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blankseplocked Wardec individual(s) within NPC corps.
 
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DukeHilton
Posted - 2008.10.30 14:31:00 - [61]
 

Wow, yeah... lets do that.. wardec individuals.. The OP must be a real life greeving little kid who likes the idea of grieving and bullying individuals.. Which obviously this would promote.

Must be the most stupid idea I've heard in all the eve-threads...

Irida Mershkov
Gallente
The Reformed
Chaos Theory Alliance
Posted - 2008.10.30 14:38:00 - [62]
 

Originally by: Cpt Branko
Edited by: Cpt Branko on 28/10/2008 05:09:16
Originally by: DreadedHunter
Has some strong downsides... a decidated PvP player would be able to wardec a dedicated empire miner.

Surely you have to agree that that is wrong?


Nothing wrong about that. Very sensible considering we're talking about EVE.




He could also find a corp to help defend him or provide him with better mining locations to prevent this.

Just add a 10% tax for NPC corps after a month, then 25%, then 50% at 3 months+. On everything, Rats, Contracts, Sales.

Not sure how it would work with the market but it would stop people flooding them. But a month is long enough for ANYONE to find a corporation, or found their own.

Aarin Wrath
Caldari
East Khanid Trading
Khanid Trade Syndicate
Posted - 2008.10.30 14:49:00 - [63]
 

Originally by: Iam Corporation
I by no means am in support of wardeccing an entire NPC corp, that wouldn't be fair.

What I'm suggesting is wardec'ing an individual. Someone who meets a possible minimal set of requirements:

(merely suggestions)
5 mil SP minimum
>= 6 months in age
-3.0 or higher sec status (-5.0 to -3.0 can't access all systems anyhow)

Of course, the inverse is to allow the individual to wardec corporations, however silly that might seem.

Why do this? Well, there are well known players who ferry items for pirates, scam, and otherwise cause trouble. There are those who seek refuge in an NPC corp and no one can do anything about it. Ganking isn't really an option.

What financial gain can be found here? Plunder of course, just like a corp wardec'ing another corp. Perhaps payment of some sort, which some may call griefing.

Typical war dec rules should apply, treating the individual as if they were their own corp. However, alliances and their corps should not be allowed to wardec an individual.

This is just a hashmash of an idea, feel free to add constructive criticism or nitpick.


Bad idea. This would just lead to player harassment.

If I don't like player X, I can just pop him in my address book, use my locator agent, and keep on him until he quits eve.

I understand you want to attack macro miners, but this is not the way to do it. This will be abused to no end to make the lives of normal empire players miserable.

If you suspect a macro, petition them.

Venkul Mul
Gallente
Posted - 2008.10.30 19:15:00 - [64]
 

Originally by: Duhmad IbnRa
You didnt answer my question:

Why should i with my alt leave the npc corp if i only wanna make isk... ?

i dont want to mine with other people, because as long as they have as good skills as i do, they will just reduce my profit.

i definitely dont want to be involved in pos buisness, as it is a pain in the ass, and pretty pointless in empire.

please give me one reason that outweights the risk of being wardecced....




To put it in a simple way: in a group with good synergy you get more isk than if you play alone, even if you pay a tax and you only mine and do missions.

Doing mission in 2 allow you faster completion, it allow you to pick between a larger pool of missions for the better one, to get low skilled players to loot and salvage your mission while you do more mission, to use the foreman bonus and a dedicated hauler while mining, ecc.

Some of those things can be done between you and your alts, but with less efficiency: salvaging and looting will require you to switch targets often so you will be missing a lot of time if you do that with an alt while running a mission, a dedicated hauler for mining is a lesser problem, but I doubt you will be capable of running 6-7 character at the same time (the optimal efficiency of hauler/mining characters in a op is 1/5-1/6).

So essentially a well managed corp is an advantage even in high sec and only running missions and mining. It is simply not a so big advantage.

Quote:
u say u find it convenient to have your R&D alts in a pc corp, just explain to me why....


Most of them are on the same account. They don't have most of the skill needed to complete the missions to get standing.

Getting them in the same corp allow them to share corp standing for running missions with the R&D corp (but not the R&D agents, as they require personal standing).

So being in the came corp they can do initially higher level missions thank to the shared corp standing.

When they get a mission only one of the character in the account can do it is easier to pass key items or bookmarks putting them in the corp hangar than messing around with contracts.

It is way easyer and safer to put the datacores in the corp hangar so that only the skilled char will be moving them in a tanked ship (again you can do that with contract but contracts require more clicks).

You can share a high sec research POS (it don't interest you, but it is a good system to make isk) without problems.

If you train them for invention and building sharing the corp wallet and the corp hangar allow them to share 1 data interface of each kind instead of buying one for each character, allow them to share the same mineral stockpile, the same BPC stock, to check each other building/inventing list (if done as a corp operation) so that there is less need of excel sheets to manage htem, ecc.

No one of those advantage is ground shattering, it is mostly a reduction in the need of doing contracts between them to exchange thing, the share of resources and a hangar with 5 subdivisions before the use of containers, but if you manage enough R&D alt it is useful.

Aganst that, the chance of a random wardec. Effectrs?

If I have a POS I need to remove some lab and put up guns. Or remove it for some time.

For the trained lab rats? I will not be running missions with them to get extra datacores (but I would not be running them most of the time the same, so insignificant). They can live in a station for a long time without problems.

For those that are still working for standing? they can go in a NPC corp or another player corp indifferently and continue what they were doing.

