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Kelby
Deep Core Mining Inc.
Posted - 2008.10.29 19:13:00 - [1]
 

Hello,

Does anyone have any experience with PVP in Caldari Tech 1 ships? Are they any good or indeed useful in PVP?

Thanks!

Wannabehero
Wayward Ventures
Posted - 2008.10.29 19:30:00 - [2]
 

Are they useful?

yes

Are they good?

some

Frigates
The Merlin makes a decent cheap tackler and can be fit to have excellent frigate scale HP tank. The Kestrel is a decent combat frigate and works well in small frigate gangs

Cruisers
Caracal can make a good addition to a gang for DPS, particularly in the upcoming quantum rise patch a caracal will make a great anti-inty and AF ship. The Moa is an underrated t1 cruiser and makes a fantastic heavy tackler/DPS ship. The Blackbird is just about the most useful t1 cruiser in existence, but it tends to get blown up very fast as a result.

Battlecruisers
Ferox... is limited, but the Drake shines as a versatile ship with almost a perfect distribution of tank and gank

Battleships
Scorpion is like a blackbird but bigger, meaner, and more expensive. Expect to get it blown up as much or more than a blackbird. The raven can be potent in small gangs but tends to be left behind in fleets due to the problems presented by missile DPS delay. The Rokh is just about custom made for fleet combat, and can still make a show of itself in smaller gangs, though it is often-times out performed by other battleships in most roles.

Hope this helps

Kelby
Deep Core Mining Inc.
Posted - 2008.10.29 19:37:00 - [3]
 

Thanks, gives me some idea of where to look.

SystemaX1
Posted - 2008.10.29 20:39:00 - [4]
 

Edited by: SystemaX1 on 29/10/2008 20:41:56
Ravens Drakes and rokhs

More will use a raven over a drake in pvp since you cannot put cruise launchers on a drake.
The rokh is good in small gangs as said before I use mine for solo pvp and its worked well soo far

Dulas
Caldari
Interwebs Cooter Explosion
Important Internet Spaceship League
Posted - 2008.10.29 20:58:00 - [5]
 

I donít think Iíve seen a frig out in 0.0 pvp or lowsec pvp. However, I donít do FW where I understand they are used in the ship restricted complexes. IMO it would be a fast death.

Cruisers: Blackbird, but only if you have really good ewar skills. Moa, meh. Caracel, if I wanted to go cheep.

Battle Cruisers: HAM Drake foshizzle. Ferox, again, meh.

Battleships: Rohk, fleet sniper, but thatís just what everyone says as donít fly one. Torp Raven is the way to go IMO, but if your primary, buh bye. Scorp, great for EW, sad for killboard epeen.

Just my 2 isk.

Daergaar
Caldari
Posted - 2008.10.29 21:22:00 - [6]
 

I have a Drake. I guess I need to figure out a PvP setup. I don't think (or have any delusions of) taking my T2 passive tank high resist Drake into PvP. It has no significant DPS, and no utility. All it can do is tank.

Wannabehero
Wayward Ventures
Posted - 2008.10.29 21:32:00 - [7]
 

Originally by: Daergaar
I have a Drake. I guess I need to figure out a PvP setup. I don't think (or have any delusions of) taking my T2 passive tank high resist Drake into PvP. It has no significant DPS, and no utility. All it can do is tank.


[Drake, HAM PvP Buffer]
Power Diagnostic System II
Power Diagnostic System II
Ballistic Control System II
Ballistic Control System II

10MN Digital Booster Rockets
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Invulnerability Field II
Invulnerability Field II
Warp Disruptor II

Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
[empty high slot]

Core Defence Field Extender I
Core Defence Field Extender I
Core Defence Field Extender I

Warrior II x5

Daergaar
Caldari
Posted - 2008.10.29 21:40:00 - [8]
 

Originally by: Wannabehero
Originally by: Daergaar
I have a Drake. I guess I need to figure out a PvP setup. I don't think (or have any delusions of) taking my T2 passive tank high resist Drake into PvP. It has no significant DPS, and no utility. All it can do is tank.


[Drake, HAM PvP Buffer]
Power Diagnostic System II
Power Diagnostic System II
Ballistic Control System II
Ballistic Control System II

10MN Digital Booster Rockets
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Invulnerability Field II
Invulnerability Field II
Warp Disruptor II

Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
[empty high slot]

Core Defence Field Extender I
Core Defence Field Extender I
Core Defence Field Extender I

Warrior II x5



Thanks! So the buffer is just to allow it to live long enough to kill something. Don't I need to be at like 18km to shoot HAMs? My Heavy Missiles (the normal kind) fire around 57km right now.

