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Author Topic

CCP Wrangler

Posted - 2008.10.01 13:20:00 - [1]

Vēnī, vīdī, vīcī. Explorer is back and to follow up his StacklessIO blog he's written one about StacklessIO and hardware. And we all just love hardware, because it's... cool... and contains the word hard, which is a great word. Oh, and it makes EVE bigger, better and faster too! Check it out in EVE64. Cool

Stork DK
Risky eXplosion
Death or Glory
Posted - 2008.10.01 13:24:00 - [2]

Edited by: Stork DK on 01/10/2008 13:26:27
1400 in jita =\

Boot.ini MK2 incoming?

Edit: first!

Otherworld Enterprises
Otherworld Empire
Posted - 2008.10.01 13:29:00 - [3]


The Graduates
Morsus Mihi
Posted - 2008.10.01 13:42:00 - [4]

This rocks. I love these technical devblogs! It sounds like you guys are peeing your pants with excitement over there!

Max Leadfoot
Explorer Corps
Posted - 2008.10.01 13:48:00 - [5]

first page...

no way...

keep it coming ccp

Onyx Asablot
The Vicious Circle
Posted - 2008.10.01 13:49:00 - [6]

Thankyou for your work in reducing lag CCP. This is highest priority for me, I hope you manage to address the node crashes next. Good luck, I look forward to further improvements.

Out of interest will you be capping the 16gb 64bit servers at 1000 (for example) players to prevent node crashes until you have addressed that problem?

IT Alliance
Posted - 2008.10.01 13:55:00 - [7]

Nice blog CCP, looking forward to the next one :)

Posted - 2008.10.01 13:58:00 - [8]

moar epic fleet battles with +1000 people without node crashing..

**** YEAH! \o/

Posted - 2008.10.01 14:22:00 - [9]

Hmm, I don't see anything special here. 64-bit is quite common in the *nix world.
So, when can we expect a 64-bit client?

Oh, and what's about the almost 3 month ago promised Linux and Mac client dev-blog? >:/

Miner Tech
Posted - 2008.10.01 14:27:00 - [10]

omg omg omg

This is AWESOME ... again!!

The last few weeks has seen major breakthroughs as far as I can see. And amazingly enough, everything seems to work!

Great work. Congratulations CCP and the Dev Team!

Aarin Wrath
East Khanid Trading
Khanid Trade Syndicate
Posted - 2008.10.01 14:44:00 - [11]

wow 1100 pilot fleet battle! Jita Fixes!
Great work CCP!!!!! Very Happy
Keep it up!

Raquel Smith
Posted - 2008.10.01 15:02:00 - [12]

Technical blogs are the best, hope to read more soon.

Doxs Roxs
Black Omega Security
Pandemic Legion
Posted - 2008.10.01 15:10:00 - [13]

Great news and its also great to read the dev blogs, so please keep em coming.

With an 1100 player system being playable with the current hardware (once you find out what crashed it) I can hardly wait to hear how it will work once you start properly utilizing multiple cpu cores per system node.

One huge thumbs up!


Channel 4 News Team
Veritas Immortalis
Posted - 2008.10.01 15:19:00 - [14]


CCP, you guys rock!!!

Jac Straw
Mirkur Draug'Tyr
Posted - 2008.10.01 15:43:00 - [15]

Excelent blog CCP!!

16GB RAM!! Shocked sounds yummy ugh

Rionnag Alba
Posted - 2008.10.01 15:48:00 - [16]

These dev blogs get better every time xD

Looking forward to a lag free eve Shocked

Moar technical dev blogs \o/

Posted - 2008.10.01 16:00:00 - [17]

Edited by: Brzhk on 01/10/2008 16:04:26
monday 29th... 1100ppl on a node fighting... i was here \o/

still laggy inside, strange things happened during the battle. Since, i saw my ship, which is a great improvement from last fleet battle !

anyway, there is still some work to do, but i'm happy to see it's improving in a sensible way.

The New Order.
Posted - 2008.10.01 16:13:00 - [18]

The tech based blogs are great, good to hear that the server capabilities are taking such big jumps now :)

That might almost sound recklessly fast to some but this was achieved with a strike team that stepped up to the challenge.

