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blankseplocked Corp base in 0.0 profitable?
 
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Chaleban
Posted - 2008.11.25 16:31:00 - [1]
 

Just wondering what kind of isk income a corp could look forward to if it succeeded in establishing itself in 0.0 space. I understand that mining in 0.0 could be very lucrative, as could producing the shinier ships. But just wondering how the balance sheet would look in the end, considering the huge investment required, ships and mods lost to PVP/ganking, etc.
Basically, Iím just wondering if the game design really rewards fighting it out to set up in 0.0.

Pesky LaRue
Brotherhood Of Fallen Angels
Etherium Cartel
Posted - 2008.11.25 17:00:00 - [2]
 

Originally by: Chaleban
just wondering how the balance sheet would look in the end, considering the huge investment required, ships and mods lost to PVP/ganking, etc.
Basically, Iím just wondering if the game design really rewards fighting it out to set up in 0.0.


in my experience, it does, but the real variable is in your question (bolded) - if you find a quiet system with even a crappy moon and a few belts to mine/rat in, then you can stand to make as much profit (and potentially much, much more) in 0.0 than you could in Empire, but it's avoiding trouble with the locals that's the trick.

i spent a year or so in syndicate and when it was quiet, it was great - but if you wind up the locals, or if they decide that you're trespassing, suddenly your profit margins grow significantly smaller as you're either confined to a station whilst under siege, or spending as much time running and avoiding as you do ratting.

if you're serious about going out to 0.0 and establishing a foot-hold, you might want to consider either renting space from an existing alliance, actually joining an alliance yourself, or at the very least, head out to an NPC region where there is slightly more neutrality.

Information Broker
Posted - 2008.11.25 20:34:00 - [3]
 

Yes it is, you can make easily 20-40+ million an hour ratting if you have a decent ship + can fly it well (Battlecruiser or better)

but as with minerals - the ratio between them is basically the same..

Higher Value Minerals = Higher m3
Lower Value Minerals = Lower m3

so a cargohold full of say, Arkonor compared to a cargohold full of veldespar would sell around the same unless somewhere where prices were very, very fluctuated...

as with ships - ALL Ships besides Supercapitals (Titans and Motherships) can be built in Low-Sec (0.1-0.4) and supercaps require the bpc (or bpo), billions of isk worth of components (and their bpc's/bpo's unless you buy teh components), a PoS (+Sov 2 in the system) and a Capital Shipyard thingy...

Which is all possible, but still tough since most, if not all 0.0 non-npc space is claimed by the bigger alliances and you always have the chance of roaming gangs flying through 0.0 systems killing anyone that is not a blue.

So while the reward can be very high if yall get into shipbuilding and/or ratting, the risk of getting killed is also high..

Kazuma Saruwatari
Posted - 2008.11.25 21:31:00 - [4]
 

higher risk, higher pay. 0.0 is an hourly, sometimes minute-by-minute, exercise in risk mitigation.

Fun as hell if you know what you're doing, frustrating as **** if not.

Chaleban
Posted - 2008.11.26 15:55:00 - [5]
 

Thanks-- excellent information. Still more questions if you don't mind:

1) Let's assume the POS is in an insecure location and needs defending. If there a 'passive' way to do it, such as through sentry guns? Or is the only way through having corp members online and in ships?

2) Ratting was mentioned as a good source of isk. Somehow it seems kind of lame to go to all of the trouble to set up in 0.0, just for the privilege of ratting for income. If put in the right place, could an outpost itself generate significant isk through tax on trade? It doesn't seem like it could, just because of the environment of high sec. Lots of areas closed to public traffic, so people wouldnít much plan on buying and selling at a corp outpost in 0.0.

3) The typical reason a corp would want a 0.0 POS is as a base for ratting, maybe some mining, pirating/gate camping/ransoming, or any combination of the above. Or because they like PVP and just want to live in 0.0. Is that an accurate summary at all?

No doubt, Iím completely missing the mark with some of these questions, just out of noober ignorance. Thanks for your patience.



 

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