The thing I'm most curious about is why the Regoliths instead of Large Shield Extender II?

Derek Sigres
Posted - 2008.10.29 21:46:00 - [9]
 

It's a fitting issue. You CAN wedge 2 LSE II's onto a PVP HAM Drake but it takes exceptional skills to pull off. Many opt for 1 LSE II and 2 Invul II's while fitting the "holy trinity" of MWD, Warp Disruptor and Stasis Webifier.

If you're in a HAM Drake there is no reason to not be a tackler. If you're in an HML Drake, you can lose the point for a painter or more tank.

And, no matter which route you go, the low slot configuration will almost invariably be 3 BCS, 1 DCS, because that damage control greatly extends your worst case survival time.

Arvald
Caldari
Drunken Space Irish
Posted - 2008.10.29 21:50:00 - [10]
 

caldari pvp = bring a fleet, caldari have probably the best fleet ships ingame in that they have reliable high dammage long range weapons, good e-war and all around fairly solid ships. though they are slow and cant fit tackling, speed and tanking mods reliably at the same time for solo

Wannabehero
Wayward Ventures
Posted - 2008.10.29 21:50:00 - [11]
 

Originally by: Daergaar
Thanks! So the buffer is just to allow it to live long enough to kill something. Don't I need to be at like 18km to shoot HAMs? My Heavy Missiles (the normal kind) fire around 57km right now.

The thing I'm most curious about is why the Regoliths instead of Large Shield Extender II?


Buffer is to survive, yes. The drake packs a MEAN buffer (Battleship worthy)

HAMS do loads more damage than heavys, but yes, at much shorter ranges, and suffer more from damage mitigation (due to sig/velocity). The range problem is why you pack a MWD. With the coming quantum rise patch, it might sometimes be better to use an AB instead, time will tell. You can certainly use heavy launchers if you like, but expect to do less DPS (you do have the option to pack precision missiles, which in the coming patch might be worthwhile).

The Regolith shield extenders are used because the Drake lacks the powergrid to fit tech II extenders, HAMS, and a MWD unless you use some powergrid fitting implants, which in general you try to avoid unless necessary for a truely awesome fit. However, if you use an Afterburner instead of a MWD, then you should have ample powergrid to fit tech II extenders, and you might be able to drop a power diagnostic for another ballistic control. Likewise if you decide to use Heavy missile launchers instead of HAMS.

All set-ups are flexible. For example, if you use named HAM launchers instead of tech II (lets say, you don't have the skills for them yet), you might be able to squeeze some tech II extenders on there.

Hope this helps!

Wannabehero
Wayward Ventures
Posted - 2008.10.29 21:53:00 - [12]
 

Derek's fit

[Drake, Derek Sig's fit as suggested]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

10MN Digital Booster Rockets
Large F-S9 Regolith Shield Induction
Warp Disruptor II
Stasis Webifier II
Invulnerability Field II
Invulnerability Field II

Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
[empty high slot]

Core Defence Field Extender I
Core Defence Field Extender I
Core Defence Field Extender I

Warrior II x5

just another example of a potential fit. Sacrifices some of the buffer for more DPS and the ability to web.

Wannabehero
Wayward Ventures
Posted - 2008.10.29 22:04:00 - [13]
 

Heavy Missile Launcher Drake

[Drake, HML PVP Buffer]
Internal Force Field Array I
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

10MN Digital Booster Rockets
Large F-S9 Regolith Shield Induction
Large Shield Extender II
Phased Weapon Navigation Array Generation Extron
Invulnerability Field II
Invulnerability Field II

Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
[empty high slot]

Core Defence Field Extender I
Core Defence Field Extender I
Core Defence Field Extender I

Warrior II x5

No tackle = gang fit, has better range and might be useful with precision missiles to take out tacklers after the next patch. DPS isn't amazing but is still very viable. The buffer tank is supreme however.

Drake is great, at least for now.

Merin Ryskin
Peregrine Industries
Posted - 2008.10.29 22:18:00 - [14]
 

And this is why EFT is a bad thing. Did anyone bother to actually look at the price of those 10MN Digital Booster Rockets? Here's a hint, they're over 150 million ISK. I think it should be obvious why they are not an option.

