open All Channels
seplocked Test Server Feedback
blankseplocked Nano Nerf ???
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2 3

Author Topic

D3MoRaLiZ3
Posted - 2008.10.01 21:03:00 - [1]
 

Ok im not on the forums alot, but was just wondering if sum1 could answer these few questions for me.

1) What is the actual specific changes tht r gonna b made?

2) Will a nano curse still b viable after the nerf? (just got a new account skilling towards Ammar cruiser V, want to know if its actually worth it)

lebrata
Hedion University
Posted - 2008.10.02 08:37:00 - [2]
 

Edited by: lebrata on 02/10/2008 08:40:32


Originally by: D3MoRaLiZ3


1) What is the actual specific changes tht r gonna b made?


Every patch so far has made cruiser sized ship and smaller death traps and not worth flying, caused problems with BS, missile ships and totally screwed over small gang combat and a lot of other aspects of pvp in the game in general so i doubt it will be implemented any time soon.

Originally by: D3MoRaLiZ3
2) Will a nano curse still b viable after the nerf? (just got a new account skilling towards Ammar cruiser V, want to know if its actually worth it)


The patch as was killed speed tanking utterly and without exception, hacs became expensive wastes of space and anything smaller was also not worth flying. Battle cruisers especially caldari battle cruisers and battleships were the only things worth flying normally in RR setups.

The whole patch and the idea behind it sucked tbh but as with most ideas the ppl behind it are a little slow and a little unwilling to admit it and look for other more positive options like the addition of BS sized webs that have extra range in concert with the mwd killing scram idea that everybody thought was great.

Stork DK
Minmatar
Risky eXplosion
Death or Glory
Posted - 2008.10.02 12:26:00 - [3]
 

You can still nano your ship if you spend isk and skillpoints on it.
You won't be as fast as you can be now but you will be faster than your oppenent which is really what its all about.

Kalintos Tyl
Minmatar
Bloody Amarr's
Posted - 2008.10.02 12:28:00 - [4]
 

Originally by: Stork DK
You can still nano your ship if you spend isk and skillpoints on it.
You won't be as fast as you can be now but you will be faster than your oppenent which is really what its all about.

and still 3mln sp drake will pown you :D

Angelic Eviaran
Posted - 2008.10.02 12:37:00 - [5]
 

Originally by: Kalintos Tyl
Originally by: Stork DK
You can still nano your ship if you spend isk and skillpoints on it.
You won't be as fast as you can be now but you will be faster than your oppenent which is really what its all about.

and still 3mln sp drake will pown you :D


And why should a faster ship be able to kill a slower tanked one? By your logic my inty should be able to kill your nano hac because its so cool and faction pimped.

Murina
Gallente
The Scope
Posted - 2008.10.02 13:09:00 - [6]
 

Edited by: Murina on 02/10/2008 13:45:26


Originally by: Stork DK

You can still nano your ship if you spend isk and skillpoints on it.
You won't be as fast as you can be now but you will be faster than your opponent which is really what its all about.


1 v 1 statistics and scenarios are pointless and stupid to use as a base for any changes to the game. The nerf makes all cruiser sized and smaller ships death traps in gang fighting even if you pimp them out with billions in mods and in snake implants. It reduces gang combat to f1-f8 slug fests where the only ships needed and worth flying are hard hitting BC or larger BS fitted for pure damage and RR.


Removing nano just because a few lazy players do not want to work as a team and use tacklers plus ewar and logistics just like any good roaming gang does is a terrible idea and the sheer amount of problems it has caused to all aspects of pvp on the test server is testament to its stupidity.

Stork DK
Minmatar
Risky eXplosion
Death or Glory
Posted - 2008.10.02 13:12:00 - [7]
 

Originally by: Angelic Eviaran


And why should a faster ship be able to kill a slower tanked one? By your logic my inty should be able to kill your nano hac because its so cool and faction pimped.
I suggest you try nano before whining with the rest of the bears on the forums.
Being fast does not mean invincibility and able to kill everything.

