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C C P
C C P Alliance
Posted - 2008.09.26 17:57:00 - [1]
 

The EVE Online: Empyrean Age 1.1.1 patch will be deployed this Tuesday, 30th September. During the deployment Tranquility will be down from 11.00 to 16.00 GMT.

Empyrean Age 1.1.1 consists of critical changes to Jita specifically in terms of autopilot settings and world shaping. There are also other changes and fixes relating to Science & Industry, Corporation and Alliance, User Interface and EVE Voice, Mail & Chat. Patch Notes are now available, updates to the notes may be added should any further items be cleared through the Quality Assurance process. These updates will be highlighted with green text.

It is advised that all players set a long skill in training prior to the patch deployment.


Treelox
Posted - 2008.09.26 18:09:00 - [2]
 

coolness..

glad to see you guys work in the avoidance system so quickly.

ZW Dewitt
Posted - 2008.09.26 18:23:00 - [3]
 

An Auto-Move feature has been added to the login process. If you are trying to log into a system that currently has more people in it than the dynamic cap (see above), you will be given the option of moving yourself to a neighbouring system.

Interesting.

Reptzo
Channel 4 News Team
Veritas Immortalis
Posted - 2008.09.26 18:23:00 - [4]
 

good to see CCP rocking and rolling on these issues

Reynolds
Minmatar
Sebiestor Tribe
Posted - 2008.09.26 19:01:00 - [5]
 

Will the copy URL fix, also bring back market details option for linked items?

Arous Drephius
Posted - 2008.09.26 19:09:00 - [6]
 

Looks good Smile

Reithan
Sick Tight
BricK sQuAD.
Posted - 2008.09.26 20:00:00 - [7]
 

Still waiting on that nano fix. And either you never test anything before you release it, or you need to update the "In Testing" page.

Lord WarATron
Amarr
Shadow Warri0rs
Posted - 2008.09.26 20:59:00 - [8]
 

Will the new Auto-Move be setup to prevent Capitals from Auto-moving into a Cynojammed system?

Jei'son Bladesmith
The Storm Knights
The Cool Kids Club
Posted - 2008.09.26 21:00:00 - [9]
 

Originally by: Reynolds
Will the copy URL fix, also bring back market details option for linked items?


sounds like it "Reinstating missing right click options in the chat system, such as the "Copy URL" option" so sounds like theyre fixing all the broken options.

thank f'n gawd. tossing each other links of funny stuff is how we pass the time between makin stuff blowed uppy. Life without Copy URL makes teh bunny sad.

Jei'son Bladesmith
The Storm Knights
The Cool Kids Club
Posted - 2008.09.26 21:06:00 - [10]
 

Originally by: Lord WarATron
Will the new Auto-Move be setup to prevent Capitals from Auto-moving into a Cynojammed system?


Sounds like it'll only ever be an issue if the system they logged off in is massively overloaded (ala Jita) - for that to be a problem they'd have to log in to a system next to the cynojammed system that is massively overloaded. And if they were able to arrange that by gathering massive numbers in that system (in which case having a capital or two slip into your jammed system is the LEAST of your worries) i'd imagine it being classed as an exploit or such.

And personally I say if its that important of a system you should have sufficient defenses to hold off a capital or two - I don't see being able to use this to bring entire cap fleets in - that would DEFINETLY be classed as an exploit

Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2008.09.26 21:32:00 - [11]
 

Originally by: Lord WarATron
Will the new Auto-Move be setup to prevent Capitals from Auto-moving into a Cynojammed system?


The patch notes themselves contain the answer to your question:

"At this time only Jita has this cap set."

Therefore, it doesn't apply to any system where capital ships could be situated in the first place.

CCP Explorer

Posted - 2008.09.26 21:40:00 - [12]
 

Originally by: Reynolds
Will the copy URL fix, also bring back market details option for linked items?
Yes.

Lucas Avignon
Avignon Associates Inc.
Posted - 2008.09.26 22:31:00 - [13]
 

I like this patch Very Happy

May I ask what CCP is doing to address the lag outside of Jita, specifically the Dodixie hub and surrounding solar systems which at peak times are unplayable due to lag.


Lord WarATron
Amarr
Shadow Warri0rs
Posted - 2008.09.26 22:48:00 - [14]
 

Edited by: Lord WarATron on 26/09/2008 22:48:59
Originally by: Ishina Fel
Originally by: Lord WarATron
Will the new Auto-Move be setup to prevent Capitals from Auto-moving into a Cynojammed system?


The patch notes themselves contain the answer to your question:

"At this time only Jita has this cap set."

Therefore, it doesn't apply to any system where capital ships could be situated in the first place.


If there is a repeat of a J1V1 scenario, where the number of players trying to get into a system is in 4 figures, they may add a temp player cap in the system or systems surrounding it to stop nodes collapseing. There have been a few other occasions where they added a temp player cap. I do not think its going to be Jita forever and no other system in eve.

The other thing was if you are agressed, would it let you automove outside of system? E.G Somebody tackles a titan, all of a sudden 1000+ players from all over eve come to join in (this has happened before). If a temprory cap is added by a Gm to stop the node crashing, then the titan pilot might go "stuff this" and logoff and relogin to take advantage of automove.

Ephemeral Waves
Silver Snake Enterprise
Posted - 2008.09.26 22:53:00 - [15]
 

Quote:
Science & Industry

* Added a show all check box to the reprocessing dialog. This will allow the toggling of showing all items in your hanger in the reprocessing window or just those you selected.