Wannabehero
Wayward Ventures
Posted - 2008.10.29 22:20:00 - [15]
 

Edited by: Wannabehero on 29/10/2008 22:24:56
Originally by: Merin Ryskin
And this is why EFT is a bad thing. Did anyone bother to actually look at the price of those 10MN Digital Booster Rockets? Here's a hint, they're over 150 million ISK. I think it should be obvious why they are not an option.



Maybe some of us have a few for sale and like to do a little marketing work... Wink

No seriously, there's egg on my face, meant to use Y-T8 Overcharged Hydrocarbons.

Lars Lodar
The Python Cartel.
The Jerk Cartel
Posted - 2008.10.29 22:57:00 - [16]
 

Edited by: Lars Lodar on 29/10/2008 23:05:02
The other drake setups are passable, but this is better.

Perfect for gangs or solo work. I pirate for a living and this boat has served me well.

[Drake PVP HAM Gank Cheap Rigs]
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II
Damage Control II

Invulnerability Field II
Large Shield Extender II
10MN MicroWarpdrive II
Stasis Webifier II
Warp Disruptor II
Invulnerability Field II

Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Salvager I /OFFLINE (Heatsink)
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile

Anti-EM Screen Reinforcer I
Anti-Thermal Screen Reinforcer I
Anti-Kinetic Screen Reinforcer I

Warrior II x5

Use T2 ammo because its significantly cheaper and you will need to switch between high range and high damage frequently. You can use extender rigs but they are extremely costly considering you will be ganked sooner rather than later. You want to be effective, yet sustainable and dropping 35 Million on rigs per drake is a waste.

This setup is superior because it has full tackle which some of the others lack. If in a gang, your role is a heavy tackler and support DPS. Solo, you need every advantage you can get and overloaded webs will net you a lot of kills against careless, smaller targets. Also, BC and cruisers will just MWD out of scram range if they see you're winning.

You want Warrior IIs because of their superior speed to take out nano ships that might pin you down. Also, put your modules in that order for best heat distribution. If you don't have Thermodynamics, train it now. It will save your life and net you more kills.

Lastly, you don't need implants to fit this as long as you have AWU 4.

Liang Nuren
Posted - 2008.10.29 23:09:00 - [17]
 

Originally by: Merin Ryskin
And this is why EFT is a bad thing. Did anyone bother to actually look at the price of those 10MN Digital Booster Rockets? Here's a hint, they're over 150 million ISK. I think it should be obvious why they are not an option.



The Y-T8 is an acceptable tradeoff, but I know I've used T1 before.

-Liang

SystemaX1
Posted - 2008.10.30 02:30:00 - [18]
 


Rokh, blasters]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Power Diagnostic System II
Damage Control II

Shield Boost Amplifier II
Shield Boost Amplifier II
X-Large Shield Booster II
Invulnerability Field II
Invulnerability Field II
Amarr Navy Heavy Capacitor Booster, Cap Booster 800

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L

Anti-EM Screen Reinforcer II
Core Defence Capacitor safeguard I
Core Defence Capacitor safeguard I

Valkyrie II x5

Atari Sakura
Minmatar
Debitum Naturae
Posted - 2008.10.30 04:06:00 - [19]
 


Torp Raven. 1000DPS.

Damage Control II
Power Diagnostic Unit II
Ballistic Control System II X3

Large Shield Extender II X2
Invulnerability Field II X2
Warp Disrupter II
Lage Shield Extender II / Photon Scattering Field II / 100MN MWD / Remote Sensor Booster *

Siege Missile Launcher II [Caldari Navy X Torpedo]
Medium Nosferatu X2 / Remote Armor/Shield Rep

Core Defense Field Extender X3

Drones: 2 Heavy, 2 Medium, 1 Light. Or 5 Medium and 5 Light ECM


* Depending on what situation you are in, you may want to switch up what you are using, a Micro Warp drive is NEEDED for roaming, a Third shield extender gives you about 20k more EHP and if they start shooting EM damage at you, the photon scattering field might save your life. A Remote sensor booster for gate camps.

120k EHP (With 3 Extenders) Possible to get over 1000 DPS. If you don't have the skills for T2 Named or T1 will work, you don't NEED T2 to fly a Battleship, it just helps.

