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blankseplocked Resistance Vs Shield's
 
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Harrent
Posted - 2008.10.10 20:05:00 - [1]
 

Edited by: Harrent on 10/10/2008 20:06:41
Edited by: Harrent on 10/10/2008 20:05:23
Hey All,

Im sure someone is going to call me stupid for this, but here it goes...

Ive been playing for about 6 months and saw that the drake tanks remarkably well with the shield regen that it has. My friends and i got into a bit of a debate saying you might sacrifice a few slots for more Shield HP extenders or Resistance modules.

Applying this to my Raven:

---------------------------
SETUP:

HIGH:
XT9000 Launchers x 6

MED:
1 - X-L Shield Booster II
2 - Rat Specific hardeners II
2 - Invuln II's
1 - Cap Rech II

LOW:
2 - BCU II
3 - Cap Flux II

RIGS:
3 - CCC's
------------------------------

I have as you see, 4 hardeners, two of which run permanently and the invuln fields only run when im taking heavier damage. This seems to work pretty well with me and thereby i have no need of a shield amp.

Some Corp mates pretty much live off of their Shield Boost and dual Shield amps with the raven. This brings up the question, which is better?

Do you get more effective shield points from higher shield HP via the shield booster or via higher resistance values?

Usually with all Resistance fields engaged i get about ~80% or higher on the two main reists and about 60% on my lower two.

Thanks!

Atlas Oracle
Minmatar
Colossus Enterprises
Posted - 2008.10.10 20:08:00 - [2]
 

Edited by: Atlas Oracle on 10/10/2008 20:10:28
using a drake as an example for active boosting is kind of strange because most people with drakes use passive setup, so you may get some strange answers on this.

if you were to compare using a ship which gets a boost bonus, then the discussion may be more interesting, not sure.

to me resistances are everything, but i run a passive setup for drakes, i never have - and never would - put an active setup on a drake.

edit - ah i misread your post, you are using an active raven. i think someone has a formula for Effective HP (EHP) with resists and boosts. maybe someone will post a link if that exists.

Harrent
Posted - 2008.10.10 20:10:00 - [3]
 

Originally by: Atlas Oracle
using a drake as an example for active boosting is kind of strange because most people with drakes use passive setup, so you may get some strange answers on this.

if you were to compare using a ship which gets a boost bonus, then the discussion may be more interesting, not sure.

to me resistances are everything, but i run a passive setup for drakes, i never have - and never would - put an active setup on a drake.


I ran an active setup for a while before switching to passive. the same principle prevails though—do you fit 3 large extenders in favor of more shield HP or do you fit an extra resist module?

Bald Rikk
Body Count Inc.
Against ALL Authorities
Posted - 2008.10.10 20:16:00 - [4]
 

Originally by: Harrent


I ran an active setup for a while before switching to passive. the same principle prevails though—do you fit 3 large extenders in favor of more shield HP or do you fit an extra resist module?

Depends which will give the gretest benefit against what you are being hit with.
Personally I always say hitpoints you don't have to repair (ie more resists) are better than hitpoints you have to repair. SO if possible I would go for another resist... but if the benefit is about the same between the resist and the buffer then buffer wins... gets better regen with more hp.

Anri
O.W.N. Corp
OWN Alliance
Posted - 2008.10.10 20:17:00 - [5]
 

I assume you are doing PvE.

First off, yes the drake is awesome for passive shield tanking, the raven is not. Do not worry about shield extenders for the raven, you have the right idea, shield booster + resists is the way to go.

If you need to compare fittings use Eve Fitting Tool (EFT) and you can look at the numbers and compare with your skills.

Personally I fit 2-3 resistance modules, a shield boost amp, and a shield booster in the mids. Try to avoid cap flux or cap power relays and use power diagnostic units instead in the lows and cap re chargers/batteries in the mids to increase your cap regen.

As far as damage goes 2-3 ballistic controls and if you are using torps use a target painter in a mid.

Atlas Oracle
Minmatar
Colossus Enterprises
Posted - 2008.10.10 20:17:00 - [6]
 

Originally by: Harrent
I ran an active setup for a while before switching to passive. the same principle prevails though—do you fit 3 large extenders in favor of more shield HP or do you fit an extra resist module?


good question. i don't know the answer.


Daergaar
Caldari
Posted - 2008.10.10 20:21:00 - [7]
 

Originally by: Harrent
Originally by: Atlas Oracle
using a drake as an example for active boosting is kind of strange because most people with drakes use passive setup, so you may get some strange answers on this.

if you were to compare using a ship which gets a boost bonus, then the discussion may be more interesting, not sure.

to me resistances are everything, but i run a passive setup for drakes, i never have - and never would - put an active setup on a drake.


I ran an active setup for a while before switching to passive. the same principle prevails though—do you fit 3 large extenders in favor of more shield HP or do you fit an extra resist module?


I'm pretty new, but I think it depends on the DPS the enemy puts out. The best way to do it (I've found) is model it in Excel or MATLAB. You need the curve at which your shield recharge rate changes to effectively calculate what's better. In my limited experience, it's almost always better to fit a 3rd extender over a 3rd (same type) hardener or shield res amp, due to diminishing returns on stacking. The extender increases your shield total HP AND your effective recharge rate as a result.

On a Raven I have to admit it's much different. I don't actually have my Raven yet, but I'd be willing to venture that fitting very fast capacitor recharge, and then permarunning a Large shield booster with a shield boost amp is better than fitting extra Shield Extenders.


 

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