Being fast means being able to escape from a fight when outnumbered or loosing and avoid more damage than you can physically tank.

And as it were in the first "Nano Rebalancing" patch on Sisi the missiles became too powerfull due to no tracking and them being faster than all other ships.

Devs have stated that they'r looking into explosion velicity and explosion radius. (Stealth Halo boost anyone?)

Christari Zuborov
Amarr
Ore Mongers
BricK sQuAD.
Posted - 2008.10.02 21:22:00 - [8]
 

Edited by: Christari Zuborov on 02/10/2008 21:25:53
Originally by: Angelic Eviaran
Originally by: Kalintos Tyl
Originally by: Stork DK
You can still nano your ship if you spend isk and skillpoints on it.
You won't be as fast as you can be now but you will be faster than your oppenent which is really what its all about.

and still 3mln sp drake will pown you :D


And why should a faster ship be able to kill a slower tanked one? By your logic my inty should be able to kill your nano hac because its so cool and faction pimped.


Pssst.. Don't tell anyone this, but if your nano inty webbed a nano HAC gunslinger that wasn't also equipped with a web, your nano inty WOULD kill that nano HAC. It could also kill a nano HAC missile spammer as well, but your chances are less.





Felix Dzerzhinsky
Caldari
Destructive Influence
Band of Brothers
Posted - 2008.10.02 21:57:00 - [9]
 

Edited by: Felix Dzerzhinsky on 02/10/2008 21:58:50
There are going to be so many changes - anything is speculation. What remains constant is:
1) speed will be nurfed,
2) missles will be nurfed if sig.rad/velocity is increaced/decreaced for ships ,
3) blasters will be buffed if webs are nurfed.

edt. removed explanations for simplicity sake.

Stork DK
Minmatar
Risky eXplosion
Death or Glory
Posted - 2008.10.03 07:14:00 - [10]
 

Originally by: Felix Dzerzhinsky
Edited by: Felix Dzerzhinsky on 02/10/2008 21:58:50
There are going to be so many changes - anything is speculation. What remains constant is:
1) speed will be nurfed,
2) missles will be nurfed if sig.rad/velocity is increaced/decreaced for ships ,
3) blasters will be buffed if webs are nurfed.

edt. removed explanations for simplicity sake.

Blasters will be fine even with the web nerf. Most heavy blaster ships have plenty of midslots for a dual web.

Murina
Gallente
The Scope
Posted - 2008.10.03 09:02:00 - [11]
 

Edited by: Murina on 03/10/2008 09:03:26
Originally by: Felix Dzerzhinsky

1) speed will be nurfed,



Enough said with this tbfh as it will kill skilled small gang combat in eve if all ppl need do is f1-f8 to kill summat in static slug fests instead of working as a versatile team to do so.

And it is not a fore gone conclusion as the tests so far have shown how much speed does for the game and how much the game will suck on every level without it.

Fistme
Posted - 2008.10.03 15:28:00 - [12]
 


Quote:
Blasters will be fine even with the web nerf. Most heavy blaster ships have plenty of midslots for a dual web.


.... Really guy? ....

Euriti
Sniggerdly
Pandemic Legion
Posted - 2008.10.03 16:32:00 - [13]
 

Originally by: Stork DK
Originally by: Felix Dzerzhinsky
Edited by: Felix Dzerzhinsky on 02/10/2008 21:58:50
There are going to be so many changes - anything is speculation. What remains constant is:
1) speed will be nurfed,
2) missles will be nurfed if sig.rad/velocity is increaced/decreaced for ships ,
3) blasters will be buffed if webs are nurfed.

edt. removed explanations for simplicity sake.

Blasters will be fine even with the web nerf. Most heavy blaster ships have plenty of midslots for a dual web.


False. Most blasterships only have 3 or 4 mids and need them all for something already.

Stork DK
Minmatar
Risky eXplosion
Death or Glory
Posted - 2008.10.03 22:03:00 - [14]
 

Originally by: Euriti
False. Most blasterships only have 3 or 4 mids and need them all for something already.

