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blankseplocked LAG!!! After patch
 
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Sin Demon
Posted - 2008.11.13 03:26:00 - [1]
 

After this path I noticed that the game now lags like hell. Even in systems with 10-20 people.

My ISP connection is an 8 megabits/s link and it's working extremely well, so it's not a matter of bad connection.

Just me ?

Kaatje Thaxathinadin
ElitistOps
Pandemic Legion
Posted - 2008.11.13 05:08:00 - [2]
 

I have also noticed this - much lower FPS than pre-patch.

Minny Sky
Posted - 2008.11.13 05:22:00 - [3]
 

Never group guns. There is a lag problem with that.

-=-=-

Also, if you are playing and moving systems a lot (roaming) and things start to get crappy, relog.

Josson Turtur
Gallente
Trader's Academy
Sanctuary Pact
Posted - 2008.11.13 06:32:00 - [4]
 

Same here. After the patch everything seems to freeze up for about half a second every 5 or 10 seconds or so.... Verrrrry annoying. Sad

Thryst
Posted - 2008.11.13 07:43:00 - [5]
 

+1

Cyb3r Thr3at
The Scope
Posted - 2008.11.13 08:57:00 - [6]
 

Try unhooking your modem & re-astablishing a new connection. Smile

Chop Shop
Posted - 2008.11.13 11:37:00 - [7]
 

..not really sure if it's network lag totally or not but the UI windows all seem to have become sluggish -- opening or closing. I realize opening the wallet or market rely on network throughput et al but I see a second or more delay just closing windows now.

Overall it seems the whole windows premium graphics client UI has slowed down compared to the previous one. Time to give the classic client a go I guess.

DeODokktor
Caldari
Dark Templars
The Fonz Presidium
Posted - 2008.11.13 11:42:00 - [8]
 

There was a DXUpdate that tried to install with the patch, On my system there were no included CAB files for directX howeever. I installed the newest (8th of november) DirectX on my system and it seems to have helped a little, but my system "appears" to be REALLY REALLY sluggish while I am running eve, 1 client or 3 gives about the same amount of sluggishness..

On a side note, One client can be REAL sluggish and the others are peppy, If I kill the other 2 clients it stays sluggish! Restarting the sluggish client does fix the problem for a bit, but I think there's a slight problem somewhere :/.

Harrent
Posted - 2008.11.13 12:18:00 - [9]
 

The in game browser kills Eve, not to mention spikes my CPU need. I turned off missle animation and it seems to work better, however, the lag issue when jumping / docking is still seen quite evidently.

Cpt Hound
Republic Military School
Posted - 2008.11.13 14:53:00 - [10]
 

I'm managing 3,8 average FPS sitting in a station doing nothing. Never had any issue with lag before the patch.

Veritech knight
Macabre Votum
Morsus Mihi
Posted - 2008.11.13 14:57:00 - [11]
 

this happens to me also. I've noticed that it's after I come back from an "alt-tab". only way to fix is to reboot the client. annoying since I alt-tab alot and this used to work fine :(

(love the rest of the patch though)

vk

Chancellor Martok
Caldari
Posted - 2008.11.13 16:54:00 - [12]
 

Monster lag, while running two accounts on two monitors, one is always lagging the other. If I hover the mouse on one screen it will catch up while the other starts to get jumpy then freezes or lags. While in station this is very noticeable. While mining or any other action it is to the point now that I am having major freeze ups that last anywhere from a few seconds to 5 to 10 Min's. It is making it very difficult to run two account and at times one.

Mara Kell
Steel Beasts
Property Management Solutions
Posted - 2008.11.13 16:56:00 - [13]
 

Same for me, especially with 2 clients in stations its lagging and stuttering like hell since QR.

Eight Bit
Minmatar
Menace ll Society
Posted - 2008.11.13 17:04:00 - [14]
 

Signed.... It's not network lag though, It looks like CPU spikes that even occur when the focus is not on Eve. Also my page file seems to be a lot bigger than before (around 700Mb with 2Gig RAM)

Ky'rena
Posted - 2008.11.13 17:04:00 - [15]
 

Well.. glad to see it is not just me. I was thinking i was going to have to re-build the computer. I run 3 clients and it was not an issue before patch. Now windows opening/moving lag. as a few other things. :(

A Fairy
Posted - 2008.11.13 17:05:00 - [16]
 

Edited by: A Fairy on 13/11/2008 17:05:22
Using a classic client i have lag with two clients. didnt happen before QR patch.
After doin some tweakin the client runs great for like 1hour, then the lag strikes again.
Possible Memory leak?