This ship is very useful in small gangs, and very useful if you are playing station games. Whoever flies this gets primaries, takes a bunch of damage, docks, makes all the enemies lose primary, then undocks, with full shields, and starts the pew-pew. I love this setup.



Admiral Pelleon
White Shadow Imperium
Posted - 2008.10.30 04:10:00 - [20]
 

Edited by: Admiral Pelleon on 30/10/2008 04:10:54
Most T1 caldari ships are fun in group PvP. I have 35m SP and I went out last night in a 1600mm plate blackbird, and I had a blast. Surprised

T1 ships can still be fun to fly, and in most cases even more fun than T2 considering you shouldn't care if you lose it.

Wannabehero
Wayward Ventures
Posted - 2008.10.30 04:49:00 - [21]
 

Originally by: Admiral Pelleon
T1 ships can still be fun to fly, and in most cases even more fun than T2 considering you shouldn't care if you lose it.


Quoted for being absolutely truth

Stuart Price
Caldari
FLA5HY RED
The Defenders of Pen Island
Posted - 2008.10.30 05:13:00 - [22]
 

Nobody expects expects the BLEROX! Probably because it has a stupid name:

HIGHS:
6 x Heavy Ion Blaster II (Navy AM, Null)
1 x Offlined mod (heat sink for overloading)

MEDS:
1 x 10mn MWD II
1 x Warp Disruptor II
1 x Stasis Web II
2 x LSE II

LOWS:
3 x MFS II
1 x DC II

RIGS (if you're feeling rich/lucky):
3 x Field Extender I

DRONES:
5 x Hobgoblin II OR Hornet EC-300

I get 590dps overloaded and almost 19k shields. It's not brilliant, but is will surprise the absolute pants of someone expecting a railboat. Obviously there are better Caldari pvp ships but nobody's mentioned this yet. The absolute definition of a comedy pvp ship.

BiggestT
Caldari
Amarrian Retribution
Posted - 2008.10.30 06:04:00 - [23]
 

Originally by: Wannabehero
Originally by: Admiral Pelleon
T1 ships can still be fun to fly, and in most cases even more fun than T2 considering you shouldn't care if you lose it.


Quoted for being absolutely truth


*tinfoil hat* u wont mind if u lose that mum then?

tyr mars
Posted - 2008.10.30 06:22:00 - [24]
 

Originally by: Lars Lodar
Edited by: Lars Lodar on 29/10/2008 23:05:02
The other drake setups are passable, but this is better.

Perfect for gangs or solo work. I pirate for a living and this boat has served me well.

[Drake PVP HAM Gank Cheap Rigs]
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II
Damage Control II

Invulnerability Field II
Large Shield Extender II
10MN MicroWarpdrive II
Stasis Webifier II
Warp Disruptor II
Invulnerability Field II

Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Salvager I /OFFLINE (Heatsink)
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile

Anti-EM Screen Reinforcer I
Anti-Thermal Screen Reinforcer I
Anti-Kinetic Screen Reinforcer I

Warrior II x5

Use T2 ammo because its significantly cheaper and you will need to switch between high range and high damage frequently. You can use extender rigs but they are extremely costly considering you will be ganked sooner rather than later. You want to be effective, yet sustainable and dropping 35 Million on rigs per drake is a waste.

This setup is superior because it has full tackle which some of the others lack. If in a gang, your role is a heavy tackler and support DPS. Solo, you need every advantage you can get and overloaded webs will net you a lot of kills against careless, smaller targets. Also, BC and cruisers will just MWD out of scram range if they see you're winning.

You want Warrior IIs because of their superior speed to take out nano ships that might pin you down. Also, put your modules in that order for best heat distribution. If you don't have Thermodynamics, train it now. It will save your life and net you more kills.

Lastly, you don't need implants to fit this as long as you have AWU 4.


I have AWU 4 and i cant fit it..what are your skills?
Have over 12 mill sp so im not that new Confused
Cheers Very Happy

Tolsimir Wolfblood
Templars of Space
Posted - 2008.10.30 06:28:00 - [25]
 

There are two implants that might cost u about 500mill but they give reductions to CPU and PWG need for mods.

Thercon Jair
Minmatar
Nex Exercitus
Raiden.
Posted - 2008.10.30 11:27:00 - [26]
 

Probably shield upgrades as it reduces the powergrid need of shield mods? Comes in very hand for those shield extenders.


 

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