"Midslots"
Domi: 4
Mega: 4
Hype: 5
Rokh: 6

Geddon have 3 midslots and far worse traking than a megathron but you dont see us whining do you ?

Chi Quan
Bibkor Enterprises
Posted - 2008.10.04 12:46:00 - [15]
 

Edited by: Chi Quan on 04/10/2008 12:46:56
hey, ever heard of mandatory midslots? mwd/AB + scram + web for exemple?
if i put a dualweb on my mega why the hell not remove the mid and give a shipbonus to webstrenght?
oh yea, 'cause the mega already gets a bonus to tracking. and where goes the scram to?
seriously...
fly the ships before you say they are fine. even the tracking of cruiser guns against bs is awfull.

ah yea, and Rohk is a shield tanker, so it needs the meds for something else

ollobrains2
Gallente
New Eve Order Holdings
Posted - 2008.10.04 12:54:00 - [16]
 

mmm im a armour tanker u mean ill be more competitive in pvp not necessarily win but not be insta death from a nano gang or a nano pilot - hurrah needs to be a balance

Murina
Gallente
The Scope
Posted - 2008.10.04 14:57:00 - [17]
 

Edited by: Murina on 04/10/2008 15:00:09
Originally by: ollobrains2
mmm im a armour tanker u mean ill be more competitive in pvp not necessarily win but not be insta death from a nano gang or a nano pilot - hurrah needs to be a balance


To be competitive in pvp you need to improve your team work and individual skills, crying to ccp to lower the bar so what ever silly ratting fit you are using can be effective against true pvpers fitted to kill things has never been successful and never will be (although the whining on this forum shows that you carebears are still trying lol).

You will still "insta death" (what ever that means) from roaming gangs of ships even if nano is nerfed or are you so deluded that you think pvpers are going to start choosing fits that will lose??.LaughingLaughing

The problem is not nano it is you and the sooner you come to terms with that and start improving youe piloting and teamwork skills the better for eve and yourself tbh.

Stork DK
Minmatar
Risky eXplosion
Death or Glory
Posted - 2008.10.04 21:47:00 - [18]
 

Originally by: Chi Quan
Edited by: Chi Quan on 04/10/2008 12:46:56
hey, ever heard of mandatory midslots? mwd/AB + scram + web for exemple?
if i put a dualweb on my mega why the hell not remove the mid and give a shipbonus to webstrenght?
oh yea, 'cause the mega already gets a bonus to tracking. and where goes the scram to?
seriously...
fly the ships before you say they are fine. even the tracking of cruiser guns against bs is awfull.

ah yea, and Rohk is a shield tanker, so it needs the meds for something else


Theres alotta standard whine stuff in this post here.
1) MY SHIPS NEED THIS AND THAT FOR IT TO WORK AND WITH THESE CHANGES I WOULD HAVE TO CHANGE MY SETUP WHICH I CANT
2) BOOST MY SHIP
3) A SHIELD TANK HAVE TO USE ALL THE MEDSLOTS


right..
Geddon vs mega.
Tracking is worse on a geddon.
Damage is about equal tho the geddon have better range.
Geddon needs a cap inject just to keep shooting.
Mega needs one to surive a heavy neut.

Swap your currently "mandatory" Ogre-II's-for-uber-gank-damage-of-face**** for some web drones.
Then change your setup instead of clinging to your standard loadout while crying for a nerf to the nerf.

Nerfs hit us all so deal with it like the rest of us instead of whining.

Chi Quan
Bibkor Enterprises
Posted - 2008.10.05 00:25:00 - [19]
 

Originally by: Stork DK
scissors: paper is fine, nerf rock

let me guess, you fly amarr right?
for their operational range, blasters have the worst tracking. powerful webs obscured this flaw, now with web-strenght changing, it becomes clear.
why do not use web drones? because i need to do full damage once i'm close enough to use my blasters, else the damage i received getting close is too much for my tank (and i will not go into detail that many blaster setups are set up as glass cannons).

i could also argue that a geddon with projectile guns is very resistant against neuting, but that argument would fall under in the same nonsense-category as your suggestion of using web drones.

do you know staking?

