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seplocked Issues, Workarounds & Localization
blankseplocked nVidia GeForce Ti 4200 Settings - 64Mb
 
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Author Topic

Lazarus Dalzeil
Gallente
Doomheim
Posted - 2003.06.16 11:42:00 - [1]
 

I'm getting textures that 'swim' or ripple and rather choppy intersections of textures. Can anyone give me the optimal settings for my card? I currently have it set thusly: Intellisample = Quality; Anti Aliasing = Quincunx; Anisotropic Filtering = 4X; Texture Sharpening is unchecked. I've left my Clock Frequency Settings alone and the Refresh Rates as well.

Sol Basso
World Eaterz
Posted - 2003.06.16 15:08:00 - [2]
 

Well what I can tell you is that my TI4200 128MB card doesnt have this problem. But I have Anti Alias set to 'software' and Anti Stropic set to 'off' IIRC.

It may also be related to your driver and directX version so If youre still havent problems it might also be helpful to post those

ToKE
Minmatar
Sebiestor Tribe
Posted - 2003.06.16 15:51:00 - [3]
 

Its an oversight by Nvidia, which applies to all GF4 titaniums and doesn't just effect this game

its to do with the Z-buffer, the GF4ti has a 16 bit one whilst even my old old old TNT2 could have a 24 bit one.

if anyone has a solution to this I would love to hear it cause it bugs the hell out of me

ElRodeo
Gallente
Posted - 2003.06.24 12:25:00 - [4]
 

erm... buy a graphics card with 32bit z buffer and loss less compression, of course we could just put up with it, but then i could always do with a real time rasteriser capable graphics card =)
guess ill be in a titan by then though and bases wont look as big so i wont pay as much attention to them,
you can try making sure that your graphics card has the maximum z buffer setting on in the display properties.

l8r all

(mmm silly finger syndrome)

Edited by: ElRodeo on 24/06/2003 12:26:20

Tenrai
Posted - 2003.07.02 08:07:00 - [5]
 

Try enabling Vsync using some software like atuner. I used to get swimming, flickering textures and found that Vsync fixes it


 

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