open All Channels
seplocked EVE Information Portal
blankseplocked Live Dev Blog, Introducing CCP t0rfifrans - Thursday 23rd October
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 2 3 4 5 [6] 7 8 9 10 ... : last (13)

Author Topic

Chaos Incarnate
Faceless Logistics
Posted - 2008.10.23 20:03:00 - [151]
 

Nerf Mindstar :(

Also, is there any timeline on the Infiniband stuff that's been vaguely hashed out?

Also Also, what're all those lovely people who delivered Stackless IO up to now? Shocked

eldeago
Posted - 2008.10.23 20:04:00 - [152]
 

You need Concord to gain more control over High Sectors like 1.0-5. You have no control over rogue players that start stuff with new players, like ore thieves messing with the Containers of a miner. They flash red weather they take it or not, and they bully new players into fights they can't win, this almost drove me away from the came. I'm sure it has made many a beginner quit EVE. Their is so much for a new player to learn and so much time involved in learning, to have some power happy idiot take it away. You still ore from a miner in High Sec, should be a crime that alerts Concord and the gate guns. After all the ISK must flow, so like it or not miner's are the back bone of EVE.

Teh Nurffe
Space Perverts and Forum Warriors United
Posted - 2008.10.23 20:05:00 - [153]
 

Originally by: eldeago
You need Concord to gain more control over High Sectors like 1.0-5. You have no control over rogue players that start stuff with new players, like ore thieves messing with the Containers of a miner. They flash red weather they take it or not, and they bully new players into fights they can't win, this almost drove me away from the came. I'm sure it has made many a beginner quit EVE. Their is so much for a new player to learn and so much time involved in learning, to have some power happy idiot take it away. You still ore from a miner in High Sec, should be a crime that alerts Concord and the gate guns. After all the ISK must flow, so like it or not miner's are the back bone of EVE.


sshhh.... carebear Laughing

Nexo92
Death Incarnate INC
Posted - 2008.10.23 20:05:00 - [154]
 

Hey Ho CCP .... o

Can we pleaseeee get a 1 click command that reloads all turrets/launchers with the same ammo ? :D

Eg - Switching out Iron for Antimatter charges in every turret without having to click on each 1 seperately :)

CaptainMabufo
Posted - 2008.10.23 20:07:00 - [155]
 

Will the new server architecture allow for things such as ship decals? Perhaps a corporate logo on a ship, or POS tower? You know, for aesthetics sake.

Also, How are you guys going to promote small gang warfare over the massive blob operations that we've all come to seriously loathe? Fleet warfare was the worst!

minerdave
Gallente
Posted - 2008.10.23 20:09:00 - [156]
 

how are CCP going to handle the current bank crysis in Iceland

SeerinDarkness
Minmatar
The Legion of Spoon
Curatores Veritatis Alliance
Posted - 2008.10.23 20:09:00 - [157]
 

2 things Pos settings , how come i cannot set,which acording to the module menus im supposed to be able to, modules to corp use without giving away the starbase config role... and what about Alliance logos..this moratorium has gone on to long.

ByFstugan
Big Shadows
Atlas Alliance
Posted - 2008.10.23 20:09:00 - [158]
 

QUESTION TO DEV-BLOG:

I really like the look of this coming ship the Orca, the tractorbeam bonus and the passive gang-bonus. What I lack is a real cargo for it to be a "mini-freighter", as I understood U want it to be. But I guess you don't want it to compete with regular freighters, so here comes a suggestion/question:

Could the Orca not be given a ROLE-bonus that ore takes 50% to 75% less space in it's cargo. Then a piece of Arkonor would fill 4-8 m3 instead of 16 m3 when placed in Orca, and this ship would fill it's role as it should and where it should.

*It would be a temporary/passive compress bonus, similar to the Rorqual, only that it's only as long as the ore is placed in the cargo of the Orca.


PS.
I posted this in another thread, but dunno if it was wrong so here we go again.
DS.

DubanFP
Caldari
Caldari Provisions
Posted - 2008.10.23 20:11:00 - [159]
 

Edited by: DubanFP on 23/10/2008 20:29:08
Do you guys plan on doing something about the Large Minmatar Ships. Mainly the Naglfar and Tempest.

The Tempest uses both bonuses to do the same damage "per turret" to the megathron while the thron gets a second bonus, 7th turret, and 7th lowslot for tank.

Evelgrivion
Gunpoint Diplomacy
Posted - 2008.10.23 20:11:00 - [160]
 

Edited by: Evelgrivion on 23/10/2008 20:13:29
@Mindstar: Does it frighten you that Entity thinks you're sexy?