+ at least 30% of most gallente blaster boat damage comes from the drones, for me the choice is clear.

a mega can shoot without caping out, but only if it uses low dmage ammo and no mwd. the cap life of antimatter + mwd () is 1,16 minutes without injector which i would have to leave home due to the 2.web or extra tracking comp.

this is rather solo oriented yes, should i rater take an assisted setup into consideration? how about a cap transferring guardian? oh wait, that would be better for the amarr bs. a webbing huggin maybe? than i wold have to grant the opponent the same advantage, as comparing 2vs1 fights is obviously pointless. and again we are back to square one,'cause webbed blaster = 0dps blaster due to range tank.

cap problems on a geddon do not have anything to do with the nano issue.

on another note, i'd love to fit some other mods on my mids, drone nav computers, some ecm/eccm, maybe even some tracking disrupters, but nooo, according to you, if you have limited med slots, so should everybody else.

to the op: sorry i'm getting ot here
i'd love to see propulsion mods being OPTIONAL mods, but that's hardly ever going to happen

Stork DK
Minmatar
Risky eXplosion
Death or Glory
Posted - 2008.10.05 10:14:00 - [20]
 

Originally by: Chi Quan

let me guess, you fly amarr right?

No i fly minmatar.

Originally by: Chi Quan

for their operational range, blasters have the worst tracking. powerful webs obscured this flaw, now with web-strenght changing, it becomes clear.

A couple falloff rigs should give you the same range as the "overpowered" minmatar.

Originally by: Chi Quan

why do not use web drones? because i need to do full damage once i'm close enough to use my blasters, else the damage i received getting close is too much for my tank (and i will not go into detail that many blaster setups are set up as glass cannons).

Perhaps you could try switching your setup so its not a piece of paper with guns /o\

Originally by: Chi Quan
i could also argue that a geddon with projectile guns is very resistant against neuting, but that argument would fall under in the same nonsense-category as your suggestion of using web drones.

But according to you, you need full damage to fly solo! And yes the abaddon with 800mms can be quite effective but how is suggesting web drones nonsense? Arent you complaining that you dont have enough mids for an extra web?

Originally by: Chi Quan
do you know staking?

ya..?

Originally by: Chi Quan
+ at least 30% of most gallente blaster boat damage comes from the drones, for me the choice is clear.

Again this need to fit for maximum damage and zero defence. There are alternatives ya know.


Originally by: Chi Quan
a mega can shoot without caping out, but only if it uses low dmage ammo and no mwd. the cap life of antimatter + mwd () is 1,16 minutes without injector which i would have to leave home due to the 2.web or extra tracking comp.

Why would you leave your mwd running?

Originally by: Chi Quan
this is rather solo oriented yes, should i rater take an assisted setup into consideration? how about a cap transferring guardian? oh wait, that would be better for the amarr bs. a webbing huggin maybe? than i wold have to grant the opponent the same advantage, as comparing 2vs1 fights is obviously pointless. and again we are back to square one,'cause webbed blaster = 0dps blaster due to range tank.

2 falloff rigs = 20km + including falloff (30+ with null)

Originally by: Chi Quan
cap problems on a geddon do not have anything to do with the nano issue.

nope it has to do with you complaining that you dont have enough midslots.

Originally by: Chi Quan
on another note, i'd love to fit some other mods on my mids, drone nav computers, some ecm/eccm, maybe even some tracking disrupters, but nooo, according to you, if you have limited med slots, so should everybody else.

Point me to where i claim that will ya.

