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Aeneidae
Caldari
Quallity Assurance Business Unit
Posted - 2008.11.02 10:37:00 - [1]
 

I'm a mining/industrialist char. While waiting for Mining Barge 4 and 5 to train, i figured i'd do some missions for standings (refining). I started with a Merlin, then Cormorant, and now i have a Caracal but low combat skills.
My setup is:

5 Assault Launchers with Bloodclaw Light Missile
2 Medium Shield Extenders
1 Cap Recharger
1 Small Shield Booster
No low slots

I nearly got killed in a mission where the combined firepower of a Cruiser and 2 Frigates was taking my shield to 0 fast (a few minutes).I do not have Heavy Missile skills, so the Cruiser just kept 30 km between me and him while pounding me, as my missiles weren't reaching him. I suppose i need to train Heavy Missiles if i want to have any chance against cruisers and their long range? Is there anything i can do to that cruiser with my Assault Launchers? Also, any low training time skills i would need to get? (low training as in a few hours, 1 day max, as i want to go towards the Hulk as fast as i can). I'm pretty good on the shield part, but what i do lack are missile skills. I'm not interested in an uber setup, just a manageable char for L2 missions.

Thank you! :)

Tierie
Caldari
Caldari Provisions
Posted - 2008.11.02 10:40:00 - [2]
 

I suggest you swap those Assault launchers for Heavy ones, and use a Medium booster if the cap/grid allows. Assault missiles aren't really any good for missions, unless you can get within that 15km range; with a SlowboatCaracal, you can't.

Mengan
Perkone
Posted - 2008.11.02 11:30:00 - [3]
 

Edited by: Mengan on 02/11/2008 11:32:13
No... Assault Missiles are the best choice for level 2s as most rats there are frigsized. Besides, you can hit up to 60km+ with them if you train up some skills.

My fit for a level 2 and 3 Caracal would be:

5x Assault Missile Launchers with Bloodclaw

1x Afterburner, 3x Large Shield Extenders, 1x Specific Hardeners

2x BCUs

Should tear down all lvl2s with ease and doable in lvl3s if you burn out to 50km+

Tierie
Caldari
Caldari Provisions
Posted - 2008.11.02 12:25:00 - [4]
 

Guess i'll invoke the old truism "each to their own" :p. I did fantastically in level 2 with a heavy caracal, then even better in 3 with a heavy drake. Note that this is the "New Player's Q & A" forum, so that stacking huge amounts of skills isn't really viable for people with 2mill sp.

Mara Rinn
Posted - 2008.11.03 01:55:00 - [5]
 

No need to stack skills for the extra range. Caldari Cruiser V (that's 30-odd days of training) gets you the maximum bonus to missile range based on the Caracal hull, Missile Projection V and Missile Bombardment V should get you all the range you need.

Then remember to invest in afterburner skills to make sure you don't get close enough to be chewed up by autocannons/blasters/pulse lasers.

Tzar'rim
Posted - 2008.11.03 09:36:00 - [6]
 

You don't tell a complete new player "all you need is 3 lvl 5 skills to work properly", it's also not needed.

@OP; you're doing well using assaults here, remove the shieldbooster and cap recharger and rely on passive shield completely, stack as many large shield extenders as you can fit and fill the rest with resists that are needed for that mission. Low slots depend on any fitting problems you might/will have, if you can spare the fitting go with BCS.

Latrodanes
Independent Combat Support Services
Posted - 2008.11.03 13:49:00 - [7]
 

Heavy Missile I and II don't take too long to get and if you can fit two Heavy Missile Launchers you'll be ready to take on any cruisers/indys/structures in L2 missions. Keep three Asslt Msl launchers for FF and DD targets.

Drones...you're gonna need drone skills anyway, so you may as well start speccing up Drone skills. Caras can carry 2xLt Drones and they will annoy the -blank- out of NPC targets. Later they can help protect your indy/miner vessel as needed.

I also recommend looking to get skills/fitted for shield hardeners. Those can help take the edge off incoming damage and you can swap them based on mission NPCs.

Fly safe.

Ghostwind
Gallente
Dead Skin Mask
Posted - 2008.11.03 14:04:00 - [8]
 

I remember fondly of the days (4 years ago), when I used medium smartbombs to kill the rats that swarmed me in L2 missions. Not sure they do this anymore though - but it worked back then.

Mithos Victus
Aurelius Federation
Fatal Ascension
Posted - 2008.11.03 15:24:00 - [9]
 

Edited by: Mithos Victus on 03/11/2008 15:33:51
Originally by: Tzar'rim
You don't tell a complete new player "all you need is 3 lvl 5 skills to work properly", it's also not needed.

@OP; you're doing well using assaults here, remove the shieldbooster and cap recharger and rely on passive shield completely, stack as many large shield extenders as you can fit and fill the rest with resists that are needed for that mission. Low slots depend on any fitting problems you might/will have, if you can spare the fitting go with BCS.



This.


As a new player, most veterans will tell you, specialize in a certain role, go way down that particular path, and you'll have an advantage against veterans because not all of them will have trained as much as you did in one particular skill.

What they won't tell you, and what Tzar alluded to, is that it's more to your advantage, to have well rounded base skills, and then specialize once you get your feet off the ground, so to speak.

Having IIIs and IVs in all the subsequent support, tanking, ship, and attack skills will go a LOT farther for you as a newer player than training 30-45 days just to hit Vs in a handful of skills while you still have not even trained others at all.

Get IIIs and IVs in your Engineering, Missiles, Ship, Electronics, and some Vs in Drone skills (preferably to at least use 5x drones but ideally to use T2 lights and mediums) and you will be well ahead of most rookies your age. At that point, you start specializing, i.e. do I wanna be a passive shield tanker that can AFK solo L3s in a Drake, do I wanna focus on PvP, do I wanna roam low/null in smaller ships with T2 fittings, do I wanna pound space rocks in a big hulking ship etc. etc.


