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blankseplocked Faction weapons able to use t2 ammo?
 
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Johnny B'Good
Posted - 2008.11.21 14:13:00 - [1]
 

Anyone know if t1 guns can use t2 ammo? The reason I ask is because I have faction heavy missile launchers that tell me they are unable to use t2 heavy missiles. That seems like a glitch to me, because you'd THINK that superior launchers could use the best ammo... Thx for w/e info anyone can give meCool

Mag's
the united
Negative Ten.
Posted - 2008.11.21 14:14:00 - [2]
 

No

Ral Ulgur
Caldari Provisions
Posted - 2008.11.21 14:14:00 - [3]
 

It's not a bug, sorry. Only t2 weapons can load t2 ammo.

Mikael Mechka
Gallente
Time Bandits.
Posted - 2008.11.21 14:16:00 - [4]
 

Faction weapons cannot use T2 ammo.

Dunno if it tells you on missiles, but on hybrid charges it tells you "this can only be used in T2 (insert blaster/railgun depending on ammo)".

Mmmmmm BABY
Posted - 2008.11.21 14:18:00 - [5]
 

Ah, thx for the fast reply. Guess I should trade my more expensive launchers in on some much less expensive (yet ironically superior)t2 launchers. Go figure. Confused

Dirk Magnum
Blue Republic
RvB - BLUE Republic
Posted - 2008.11.21 14:23:00 - [6]
 

Originally by: Mmmmmm BABY
Ah, thx for the fast reply. Guess I should trade my more expensive launchers in on some much less expensive (yet ironically superior)t2 launchers. Go figure. Confused


The drawback on T2 launchers is that they cut into your ship fitting ability pretty badly on some (but not all) vessels. Be sure that you're ready to accept the attribute penalties that come with loading T2 missiles though if you intend to use them. Some of them nerf you hard.

Mikael Mechka
Gallente
Time Bandits.
Posted - 2008.11.21 14:24:00 - [7]
 

Don't, keep the launchers, use faction missiles instead.

Little less damage, BUT, no penalties either.

T2 ammo has lots of penalties associated with the extra damage, so faction ammo is better in a lot of cases.

Nexus Kinnon
Genos Occidere
HYDRA RELOADED
Posted - 2008.11.21 14:40:00 - [8]
 

T2 missiles suck jfyi

Derek Sigres
Posted - 2008.11.21 15:48:00 - [9]
 

Edited by: Derek Sigres on 21/11/2008 15:50:58
Originally by: Ral Ulgur
It's not a bug, sorry. Only t2 weapons can load t2 ammo.


Yep, plus missile launchers are the only weapons (that I'm aware of) that the faction models actually outperform a max skilled T2 version. For most players a faction weapon is just easier to fit and incredibly expensive.

Quote:
T2 missiles suck jfyi


T2 missiles don't exactly suck, they just have limited moments in which it's actually a good idea to use them. The entire precision line offers a decent ability to hit smaller and faster ships, which is especially meaningful these days. Javelin missiles allow you to reach relatively far with the short range missiles.

The high damage missiles on the other hand are rarely useful. The only time I have ever used Wrath Cruise missiles for example is during POS seiges. Torpedos simply don't reach far enough, even when fired from a Raven (and even Wrath Cruises put you uncomfortably close to the fight)

Dracthera
Minmatar
Posted - 2008.11.21 15:53:00 - [10]
 

Edited by: Dracthera on 21/11/2008 15:54:16
Edited by: Dracthera on 21/11/2008 15:53:44
Originally by: Derek Sigres
Yep, plus missile launchers are the only weapons (that I'm aware of) that the faction models actually outperform a max skilled T2 version. For most players a faction weapon is just easier to fit and incredibly expensive.


No longer true after QR. T2 missiles now do slightly more damage than faction missiles, and since CCP shifted the cap penalties and increased their range, they're now a better alternative to faction missiles (especially given the lower cost). T2 missiles now have a signature radius penalty, and got their native flight time increased to 9 seconds from the previous 6 seconds. Makes them viable even against the 50-km orbiting rats (with proper skills of course).

EDIT: This is true for heavy missiles since that was the OP's concern. Haven't looked at the others tbh.

Derek Sigres
Posted - 2008.11.21 18:13:00 - [11]
 

Originally by: Dracthera
Edited by: Dracthera on 21/11/2008 15:54:16
Edited by: Dracthera on 21/11/2008 15:53:44
Originally by: Derek Sigres
Yep, plus missile launchers are the only weapons (that I'm aware of) that the faction models actually outperform a max skilled T2 version. For most players a faction weapon is just easier to fit and incredibly expensive.


No longer true after QR. T2 missiles now do slightly more damage than faction missiles, and since CCP shifted the cap penalties and increased their range, they're now a better alternative to faction missiles (especially given the lower cost). T2 missiles now have a signature radius penalty, and got their native flight time increased to 9 seconds from the previous 6 seconds. Makes them viable even against the 50-km orbiting rats (with proper skills of course).

EDIT: This is true for heavy missiles since that was the OP's concern. Haven't looked at the others tbh.


I was referring to the launcher itself. A CN HML for example will deliver more missiles per second than a T2 launcher with maxed specilization skills. As far as I can tell, faction guns do not receive this benefit, where the gun is actually a superior platform for the ammunition.

Dracthera
Minmatar
Posted - 2008.11.21 18:47:00 - [12]
 

Originally by: Derek Sigres
I was referring to the launcher itself. A CN HML for example will deliver more missiles per second than a T2 launcher with maxed specilization skills. As far as I can tell, faction guns do not receive this benefit, where the gun is actually a superior platform for the ammunition.


Fair enough, but while CN HML has a higher RoF than the T2 HML, your overall DPS is higher using the T2 HML with T2 missiles because the higher missile damage overcomes the RoF advantage of the CN HML. After all, a launcher by itself has no value unless you launch stuff from it. I'd say a CN HML is a better choice if you either don't have the skills for a T2, if you're having issues fitting T2 launchers, or if you only plan on using T1 missiles. For all other occasions I'd recommend the T2 launchers with T2 missiles.

FT Diomedes
Gallente
Factio Paucorum
Posted - 2008.11.21 19:14:00 - [13]
 

Originally by: Dracthera
Originally by: Derek Sigres



Fair enough, but while CN HML has a higher RoF than the T2 HML, your overall DPS is higher using the T2 HML with T2 missiles because the higher missile damage overcomes the RoF advantage of the CN HML. After all, a launcher by itself has no value unless you launch stuff from it. I'd say a CN HML is a better choice if you either don't have the skills for a T2, if you're having issues fitting T2 launchers, or if you only plan on using T1 missiles. For all other occasions I'd recommend the T2 launchers with T2 missiles.


I agree with this. You also have to consider the cost. I use faction launchers for my PvE ships and Tech II launchers for my PvP ships. The reason for this is that in PvE I only use normal Tech I ammo. Since the faction launchers have faster ROF, I get better DPS using normal T1 ammo with them.

In PvP, I use whatever I can get my hands on that will kill the enemy fastest, within the bounds of reasonable cost.


 

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