Originally by: Chi Quan
i'd love to see propulsion mods being OPTIONAL mods, but that's hardly ever going to happen

Prenerf you say you need mwd, web, disruptor and injector.
Try using a couple web drones and scrapping the mwd. Woah! two slots open. Then maybe put a tracking disruptors or sensor damps in there. Profit!

scim atar
Phantom Squad
En Garde
Posted - 2008.10.05 11:31:00 - [21]
 

Edited by: scim atar on 05/10/2008 11:31:44
The nerf bat needs to be corked.Small simple changes would be alot better for all, changes to stack penalties for mods effecting speed not mass addition to the ships as a whole.Certain ships of all races use speed to make their use more advantageous but 20k inties 15 k hacs needs to be fixed that doesn't mean 4 k inties and 2.5 k hacs though. Balance in speed doesn't mean make everything so slow its useless in its niche.

and as far as posters question changes are still being worked on as the initial blast was utter crap tbh

Murina
Gallente
The Scope
Posted - 2008.10.05 11:34:00 - [22]
 

Why are ppl bleating on about 1 v 1 stats in BS when it is a rarity in eve and battleships are best and mostly used and dps and RR platforms.

Typical defensive gang setup:-

LARGE SHIPS

BS (fitted for mid range high dmg and RR) used for dealing high dmg.

BC/CS (fitted for mid range moderate dmg and gang bonuses) used for dealing medium dmg and dishing out gang bonuses.

SMALL SHIPS

Hacs/recons/ceptors/ewar frigs (speed fitted along with items for respective bonuses) Used for logistics, tackle, ewar and low dmg.

A gang fitted like this will tear through and other form of gang in eve and does regularly. You can even leave the BS at home and go roaming with the rest and use the BC as dmg platforms.

This is a currant TQ setup and it is highly effective so what change anything?.

Chi Quan
Bibkor Enterprises
Posted - 2008.10.05 12:17:00 - [23]
 

Edited by: Chi Quan on 05/10/2008 17:07:15
Originally by: Stork DK

A couple falloff rigs should give you the same range as the "overpowered" minmatar.

i never claimed minmatar were overpowered, and i have a problem with TRACKING at OPTIMAL not falloff

Originally by: Stork DK

Perhaps you could try switching your setup so its not a piece of paper with guns /o\

shure, but that would turn my stups into railboats (the explication is rather long on this one, you can either accept the short statement or not) which are NOT BLASTERBOATS

Originally by: Stork DK
But according to you, you need full damage to fly solo! And yes the abaddon with 800mms can be quite effective but how is suggesting web drones nonsense? Arent you complaining that you dont have enough mids for an extra web?

drone damage makes up for a big part of blaster boat dps, relesing them early only results in them being shot down, if i took web drones (which only come in heavy variants btw) i would cut down on exactly those dps that i need to bring down my target, and those dps postnerf are the more reliable part due to bad blaster tracking. also web drones stack against the web module, their already weak -30% speed effect is further limited.
and i'll just pretend i didn't read that nonsensical "solo" argument.


Originally by: Stork DK
Again this need to fit for maximum damage and zero defence. There are alternatives ya know.
not if you fly blaster boats.
..hmmm, thinking about it, what alternatives? you say i should fit more tank on my ship and i should fit a second web and i should also use web drones. what were those alternatives again?


Originally by: Stork DK
Why would you leave your mwd running?

if you compare a shutdown mwd on a mega with a shutdown mwd on a geddon, the geddon is more cap stable. by about a minute if you want to know exactly.
i don't leave the mwd running once im close, but chances are high that i indeed have to activate it for at least 40 seconds to get close.

Originally by: Stork DK
2 falloff rigs = 20km + including falloff (30+ with null)

aah, i see, the alternatives you mentioned. once again, TRACKING not falloff.

Originally by: Stork DK
nope it has to do with you complaining that you dont have enough midslots.

you don't get it, i am complaining about TRACKING ON BLASTERS with the new webstrenght.

Originally by: Stork DK
Point me to where i claim that will ya.

here:
Originally by: Stork DK
Most heavy blaster ships have plenty of midslots for a dual web.

translation: slots to spare, not unlike others.