AMD XP2500
Nvidia 7600gs
1,8GB RAM
Win XP Pro

Harrent
Posted - 2008.11.13 17:20:00 - [17]
 

Originally by: Eight Bit
Signed.... It's not network lag though, It looks like CPU spikes that even occur when the focus is not on Eve. Also my page file seems to be a lot bigger than before (around 700Mb with 2Gig RAM)



QFT.. CPU usage spikes now when firing missles...

Chr0nosX
Habitual Euthanasia
Cry Havoc.
Posted - 2008.11.13 18:05:00 - [18]
 

Same here, running two clients is horrible after the patch.

Quazal Atreides
Gallente
Low Orbit Industries
Posted - 2008.11.13 18:09:00 - [19]
 

ok same problem here, and if i didn't know better it looks almsot like a memeory leak. if i have game minimised it uses up about 6% cpu while i mine, yet the moment i open the client up it uses upto 40%...this is very very similar to problems i had when playing AoC and their issues was defiantly a memory leak. so really just adding 1+1 (it maybe 3) but either way something not right since patch.

Any news on this ccp please :)

Gneeznow
Minmatar
Ship spinners inc
Posted - 2008.11.13 18:37:00 - [20]
 

opening, closing windows, opening market, fitting it all causes the game to pause, it was the same on test server before QR was deployed I dunno how CCP could miss it I assumed it was such a glaringly obvious problem having client UI lockups that it would be fixed before going live *shrug*

yakks
The Hull Miners Union
Gentlemen's Club
Posted - 2008.11.13 20:36:00 - [21]
 

Add me to the list. Ungrouping weapons does fix it a little bit but the lag is on the verge of being unplayable. Try running a gang only using your overview. Very challenging!

Porucznik Borewicz
Exile Consortium
Posted - 2008.11.13 21:32:00 - [22]
 

Signed! The game seems very unstable after tweaking with the weapon grouping. I even got some BSOD after the patch, and that's definitely a new one! Something went wrong.

Ream UK1
Posted - 2008.11.13 23:14:00 - [23]
 

I have some serious lag when i ma in a caldari ship or i see a caldari ship, also happens when i am in a megathron, this expansion seems to have thrown up alot of problems, iwas flying in space that was white today as well.

Roll back the client and do more testing please.

Ravenja
Fusion Enterprises Ltd
Morsus Mihi
Posted - 2008.11.14 10:00:00 - [24]
 

I'm also experiencing increased response times in systems with few chars. But it's worst when moving items around or doing anything on the market.

Taiss
Minmatar
The Collective
Against ALL Authorities
Posted - 2008.11.14 11:10:00 - [25]
 

Edited by: Taiss on 14/11/2008 11:12:28
It seems the longer one plays the more the game starts lagging
- it started well for me;
After an hour the lag of 2+ sec spread everywhere (jumping, right clicking, warping, locking , window opening etc);
After 2 hours it increased to 5+ sec and after 3rd hour it became barely playable with 10+ sec lag.
I also managed to lose my ship at that time(small gang) and oh boy^^ - the session change for a pod was 1 minute+:)
On the side note the overview window started adding more and more lines of Align to/Warp/Orbit/etc signs each hour, so by the end of the session i had 4 rows of above-mentioned icons in overview:)
PS: the CPU seems to be stuck at 100% all the time rather than 35% as before QR.

Edit: it seems to be related to http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=901875

Capt Jita
Posted - 2008.11.14 11:28:00 - [26]
 

Wow I wish I had read this before losing a ship full of goodies cause of MAJOR lag in Jita...ya know that the patch notes say was fixed.

I was running, and usually do, two clients at the time. Just gonna run one for now.

Kentarion
Horadrim Protectorate
Posted - 2008.11.14 12:04:00 - [27]
 

/signed!

in stations, opening the market view - all is taking longer.


...instead of faster - what was promised ;)

maybe it's more stable now, but sometimes i just carry out a item to a fitting place and have to wait for reaction.... that's not fun.

hope you get this fixed, i believe in you guys :)

Sha Dar
eXceed Inc.
Posted - 2008.11.14 12:15:00 - [28]
 

Massive lag doing just about anything since the patch, opening windows and jumping through gates being the slowest to respond.

Constant disconnects, barely playable atm... this has to be the buggiest patch for plain playability they have ever released.

Grey Alpha
Posted - 2008.11.14 14:04:00 - [29]
 

I got extreme lag doing anything in the game the last two days, then I opened the windows Task Manager and it went away.

Kentarion
Horadrim Protectorate
Posted - 2008.11.14 14:55:00 - [30]
 

Edited by: Kentarion on 14/11/2008 15:01:35

hmm sounds like some kind of garbage collecting failure...

sounds really weird but if i open de tak manager it really gets back to 'old' performance - there must be some kind of memory leek or stuff... (long ago since i programmed)

check the code CCP! there is some mystery going on here ;)

Others: TRY OPENING TASK MANAGER

...and report here if it's better with you guys too.


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