Isn't this just a case of changing the build output option to 64bit, then build and test? Or was the communication between 32bit and 64bit parts of the cluster a completely unknown factor?

Will having a 64bit client make much difference?
I don't have any apparent problems running the current client on Vista64, memory certainly isn't a problem just now, so I'd guess performance would not be improved much, if any.

Posted - 2008.10.01 16:29:00 - [19]

I'm doing missions in Irjunen, i don't know if it's one of the 5 systems that you've added to the pool, but after the last patch (30. Sept) the lag has gone away.
There were lag-related problems before with autorepeat modules and reprocessing and such, it defenitely did improve since the last patch deployment, i hope it'll stay the way it is now and won't get worse again.
Good job on that, keep up the good work.

Association of Commonwealth Enterprises
Posted - 2008.10.01 16:54:00 - [20]

Edited by: Sprobe on 01/10/2008 16:54:50
wow, interesting dev blog. I also loved it that you referred to the fleet battle I referred. Can you give us some hints on the questions I asked here: Linkage

I mean, I don't want you to tell me your vital secrets abotu the game. but i see ppl playing with less lag, and I wonder how that's possible.

Arous Drephius
Posted - 2008.10.01 17:04:00 - [21]

More tech blogs YAY!

Awesome CCP.

Valkyr Industries
Posted - 2008.10.01 17:07:00 - [22]

Nice Job CCP. I love these blogs.

Kerfira Corp
Posted - 2008.10.01 17:30:00 - [23]

Techie blogs are gold! Moar!!!!

Interesting to see you actually confirming something I've suspected. That improving one element of your architecture (IO) drastically would expose weaknesses elsewhere that had always existed, but that you couldn't provoke before.
Ain't the software world wonderful Laughing

Tipz NexAstrum
Celestial Horizon Corp.
United Corporate Ventures
Posted - 2008.10.01 17:52:00 - [24]

Originally by: CCP Explorer
Finally there is a pool of dedicated dual-CPU, dual-core, machines that only run a single EVE64 node per machine

How does that work? If the solar system process can't be split over multiple CPU's then what is the second CPU doing?

Morsus Mihi
Posted - 2008.10.01 18:06:00 - [25]

Originally by: Tipz NexAstrum
Originally by: CCP Explorer
Finally there is a pool of dedicated dual-CPU, dual-core, machines that only run a single EVE64 node per machine

How does that work? If the solar system process can't be split over multiple CPU's then what is the second CPU doing?

I'd assume they assign the process to one core, and let the rest handle system and i/o stuff..that way you'd at least get one core working exclusively on the node, and use the others for other stuff..debugging/monitoring etc.

Systematic Mercantilism
Posted - 2008.10.01 18:08:00 - [26]

The future appears bright

Felysta Sandorn
Celestial Apocalypse
Posted - 2008.10.01 18:42:00 - [27]

Sounds pretty good! The software I write is very similar in terms of servers and nodes, and our hardware is also pretty similar. I would be quite interested to know how much data your SQL Server(s) manage, how many records your largest tables have and so on... One of our clients currently adds around 15 million records to their online data store each week, and I think the table is up to somewhere in the region of a billion rows now.

/me awaits the next tech blog eagerly! Very Happy

Veto Corp
Posted - 2008.10.01 19:02:00 - [28]

I'll be honest, I have made several whine like posts on these forums, complaining about the lack of good discussion from the devs on what was being done to address lag.

This dev blog is exactly the kind of information I have been asking for. Thank you CCP, thank you for your continued efforts to make this game more enjoyable for your player base and thank you for finally shedding some light on what is being done to address lag.

Good job!!!

Strohl Munitions
Posted - 2008.10.01 19:03:00 - [29]

Excellent, Well done CCP. Does this mean that we can have a 64bit client now?Smile

Systematic Mercantilism
Posted - 2008.10.01 19:50:00 - [30]

Originally by: Blyghme
Excellent, Well done CCP. Does this mean that we can have a 64bit client now?Smile


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