Originally by: Stork DK
Prenerf you say you need mwd, web, disruptor and injector.
Try using a couple web drones and scrapping the mwd. Woah! two slots open. Then maybe put a tracking disruptors or sensor damps in there. Profit!

sensor damps on a close range ship? what should i exacly acomplish with this? maybe dampening interceptors below webrange, but in a BS i wont hit them with blasters even if they come closer and get webed (which is indeed the way it should be). i am also rather shure i won't hit them in a cruiser with blasters either.

edit: any you can keep any spelling errors you find

Dianeces
Habitual Euthanasia
Pandemic Legion
Posted - 2008.10.05 20:30:00 - [24]
 

It's a shame there isn't a midslot module which boosts tracking on turrets. We could call it something like a tracking computer.

Stork DK
Minmatar
Risky eXplosion
Death or Glory
Posted - 2008.10.06 06:50:00 - [25]
 

Edited by: Stork DK on 06/10/2008 13:15:55
Originally by: Chi Quan

i never claimed minmatar were overpowered, and i have a problem with TRACKING at OPTIMAL not falloff


Fight in falloff for less tracking \o/

Originally by: Chi Quan

drone damage makes up for a big part of blaster boat dps, relesing them early only results in them being shot down, if i took web drones (which only come in heavy variants btw) i would cut down on exactly those dps that i need to bring down my target, and those dps postnerf are the more reliable part due to bad blaster tracking. also web drones stack against the web module, their already weak -30% speed effect is further limited.

Have 2-3 web drones and the rest as ogres \o/


Originally by: Chi Quan
..hmmm, thinking about it, what alternatives? you say i should fit more tank on my ship and i should fit a second web and i should also use web drones. what were those alternatives again?

Web drones, 2 ambit rigs, 2 lars and null. 1 unit of falloff fighting mega \o/



Originally by: Chi Quan

if you compare a shutdown mwd on a mega with a shutdown mwd on a geddon, the geddon is more cap stable. by about a minute if you want to know exactly.

Surprise amarr is a cap race.


Originally by: Chi Quan
aah, i see, the alternatives you mentioned. once again, TRACKING not falloff.

Fight in falloff and do less tracking \o/


Originally by: Chi Quan

you don't get it, i am complaining about TRACKING ON BLASTERS with the new webstrenght.

Fight in falloff for less tracking \o/

Originally by: Chi Quan
Originally by: Stork DK
Point me to where i claim that will ya.

here:
Originally by: Stork DK
Most heavy blaster ships have plenty of midslots for a dual web.

translation: slots to spare, not unlike others.

wtf are you on about?



Originally by: Chi Quan
sensor damps on a close range ship? what should i exacly acomplish with this? maybe dampening interceptors below webrange, but in a BS i wont hit them with blasters even if they come closer and get webed (which is indeed the way it should be). i am also rather shure i won't hit them in a cruiser with blasters either.

A single damp might let your drones survive, tho this works better with ecm drones.


This is my last post here as you seem ignorant enough to keep rambling about how you cant possibly change your fittings.
Send me a mail once you adapt. \o/

Fly safe o/

Edit: Also. Post with yer main !! YARRRR!!

Euriti
Sniggerdly
Pandemic Legion
Posted - 2008.10.06 08:32:00 - [26]
 

Originally by: Stork DK
Originally by: Euriti
False. Most blasterships only have 3 or 4 mids and need them all for something already.

"Midslots"
Domi: 4
Mega: 4
Hype: 5
Rokh: 6

Geddon have 3 midslots and far worse traking than a megathron but you dont see us whining do you ?


Domi is a droneboat. Mega need a cap booser in the last mid or it'll run out of cap way too fast. The hype needs double cap boosters usually. The rokh is a shield tanker.

Kalintos Tyl
Minmatar
Bloody Amarr's
Posted - 2008.10.06 12:12:00 - [27]
 

Originally by: Euriti
Originally by: Stork DK
Originally by: Euriti
False. Most blasterships only have 3 or 4 mids and need them all for something already.

"Midslots"
Domi: 4
Mega: 4
Hype: 5
Rokh: 6

Geddon have 3 midslots and far worse traking than a megathron but you dont see us whining do you ?


