot
Increases logistic drone repair amounts by 5/10/20%
Requires Repair Drone Ops V, Drone Interfacing II/III/V



Too big of requirements - this belongs in a 1 PG/30 CPU low slot. Also, why with the three modules? T2 is enough.

Not a bad series of changes, and worth considering, but I do have reservations as mentioned above.

zeur femmefatale
Posted - 2008.12.02 01:54:00 - [45]
 

good idea..

Haakelen
Gallente
The Scope

Posted - 2008.12.02 01:59:00 - [46]
 

Drones are soooooo incredibly under-developed it's not even funny.

Drolus
Posted - 2008.12.02 06:38:00 - [47]
 

supporting drone love

fuze
Gallente
Quam Singulari
Posted - 2008.12.02 12:05:00 - [48]
 

Drones always have been CCP's redheaded stepchild and always will be.

Ghost Riderr
Posted - 2008.12.02 16:29:00 - [49]
 

Yes drone ships need a little love

White Ronin
Gallente
Aliastra
Posted - 2008.12.03 02:58:00 - [50]
 

Edited by: White Ronin on 03/12/2008 03:00:25
Just throwing it out there but a booster for drones.
Reduces drone sig radius but makes the user feel that they are actually machines.

Edit:
Oh, and while I would love to see a faction Domi I have actually got a new favorite ship that I would love to see "factioned".

Rogue Drone Pilgrim.
Yeah, I know.
Idea<snowballs chance in hell.

Kathy Vera
Caldari
Dark Collective
Posted - 2008.12.03 07:08:00 - [51]
 

Implants, T2 versions of current modules, Damage modules/rigs, Drone bay upgrade rigs/mods, Health bars in bay and in general a "boost" to drones as primary weapon system when used with drone ships.

Karst Laconis
Posted - 2008.12.11 03:14:00 - [52]
 

Originally by: Kathy Vera
Health bars in bay


Even if nothing else happens, I'd definitely like to see that.

Alvar Kesh
Gallente
Ealurian Shipyards

Posted - 2008.12.11 13:23:00 - [53]
 

signed

WheatGrass
Silent but Friendly
Posted - 2008.12.27 17:11:00 - [54]
 

Edited by: WheatGrass on 27/12/2008 17:19:44
Thank you for your persistence, White Ronin. I was disappointed that your other thread got closed before I could show support. Thanks also to Ankhe for bringing it up with the CSM and I'm fine with Tusko's idea in regard to hardwiring which is what I was really looking for anyway.

If not proposed already, I suggest the following two improvements: 1) that the drone skill be changed so that it pertains to the amount of drone bandwidth a player can use rather than the number of drones the player may control, and 2) that the drone window reveal drone health not just for those drones which are deployed but also for those drones still in the drone bay. The reason for item one is that I just got a ship that can hold 15 of my current level drones but I can only control 4. For item two... well, how many times has anyone here wanted to deploy a drone for the sake of repairing it without knowing which drone in the bay needed it? Imagine if I have 15 drones in the bay, one of which needs repair, yet I can only deploy four at a time. Rolling Eyes


Siigari Kitawa
Gallente
Perditus Peregrinus

Posted - 2008.12.27 18:51:00 - [55]
 

Really, do I need to even say anything?

I suppose I can link this :3

Xanja
2H Industries

Posted - 2008.12.30 17:47:00 - [56]
 

supported totally

Drolus
Posted - 2009.01.17 11:47:00 - [57]
 

gentle bump

Mr Horizontal
Gallente
Posted - 2009.01.21 10:56:00 - [58]
 

/signed

Drones are a secondary offensive system, much like missiles are in comparison to guns. Every single thing missiles have should be cross-replicated to drones as well, as there's absolutely no reason for disparity.

Also in reference to this issue as well, please look at de-nerfing the Eos, Myrmidon and also providing a buff to the Oneiros via a bigger drone bay for more rep drones (perhaps even limiting it to rep drones) as otherwise it's a pants logistics ship.

Rationale for this is that blasterboats received a big nerf with the speed nerf, and Gallente is meant to be an up, close and personal punch you in the gob race plus drones. Currently, a Myrmidon can't take out an ubertank Drake, which is ridiculous, and the Eos is severely capped in it's capacity.

Elena Morin'staal
Minmatar
Conflagration.
Wildly Inappropriate.
Posted - 2009.01.21 12:54:00 - [59]
 

Signing, much needed.

DaydreamBeliever
Posted - 2009.01.21 21:27:00 - [60]
 

/signed


Pages: 1 [2] 3 4 5

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only