So effect of a war dec on an alt R&D corp is nothing, while there is an ease in sharing resources that would require a lot of contracts or direct exchanges in a NPC corp.

well worth the 1 million starting fee and the 10K you will p

Korovyov
Cool Story Bro
Posted - 2008.10.30 21:12:00 - [65]
 

These threads always make me laugh.

Why on earth would you think that CCP, who keeps buffing and buffing Concord to make suicide ganking NPC-corp carebears only viable when said bear is packing a ship full of 1 billion isk officer modules, and has banned entire corps for high-sec gankage in the past, would implement what carebears around the world would call a "license to grief"? As fun as it would be to put some player-driven nerf on macro-miners and singleplayer missioners, it seems CCP is more concerned about breaking the knees of everyone in 0.0 rather than shoving everyone out of the schools.

Duhmad IbnRa
Gallente
EvE Dynamo
Posted - 2008.10.31 17:42:00 - [66]
 

Edited by: Duhmad IbnRa on 31/10/2008 17:43:17
Sorry but researching at POS and pos stuff as such for a small single player corp is anything but convenient...
but as you pointed out quite convincingly, there is no real problem for players being in a player corp as there are no real disadvantages.
so, why are you complaining about the idea to give players in npc corps an even better reason to join or found a player corp?

My suggestion doesnt force anybody out of npc corps nor does it limit anybody in his options, the only thing it does is half their profits.

Safety and security should come at a price...

like 0.0, which offers bigger profit with the highend ores found there, but at the risk of getting whacked and empire, which is safe but not nearly as profitable...

Venkul Mul
Gallente
Posted - 2008.11.01 08:16:00 - [67]
 

Edited by: Venkul Mul on 01/11/2008 08:29:56
Originally by: Duhmad IbnRa
Edited by: Duhmad IbnRa on 31/10/2008 17:43:17
Sorry but researching at POS and pos stuff as such for a small single player corp is anything but convenient...
but as you pointed out quite convincingly, there is no real problem for players being in a player corp as there are no real disadvantages.
so, why are you complaining about the idea to give players in npc corps an even better reason to join or found a player corp?

My suggestion doesnt force anybody out of npc corps nor does it limit anybody in his options, the only thing it does is half their profits.

Safety and security should come at a price...

like 0.0, which offers bigger profit with the highend ores found there, but at the risk of getting whacked and empire, which is safe but not nearly as profitable...


Because I dislike people trying to force a decision.

All the proposal are about strong arming people outside NPC corp with taxes, extra drawbacks, limited player options and so on.

No one want to admit that the main reason why people don't join PC corp is that a large part of EVE corporations are made for the agrandization of the CEO and close friends, not as a system to get better for all the players.

I have seen my share of CEO and alliance leaders that want people to do only what please them. I play to have fun, not to work for someone that is not even paying me. So when I am in a NPC corp, searching for a good corp, I don't want and don't feel it is right to be hobbled by rules suggested by people that is incapable of create a good corp where all players, CEO included, benefit from the corp existence.

Quote:
Sorry but researching at POS and pos stuff as such for a small single player corp is anything but convenient...


Your opinion, I find it both remunerative and expedient (note that it is single player, not single character).

Quote:
My suggestion doesnt force anybody out of npc corps nor does it limit anybody in his options, the only thing it does is half their profits.



Ant that for you is not forcing? I would hate to see what is forcing then.




silken mouth
Gallente
Core Genes Applied Technologies
Posted - 2008.11.01 15:46:00 - [68]
 

Originally by: Venkul Mul
Edited by: Venkul Mul on 01/11/2008 08:29:56

All the proposal are about strong arming people outside NPC corp with taxes, extra drawbacks, limited player options and so on.

No one want to admit that the main reason why people don't join PC corp is that a large part of EVE corporations are made for the agrandization of the CEO and close friends, not as a system to get better for all the players.





bull****! if you cant find a pc corp that suits your style, you can found one yourself...
The main reason people stay in npc corps is the lack of a reason to leave them and the benefit of being untouchable.

Astria Tiphareth
Caldari
24th Imperial Crusade
Posted - 2008.11.06 12:41:00 - [69]
 

Edited by: Astria Tiphareth on 06/11/2008 12:42:24
Originally by: silken mouth
bull****! if you cant find a pc corp that suits your style, you can found one yourself...
The main reason people stay in npc corps is the lack of a reason to leave them and the benefit of being untouchable.

This misses the point so badly I'm not sure where to begin. Part of the point of a player corporation is to have friends to rely on. Founding one yourself is 100% guaranteed to be a solo activity in the first instance (unless you happen to know a group of people who are all new & old, PvP and industry, and aren't already in a corp - good luck with that search). Why is promoting more and more people being in an solo environment even remotely good for the game?

Having 10000 players in an NPC corp vs 10000 player corps has only one advantage - more targets to grief. It has no positive changes for those players. End of story.

I will reiterate - player corps already offer advantages if you find a good one that matches your play style. There is zero need for 'encouragement' to go to one. I for one will not pay for a game where I am required to socialise with people I don't wish to socialise with - I choose who to socialise with, thank you very much. That is what forcing people to player corps is. Joining a player corporation should be a choice, not a forced decision based on skillpoints, tax, time, or other random crap.

Player corporations are first and foremost a social environment. However player corporations are more than just a social environment and your employment history is considered when viewed by others; going randomly into a player corp just to escape an NPC corp is an incredibly bad idea.

You do not force people into social environments; it just doesn't work. Never has, never will. Carrots, not sticks.


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