Domi is a droneboat. Mega need a cap booser in the last mid or it'll run out of cap way too fast. The hype needs double cap boosters usually. The rokh is a shield tanker.


Mega runign too fast? Try geddon 3x mroe cap use with 3 meds.

Fenix Zealot
Caldari
LOST IDEA
C0VEN
Posted - 2008.10.06 15:55:00 - [28]
 

Originally by: lebrata

The patch as was killed speed tanking utterly and without exception, hacs became expensive wastes of space and anything smaller was also not worth flying. Battle cruisers especially caldari battle cruisers and battleships were the only things worth flying normally in RR setups.

The whole patch and the idea behind it sucked tbh but as with most ideas the ppl behind it are a little slow and a little unwilling to admit it and look for other more positive options like the addition of BS sized webs that have extra range in concert with the mwd killing scram idea that everybody thought was great.


Adapt or die. Isn't that the line nano pilots give noobs they choose to pick on with impunity?

The simple fact is that nano has become too powerful and too one sided. A proposed nerf would not be in existance if this were not true. Its just been far too long without a nerf that everyone has become spoiled with near invulnerability. Nano will not, however, be out of the question. All the nano nerf means is that you wont be invulnerable when ur nanoed, which means you WILL take damage in almost any fight, unless you properly utilize ewar of some nature, tracking disrupters, damps, ecm whatever. Nano will not be completely dead. The devs made that VERY clear when they decided they wanted to re-think the nano nerf (and nerf missiles in the process, which are already underpowered enough as is with torps being the only exception, but whatever)

The nano nerf isn't even on singularity anymore. That means that the nerf is likely to be 2 or more months away from making an appearance on tranquility. I think people are gettin too fussy about things. When i get my cerberus, im going to nano it, regardless of the nerf. Yes im going to nano the slowest current nano hac after the nano nerf, because it really isn't going to be that bad.

Besides, all this means really is that nano gangs are going to have to slightly rethink how they approach a battle. For my part, i think the real risk of death makes the engagement more fun if you win in the end. Aside from that fact alone, real risk also introduces the need to plan out the situation and use certain tactics, rather than just activate guns, orbit at optimal, and wait for the enemy to die (or run away if things get too risky, or if they take any sort of damage).

lebrata
Hedion University
Posted - 2008.10.06 16:22:00 - [29]
 

Originally by: Fenix Zealot


For my part, i think the real risk of death makes the engagement more fun if you win in the end.


My main has roughly 2000 kills on battleclinic and i am not that active at the moment cos i am moving house you have 50, what makes you think that you are qualified to know what your talking about considering you obviously do not pvp.


Originally by: Fenix Zealot
Aside from that fact alone, real risk also introduces the need to plan out the situation and use certain tactics, rather than just activate guns, orbit at optimal, and wait for the enemy to die


The fact that you consider nano to be "hit orbit activate guns" as you commented here shows how little you know about it or pvp for that matter.

And its not about risk its about certainty cos cruisers and small ships like them melt in the first volley without speed to protect them.

THIS ISSUE IS AND ALWAYS WILL BE ABOUT RATTERS AND LAZY PLAYERS WANTING TO LOWER THE BAR SO THEIR RATTING SETUPS CAN BE EFFECTIVE AGAINST PURE PVP SPEC'D SHIPS.

LOCK TARGET F1-F8 IS NOT A SKILL.

Big Zulu
Minmatar
Sebiestor Tribe
Posted - 2008.10.07 06:33:00 - [30]
 

Edited by: Big Zulu on 07/10/2008 06:33:05
Originally by: lebrata
Originally by: Fenix Zealot


For my part, i think the real risk of death makes the engagement more fun if you win in the end.


My main has roughly 2000 kills on battleclinic and i am not that active at the moment cos i am moving house

/epeen

Warning! Your overloaded Ego II hits universe, shallowing it for 100% damage.

Edit: Post with your main!


Pages: [1] 2 3

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only