Arthur Pewty
Zener Tech.
Skynet 7
Posted - 2008.10.23 20:12:00 - [161]
 

Edited by: Arthur Pewty on 23/10/2008 20:27:31
Edited by: Arthur Pewty on 23/10/2008 20:27:25
GM Mindstar(the one asking questions) needs to fix his mike

SeerinDarkness
Minmatar
The Legion of Spoon
Curatores Veritatis Alliance
Posted - 2008.10.23 20:14:00 - [162]
 

also what about dealing with this deal where by we have getting massive ammout of failed targeting attempts, while nanocrap ships speed of to 100 km before you can even target them. guys decloak after jump and are staying invulnerable for 5 or more seconds after beginning movement.

xHalcyonx
Amarr
About To Die
Predatory Instincts
Posted - 2008.10.23 20:15:00 - [163]
 

How are CCP going to fix the Assault Frigates to become more useful?

CaptainMabufo
Posted - 2008.10.23 20:15:00 - [164]
 

Will the exploration system be made more accessible to newer players? I think that lowering skill reqs on the exploration mods (codebreakers, ect) would get more people interested in exploration.

Danial Korakov
Posted - 2008.10.23 20:15:00 - [165]
 

I would like to see more ships for the races. Mainly it would kinda give people a more individualistic feel to the universe. Instead of having hundreds of people using the same ship. It would be interesting to see players choose a ship that could fit their profile and not have tons of people possibly using it.

Mileni
AntiMacro Decimation
Posted - 2008.10.23 20:15:00 - [166]
 

on the ORCA:

Will it be able to fit strip miners (1 at least?)
Also I see no CPU bonuses for command links.
Another thing: there are 3 mining links currently, will CCP add 1 more High slot?


Borgholio
Minmatar
Quantum Industries
Prime Orbital Systems
Posted - 2008.10.23 20:16:00 - [167]
 

Can you please elaborate on exactly what is changing when you talk about "rebalancing industrial ships"?

Epong
Posted - 2008.10.23 20:16:00 - [168]
 

Originally by: Arthur Pewty
GM Nova (the one asking questions) needs to fix his mike


signed...or he must stop download Laughing

Crimson Royals
Gallente
Swarm Of Locusts
Crimson Dragons
Posted - 2008.10.23 20:17:00 - [169]
 

will the orca have compression ability and be able to run the capital industrial core. what is its cargo capacity. does it have jumpdrive capabilaties?

Pah Triac
Triac Family Logistic Holdings
Cascade Probable
Posted - 2008.10.23 20:17:00 - [170]
 

Is there any chance the Advanced leadership skill books will come out soon? ( Amarr docterine etc )

Rockstara
Blue Republic
Posted - 2008.10.23 20:17:00 - [171]
 

on the topic of FW - when are plexes actually going to mean something?

how will you encourage small gangs in FW?

BAIIIY MATb
Posted - 2008.10.23 20:18:00 - [172]
 

Why the hell there are so many Caldari ships on Quantum Rise login screen????? :PPP

Nekrad Lahr
Posted - 2008.10.23 20:18:00 - [173]
 

Wondering with the speed changes, will there be any changes to missions due to increase or decrease of speeds for certain missions. Some missions have Gates that are far away, and with new Battleship speeds will be a ridiculous amount of time to get to them on level 4 missions.

Marlona Sky
Caldari Provisions
Posted - 2008.10.23 20:19:00 - [174]
 

Would having Electronic Attack ships be able to use the covert jump bridge make them over powered?

SeerinDarkness
Minmatar
The Legion of Spoon
Curatores Veritatis Alliance
Posted - 2008.10.23 20:21:00 - [175]
 

i also see a lot of times cloaking ships drop out of warp and siting on top of the gate and the cloak dosen't get deactivated due to objects being inside the decloaking radius. Fleet PVP you need to fix the server clamming up on ridiculasly low percentage of the population and everthing backs up 15 minuits or more in lag. i see less than half of a percent of the total population in a fight and the cluster goes comatose.

cragz
Posted - 2008.10.23 20:21:00 - [176]
 

uhm so the orca is now a mining support vessel and not a freighter and actually combines two ship types basically.

Why is this ship needed when youve got the rorquals ?

Secondly where is the Exploration ship that combines eploration ablillites with combat ? This is the ship most eve players would like to see please.

Stientolical
Atomic Heroes
Chain of Chaos
Posted - 2008.10.23 20:21:00 - [177]
 

GM Nova. Send me some isk and i'll send you 10x as much back Wink

tempora darkbone
Gallente
Ascendancy Project
Posted - 2008.10.23 20:22:00 - [178]
 

hey have you guys thought about maybe allowing corps to use cotumized coloring for the ships of the pilots in the corp?

Evelgrivion
Gunpoint Diplomacy
Posted - 2008.10.23 20:22:00 - [179]
 

How on earth will these changes make blaster ships BETTER? Every test, every statement of their pilots, and every consensus is that they are WORSE. How on earth did this lend to the conclusion that blaster ships are being made better?

MarKand
Aimonme Technology
Posted - 2008.10.23 20:23:00 - [180]
 

When will ju boost Matar BSs and Caps ?

Since we will loose some of the only ups we have with recons and hacs.

/M



Pages: first : previous : ... 2 3 4 5 [6] 7 8 9 10 ... : last (13)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only