Darkeen
Gallente
Posted - 2008.11.03 22:02:00 - [10]
 

Originally by: Mithos Victus

Having IIIs and IVs in all the subsequent support, tanking, ship, and attack skills will go a LOT farther for you as a newer player than training 30-45 days just to hit Vs in a handful of skills while you still have not even trained others at all.

Get IIIs and IVs in your Engineering, Missiles, Ship, Electronics, and some Vs in Drone skills (preferably to at least use 5x drones but ideally to use T2 lights and mediums) and you will be well ahead of most rookies your age. At that point, you start specializing, i.e. do I wanna be a passive shield tanker that can AFK solo L3s in a Drake, do I wanna focus on PvP, do I wanna roam low/null in smaller ships with T2 fittings, do I wanna pound space rocks in a big hulking ship etc. etc.





And remember that these aren't all the skills you should look at to Level 4 - Mechanic will increase structure HP, Shield Op will increase the shield recharge rate and shield Management will increase the shield capacity. EM shield compensation will increase the EM resistance bonus of shields when tanking with EM modules (bonuses t opasive Resistance amps and Active Shield hardeners.... This applies to all the Shield Compensation module s(EM, Thermal, kinetic and Explosive). Same goes for Armour Compensation (same effect just for armour). Tactical Shield manipulation will stop shield damg affecting armour until all the shields are gone. (Not bad since shields recharge your gonna reduce the dmg a Litle bit and this could be the bit you need to warp away!)
Spaceship Command and Evasive Maneuvering give your ship a bonus to Agility - the ability to move left/right/etc faster when moving - so if your clicking to move up/down/etc in combat you'l present a harder target to catch and target effectively, thus reducing your damage. (Its very complicated - at least I find it so!)

Its a lot of skills but plan to get them to Level 4. Also remember that the upgrade skills (Armour Upgrades, Weapon upgrades, advanced weapon upgrades, etc ad nasueum) reduce the power consumption of the modules requiring it so you'lll be giving more power to other systems (like shields, warp drive, weapons, etc)!

I plan on getting all these to L4 and all the basics (Drones in Drones Category, Navigation in Navigation Category, mechanic in mechanic category, Electronics in Electronics Cat, Engineering in Engineering category, etc ad nauseum) to L5. Its 5 days a peice (give or take due to stats) but NEEDED as far as I can see...

Use Evemon and work out a plan and the skills you want ot use but all these 'Support" skills should be in your plan no matter what. Regardless of the ship you fly these skills will come in handy and you wont regret getting them. of course if you cant fit the last missile launcher due to a tiny lack of power then you will kick yourself for not getting Engineering to L5!


I hope this helps.


Tranka Verrane
Mentors Administration
Posted - 2008.11.04 02:44:00 - [11]
 

Originally by: Mara Rinn
No need to stack skills for the extra range. Caldari Cruiser V (that's 30-odd days of training) gets you the maximum bonus to missile range based on the Caracal hull, Missile Projection V and Missile Bombardment V should get you all the range you need.


Are you insane? By the time those skills would be trained he should be on to level 3, maybe even level 4. Totally unnecessary for level 2 missions. I can only assume Mara didnt play much in their first few months.

For OP: Exact fit to recommend is hard to choose on here but ask in the helpmymission channel and someone will walk you through something that suits your play style.

And by the way I fly a Nighthawk and one of the 'recommended' skills there I still don't have at level 5 two-plus years in.

Kiyoko Dominis
Caldari
Perkone
Posted - 2008.11.04 05:19:00 - [12]
 

To the OP: If your intent on using the caracal to tank and spank some level 2's. DO NOT PASSIVE FIT YOUR SHIP. The Caracal is an active tanking boat. You do not have the resistances of a drake. you do not have the power grid of a drake. MISSILES DO NOT USE CAPACITOR TO FIRE.

Aside from that, use what missiles you can use. bear in mind each catergory of missiles has inherent limitations, as I'm sure you have found by now. Be cautious, and ready to warp out at the slightest hint of trouble if you need to pull some boomerangs. do it.

*note: boomerang is a term I use for warping out of a mission complex then back in after i kill a ship or two... i do this in 4's when i screw up. =P. this can be tedious but it can save you 20 mill or so investment.*

The Caracal not only doesnt have the resistances and powergrid of it's powerhouse cousin the Drake, it also is an absolute waste to drop rigs on for a mission boat... though with more skills. 2 - 3 million more in missile's/cruisers 5/tech 2 shield tank skills. you would be viable in level 3's. but your bieng a miner, is limiting you to use what you already can use.
It is a decent shocktroop ship. but your using it to tank. bear that in mind and fly safe.

~fin~

Toshiro GreyHawk
Posted - 2008.11.04 09:27:00 - [13]
 

One thing I like to do with my Caldari Ships is put an Over Drive Injector Unit in the lows. It uses no CPU, Powergrid or Cap. What it does do is reduce your cargo space (-15%) some while giving a boost to your speed (+16.7%). These things stack, so you can fit more than one but the effect is reduced for each additional one you fit. Skill requirement is Mechanic I and Hull Upgrades I.


Oh and another thing ... before you get into that really expensive Hulk (which you CANNOT fully insure BTW) you really might want to pay attention to all the posts above about your support and Drone skills. One of the most common mistakes new players make is to get into bigger ships as fast as they can - with the end result that all they've accomplished is to produce more expensive wreckage when they get blown up.

I assume you're using a Retriever or Covetor for your mining at the moment. A lot of the skills you develop for your Hulk are going to help you with these ships as well.


 

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