Nice! No more panic when I try to reprocesses something.

Eph.

CCP Explorer

Posted - 2008.09.26 23:23:00 - [16]
 

Edited by: CCP Explorer on 26/09/2008 23:28:39
Originally by: Lucas Avignon
May I ask what CCP is doing to address the lag outside of Jita, specifically the Dodixie hub and surrounding solar systems which at peak times are unplayable due to lag.
"StacklessIO or: How We Reduced Lag" dev blog and discussion thread.

StacklessIO should have a positive impact on your playing experience, no matter where you are in the EVE universe and no matter what you are doing. In addition we have started upgrading to native 64 bit code and adding memory.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2008.09.27 00:15:00 - [17]
 

are we still going to get war 1.2 some time after? or is that getting pushed back to midas?

ChaseTheLasers
Ekchuah's Shrine Comporium
Posted - 2008.09.27 00:18:00 - [18]
 

Edited by: ChaseTheLasers on 27/09/2008 00:18:21
What about this (Too damaged to undock). It has only appeared since the last patch.

If it's not a bug, then it needs seriously looking into for the reasons covered by Backdaft and others in there.

Garion Avarr
Amarr
Adhocracy Incorporated
Posted - 2008.09.27 00:36:00 - [19]
 

And there was much rejoicing.

Jinx Barker
Caldari
GFB Scientific
Posted - 2008.09.27 01:53:00 - [20]
 

Hi guys,

What about the fix for the Mac client where 10.5.5 broke EVE client when it is related to the certain models of ATX cards?

Karbowiak
Sniggerdly
Posted - 2008.09.27 03:25:00 - [21]
 

can you like, add a "you sure you want to eject" thingy - that you cannot turn off ?

i get scared whenever im in my carrier and i even get near that button :\

or maybe make it a hover that then open up into a sub menu that you must then click? please <3

BiggestT
Caldari
Amarrian Retribution
Posted - 2008.09.27 04:43:00 - [22]
 

Excellent, thanks ccp

Cheap Dude
Posted - 2008.09.27 05:31:00 - [23]
 

Quote:
Dynamic System Cap: We have implemented a system that allows us to set a maximum number of players that are allowed into a given solar system


So BoB will get a new weapon? They jump into a system set the system cap.. YARRRR!!

Reithan
Sick Tight
BricK sQuAD.
Posted - 2008.09.27 07:00:00 - [24]
 

Originally by: Cheap Dude
Quote:
Dynamic System Cap: We have implemented a system that allows us to set a maximum number of players that are allowed into a given solar system


So BoB will get a new weapon? They jump into a system set the system cap.. YARRRR!!

Old jokes/whines/sarcasm is old.

Gnulpie
Minmatar
Miner Tech
Posted - 2008.09.27 07:28:00 - [25]
 

Wonderful patch notes!


Autopilot options to avoid specific systems/constellations. Great!

Reprocessing window fix so that it is possible to see only those items which are going to be reprocessed. Great!

Login-option that it is possible now to login into other systems when the original system is overcrowded and capped. Great!



Really goooood. Especially good to see is that CCP listened to the complains and suggestions from their players and made a reply to fix the not-so-well-done stuff. Very HappyVery HappyVery Happy

Brock Nelson
Posted - 2008.09.27 08:50:00 - [26]
 

Originally by: Patch Note

# The star map popup button (for switching between system, solarsystem and starmap) will now relocate surrounding windows correctly.


Is this referring to when you're looking at the starmap (F10) and and then you jump to another system and as a result, the starmap is stuck?

Magmain
Posted - 2008.09.27 09:53:00 - [27]
 

Edited by: Magmain on 27/09/2008 09:55:44
Edited by: Magmain on 27/09/2008 09:54:00
Originally by: Lord WarATron
Will the new Auto-Move be setup to prevent Capitals from Auto-moving into a Cynojammed system?


I would like a Dev to answer this please.

What happens to supercapitals that need to login? i'm hopping they get some kind of priority?

#1 yes i would prefer to being relocated than wtfpwn by logging in a lagged out system.
#2 i would hate to be relocated somewhere with no bridges.
#3 do WE have an option to choose? Or is the choice forced upon us.
Example of what i mean:
-do we choose which system?
-can we simply refuse and stay logged off?
-does it just force us and we login somewhere else?

ALSO: If a supercapital chooses to be moved... where does it appear in the system? On top of station? Random planet/belt? Random SS? Would sure suck to appear somewhere you get tackled and then killed...

Cheap Dude
Posted - 2008.09.27 10:32:00 - [28]
 

Originally by: Reithan
Originally by: Cheap Dude
Quote:
Dynamic System Cap: We have implemented a system that allows us to set a maximum number of players that are allowed into a given solar system


So BoB will get a new weapon? They jump into a system set the system cap.. YARRRR!!

Old jokes/whines/sarcasm is old.


I know, and is was a joke.. But I do believe System Caps should never be used in 0.0.

CCP Lingorm


C C P
Posted - 2008.09.27 10:54:00 - [29]
 

Originally by: Jinx Barker
Hi guys,

What about the fix for the Mac client where 10.5.5 broke EVE client when it is related to the certain models of ATX cards?


We have a new framework build from transgaming that will be going out with this patch and should fix this issue.

I will check why it is not in the patch notes.

Pevalir Kador
The Imperial Commission of Amarrian Affairs
Posted - 2008.09.27 11:13:00 - [30]
 

I LOVE YOU CCP


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